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Custom
Size: 60Est cost: $0.00
No deck tags
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0 viewsNaN secs ago
Custom
Size: 60Est cost: $0.00
No deck tags
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Creature

Qty: 18 Price: $0.00
Hydra Head
Hero's Reward — When Hydra Head leaves the battlefield, each player gains 2 life.
Creature - Head
Hydra Head (tfth) 1
Ravenous Brute Head
Hero's Reward — When Ravenous Brute Head leaves the battlefield, each player gains 2 life and draws a card.
Creature Elite - Head
Ravenous Brute Head (tfth) 2
Savage Vigor Head
At the beginning of the Hydra's end step, reveal the top card of the Hydra's library and the Hydra casts that card.
Hero's Reward — When Savage Vigor Head leaves the battlefield, each player gains 4 life and draws a card.
Creature Elite - Head
Savage Vigor Head (tfth) 3
Shrieking Titan Head
At the beginning of the Hydra's end step, each player discards a card.
Hero's Reward — When Shrieking Titan Head leaves the battlefield, each player gains 4 life and draws a card.
Creature Elite - Head
Shrieking Titan Head (tfth) 4
Snapping Fang Head
At the beginning of the Hydra's end step, Snapping Fang Head deals 1 damage to each player.
Hero's Reward — When Snapping Fang Head leaves the battlefield, each player gains 4 life and draws a card.
Creature Elite - Head
Snapping Fang Head (tfth) 5

Creature

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Sorcery

Qty: 42 Price: $0.00
Disorienting Glower
Players can't cast spells until the Hydra's next turn.
Sorcery
Disorienting Glower (tfth) 6
Distract the Hydra
Each player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn't sacrifice a creature loses 3 life.
Sorcery
Distract the Hydra (tfth) 7
Grown from the Stump
Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra's graveyard.
Sorcery
Grown from the Stump (tfth) 8
Hydra's Impenetrable Hide
Each Head gains indestructible until the end of the Hydra's next turn.
Sorcery
Hydra's Impenetrable Hide (tfth) 9
Neck Tangle
If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.
Sorcery
Neck Tangle (tfth) 10
Noxious Hydra Breath
Choose one — Noxious Hydra Breath deals 5 damage to each player; or destroy each tapped non-Head creature.
Sorcery
Noxious Hydra Breath (tfth) 11
Strike the Weak Spot
Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
Sorcery
Strike the Weak Spot (tfth) 12
Swallow the Hero Whole
Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Sorcery
Swallow the Hero Whole (tfth) 13
Torn Between Heads
Tap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player.
Sorcery
Torn Between Heads (tfth) 14
Unified Lunge
Unified Lunge deals X damage to each player, where X is the number of Heads on the battlefield.
Sorcery
Unified Lunge (tfth) 15

Sorcery

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Sideboard

Qty: 20 Price: $0.00
Axe of the Warmonger
Equipped creature gets +2/+1 and has haste.
Equip
Artifact Hero - Equipment
Axe of the Warmonger (thp3) 7d
Bow of the Hunter
Equipped creature has "
: This creature deals 2 damage to any target."
Equip
Artifact Hero - Equipment
Bow of the Hunter (thp3) 7e
Cloak of the Philosopher
Equipped creature gets +1/+1.
: Untap equipped creature.
Equip
Artifact Hero - Equipment
Cloak of the Philosopher (thp3) 7b
Lash of the Tyrant
Equipped creature gets +1/+2 and has deathtouch.
Equip
Artifact Hero - Equipment
Lash of the Tyrant (thp3) 7c
Spear of the General
Equipped creature gets +2/+0 and has first strike.
Equip
Artifact Hero - Equipment
Spear of the General (thp3) 7a
The Avenger
,
: Target creature you control gains deathtouch until end of turn.
Hero
The Avenger (thp1) 1c
The Champion
,
, Exile The Champion: Search your library for a legendary artifact card that isn't a creature, reveal it, and put it onto the battlefield. Then shuffle your library.
Hero
The Champion (thp3) 9
The Destined
Spells you control that target a creature you control cost
less to cast.
Hero
The Destined (thp3) 8
The Explorer
You may play an additional land on each of your turns.
Hero
The Explorer (thp2) 5
The General
Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
Hero
The General (thp2) 4a
The Hunter
: Target creature you control gets +1/+1 until end of turn.
Hero
The Hunter (thp1) 1e
The Philosopher
,
: Tap target creature.
Hero
The Philosopher (thp1) 1b
The Protector
: Prevent the next 1 damage that would be dealt to any target this turn.
Hero
The Protector (thp1) 1a
The Provider
Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
Hero
The Provider (thp2) 4e
The Savant
Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
Hero
The Savant (thp2) 4b
The Slayer
You start the game with an additional 7 life.
Hero
The Slayer (thp1) 3
The Tyrant
Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.
Hero
The Tyrant (thp2) 4c
The Vanquisher
Your starting hand size is increased by one.
Your maximum hand size is increased by one.
Hero
The Vanquisher (thp2) 6
The Warmonger
Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.
Hero
The Warmonger (thp2) 4d
The Warrior
: Target creature you control gains haste until end of turn.
Hero
The Warrior (thp1) 1d

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