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Custom
Size: 100Est cost: $160.58
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $160.58
No deck tags
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Commander

Qty: 1 Price: $0.49
Haktos the Unscarred
Haktos attacks each combat if able.
As Haktos enters, choose 2, 3, or 4 at random.
Haktos has protection from each mana value other than the chosen number.
Legendary Creature - Human Warrior
Haktos the Unscarred (thb) 339

Commander

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Artifact

Qty: 8 Price: $8.22
Altar of the Pantheon
Your devotion to each color and each combination of colors is increased by one.
: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Artifact
Altar of the Pantheon (thb) 231
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eld) 331
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (c21) 239
Hammer of Purphoros
Creatures you control have haste.
,
, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
Legendary Artifact Enchantment
Hammer of Purphoros (plst) THS-124
Heraldic Banner
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
Artifact
Heraldic Banner (eld) 222
Seer's Sundial
Landfall — Whenever a land you control enters, you may pay
. If you do, draw a card.
Artifact
Seer's Sundial (ddp) 29
Sol Ring
: Add
.
Artifact
Sol Ring (c19) 221
Tome of Legends
This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
,
, Remove a page counter from this artifact: Draw a card.
Artifact - Book
Tome of Legends (eld) 332

Artifact

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Creature

Qty: 22 Price: $22.90
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (plst) UMA-122
Archetype of Aggression
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
Creature Enchantment - Human Warrior
Archetype of Aggression (bng) 88
Battlegrace Angel
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Creature - Angel
Battlegrace Angel (mm2) 10
Bloodsworn Steward
Flying
Commander creatures you control get +2/+2 and have haste.
Creature - Knight Vampire
Bloodsworn Steward (c17) 22
Boreas Charger
Flying
When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
Creature - Pegasus
Boreas Charger (c18) 1
Boros Reckoner
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gains first strike until end of turn.
Creature - Wizard Minotaur
Boros Reckoner (plst) GK1-85
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (c21) 238
Gerrard, Weatherlight Hero
First strike
When Gerrard dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
Legendary Creature - Human Soldier
Gerrard, Weatherlight Hero (c19) 41
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (cmr) 184
Keleth, Sunmane Familiar
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Horse
Keleth, Sunmane Familiar (cmr) 28
Knight of Glory
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Knight
Knight of Glory (m13) 21
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (znc) 18
Lightning Mauler
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have haste.
Creature - Human Berserker
Lightning Mauler (avr) 144
Lost Auramancers
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Creature - Human Wizard
Lost Auramancers (tsr) 24
Oracle en-Vec
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
Creature - Human Wizard
Oracle en-Vec (tmp) 31
Sigiled Paladin
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Knight
Sigiled Paladin (ala) 27
Silverblade Paladin
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have double strike.
Creature - Human Knight
Silverblade Paladin (c14) 88
Stoic Farmer
When this creature enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Dwarf Peasant
Stoic Farmer (khc) 5
Sublime Archangel
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Creature - Angel
Sublime Archangel (uma) 38
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (c21) 106
Torbran, Thane of Red Fell
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Legendary Creature - Dwarf Noble
Torbran, Thane of Red Fell (eld) 147
Verge Rangers
First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Creature - Human Scout Ranger
Verge Rangers (c20) 29

Creature

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Enchantment

Qty: 9 Price: $52.87
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (e02) 25
Always Watching
Nontoken creatures you control get +1/+1 and have vigilance.
Enchantment
Always Watching (gnt) 7
Angelic Exaltation
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
Enchantment
Angelic Exaltation (rna) 2
Berserkers' Onslaught
Attacking creatures you control have double strike.
Enchantment
Berserkers' Onslaught (dtk) 130
Blood Sun
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.
Enchantment
Blood Sun (rix) 92
Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (cm2) 19
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (eld) 10
Fervor
Creatures you control have haste. (They can attack and
as soon as they come under your control.)
Enchantment
Fervor (m13) 129
True Conviction
Creatures you control have double strike and lifelink.
Enchantment
True Conviction (ss2) 6

Enchantment

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Instant

Qty: 15 Price: $45.39
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (c21) 210
Brave the Elements
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Instant
Brave the Elements (c14) 66
Chance for Glory
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
Chance for Glory (grn) 159
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Condemn (znc) 12
Crush Contraband
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
Instant
Crush Contraband (znc) 13
Deflecting Palm
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Instant
Deflecting Palm (cmr) 444
Heartwarming Redemption
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Instant
Heartwarming Redemption (war) 199
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (sta) 42
Lightning Helix
Lightning Helix deals 3 damage to any target and you gain 3 life.
Instant
Lightning Helix (mma) 179
Magmaquake
Magmaquake deals X damage to each creature without flying and each planeswalker.
Instant
Magmaquake (c18) 125
Response
Response deals 5 damage to target attacking or blocking creature.
Instant
Response // Resurgence (cmr) 449
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (c21) 100
Starstorm
Starstorm deals X damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Instant
Starstorm (c20) 160
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Wear // Tear (cmr) 456

Instant

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Land

Qty: 37 Price: $20.07
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (c21) 278
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (znc) 122
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (cmr) 478
Cathedral of War
This land enters tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
.
Land
Cathedral of War (plst) M13-221
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c17) 242
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (bfz) 236
Karoo
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.
: Add
.
Land
Karoo (c14) 303
Looming Spires
This land enters tapped.
When this land enters, target creature gets +1/+1 and gains first strike until end of turn.
: Add
.
Land
Looming Spires (bfz) 238
Madblind Mountain
(
: Add
.)
This land enters tapped.
,
: Shuffle your library. Activate only if you control two or more red permanents.
Land - Mountain
Madblind Mountain (shm) 274
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (stx) 372
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c21) 304
Needle Spires
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/1 red and white Elemental creature with double strike. It's still a land.
Land
Needle Spires (znc) 137
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (c21) 306
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (khc) 117
Plains
(
: Add
.)
Basic Land - Plains
Plains (stx) 367
Sandstone Bridge
This land enters tapped.
When this land enters, target creature gets +1/+1 and gains vigilance until end of turn.
: Add
.
Land
Sandstone Bridge (bfz) 243
Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land
Spinerock Knoll (c20) 316
Stone Quarry
This land enters tapped.
: Add
or
.
Land
Stone Quarry (cmr) 495
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (c21) 327
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (tsr) 285
Vivid Crag
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Crag (cm2) 276
Vivid Meadow
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Meadow (cm2) 277
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Wind-Scarred Crag (cmr) 502

Land

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Sorcery

Qty: 8 Price: $10.64
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (c21) 159
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Sorcery
Cathartic Reunion (2xm) 121
Deafening Clarion
Choose one or both —
• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.
Sorcery
Deafening Clarion (grn) 165
Divine Reckoning
Each player chooses a creature they control. Destroy the rest.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Divine Reckoning (c19) 62
Hour of Revelation
This spell costs
less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
Sorcery
Hour of Revelation (znc) 17
Revoke Existence
Exile target artifact or enchantment.
Sorcery
Revoke Existence (2xm) 28
Single Combat
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Sorcery
Single Combat (war) 30
Solar Blaze
Each creature deals damage to itself equal to its power.
Sorcery
Solar Blaze (war) 216

Sorcery

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Deck Info

Deck stats

57 pips - 38 cards
27 mana - 26 cards
0 pips - 0 cards
9 mana - 9 cards
0 pips - 0 cards
9 mana - 9 cards
42 pips - 29 cards
28 mana - 27 cards
0 pips - 0 cards
9 mana - 9 cards
0 pips - 0 cards
7 mana - 6 cards
Card NameQtyOdds
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