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Custom
Size: 100Est cost: $689.70
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $689.70
No deck tags
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Commander

Qty: 1 Price: $2.99
Syr Gwyn, Hero of Ashvale
Vigilance, menace
Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight
.
Legendary Creature - Human Knight
Syr Gwyn, Hero of Ashvale (eld) 330

Commander

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Anthem

Qty: 1 Price: $0.99
The Circle of Loyalty
Affinity for Knights (This spell costs
less to cast for each Knight you control.)
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
,
: Create a 2/2 white Knight creature token with vigilance.
Legendary Artifact
The Circle of Loyalty (j22) 166

Anthem

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Copy

Qty: 2 Price: $13.78
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (plst) DOM-217
Masterwork of Ingenuity
You may have this Equipment enter as a copy of any Equipment on the battlefield.
Artifact - Equipment
Masterwork of Ingenuity (pip) 234

Copy

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Creature

Qty: 1 Price: $0.35
Freya Crescent
Jump — During your turn, Freya Crescent has flying.
: Add
. Spend this mana only to cast an Equipment spell or activate an equip ability.
Legendary Creature - Knight Rat
Freya Crescent (fin) 138

Creature

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Draw

Qty: 7 Price: $23.74
Akiri, Fearless Voyager
Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Legendary Creature - Warrior Kor
Akiri, Fearless Voyager (pznr) 220p
Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat
Armored Skyhunter (cmr) 11
Armory Paladin
Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
Creature - Human Knight
Armory Paladin (pip) 93
Nahiri, Forged in Fury
Affinity for Equipment (This spell costs
less to cast for each Equipment you control.)
Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
Legendary Creature - Artificer Kor
Nahiri, Forged in Fury (mat) 36
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (cmm) 51
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (cmr) 386
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip
Artifact - Equipment
Sword of Fire and Ice (ha7) 20

Draw

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Finisher

Qty: 2 Price: $5.48
Balan, Wandering Knight
First strike
Balan has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.
Legendary Creature - Knight Cat
Balan, Wandering Knight (cmm) 16
Vorpal Sword
Equipped creature gets +2/+0 and has deathtouch.
: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip
Artifact - Equipment
Vorpal Sword (afr) 396

Finisher

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Land

Qty: 37 (39 w/ MDFC)Price: $65.18
Axgard Armory
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Land
Axgard Armory (khm) 250
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (apc) 139
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (cmr) 477
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (plst) 2XM-312
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (tdc) 347
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (pip) 258
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (pcmr) 349p
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmr) 479
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (eoc) 159
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (fic) 391
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fdn) 289
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (pip) 274
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (c17) 265
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmr) 353
Plains
(
: Add
.)
Basic Land - Plains
Plains (fdn) 282
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (cmr) 489
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (fic) 417
Shattered Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Shattered Landscape (mh3) 226
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (cmr) 494
Sunhome, Fortress of the Legion
: Add
.
,
: Target creature gains double strike until end of turn.
Land
Sunhome, Fortress of the Legion (cmr) 496
Tournament Grounds
: Add
.
: Add
,
, or
. Spend this mana only to cast a Knight or Equipment spell.
Land
Tournament Grounds (eld) 248

Land

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Lifegain

Qty: 1 Price: $22.99
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Artifact - Equipment
Loxodon Warhammer (sld) 1034

Lifegain

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Mill

Qty: 1 Price: $19.99
Sword of Body and Mind
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip
Artifact - Equipment
Sword of Body and Mind (som) 208

Mill

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Proliferate

Qty: 1 Price: $37.99
Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment
Sword of Truth and Justice (h1r) 32

Proliferate

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Protection

Qty: 16 Price: $159.70
Aegis of the Legion
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
Equip
Artifact - Equipment
Aegis of the Legion (clu) 22
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (ltc) 162
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (cmr) 442
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact - Equipment
Conqueror's Flail (2x2) 302
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (mbs) 104
General's Kabuto
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
General's Kabuto (chk) 251
Guardian of Faith
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Creature - Knight Spirit
Guardian of Faith (afr) 18
Halvar, God of Battle
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
Legendary Creature - God
Halvar, God of Battle // Sword of the Realms (khm) 299Halvar, God of Battle // Sword of the Realms (khm) 299
Inventory Management
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
Instant
Inventory Management (pip) 105
Knight Exemplar
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Creature - Human Knight
Knight Exemplar (plst) M11-20
Koll, the Forgemaster
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1.
Legendary Creature - Warrior Dwarf
Koll, the Forgemaster (khm) 325
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Rem Karolus, Stalwart Slayer
Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Legendary Creature - Human Knight
Rem Karolus, Stalwart Slayer (mid) 322
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (cmr) 474
Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment
Sword of War and Peace (plst) 2XM-300
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Artifact - Equipment
Sword of Wealth and Power (big) 26

Protection

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Pump

Qty: 5 Price: $17.17
Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip
.
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Enchantment - Class
Blacksmith's Talent (blb) 125
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (afc) 202
Cranial Ram
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +X/+1, where X is the number of artifacts you control.
Equip
Artifact - Equipment
Cranial Ram (mh3) 180
Embercleave
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Artifact - Equipment
Embercleave (plst) ELD-120
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255

Pump

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Ramp

Qty: 11 Price: $169.39
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mkc) 223
Bureau Headmaster
Equipment spells you cast cost
less to cast.
Equip abilities you activate cost
less to activate.
Creature - Human Assassin
Bureau Headmaster (acr) 296
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
Legendary Creature - Human Knight
Danitha Capashen, Paragon (sld) 1031
Fervent Champion
First strike, haste
Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target this creature cost
less to activate.
Creature - Human Knight
Fervent Champion (eld) 124
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (cmr) 384
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (2xm) 296
Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment
Sword of Forge and Frontier (one) 244
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 324
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (afc) 218
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (dmc) 8

Ramp

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Recursion

Qty: 2 Price: $17.48
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment
Sword of Light and Shadow (dst) 149
Sword of Once and Future
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Artifact - Equipment
Sword of Once and Future (mom) 265

Recursion

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Removal

Qty: 4 Price: $23.46
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (pip) 225
Single Combat
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Sorcery
Single Combat (pip) 172
Sword of Sinew and Steel
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip
Artifact - Equipment
Sword of Sinew and Steel (mh1) 228
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Tokens

Qty: 2 Price: $2.78
Infantry Shield
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Equip
Artifact - Equipment
Infantry Shield (tdc) 75
Sigiled Sword of Valeron
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip
Artifact - Equipment
Sigiled Sword of Valeron (moc) 377

Tokens

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Tutor

Qty: 6 Price: $82.94
Fighter Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost
less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Enchantment - Class
Fighter Class (afr) 222
Kellan, the Fae-Blooded
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
Legendary Creature - Human Faerie
Kellan, the Fae-Blooded // Birthright Boon (woe) 230
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (5dn) 19
Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (spg) 29
Stonehewer Giant
Vigilance
,
: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Creature - Warrior Giant
Stonehewer Giant (plst) 2XM-32
Sunforger
Equipped creature gets +4/+0.
, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip
Artifact - Equipment
Sunforger (cmr) 473

Tutor

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Sideboard

Qty: 16 Price: $23.30
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (cmr) 410
Adelbert Steiner
Lifelink
Adelbert Steiner gets +1/+1 for each Equipment you control.
Legendary Creature - Human Knight
Adelbert Steiner (fin) 3
Ayara's Oathsworn
Menace
Whenever this creature deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
Creature - Human Knight
Ayara's Oathsworn (mat) 11
Blacklance Paragon
Flash
When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
Creature - Human Knight
Blacklance Paragon (eld) 79
Dark Knight's Greatsword
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Artifact - Equipment
Dark Knight's Greatsword (fin) 95
Forging the Tyrite Sword
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token.
III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
Enchantment - Saga
Forging the Tyrite Sword (khm) 211
Ghost Lantern
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.
Equip
Artifact - Equipment
Ghost Lantern // Bind Spirit (clb) 128
Merry, Esquire of Rohan
Haste
Merry has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
Legendary Creature - Knight Halfling
Merry, Esquire of Rohan (ltr) 817
Nadaar, Selfless Paladin
Vigilance
Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
Legendary Creature - Knight Dragon
Nadaar, Selfless Paladin (afr) 27
Nahiri, Heir of the Ancients
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Legendary Planeswalker - Nahiri
Nahiri, Heir of the Ancients (znr) 230
Nahiri, the Harbinger
+2: You may discard a card. If you do, draw a card.
−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
Legendary Planeswalker - Nahiri
Nahiri, the Harbinger (cmm) 929
Nahiri's Resolve
Creatures you control get +1/+0 and have haste.
At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
Enchantment
Nahiri's Resolve (mat) 37
Novice Knight
Defender (This creature can't attack.)
As long as this creature is enchanted or equipped, it can attack as though it didn't have defender.
Creature - Human Knight
Novice Knight (plst) M19-30
Rosecot Knight
Vigilance
When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Creature - Human Knight
Rosecot Knight (mh3) 42
Tori D'Avenant, Fury Rider
Vigilance, trample
Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Legendary Creature - Human Knight
Tori D'Avenant, Fury Rider (dmu) 363
Virtue of Loyalty
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Enchantment
Virtue of Loyalty // Ardenvale Fealty (woe) 277

Sideboard

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Maybeboard

Qty: 11 Price: $130.05
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (tdc) 279
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Danitha, Benalia's Hope
First strike, vigilance, lifelink
When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Legendary Creature - Human Knight
Danitha, Benalia's Hope (dmu) 15
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 72
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (2xm) 360
Nahiri's Machinations
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
: This enchantment deals 1 damage to target blocking creature.
Enchantment
Nahiri's Machinations (soi) 28
Sword of Vengeance
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
Artifact - Equipment
Sword of Vengeance (blb) 395

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Deck Info

Deck stats

40 pips - 30 cards
31 mana - 27 cards
0 pips - 0 cards
4 mana - 4 cards
3 pips - 3 cards
9 mana - 7 cards
21 pips - 20 cards
20 mana - 18 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
13 mana - 12 cards
Card NameQtyOdds
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Deck extras (0)
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