human707
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Commander
Size: 53Salt sum: 0.38
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Commander
The Unknown Wizard
Eminence — As long as The Unknown Wizard is in the command zone or on the battlefield, other playtest cards you cast cost less to cast.
Whenever The Unknown Wizard enters or attacks, look at the top ten cards of your library. You may put a legendary playtest card from among them onto the battlefield. Put the rest on the bottom in a random order.
Whenever The Unknown Wizard enters or attacks, look at the top ten cards of your library. You may put a legendary playtest card from among them onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Human Wizard

Commander
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Artifact
Sharp Eraser
, : Reveal cards from the top of your library until you reveal a nonland card. You may erase any number of words on the card, including flavor text, as long as the card still makes sense. Then cast the revised card without paying its mana cost. Put all other cards revealed this way on the bottom of your library in a random order.
Artifact

Artifact
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Creature
Blood Poet
Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.)
+1: Blood Poet gains lifelink until end of turn.
−3: Target opponent discards a card. You gain life equal to its converted mana cost.
+1: Blood Poet gains lifelink until end of turn.
−3: Target opponent discards a card. You gain life equal to its converted mana cost.
Creature - Vampire Cleric

Built Bear
Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by .)
1 point each → Flash; deathtouch; reach; vigilance; or ward
2 points → : Add one mana of any color.
3 points each → +1/+1; or +0/+2
4 points → When this creature enters the battlefield, draw a card.
1 point each → Flash; deathtouch; reach; vigilance; or ward
2 points → : Add one mana of any color.
3 points each → +1/+1; or +0/+2
4 points → When this creature enters the battlefield, draw a card.
Creature - Bear

Kevin, Questing Dragon
Kevin can't be countered, devour 2
Flying, mountainwalk, rampage 2, bushido 2, trample over planeswalkers
Damage can't be prevented.
Players can't gain life.
Whenever Kevin deals combat damage to a player, gain control of target land that player controls. Untap it.
Flying, mountainwalk, rampage 2, bushido 2, trample over planeswalkers
Damage can't be prevented.
Players can't gain life.
Whenever Kevin deals combat damage to a player, gain control of target land that player controls. Untap it.
Legendary Creature - Dragon

The Disciple of Vess
Whenever The Disciple of Vess attacks, you may put a planeswalker card from your hand onto the battlefield. If you don't, create a token that's a copy of a Liliana planeswalker chosen at random.
(There are currently thirteen. Perhaps look up the list and roll a D20?)
(There are currently thirteen. Perhaps look up the list and roll a D20?)
Legendary Creature - Human Cleric

The Value Knight
When The Value Knight enters the battlefield, create Syr Acha, a 1/1 legendary red artifact creature Food Knight token with ", , Sacrifice this token: You gain 3 life. Until end of turn, if you would draw a card, draw two cards instead."
Whenever you draw a card, put a +1/+1 counter on The Value Knight.
Whenever you draw a card, put a +1/+1 counter on The Value Knight.
Legendary Creature - Human Knight

You, Magic Playtester
: Choose target playtest card. Increase or decrease a number of your choice on it by one for as long as it remains on the stack or battlefield.
: Reveal the top 8 cards of your library. Put each playtest card among them into your hand, and the rest on the bottom of your library in a random order.
: Reveal the top 8 cards of your library. Put each playtest card among them into your hand, and the rest on the bottom of your library in a random order.
Legendary Creature - Human Gamer

Creature
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draw
draw
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Land
Command Power Plant
: Add one mana of any color in your commander's color identity. If you control a Command Tower and a Command Mine, add two mana of any color in your commander's color identity instead.
Command Towers you control have, ": If you control a Command Mine and a Command Power Plant, add three mana of any color in your commander's color identity."
Command Towers you control have, ": If you control a Command Mine and a Command Power Plant, add three mana of any color in your commander's color identity."
Land

Forsaken Crossroads
Forsaken Crossroads enters the battlefield tapped.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
: Add one mana of the chosen color.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
: Add one mana of the chosen color.
Land

Lazotep Archway
Lazotep Archway enters the battlefield tapped.
: Add or .
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)
: Add or .
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)
Land

Madlands
Madlands enters the battlefield tapped.
: Add or .
Madness (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
: Add or .
Madness (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
Land

Mana Conference
When Mana Conference enters the battlefield, each player secretly chooses a basic land type, then those choices are revealed. Mana Conference gains each basic land type that received at least one vote. (Basic land types are Plains, Island, Swamp, Mountain, and Forest.)
Land

Processing Plant
Processing Plant enters the battlefield tapped.
When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.
: Add , , , or .
When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.
: Add , , , or .
Land - Power-Plant Ulamog's

The Heron Moon
: Add .
, : Exile the bottom card of target opponent's library.
Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.
, : Exile the bottom card of target opponent's library.
Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.
Legendary Land

The Magical City, New
The Magical City, New enters the battlefield tapped.
: Add , , or . When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land.
: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn.
The Magical City, New can be your Commander. (Commander tax still applies.)
: Add , , or . When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land.
: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn.
The Magical City, New can be your Commander. (Commander tax still applies.)
Legendary Land

Land
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protection
protection
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ramp
ramp
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removal
Karlov's Crossbow
Whenever equipped creature attacks, sacrifice Karlov's Crossbow and destroy target creature an opponent controls.
Equip
Forecast — , Reveal Karlov's Crossbow from your hand: For the remainder of the game, spells you cast named Karlov's Crossbow cost less to cast. (Activate only during your upkeep and only once each turn.)
Equip
Forecast — , Reveal Karlov's Crossbow from your hand: For the remainder of the game, spells you cast named Karlov's Crossbow cost less to cast. (Activate only during your upkeep and only once each turn.)
Artifact - Equipment

Luxior and Shadowspear
Equipped creature gets +1/+1 for each counter on it, and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equipped permanent isn't a planeswalker and is a creature in addition to its other types.
Equip creature or planeswalker
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equipped permanent isn't a planeswalker and is a creature in addition to its other types.
Equip creature or planeswalker
Legendary Artifact - Equipment

removal
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Deck Info
Deck stats
CategoriesQtyOdds
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