{"ops":[{"insert":"Hello all! This is a bracket 2 list. I have added a description in hopes of trying to explain my wild thought process. All help is appreciated, and feel free to reach out with any questions about card choices. Thanks for stopping by to help with this experience I am trying to create! https://archidekt.com/decks/23769334/choose_your_fate\n"}]}
0
{"ops":[{"insert":"I would cut any card that has 3+ pips of the same color in the cost. Your deck is three colors. Color intensive spells will be harder to cast. \n"}]}
2
{"ops":[{"insert":"can i ask why you don't play more traditional ramp pieces\n"}]}
0
{"ops":[{"insert":"Sure! What I've discovered about goad over the many versions of this commander, is that people just tend to take you out first out of fear of losing any agency in the game. I felt that traditional pieces could be replaced with things that give one or more opponents choices or agency instead of just locking everyone into being permanently goaded with efficient ramp and unblockable creatures. I'm building more towards newer players now in what I want to feel like a choose your own adventure type game, when really it's rigged like genie wishes. Just less focused on rushing to an ending like most aggro decks go, and more of a slow burn inevitability where the only thing you can blame are your own choices\n"}]}
1
{"ops":[{"insert":"you have a lot of creatures that are great with \"with great power...\" and \""},{"attributes":{"background":"#ffffff","color":"#16161d"},"insert":"Pariah\" or \"Heroic Sacrifice\""},{"insert":"\n"}]}
0
{"ops":[{"insert":"I have pulled back on quite a few of these lately. I felt they were a good punishment effect for if my opponents blocked my creatures, but I decided to go more into the deal aspect with things like "},{"insert":{"card-link":"Sergeant John Benton"}},{"insert":", "},{"insert":{"card-link":"Black Widow, Intel Expert"}},{"insert":", and "},{"insert":{"card-link":"Bladegriff Prototype"}},{"insert":". I was also using those "},{"insert":{"card-link":"Brash Taunter"}},{"insert":" effects to justify boardwipes like "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" and "},{"insert":{"card-link":"Chain Reaction"}},{"insert":" until I wisened up that this commander almost never wants to clear the board of creatures that can be pointed in a different direction. Although I will keep maybe 3 of those damage based creatures for more stubborn potential opponents, I realized I wanted to take it in more of a political approach. (Especially in lower power pods where I'm letting other players decide what benefits I do or dont get)\n"}]}
0