Need Help Refining

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{"ops":[{"insert":"Just built a paper deck from my bulk using "},{"insert":{"card-link":"Animar, Soul of Elements"}},{"insert":" and "},{"insert":{"card-link":"Keruga, the Macrosage"}},{"insert":" as sort of a stompy value deck. Its inherently slow just because everything is 3 cmc or more, but once I can get a few counters on Animar it snowballs which is fun. The deck either wins by bouncing "},{"insert":{"card-link":"Ancestral Statue"}},{"insert":" a billion times and giving Animar evasion (via "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":", "},{"insert":{"card-link":"Crowned Ceratok"}},{"insert":", "},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":", etc), or just by building a stupid huge board and swinging wide. Let me know how I can beef it up a little or if there are any good niche cards I should consider adding. "},{"attributes":{"link":"https://archidekt.com/decks/24440089/kerugamar"},"insert":"Decklist "},{"insert":"\n"}]}
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Mithrias avatarMithrias
{"ops":[{"insert":"Since you built the deck using bulk cards, there are obviously many ways to upgrade it. If you are happy with how the deck works, I would recommend to sticking to strictly swapping cards for better versions of themselves.\nConcerning the problem with the slow starts, I would suggest cards like:\n"},{"insert":{"card-link":"Search for Tomorrow"}},{"insert":" / "},{"insert":{"card-link":"Incubation // Incongruity"}},{"insert":" / "},{"insert":{"card-link":"Kellan, Inquisitive Prodigy // Tail the Suspect"}},{"insert":" / "},{"insert":{"card-link":"Colossal Skyturtle"}},{"insert":" / "},{"insert":{"card-link":"Generous Ent"}},{"insert":" \nCycling, Channel, Adventures, Suspend and Split Cards are ways to give you something to do for the first two turns, while not blocking "},{"insert":{"card-link":"Keruga, the Macrosage"}},{"insert":".\n"}]}
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MagMB13 avatarMagMB13
{"ops":[{"insert":"I agree here with the Cycling, Channel, Suspend, and Adventures. I play the same colors in "},{"insert":{"card-link":"Pako, Arcane Retriever"}},{"insert":", and slow starts are always rough. Looking for \"dead cards\" that kinda just sit in your hand or dont really have an impact when you play should be replaced with a better or different effect. Since your decl is a bit creature heavy I would reccomend returnal like "},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":" (which is an MDFC, useful for emergency land) to bring back efects you like, and when the lands arnt what you need "},{"insert":{"card-link":"Forgotten Cave"}},{"insert":" "},{"insert":{"card-link":"Lonely Sandbar"}},{"insert":" and the forest cycling lands are great for fixing your hand and mana base. These may not fit in your deck but they fit in mine and helped further my plan. I did notice a lack of enchantments for your deck and there are some good ones like "},{"insert":{"card-link":"Branching Evolution"}},{"insert":" to speed up the counters on"},{"insert":{"card-link":"Animar, Soul of Elements"}},{"insert":" or "},{"insert":{"card-link":"Additive Evolution"}},{"insert":" to give him an outta color keyword \"vigilance.\" Another keyword that is often missed is \"Surge\" which allows you to cast spells for a cheaper cost after youve casted something. In an expensive creatre deck spells like "},{"insert":{"card-link":"Grip of the Roil"}},{"insert":" and "},{"insert":{"card-link":"Containment Membrane"}},{"insert":" might give you some interesting removal options or just a surpise. But if ramp is a problem, might i reccomend the Blind Enternity's finest in "},{"insert":{"card-link":"Growth Spasm"}},{"insert":" and "},{"insert":{"card-link":"Awakening Zone"}},{"insert":" alongside the other fine green ramp spells like "},{"insert":{"card-link":"Cultivate"}},{"insert":" and "},{"insert":{"card-link":"Harrow"}},{"insert":" (which has another version "},{"insert":{"card-link":"Cycle of Renewal"}},{"insert":"). \nHopefully this helps what you are trying to do, and if not there are so many cards in this game that one \n"}]}
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