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Commander
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Legendary Creature - Cat Warlock

Commander
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"Who's Got The T.P?"
"Who's Got The T.P?"
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Burn
Burn
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Delving Deeper
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Emet-Selch of the Third Seat
Spells you cast from your graveyard cost less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder

Sarevok's Tome
When this artifact enters, you take the initiative.
: Add . If you have the initiative, add instead.
, : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
: Add . If you have the initiative, add instead.
, : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
Artifact - Book

Delving Deeper
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For Hires'
G'raha Tia, Scion Reborn
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Legendary Creature - Wizard Cat

For Hires'
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Land
Land
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Lifegain
Lifegain
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MacGuffin
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

MacGuffin
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Nope!
Nope!
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Raid Party
From the Catacombs
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sorcery

Ravenloft Adventurer
When this creature enters, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Creature - Human Rogue Assassin

Rilsa Rael, Kingpin
Deathtouch
When Rilsa Rael enters, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
When Rilsa Rael enters, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
Legendary Creature - Human Rogue

Seasoned Dungeoneer
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Creature - Human Warrior

Tomb of Horrors Adventurer
When this creature enters, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
Creature - Elf Monk

Raid Party
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Revival Magic
Revival Magic
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Searching For A Way Out
Memories Returning
Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.
Flashback
Flashback
Sorcery

Searching For A Way Out
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Threat Removal
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Papalymo Totolymo
Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life.
, , Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.
, , Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.
Legendary Creature - Wizard Dwarf

Threat Removal
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Warding Off Dangers
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Warding Off Dangers
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Tokens & Extras
Baldur's Gate Wilderness
Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Goblin Camp — Create a Treasure token.
Emerald Grove — Create a 2/2 white Knight creature token.
Auntie's Teahouse — Scry 3.
Defiled Temple — You may sacrifice a permanent. If you do, draw a card.
Mountain Pass — You may put a land card from your hand onto the battlefield.
Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.
Grymforge — For each opponent, goad up to one target creature that player controls.
Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.
Last Light Inn — Draw two cards.
Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.
Moonrise Towers — Instant and sorcery spells you cast this turn cost less to cast.
Gauntlet of Shar — Each opponent loses 5 life.
Balthazar's Lab — Return up to two target creature cards from your graveyard to your hand.
Circus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary.
Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.
Steel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample."
Ansur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.
Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.
Goblin Camp — Create a Treasure token.
Emerald Grove — Create a 2/2 white Knight creature token.
Auntie's Teahouse — Scry 3.
Defiled Temple — You may sacrifice a permanent. If you do, draw a card.
Mountain Pass — You may put a land card from your hand onto the battlefield.
Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.
Grymforge — For each opponent, goad up to one target creature that player controls.
Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.
Last Light Inn — Draw two cards.
Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.
Moonrise Towers — Instant and sorcery spells you cast this turn cost less to cast.
Gauntlet of Shar — Each opponent loses 5 life.
Balthazar's Lab — Return up to two target creature cards from your graveyard to your hand.
Circus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary.
Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.
Steel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample."
Ansur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.
Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.
Dungeon

Dungeon of the Mad Mage
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)
Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)
Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)
Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)
Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)
Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)
Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)
Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)
Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)
Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)
Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)
Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)
Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)
Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)
Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)
Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Dungeon

Lost Mine of Phandelver
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels)
Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)
Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)
Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)
Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)
Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)
Temple of Dumathoin — Draw a card.
Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)
Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)
Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)
Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)
Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)
Temple of Dumathoin — Draw a card.
Dungeon

Tomb of Annihilation
Trapped Entry — Each player loses 1 life. (Leads to: Veils of Fear, Oubliette)
Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell)
Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God)
Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God)
Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell)
Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God)
Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God)
Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
Dungeon

Undercity
You can't enter this dungeon unless you "venture into Undercity."
Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well)
Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)
Lost Well — Scry 2. (Leads to: Arena, Stash)
Trap! — Target player loses 5 life. (Leads to: Archives)
Arena — Goad target creature. (Leads to: Archives, Catacombs)
Stash — Create a Treasure token. (Leads to: Catacombs)
Archives — Draw a card. (Leads to: Throne of the Dead Three)
Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)
Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well)
Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)
Lost Well — Scry 2. (Leads to: Arena, Stash)
Trap! — Target player loses 5 life. (Leads to: Archives)
Arena — Goad target creature. (Leads to: Archives, Catacombs)
Stash — Create a Treasure token. (Leads to: Catacombs)
Archives — Draw a card. (Leads to: Throne of the Dead Three)
Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)
Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
Dungeon - Undercity


Tokens & Extras
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Deck Info
Deck stats
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