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Custom
Size: 190Est cost: $214.24
No deck tags
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0 viewsNaN secs ago
Custom
Size: 190Est cost: $214.24
No deck tags
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Artifact

Qty: 30 Price: $18.86
Armillary Sphere
,
, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Artifact
Armillary Sphere (con) 134
Door to Nothingness
This artifact enters tapped.
,
, Sacrifice this artifact: Target player loses the game.
Artifact
Door to Nothingness (hop) 112
Door to Nothingness
This artifact enters tapped.
,
, Sacrifice this artifact: Target player loses the game.
Artifact
Door to Nothingness (brr) 14
Fractured Powerstone
: Add
.
: Roll the planar die. Activate only as a sorcery.
Artifact
Fractured Powerstone (pc2) 111
Fractured Powerstone
: Add
.
: Roll the planar die. Activate only as a sorcery.
Artifact
Fractured Powerstone (moc) 357
Ghirapur Orrery
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Artifact
Ghirapur Orrery (kld) 216
Ghirapur Orrery
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Artifact
Ghirapur Orrery (blc) 270
Horizon Spellbomb
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this artifact is put into a graveyard from the battlefield, you may pay
. If you do, draw a card.
Artifact
Horizon Spellbomb (som) 165
Ichor Elixir
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one.
: Add
.
Artifact
Ichor Elixir (moc) 133
Jodah's Codex
Domain —
,
: Draw a card. This ability costs
less to activate for each basic land type among lands you control.
Artifact - Book
Jodah's Codex (dmu) 233
Legacy Weapon
: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Legendary Artifact
Legacy Weapon (dmr) 383
Legacy Weapon
: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Legendary Artifact
Legacy Weapon (dmr) 450
Manaforce Mace
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip
Artifact - Equipment
Manaforce Mace (con) 139
Skyship Weatherlight
When Skyship Weatherlight enters, search your library for any number of artifact and/or creature cards, exile them, then shuffle.
,
: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Legendary Artifact
Skyship Weatherlight (pls) 133
Traveler's Amulet
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Traveler's Amulet (isd) 234

Artifact

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Creature

Qty: 32 Price: $37.38
Borderland Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Human Scout Ranger
Borderland Ranger (m10) 169
Dragonsoul Knight
First strike
: Until end of turn, this creature becomes a Dragon, gets +5/+3, and gains flying and trample.
Creature - Human Knight
Dragonsoul Knight (con) 62
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (thb) 169
Etched Oracle
Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.)
, Remove four +1/+1 counters from this creature: Target player draws three cards.
Creature Artifact - Wizard
Etched Oracle (hop) 113
Fusion Elemental
Creature - Elemental
Fusion Elemental (con) 107
Fusion Elemental
Creature - Elemental
Fusion Elemental (con) 107
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental
Maelstrom Wanderer (pc2) 101
Magnigoth Treefolk
Domain — For each basic land type among lands you control, this creature has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
Creature - Treefolk
Magnigoth Treefolk (pls) 82
Panglacial Wurm
Trample
While you're searching your library, you may cast this card from your library.
Creature - Wurm
Panglacial Wurm (csp) 116
Paragon of the Amesha
First strike
: Until end of turn, this creature becomes an Angel, gets +3/+3, and gains flying and lifelink.
Creature - Human Knight
Paragon of the Amesha (con) 14
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (chk) 239
Samite Pilgrim
Domain —
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Creature - Human Cleric
Samite Pilgrim (pls) 15
Stratadon
Domain — This spell costs
less to cast for each basic land type among lands you control.
Trample
Creature Artifact - Beast
Stratadon (pls) 135
Susan Foreman
If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
: Add
.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Time Lord
Susan Foreman (who) 110
Susan Foreman
If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
: Add
.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Time Lord
Susan Foreman (who) 110
Tek
This creature gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Creature Artifact - Dragon
Tek (inv) 313
Woodland Wanderer
Vigilance, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Creature - Elemental
Woodland Wanderer (bfz) 198

Creature

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Enchantment

Qty: 3 Price: $1.05
Nylea's Presence
Enchant land
When this Aura enters, draw a card.
Enchanted land is every basic land type in addition to its other types.
Enchantment - Aura
Nylea's Presence (ths) 169
Strength of Unity
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Enchantment - Aura
Strength of Unity (inv) 40

Enchantment

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Instant

Qty: 15 Price: $12.05
Congregation at Dawn
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
Instant
Congregation at Dawn (rav) 198
Drag Down
Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
Instant
Drag Down (con) 42
Evasive Action
Domain — Counter target spell unless its controller pays
for each basic land type among lands you control.
Instant
Evasive Action (apc) 23
Gaea's Might
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Instant
Gaea's Might (pls) 81
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (inv) 189
Infuse with the Elements
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
Instant
Infuse with the Elements (bfz) 175
Might of Alara
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Instant
Might of Alara (con) 85
Sprouting Vines
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Instant
Sprouting Vines (scg) 128

Instant

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Land

Qty: 68 Price: $113.12
Cascading Cataracts
Indestructible
: Add
.
,
: Add five mana in any combination of colors.
Land
Cascading Cataracts (akh) 240
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (sld) 538
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (sld) 538
Forest
(
: Add
.)
Basic Land - Forest
Forest (ala) 248
Forest
(
: Add
.)
Basic Land - Forest
Forest (m11) 246
Forest
(
: Add
.)
Basic Land - Forest
Forest (m11) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (m11) 248
Forest
(
: Add
.)
Basic Land - Forest
Forest (nph) 174
Forest
(
: Add
.)
Basic Land - Forest
Forest (ths) 249
Forest
(
: Add
.)
Basic Land - Forest
Forest (kld) 262
Forest
(
: Add
.)
Basic Land - Forest
Forest (kld) 263
Forest
(
: Add
.)
Basic Land - Forest
Forest (kld) 264
Forest
(
: Add
.)
Basic Land - Forest
Forest (akh) 267
Forest
(
: Add
.)
Basic Land - Forest
Forest (akh) 268
Forest
(
: Add
.)
Basic Land - Forest
Forest (akh) 269
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 108
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 108
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 109
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 109
Island
(
: Add
.)
Basic Land - Island
Island (m11) 234
Island
(
: Add
.)
Basic Land - Island
Island (m11) 236
Island
(
: Add
.)
Basic Land - Island
Island (m11) 237
Island
(
: Add
.)
Basic Land - Island
Island (sld) 102
Island
(
: Add
.)
Basic Land - Island
Island (sld) 102
Island
(
: Add
.)
Basic Land - Island
Island (sld) 103
Island
(
: Add
.)
Basic Land - Island
Island (sld) 103
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mrd) 299
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ala) 244
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (m11) 242
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (m11) 244
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (m11) 245
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (avr) 240
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 106
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 106
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 106
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 107
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 107
Plains
(
: Add
.)
Basic Land - Plains
Plains (inv) 333
Plains
(
: Add
.)
Basic Land - Plains
Plains (rav) 287
Plains
(
: Add
.)
Basic Land - Plains
Plains (m11) 230
Plains
(
: Add
.)
Basic Land - Plains
Plains (m11) 233
Plains
(
: Add
.)
Basic Land - Plains
Plains (som) 230
Plains
(
: Add
.)
Basic Land - Plains
Plains (som) 231
Plains
(
: Add
.)
Basic Land - Plains
Plains (kld) 250
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 100
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 100
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 101
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 101
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (m10) 238
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (m10) 239
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (m10) 241
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (som) 239
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (som) 241
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 104
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 104
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 105
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 105

Land

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Sorcery

Qty: 42 Price: $31.78
Allied Strategies
Domain — Target player draws a card for each basic land type among lands they control.
Sorcery
Allied Strategies (pls) 20
Clarion Ultimatum
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Clarion Ultimatum (ala) 163
Coalition Victory
You win the game if you control a land of each basic land type and a creature of each color.
Sorcery
Coalition Victory (tsb) 91
Cruel Ultimatum
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Sorcery
Cruel Ultimatum (ala) 164
Exotic Disease
Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
Sorcery
Exotic Disease (pls) 43
Exploding Borders
Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
Sorcery
Exploding Borders (con) 106
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Explosive Vegetation (dtk) 186
Gaea's Balance
As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
Sorcery
Gaea's Balance (apc) 77
Lavalanche
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Sorcery
Lavalanche (arb) 118
Path of the Animist
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Animist (moc) 125
Path of the Enigma
Target player draws four cards.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Enigma (moc) 110
Path of the Ghosthunter
Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Ghosthunter (moc) 18
Path of the Pyromancer
Discard all the cards in your hand. Add
for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Pyromancer (moc) 34
Path of the Schemer
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Schemer (moc) 115
Planar Despair
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Sorcery
Planar Despair (apc) 50
Shard Convergence
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
Sorcery
Shard Convergence (con) 91
Start the TARDIS
Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Start the TARDIS (who) 56
Titanic Ultimatum
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
Sorcery
Titanic Ultimatum (ala) 204
Tribal Flames
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Sorcery
Tribal Flames (inv) 176
Tromp the Domains
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Sorcery
Tromp the Domains (tsp) 230
Wandering Stream
Domain — You gain 2 life for each basic land type among lands you control.
Sorcery
Wandering Stream (inv) 224

Sorcery

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Removed

Qty: 3 Price: $66.33
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (tmp) 322
Unstable Frontier
: Add
.
: Target land you control becomes the basic land type of your choice until end of turn.
Land
Unstable Frontier (con) 145
Upwelling
Players don't lose unspent mana as steps and phases end.
Enchantment
Upwelling (scg) 131

Removed

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Deck Info

Deck stats

23 pips - 20 cards
16 mana - 12 cards
17 pips - 15 cards
12 mana - 8 cards
19 pips - 16 cards
14 mana - 10 cards
26 pips - 24 cards
17 mana - 13 cards
61 pips - 55 cards
34 mana - 30 cards
0 pips - 0 cards
9 mana - 7 cards
Card NameQtyOdds
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