0 viewsNaN secs ago
Custom
Size: 100Est cost: $201.31
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Counters
Counters
(CTRL to add secondary)
Creature
Deep Spawn
Trample
At the beginning of your upkeep, sacrifice this creature unless you mill two cards.
: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)
At the beginning of your upkeep, sacrifice this creature unless you mill two cards.
: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)
Creature - Homarid

Homarid
This creature enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on this creature.
As long as there is exactly one tide counter on this creature, it gets -1/-1.
As long as there are exactly three tide counters on this creature, it gets +1/+1.
Whenever there are four or more tide counters on this creature, remove all tide counters from it.
At the beginning of your upkeep, put a tide counter on this creature.
As long as there is exactly one tide counter on this creature, it gets -1/-1.
As long as there are exactly three tide counters on this creature, it gets +1/+1.
Whenever there are four or more tide counters on this creature, remove all tide counters from it.
Creature - Homarid

Marjhan
This creature doesn't untap during your untap step.
, Sacrifice a creature: Untap this creature. Activate only during your upkeep.
This creature can't attack unless defending player controls an Island.
: This creature gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice this creature.
, Sacrifice a creature: Untap this creature. Activate only during your upkeep.
This creature can't attack unless defending player controls an Island.
: This creature gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice this creature.
Creature - Serpent

Creature
(CTRL to add secondary)
Cycling
Cycling
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Enchantment
Tidal Influence
Cast this spell only if no permanents named Tidal Influence are on the battlefield.
This enchantment enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on this enchantment.
As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0.
As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0.
Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.
This enchantment enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on this enchantment.
As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0.
As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0.
Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.
Enchantment

Enchantment
(CTRL to add secondary)
Evasion
War Barge
: Target creature gains islandwalk until end of turn. When this artifact leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Artifact

Evasion
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Mystic Veil
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment - Aura

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Giant Oyster
You may choose not to untap this creature during your untap step.
: For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
: For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
Creature - Oyster

Merseine
Enchant creature
This Aura enters with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if this Aura has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from this Aura. Only the controller of the enchanted creature may activate this ability.
This Aura enters with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if this Aura has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from this Aura. Only the controller of the enchanted creature may activate this ability.
Enchantment - Aura

Removal
(CTRL to add secondary)
Maybeboard
Giant Shark
This creature can't attack unless defending player controls an Island.
Whenever this creature blocks or becomes blocked by a creature that has been dealt damage this turn, this creature gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice this creature.
Whenever this creature blocks or becomes blocked by a creature that has been dealt damage this turn, this creature gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice this creature.
Creature - Shark

Siren's Call
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Instant

Taniwha
Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
Legendary Creature - Serpent

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards














































































