Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 109Est cost: $201.89
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 109Est cost: $201.89
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Card

Qty: 1 Price: $0.00
Sea Gate Restoration
Card
Sea Gate Restoration // Sea Gate Restoration (aznr) 49Sea Gate Restoration // Sea Gate Restoration (aznr) 49

Card

(CTRL to add secondary)

Creature

Qty: 15 Price: $59.93
Armorcraft Judge
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
Creature - Elf Artificer
Armorcraft Judge (cmr) 218
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311
Champion of Dusk
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Creature - Knight Vampire
Champion of Dusk (rix) 64
Disciple of Bolas
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Creature - Human Wizard
Disciple of Bolas (2xm) 85
God-Eternal Bontu
Menace
When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God
God-Eternal Bontu (war) 92
Keruga, the Macrosage
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
Legendary Creature - Dinosaur Hippo
Keruga, the Macrosage (iko) 225
Liliana's Standard Bearer
Flash
When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
Creature - Knight Zombie
Liliana's Standard Bearer (m21) 110
Niv-Mizzet Reborn
Flying
When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Dragon Avatar
Niv-Mizzet Reborn (war) 208
Prime Speaker Zegana
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
Legendary Creature - Wizard Merfolk
Prime Speaker Zegana (c15) 230
Pygmy Kavu
When this creature enters, draw a card for each black creature your opponents control.
Creature - Kavu
Pygmy Kavu (pls) 88
Regal Force
When this creature enters, draw a card for each green creature you control.
Creature - Elemental
Regal Force (ddu) 22
Skullmulcher
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
When this creature enters, draw a card for each creature it devoured.
Creature - Elemental
Skullmulcher (2xm) 180
Slithermuse
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Slithermuse (mor) 50
Tishana, Voice of Thunder
Tishana's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters, draw a card for each creature you control.
Legendary Creature - Merfolk Shaman
Tishana, Voice of Thunder (xln) 230
Voice of Many
When this creature enters, draw a card for each opponent who controls fewer creatures than you.
Creature - Elf Druid
Voice of Many (c19) 36

Creature

(CTRL to add secondary)

Enchantment

Qty: 5 Price: $7.11
Demonic Lore
When this enchantment enters, draw three cards.
At the beginning of your end step, you lose 2 life for each card in your hand.
Enchantment
Demonic Lore (cmr) 118
Liliana's Contract
When this enchantment enters, you draw four cards and you lose 4 life.
At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
Enchantment
Liliana's Contract (m19) 107
Sage's Reverie
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Enchantment - Aura
Sage's Reverie (c18) 72
Showdown of the Skalds
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Enchantment - Saga
Showdown of the Skalds (khm) 229
Treacherous Blessing
When this enchantment enters, draw three cards.
Whenever you cast a spell, you lose 1 life.
When this enchantment becomes the target of a spell or ability, sacrifice it.
Enchantment
Treacherous Blessing (thb) 117

Enchantment

(CTRL to add secondary)

Instant

Qty: 25 Price: $32.60
Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Blue Sun's Zenith (a25) 44
Commune with Lava
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Instant
Commune with Lava (c20) 149
Dragonlord's Prerogative
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered.
Draw four cards.
Instant
Dragonlord's Prerogative (dtk) 52
Dream Salvage
Draw cards equal to the number of cards target opponent discarded this turn.
Instant
Dream Salvage (shm) 160
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (cmr) 634
Graven Lore
Scry X, where X is the amount of
spent to cast this spell, then draw three cards. (
is mana from a snow source.)
Snow Instant
Graven Lore (khm) 344
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (cmr) 232
Into the Story
This spell costs
less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.
Instant
Into the Story (eld) 50
Jace's Ingenuity
Draw three cards.
Instant
Jace's Ingenuity (m15) 63
Keep Watch
Draw a card for each attacking creature.
Instant
Keep Watch (hop) 10
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Instant
Momentous Fall (jmp) 411
Mysteries of the Deep
Draw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
Instant
Mysteries of the Deep (wwk) 33
Opportunity
Target player draws four cards.
Instant
Opportunity (plst) C17-89
Paradoxical Outcome
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Instant
Paradoxical Outcome (klr) 61
Precognitive Perception
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
Instant
Precognitive Perception (rna) 45
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (akr) 74
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (znc) 79
Scour the Laboratory
Delirium — This spell costs
less to cast if there are four or more card types among cards in your graveyard.
Draw three cards.
Instant
Scour the Laboratory (emn) 73
Skeletal Scrying
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Instant
Skeletal Scrying (plst) C14-162
Sphinx's Revelation
You gain X life and draw X cards.
Instant
Sphinx's Revelation (akr) 262
Spoils of Adventure
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
You gain 3 life and draw three cards.
Instant
Spoils of Adventure (znr) 237
Stroke of Genius
Target player draws X cards.
Instant
Stroke of Genius (c15) 108
Three Wishes
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Instant
Three Wishes (vis) 45
Vanish into Memory
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Instant
Vanish into Memory (mm3) 199
Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Instant
Visions of Beyond (uma) 81

Instant

(CTRL to add secondary)

Sorcery

Qty: 63 Price: $102.25
Act on Impulse
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Sorcery
Act on Impulse (plst) M15-126
Airborne Aid
Draw a card for each Bird on the battlefield.
Sorcery
Airborne Aid (ons) 62
Allied Strategies
Domain — Target player draws a card for each basic land type among lands they control.
Sorcery
Allied Strategies (dde) 63
Ambition's Cost
You draw three cards and you lose 3 life.
Sorcery
Ambition's Cost (c20) 129
Ancient Craving
You draw three cards and you lose 3 life.
Sorcery
Ancient Craving (plst) P02-62
Balance of Power
If target opponent has more cards in hand than you, draw cards equal to the difference.
Sorcery
Balance of Power (8ed) 62
Bankrupt in Blood
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
Sorcery
Bankrupt in Blood (rna) 62
Biomantic Mastery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Sorcery
Biomantic Mastery (c15) 239
Blessing of Frost
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of
spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
Snow Sorcery
Blessing of Frost (khm) 362
Blood Divination
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Sorcery
Blood Divination (jmp) 207
Borrowing 100,000 Arrows
Draw a card for each tapped creature target opponent controls.
Sorcery
Borrowing 100,000 Arrows (plst) A25-45
Camaraderie
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Sorcery
Camaraderie (grn) 157
Collective Unconscious
Draw a card for each creature you control.
Sorcery
Collective Unconscious (cma) 97
Concentrate
Draw three cards.
Sorcery
Concentrate (plst) E02-9
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (znc) 24
Escape to the Wilds
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Sorcery
Escape to the Wilds (eld) 189
Fire Giant's Fury
Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
Sorcery
Fire Giant's Fury (khm) 389
Flow of Ideas
Draw a card for each Island you control.
Sorcery
Flow of Ideas (shm) 38
Give
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Give // Take (dgm) 129
Glacial Revelation
Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
Sorcery
Glacial Revelation (mh1) 167
Grim Flowering
Draw a card for each creature card in your graveyard.
Sorcery
Grim Flowering (cma) 114
Harmonize
Draw three cards.
Sorcery
Harmonize (cmr) 427
Heed the Mists
Mill a card, then draw cards equal to the milled card's mana value.
Sorcery - Arcane
Heed the Mists (bok) 36
Hunter's Prowess
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Sorcery
Hunter's Prowess (e02) 33
Ideas Unbound
Draw three cards. Discard three cards at the beginning of the next end step.
Sorcery - Arcane
Ideas Unbound (sok) 40
Ignite the Future
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Ignite the Future (c19) 27
Interpret the Signs
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Interpret the Signs (cmr) 75
Jace's Triumph
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Sorcery
Jace's Triumph (war) 55
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (cmr) 187
Kruphix's Insight
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Sorcery
Kruphix's Insight (c18) 155
Lead the Stampede
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Lead the Stampede (iko) 163
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Sorcery
Life's Legacy (m15) 183
Mass Appeal
Draw a card for each Human you control.
Sorcery
Mass Appeal (avr) 66
Minions' Murmurs
You draw X cards and you lose X life, where X is the number of creatures you control.
Sorcery
Minions' Murmurs (fut) 71
Morbid Curiosity
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw cards equal to the mana value of the sacrificed permanent.
Sorcery
Morbid Curiosity (bbd) 149
Mouth
Create a 3/3 green Hippo creature token.
Sorcery
Mouth // Feed (akr) 202
Nature's Resurgence
Each player draws a card for each creature card in their graveyard.
Sorcery
Nature's Resurgence (7ed) 259
Nissa's Revelation
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
Sorcery
Nissa's Revelation (gnt) 47
One with the Machine
Draw cards equal to the greatest mana value among artifacts you control.
Sorcery
One with the Machine (m19) 66
Overflowing Insight
Target player draws seven cards.
Sorcery
Overflowing Insight (anb) 30
Pact of the Serpent
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Sorcery
Pact of the Serpent (khc) 9
Painful Truths
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Sorcery
Painful Truths (c20) 134
Parting Thoughts
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
Sorcery
Parting Thoughts (pz2) 19
Peer into the Abyss
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Sorcery
Peer into the Abyss (m21) 117
Promise of Power
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Promise of Power (plst) DDC-54
Recurring Insight
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Recurring Insight (roe) 82
Reprocess
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Sorcery
Reprocess (td2) 77
Reverse Engineer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Draw three cards.
Sorcery
Reverse Engineer (c18) 99
Ribbons of the Reikai
Draw a card for each Spirit you control.
Sorcery - Arcane
Ribbons of the Reikai (bok) 50
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (klr) 180
Rush of Knowledge
Draw cards equal to the greatest mana value among permanents you control.
Sorcery
Rush of Knowledge (2xm) 66
Sanguimancy
You draw X cards and you lose X life, where X is your devotion to black. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Sorcery
Sanguimancy (bng) 81
Secrets of the Golden City
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
Sorcery
Secrets of the Golden City (plst) RIX-52
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (2xm) 179
Shared Discovery
As an additional cost to cast this spell, tap four untapped creatures you control.
Draw three cards.
Sorcery
Shared Discovery (roe) 87
Soul's Majesty
Draw cards equal to the power of target creature you control.
Sorcery
Soul's Majesty (c17) 158
Squee's Revenge
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Sorcery
Squee's Revenge (apc) 123
Syphon Mind
Each other player discards a card. You draw a card for each card discarded this way.
Sorcery
Syphon Mind (cm2) 80
Tales of the Ancestors
Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Tales of the Ancestors (khc) 8
Theft of Dreams
Draw a card for each tapped creature target opponent controls.
Sorcery
Theft of Dreams (me4) 67
Tidings
Draw four cards.
Sorcery
Tidings (c18) 108
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (plst) KTK-59
Vivisection
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Sorcery
Vivisection (mbs) 38

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

7 pips - 7 cards
0 mana - 0 cards
80 pips - 53 cards
0 mana - 0 cards
35 pips - 24 cards
0 mana - 0 cards
12 pips - 10 cards
2 mana - 2 cards
46 pips - 31 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards