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Custom
Size: 102Est cost: $206.80
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0 viewsNaN secs ago
Custom
Size: 102Est cost: $206.80
No deck tags
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Commander

Qty: 1 Price: $0.69
Tovolar, Dire Overlord
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Legendary Creature - Human Werewolf
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (mid) 246Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (mid) 246

Commander

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Anthem

Qty: 7 Price: $3.91
Geier Reach Bandit
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Rogue Werewolf
Geier Reach Bandit // Vildin-Pack Alpha (inr) 156Geier Reach Bandit // Vildin-Pack Alpha (inr) 156
Hound Tamer
Trample
: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Hound Tamer // Untamed Pup (mid) 302Hound Tamer // Untamed Pup (mid) 302
Howlpack Resurgence
Flash
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Enchantment
Howlpack Resurgence (inr) 204
Immerwolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
Creature - Wolf
Immerwolf (dka) 141
Kruin Outlaw
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Rogue Werewolf
Kruin Outlaw // Terror of Kruin Pass (inr) 161Kruin Outlaw // Terror of Kruin Pass (inr) 161
Mayor of Avabruck
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Advisor Werewolf
Mayor of Avabruck // Howlpack Alpha (inr) 207Mayor of Avabruck // Howlpack Alpha (inr) 207
Village Watch
Haste
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Village Watch // Village Reavers (mid) 297Village Watch // Village Reavers (mid) 297

Anthem

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Armory

Qty: 4 Price: $20.76
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact - Equipment
Conqueror's Flail (2x2) 302
Embercleave
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Artifact - Equipment
Embercleave (eld) 120
Mage Slayer
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.
Equip
Artifact - Equipment
Mage Slayer (nec) 140
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 258

Armory

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Changelings

Qty: 6 Price: $15.20
Bloodline Pretender
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
Creature Artifact - Shapeshifter
Bloodline Pretender (moc) 350
Guardian Gladewalker
Changeling (This card is every creature type.)
When this creature enters, put a +1/+1 counter on target creature.
Creature - Shapeshifter
Guardian Gladewalker (khm) 174
Masked Vandal
Changeling (This card is every creature type.)
When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Creature - Shapeshifter
Masked Vandal (khm) 184
Mutavault
: Add
.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Land
Mutavault (clb) 903
Realmwalker
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
Creature - Shapeshifter
Realmwalker (lcc) 250
Soulstone Sanctuary
: Add
.
: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Land
Soulstone Sanctuary (fdn) 133

Changelings

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Cheat Play

Qty: 3 Price: $14.97
Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
,
, Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf
Eladamri, Korvecdal (mh3) 149
Elvish Piper
,
: You may put a creature card from your hand onto the battlefield.
Creature - Elf Shaman
Elvish Piper (ltc) 239
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (afc) 170

Cheat Play

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Counters

Qty: 2 Price: $29.98
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rna) 201
Uncivil Unrest
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Uncivil Unrest (moc) 35

Counters

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Dig

Qty: 2 Price: $1.14
Commune with Beavers
Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Commune with Beavers (fin) 182
Skalla Wolf
When this creature enters, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Spirit Wolf
Skalla Wolf (m19) 303

Dig

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Draw

Qty: 4 Price: $3.46
Harmonize
Draw three cards.
Sorcery
Harmonize (cmd) 158
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay
. If you do, draw a card.
Artifact
Lifecrafter's Bestiary (mkc) 231
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (afc) 171
Vivien's Invocation
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
Sorcery
Vivien's Invocation (m19) 209

Draw

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Finisher

Qty: 1 Price: $3.99
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (dsc) 192

Finisher

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Flash

Qty: 2 Price: $3.28
Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien
Vivien, Champion of the Wilds (war) 180
Yeva, Nature's Herald
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
Legendary Creature - Elf Shaman
Yeva, Nature's Herald (rvr) 162

Flash

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Land

Qty: 23 Price: $26.47
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (mkc) 255
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ltc) 301
Forest
(
: Add
.)
Basic Land - Forest
Forest (clb) 469
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (mkc) 264
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (mkc) 265
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (clb) 901
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (clb) 902
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (clb) 463
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (xln) 256
Sheltered Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Mountain Forest
Sheltered Thicket (mkc) 291
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (rna) 259

Land

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Land Ramp

Qty: 5 Price: $5.35
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (cmr) 426
Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Far Wanderings (c18) 145
Font of Fertility
, Sacrifice this enchantment: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchantment
Font of Fertility (cmm) 895
Primeval Herald
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever this creature enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Scout
Primeval Herald (j25) 702
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (bbd) 213

Land Ramp

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Mana Dorks

Qty: 4 Price: $5.54
Heronblade Elite
Vigilance
Whenever another Human you control enters, put a +1/+1 counter on this creature.
: Add X mana of any one color, where X is this creature's power.
Creature - Human Warrior
Heronblade Elite (mic) 26
Scorned Villager
: Add
.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Werewolf
Scorned Villager // Moonscarred Werewolf (inr) 212Scorned Villager // Moonscarred Werewolf (inr) 212
Torgal, A Fine Hound
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control.
: Add one mana of any color.
Legendary Creature - Wolf
Torgal, A Fine Hound (fin) 208
Weaver of Blossoms
: Add one mana of any color.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226

Mana Dorks

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Mana Rocks

Qty: 4 Price: $15.56
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mkc) 223
Sol Ring
: Add
.
Artifact
Sol Ring (cc1) 7
The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
,
: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact
The Celestus (mid) 252
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (mkc) 245

Mana Rocks

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Protection

Qty: 1 Price: $1.99
Moonmist
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Instant
Moonmist (plst) ISD-195

Protection

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Ramp

Qty: 1 Price: $1.49
Grand Warlord Radha
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of
and/or
. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Warrior Elf
Grand Warlord Radha (dom) 195

Ramp

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Recursion

Qty: 2 Price: $1.98
Dryad's Revival
Return target card from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dryad's Revival (mid) 183
Perennial Behemoth
You may play lands from your graveyard.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Beast
Perennial Behemoth (otc) 262

Recursion

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Removal

Qty: 3 Price: $2.67
Ancient Grudge
Destroy target artifact.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Ancient Grudge (mm3) 88
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Decimate (otc) 220
Electrodominance
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Instant
Electrodominance (tdc) 212

Removal

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Tokens

Qty: 1 Price: $4.49
Faldorn, Dread Wolf Herald
Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token.
,
, Discard a card: Exile the top card of your library. You may play it this turn.
Legendary Creature - Human Druid
Faldorn, Dread Wolf Herald (clb) 647

Tokens

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Tokens: Wolf Pack

Qty: 6 Price: $16.90
Hollowhenge Overlord
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
Creature - Wolf
Hollowhenge Overlord (voc) 36
Howling Moon
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Enchantment
Howling Moon (vow) 204
Silverfur Partisan
Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Creature - Warrior Wolf
Silverfur Partisan (soi) 228
Wolfbriar Elemental
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.
Creature - Elemental
Wolfbriar Elemental (cma) 168
Wolfcaller's Howl
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
Enchantment
Wolfcaller's Howl (plst) C14-52
Wolfwillow Haven
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.
Enchantment - Aura
Wolfwillow Haven (thb) 205

Tokens: Wolf Pack

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Top Deck Plays

Qty: 2 Price: $1.38
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (plst) MID-168
Ranger Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Enchantment - Class
Ranger Class (afr) 202

Top Deck Plays

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Tutor

Qty: 2 Price: $2.58
Shared Summons
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Instant
Shared Summons (plst) M20-193
Signal the Clans
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Instant
Signal the Clans (gtc) 194

Tutor

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Werewolves

Qty: 11 Price: $12.57
Avabruck Caretaker
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Avabruck Caretaker // Hollowhenge Huntmaster (vow) 187Avabruck Caretaker // Hollowhenge Huntmaster (vow) 187
Daybreak Ranger
: This creature deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Archer Werewolf Ranger
Daybreak Ranger // Nightfall Predator (isd) 176Daybreak Ranger // Nightfall Predator (isd) 176
Duskwatch Recruiter
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Warrior Werewolf
Duskwatch Recruiter // Krallenhorde Howler (soi) 203Duskwatch Recruiter // Krallenhorde Howler (soi) 203
Fearful Villager
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Fearful Villager // Fearsome Werewolf (vow) 157Fearful Villager // Fearsome Werewolf (vow) 157
Harvesttide Infiltrator
Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Harvesttide Infiltrator // Harvesttide Assailant (mid) 143Harvesttide Infiltrator // Harvesttide Assailant (mid) 143
Howlpack Piper
This spell can't be countered.
,
: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Howlpack Piper // Wildsong Howler (vow) 205Howlpack Piper // Wildsong Howler (vow) 205
Huntmaster of the Fells
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Werewolf
Huntmaster of the Fells // Ravager of the Fells (inr) 241Huntmaster of the Fells // Ravager of the Fells (inr) 241
Instigator Gang
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Werewolf
Instigator Gang // Wildblood Pack (isd) 149Instigator Gang // Wildblood Pack (isd) 149
Outland Liberator
, Sacrifice this creature: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Outland Liberator // Frenzied Trapbreaker (mid) 303Outland Liberator // Frenzied Trapbreaker (mid) 303
Tovolar's Huntmaster
When this creature enters, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Tovolar's Huntmaster // Tovolar's Packleader (mid) 204Tovolar's Huntmaster // Tovolar's Packleader (mid) 204
Volatile Arsonist
Menace, haste
Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Volatile Arsonist // Dire-Strain Anarchist (vow) 181Volatile Arsonist // Dire-Strain Anarchist (vow) 181

Werewolves

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Wolves

Qty: 5 Price: $10.45
Anara, Wolvid Familiar
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Beast Wolf
Anara, Wolvid Familiar (cmr) 214
Cemetery Prowler
Vigilance
Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost
less to cast for each card type they share with cards exiled with this creature.
Creature - Wolf
Cemetery Prowler (vow) 191
Nightpack Ambusher
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
Creature - Wolf
Nightpack Ambusher (j22) 696
Primal Adversary
Trample
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Creature - Wolf
Primal Adversary (mid) 194
Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf
Summon: Fenrir (fin) 203

Wolves

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Maybeboard

Qty: 36 Price: $125.44
Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Adventurous Impulse (dom) 153
Ascendant Packleader
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Creature - Wolf
Ascendant Packleader (vow) 186
Barkform Harvester
Changeling (This card is every creature type.)
Reach
: Put target card from your graveyard on the bottom of your library.
Creature Artifact - Shapeshifter
Barkform Harvester (blb) 243
Basic Conjuration
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Sorcery - Lesson
Basic Conjuration (stx) 120
Bear Umbra
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Bear Umbra (nec) 113
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (clb) 820
Birthing Boughs
,
: Create a 2/2 colorless Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Birthing Boughs (plst) MH1-221
Bramble Sovereign
Whenever another nontoken creature enters, you may pay
. If you do, that creature's controller creates a token that's a copy of that creature.
Creature - Dryad
Bramble Sovereign (bbd) 65
Cartographer's Survey
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Sorcery
Cartographer's Survey (vow) 190
Cloak of the Bat
Equipped creature has flying and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cloak of the Bat (clb) 307
Cori Mountain Monastery
This land enters tapped unless you control a Plains or an Island.
: Add
.
,
: Exile the top card of your library. Until the end of your next turn, you may play that card.
Land
Cori Mountain Monastery (tdm) 252
Cryptic Gateway
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Artifact
Cryptic Gateway (dmr) 218
Crystal Grotto
When this land enters, scry 1.
: Add
.
,
: Add one mana of any color.
Land
Crystal Grotto (woe) 254
Druid's Deliverance
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Instant
Druid's Deliverance (c19) 162
Escape to the Wilds
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Sorcery
Escape to the Wilds (clb) 843
Faldorn, Dread Wolf Herald
Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token.
,
, Discard a card: Exile the top card of your library. You may play it this turn.
Legendary Creature - Human Druid
Faldorn, Dread Wolf Herald (clb) 641
Feed the Pack
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
Enchantment
Feed the Pack (j22) 657
Game-Trail Changeling
Changeling (This card is every creature type.)
Trample
Creature - Shapeshifter
Game-Trail Changeling (plst) MOR-123
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (fdn) 220
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Ivy Lane Denizen
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Creature - Warrior Elf
Ivy Lane Denizen (cmr) 236
Kessig Naturalist
Whenever this creature attacks, add
or
. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Kessig Naturalist // Lord of the Ulvenwald (mid) 231Kessig Naturalist // Lord of the Ulvenwald (mid) 231
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (tdc) 261
Lead the Stampede
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Lead the Stampede (iko) 163
Mantle of the Wolf
Enchant creature
Enchanted creature gets +4/+4.
When this Aura is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Enchantment - Aura
Mantle of the Wolf (thb) 178
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (wwk) 108
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (mkc) 178
Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery
Nissa's Pilgrimage (c17) 155
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (isd) 199
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (tdc) 265
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Enchantment
Rising of the Day (ltr) 145
Seek the Wilds
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Seek the Wilds (plst) BFZ-189
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
Legendary Artifact - Equipment
Sting, the Glinting Dagger (ltr) 250
Storm the Festival
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Storm the Festival (mid) 200
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (mkc) 189

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Deck stats

0 pips - 0 cards
8 mana - 6 cards
0 pips - 0 cards
8 mana - 6 cards
0 pips - 0 cards
8 mana - 6 cards
24 pips - 20 cards
22 mana - 20 cards
73 pips - 57 cards
28 mana - 24 cards
0 pips - 0 cards
5 mana - 4 cards
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