{"ops":[{"insert":"Title. If things go correctly, The deck pretty much gets to turn 8 or 9 and starts vomiting cards out onto the field. Beyond being pretty tough to keep track of all the triggers, it also takes quite a long time. I don't particularly like taking 5 minute long turns and i'm sure nobody else does either. I'd love for any suggestions on finishers or cool high-damage combos I can put in the deck. Right now I have Psychosis Crawler/Peer Into the Abyss as well as two tutors to grab them. Most of the time I win via Terror of the Peaks + Angrath Marauders but that still takes a while. \n\nEdit - Deck link lol - https://archidekt.com/decks/23337006/kodamasmasher_battles_bombs\n"}]}
Edited 7/24/2026, 4:45:03 PM
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{"ops":[{"insert":"deck link?\n"}]}
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{"ops":[{"insert":"I don't see anything wrong with the deck. Some of the battles I can see getting cut, but otherwise you dump a whole ton of power onto the board, which is a wincon by itself. \n"}]}
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{"ops":[{"insert":"Actually, I like the tech with the battles being able to just be put onto the field with Kodama.\n"}]}
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