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Commander

Qty: 1 Price: $7.99
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Legendary Creature - Human Noble
Aragorn, the Uniter (ltr) 192

Commander

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Artifact

Qty: 15 Price: $38.03
Ace's Baseball Bat
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Ace's Baseball Bat (who) 170
Baseball Bat
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Baseball Bat (dsk) 209
Blitzball
: Add one mana of any color.
GOOOOAAAALLL! —
, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Artifact
Blitzball (fin) 254
Blitzball Stadium
When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)
Go for the Goal! —
,
: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Artifact
Blitzball Stadium (fic) 111
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Champion's Helm (pip) 228
Contested Game Ball
Whenever you're dealt combat damage, the attacking player gains control of this artifact and untaps it.
,
: Draw a card and put a point counter on this artifact. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
Artifact
Contested Game Ball (lci) 251
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (sld) 1040
Helm of Awakening
Spells cost
less to cast.
Artifact
Helm of Awakening (dmr) 448
Horned Helm
Equipped creature gets +1/+1 and has trample.
: Attach this Equipment to target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Horned Helm (plst) 5DN-132
Racers' Scoreboard
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, draw two cards, then discard a card.
Max speed — Spells you cast cost
less to cast.
Artifact
Racers' Scoreboard (dft) 239
Starting Column
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add one mana of any color.
Max speed —
, Sacrifice this artifact: Draw two cards, then discard a card.
Artifact
Starting Column (dft) 244
Strixhaven Stadium
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact
Strixhaven Stadium (stx) 259
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 355
Team Pennant
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token

Equip
Artifact - Equipment
Team Pennant (stx) 260
Tormentor's Helm
Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked, it deals 1 damage to defending player.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Tormentor's Helm (khm) 155

Artifact

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Creature

Qty: 18 Price: $11.94
Acrobatic Cheerleader
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
Creature - Human Survivor
Acrobatic Cheerleader (dsk) 1
Belligerent of the Ball
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature - Warrior Ogre
Belligerent of the Ball (woe) 120
Cheering Fanatic
Whenever this creature attacks, choose a card name. Spells with the chosen name cost
less to cast this turn.
Creature - Goblin
Cheering Fanatic (plst) BBD-58
Cloudspire Coordinator
When this creature enters, scry 2.
: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Creature - Human Pilot
Cloudspire Coordinator (dft) 196
Cyclops of One-Eyed Pass
Creature - Cyclops
Cyclops of One-Eyed Pass (bng) 90
District Mascot
This creature enters with a +1/+1 counter on it.
, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it.
Saddle 1
Creature - Dog Mount
District Mascot (dft) 158
Diversion Unit
Flying
, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays
.
Creature Artifact - Robot
Diversion Unit (dft) 41
Fireblade Charger
As long as this creature is equipped, it has haste.
When this creature dies, it deals damage equal to its power to any target.
Creature - Goblin Warrior
Fireblade Charger (znr) 139
Gamekeeper
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Creature - Elf
Gamekeeper (dmr) 162
Goblin Freerunner
Surge
(You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Menace (This creature can't be blocked except by two or more creatures.)
Creature - Goblin Warrior Ally
Goblin Freerunner (ogw) 111
Goblin Piledriver
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior
Goblin Piledriver (plst) ORI-151
Hero of the Games
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Creature - Human Soldier
Hero of the Games (j25) 563
Referee Squad
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Homunculus
Referee Squad (mom) 327
Stadium Headliner
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
Creature - Goblin Warrior
Stadium Headliner (tdm) 122
Stadium Vendors
When this creature enters, choose a player. That player adds two mana of any one color they choose.
Creature - Goblin
Stadium Vendors (bbd) 63
Thistledown Players
Whenever this creature attacks, untap target nonland permanent.
Creature - Mouse Bard
Thistledown Players (blb) 35
Tidus, Blitzball Star
Whenever an artifact you control enters, put a +1/+1 counter on Tidus.
Whenever Tidus attacks, tap target creature an opponent controls.
Legendary Creature - Human Warrior
Tidus, Blitzball Star (fin) 512
Wizened Mentor
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
Creature - Cleric Zombie
Wizened Mentor (drc) 8

Creature

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Enchantment

Qty: 9 Price: $27.59
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Assemble the Players (mkm) 3
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (sld) 1039
Fight Rigging
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Enchantment
Fight Rigging (fic) 303
Kickoff Celebrations
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, you may discard a card. If you do, draw two cards.
Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
Enchantment
Kickoff Celebrations (dft) 135
Popular Entertainer
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Enchantment - Background
Popular Entertainer (clb) 192
Resourceful Defense
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
: Move any number of counters from target permanent you control onto a second target permanent you control.
Enchantment
Resourceful Defense (fic) 251
Sidequest: Play Blitzball
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Enchantment
Sidequest: Play Blitzball // World Champion, Celestial Weapon (fin) 158Sidequest: Play Blitzball // World Champion, Celestial Weapon (fin) 158
Skygames
Enchant land
Enchanted land has "
: Target creature gains flying until end of turn. Activate only as a sorcery."
Enchantment - Aura
Skygames (gtc) 51
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
Enchantment
Unstoppable Plan (dft) 72

Enchantment

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Instant

Qty: 13 Price: $20.35
Battlefield Promotion
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Instant
Battlefield Promotion (j25) 173
Big Play
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)
Instant
Big Play (j25) 635
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (sld) 1955
Blitzball Shot
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Blitzball Shot (fin) 176
Blossoming Defense
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Blossoming Defense (scd) 173
Commence the Endgame
This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Commence the Endgame (drc) 38
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Instant
Fling (sld) 1038
Refuse to Yield
Target creature gets +2/+7 until end of turn. Untap it.
Instant
Refuse to Yield (snc) 27
Refute
Counter target spell. Draw a card, then discard a card.
Instant
Refute (fdn) 48
Stolen Uniform
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.
Instant
Stolen Uniform (fin) 332
Trip Up
Target nonland permanent's owner puts it on their choice of the top or bottom of their library.
Cycling
(
, Discard this card: Draw a card.)
Instant
Trip Up (dft) 71
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (moc) 213
You Cannot Pass!
Destroy target creature that blocked or was blocked by a legendary creature this turn.
Instant
You Cannot Pass! (ltr) 38

Instant

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Land

Qty: 33 Price: $44.89
Amonkhet Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
: Target creature gains haste until end of turn.
Land
Amonkhet Raceway (dft) 248
Avishkar Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
,
, Discard a card: Draw a card.
Land
Avishkar Raceway (dft) 249
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (drc) 60
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (otc) 283
Forest
(
: Add
.)
Basic Land - Forest
Forest (war) 263
Island
(
: Add
.)
Basic Land - Island
Island (dft) 280
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dft) 275
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
: Add
.
Land
Muraganda Raceway (dft) 257
Night Market
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Cycling
(
, Discard this card: Draw a card.)
Land
Night Market (dft) 258
Nomad Stadium
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: You gain 4 life. Activate only if there are seven or more cards in your graveyard.
Land
Nomad Stadium (ody) 322
Obscura Storefront
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Obscura Storefront (dsc) 291
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 484
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (sld) 1607
Wastes
: Add
.
Basic Land
Wastes (sld) 706

Land

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Sorcery

Qty: 11 Price: $41.13
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (sld) 1035
Control of the Court
Draw four cards, then discard three cards at random.
Sorcery
Control of the Court (mb2) 189
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (sld) 591
Devil's Play
Devil's Play deals X damage to any target.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Devil's Play (c19) 138
Game Plan
Assist (Another player can pay up to
of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Sorcery
Game Plan (plst) BBD-35
Overrun
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overrun (scd) 201
Play of the Game
Assist (Another player can pay up to
of this spell's cost.)
Exile all nonland permanents.
Sorcery
Play of the Game (bbd) 29
Recruitment Drive
Roll a d20.
1—9 | Create two 1/1 white Soldier creature tokens.
10—19 | Create two 2/2 white Knight creature tokens.
20 | Create three 2/2 white Knight creature tokens.
Sorcery
Recruitment Drive (clb) 38
Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Day (sld) 480
Trade the Helm
Exchange control of target artifact or creature you control and target artifact or creature an opponent controls.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Trade the Helm (dft) 69
Unconventional Tactics
Target creature gets +3/+3 and gains flying until end of turn.
Whenever a Zombie you control enters, you may pay
. If you do, return this card from your graveyard to your hand.
Sorcery
Unconventional Tactics (hou) 27

Sorcery

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Maybeboard

Qty: 19 Price: $33.91
Behemoth Sledge
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
Artifact - Equipment
Behemoth Sledge (fic) 320
Blockade Runner
: This creature can't be blocked this turn.
Creature - Merfolk
Blockade Runner (mmq) 60
Bone Splinters
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Sorcery
Bone Splinters (sld) 1037
Cloudspire Skycycle
Flying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control.
Crew 1
Artifact - Vehicle
Cloudspire Skycycle (dft) 197
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Enchantment
Count on Luck (dft) 118
Fight On!
Return up to two target creature cards from your graveyard to your hand.
Instant
Fight On! (fin) 100
Foul Play
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
Foul Play (j25) 442
Gwafa Hazid, Profiteer
,
: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
Legendary Creature - Human Rogue
Gwafa Hazid, Profiteer (bbd) 223
Head Games
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
Sorcery
Head Games (10e) 148
Hour of Victory
Start your engines!
When this enchantment enters, create a 2/2 black Zombie creature token.
Max speed —
, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment
Hour of Victory (dft) 91
Ogre-Head Helm
Equipped creature gets +2/+2.
Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Ogre
Ogre-Head Helm (neo) 155
Reflexes
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
Enchantment - Aura
Reflexes (9ed) 211
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (sld) 1036
Rover Blades
Double strike
Equipped creature has double strike.
Equip

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)
Artifact - Equipment Vehicle
Rover Blades (dft) 241
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
Instant
Run Amok (khm) 147
Slaughter Games
This spell can't be countered.
Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Sorcery
Slaughter Games (rtr) 197
Suplex
Choose one —
• Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
Sorcery
Suplex (fin) 164
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (fic) 370
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmm) 435

Maybeboard

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Tokens & Extras

Qty: 8 Price: $3.46
Human Soldier
Creature Token - Human Soldier
Human Soldier (tfic) 1
Knight
Creature Token - Knight
Knight (tclb) 2
Pilot
This token saddles Mounts and crews Vehicles as though its power were 2 greater.
Creature Token - Pilot
Pilot (tdft) 1
Soldier
Creature Token - Soldier
Soldier (tcmr) 16
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (ttdm) 16
Warrior
Creature Token - Warrior
Warrior (ttdm) 13
Zombie
Creature Token - Zombie
Zombie (tdrc) 3
Zombie Army
Creature Token - Zombie Army
Zombie Army (tmh3) 22

Tokens & Extras

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Deck Info

Deck stats

18 pips - 17 cards
13 mana - 13 cards
15 pips - 13 cards
12 mana - 12 cards
0 pips - 0 cards
6 mana - 6 cards
22 pips - 21 cards
13 mana - 13 cards
12 pips - 10 cards
10 mana - 10 cards
0 pips - 0 cards
9 mana - 7 cards
Card NameQtyOdds
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