Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 100
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 100
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $1.29
Kumena, Tyrant of Orazca
Tap another untapped Merfolk you control: Kumena can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Legendary Creature - Merfolk Shaman
Kumena, Tyrant of Orazca (rix) 162

Commander

(CTRL to add secondary)

Answers

Qty: 6 Price: $2.28
Crashing Tide
This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Sorcery
Crashing Tide (plst) RIX-34
Entrancing Melody
Gain control of target creature with mana value X.
Sorcery
Entrancing Melody (xln) 55
Expel from Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Instant
Expel from Orazca (rix) 37
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (plst) M19-190
Perilous Voyage
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Instant
Perilous Voyage (xln) 67
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (m21) 200

Answers

(CTRL to add secondary)

Card Draw

Qty: 8 Price: $7.44
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (jmp) 142
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (cmr) 446
Kumena's Awakening
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Enchantment
Kumena's Awakening (rix) 42
Open into Wonder
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
Sorcery
Open into Wonder (znc) 34
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (iko) 65
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (c21) 205
Secrets of the Golden City
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
Sorcery
Secrets of the Golden City (plst) RIX-52
Urban Evolution
Draw three cards. You may play an additional land this turn.
Sorcery
Urban Evolution (cmr) 455

Card Draw

(CTRL to add secondary)

Counters

Qty: 5 Price: $7.03
Annul
Counter target artifact or enchantment spell.
Instant
Annul (khm) 42
Cancel
Counter target spell.
Instant
Cancel (m21) 46
Memory Drain
Counter target spell. Scry 2.
Instant
Memory Drain (thb) 54
Negate
Counter target noncreature spell.
Instant
Negate (sta) 18
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (sld) 41

Counters

(CTRL to add secondary)

Creature

Qty: 32 Price: $66.94
Cold-Eyed Selkie
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
Creature - Merfolk Rogue
Cold-Eyed Selkie (c20) 204
Deeproot Elite
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
Creature - Warrior Merfolk
Deeproot Elite (rix) 127
Forerunner of the Heralds
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Whenever another Merfolk you control enters, put a +1/+1 counter on this creature.
Creature - Scout Merfolk
Forerunner of the Heralds (rix) 129
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
Creature - Warrior Merfolk
Herald of Secret Streams (xln) 59
Jadelight Ranger
When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Creature - Scout Merfolk Ranger
Jadelight Ranger (plst) RIX-136
Jungleborn Pioneer
When this creature enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature - Scout Merfolk
Jungleborn Pioneer (rix) 137
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (plst) DDO-52
Kopala, Warden of Waves
Spells your opponents cast that target a Merfolk you control cost
more to cast.
Abilities your opponents activate that target a Merfolk you control cost
more to activate.
Legendary Creature - Wizard Merfolk
Kopala, Warden of Waves (xln) 61
Kumena's Speaker
This creature gets +1/+1 as long as you control another Merfolk or an Island.
Creature - Merfolk Shaman
Kumena's Speaker (xln) 196
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature - Merfolk
Lord of Atlantis (tsb) 24
Merfolk Branchwalker
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
Merfolk Branchwalker (xln) 197
Merfolk Mistbinder
Other Merfolk you control get +1/+1.
Creature - Merfolk Shaman
Merfolk Mistbinder (plst) RIX-164
Merfolk Skydiver
Flying
When this creature enters, put a +1/+1 counter on target creature you control.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Merfolk Mutant
Merfolk Skydiver (war) 205
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
Creature - Merfolk Noble
Merfolk Sovereign (e02) 10
Merfolk Trickster
Flash
When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.
Creature - Wizard Merfolk
Merfolk Trickster (dom) 56
Mist-Cloaked Herald
This creature can't be blocked.
Creature - Warrior Merfolk
Mist-Cloaked Herald (m19) 310
Murkfiend Liege
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Creature - Horror
Murkfiend Liege (cmr) 448
River Sneak
This creature can't be blocked.
Whenever another Merfolk you control enters, this creature gets +1/+1 until end of turn.
Creature - Warrior Merfolk
River Sneak (xln) 70
Seafloor Oracle
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Creature - Wizard Merfolk
Seafloor Oracle (rix) 51
Shaper Apprentice
This creature has flying as long as you control another Merfolk.
Creature - Wizard Merfolk
Shaper Apprentice (xln) 75
Shapers of Nature
: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature - Merfolk Shaman
Shapers of Nature (xln) 228
Silvergill Adept
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay
.
When this creature enters, draw a card.
Creature - Wizard Merfolk
Silvergill Adept (plst) RIX-53
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost
less to cast.
Creature - Wizard Merfolk
Stonybrook Banneret (plst) MOR-51
Swift Warden
Flash
When this creature enters, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature - Warrior Merfolk
Swift Warden (rix) 146
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (c21) 131
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (plst) DOM-206
Tempest Caller
When this creature enters, tap all creatures target opponent controls.
Creature - Wizard Merfolk
Tempest Caller (xln) 86
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73
Thieving Skydiver
Kicker
. X can't be 0. (You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue
Thieving Skydiver (znr) 85
Vineshaper Mystic
When this creature enters, put a +1/+1 counter on each of up to two target Merfolk you control.
Creature - Merfolk Shaman
Vineshaper Mystic (xln) 214
Vorel of the Hull Clade
,
: Double the number of each kind of counter on target artifact, creature, or land.
Legendary Creature - Human Merfolk
Vorel of the Hull Clade (gk2) 128
Watertrap Weaver
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Wizard Merfolk
Watertrap Weaver (xln) 87

Creature

(CTRL to add secondary)

Land

Qty: 32 Price: $16.02
Beyeen Veil
Creatures your opponents control get -2/-0 until end of turn.
Instant
Beyeen Veil // Beyeen Coast (znr) 46Beyeen Veil // Beyeen Coast (znr) 46
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c21) 284
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (cmr) 482
Forest
(
: Add
.)
Basic Land - Forest
Forest (afr) 281
Island
(
: Add
.)
Basic Land - Island
Island (afr) 269
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (c21) 317
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (cmr) 493
Woodland Stream
This land enters tapped.
: Add
or
.
Land
Woodland Stream (cmr) 503

Land

(CTRL to add secondary)

Protection

Qty: 2 Price: $3.14
River Heralds' Boon
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
Instant
River Heralds' Boon (xln) 204
Simic Charm
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
Instant
Simic Charm (cmr) 451

Protection

(CTRL to add secondary)

Ramp

Qty: 8 Price: $6.30
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (c21) 234
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (c21) 239
Into the Wilds
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Enchantment
Into the Wilds (m14) 180
Simic Cluestone
: Add
or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Simic Cluestone (dgm) 145
Simic Keyrune
: Add
or
.
: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Artifact
Simic Keyrune (c15) 265
Simic Signet
,
: Add
.
Artifact
Simic Signet (c21) 262
Sol Ring
: Add
.
Artifact
Sol Ring (c21) 263
Vastwood Surge
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Sorcery
Vastwood Surge (znr) 217

Ramp

(CTRL to add secondary)

Synergy

Qty: 6 Price: $10.00
Aquatic Incursion
When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Target Merfolk can't be blocked this turn.
Enchantment
Aquatic Incursion (rix) 32
Curious Obsession
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
Enchantment - Aura
Curious Obsession (jmp) 148
Deeproot Waters
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Enchantment
Deeproot Waters (xln) 51
Hadana's Climb
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
Legendary Enchantment
Hadana's Climb // Winged Temple of Orazca (rix) 158Hadana's Climb // Winged Temple of Orazca (rix) 158
Reflections of Littjara
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Enchantment
Reflections of Littjara (khm) 73
Rhonas's Monument
Green creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Artifact
Rhonas's Monument (plst) AKH-236

Synergy

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
4 mana - 4 cards
67 pips - 49 cards
24 mana - 24 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
32 pips - 27 cards
23 mana - 23 cards
0 pips - 0 cards
2 mana - 1 card
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards