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Commander
Size: 100Salt sum: 38.79
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Spoticus

395 views6 months ago
Commander
Size: 100Salt sum: 38.79
No deck tags

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Commander

Qty: 1 Price: $2.29
Adamaro, First to Desire
Adamaro's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
Legendary Creature - Spirit
Adamaro, First to Desire (sok) 91

Commander

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Advantage

Qty: 3 Price: $19.97
Commune with Lava
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Instant
Commune with Lava (c20) 149
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (prix) 100★
The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost
less to cast.
Creatures you control get +1/+1.
Legendary Artifact
The Immortal Sun (rix) 180

Advantage

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Finisher

Qty: 3 Price: $4.07
Hellkite Igniter
Flying, haste
: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
Creature - Dragon
Hellkite Igniter (c18) 124
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (mbs) 126
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Temur Battle Rage (cmr) 671

Finisher

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Group Draw

Qty: 8 Price: $69.62
Font of Mythos
At the beginning of each player's draw step, that player draws two additional cards.
Artifact
Font of Mythos (plst) CON-136
Horn of Greed
Whenever a player plays a land, that player draws a card.
Artifact
Horn of Greed (cn2) 211
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (7ed) 300
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (cmr) 184
Molten Psyche
Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Sorcery
Molten Psyche (som) 98
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Reforge the Soul (avr) 151
Runehorn Hellkite
Flying
, Exile this card from your graveyard: Each player discards their hand, then draws seven cards.
Creature - Dragon
Runehorn Hellkite (c16) 20
Temple Bell
: Each player draws a card.
Artifact
Temple Bell (c16) 277

Group Draw

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Haste

Qty: 2 Price: $1.14
Akki Drillmaster
: Target creature gains haste until end of turn.
Creature - Goblin Shaman
Akki Drillmaster (sok) 92
Rabbit Battery
Haste
Equipped creature gets +1/+1 and has haste.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Rabbit
Rabbit Battery (neo) 157

Haste

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Keep Hands Full

Qty: 7 Price: $56.23
Dragon Mage
Flying
Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Creature - Wizard Dragon
Dragon Mage (m20) 135
God-Pharaoh's Statue
Spells your opponents cast cost
more to cast.
At the beginning of your end step, each opponent loses 1 life.
Legendary Artifact
God-Pharaoh's Statue (war) 238
Khorvath's Fury
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
Sorcery
Khorvath's Fury (bbd) 59
Magus of the Wheel
,
, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Creature - Human Wizard
Magus of the Wheel (c20) 156
Price of Glory
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Enchantment
Price of Glory (ody) 214
War's Toll
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Enchantment
War's Toll (bbd) 187
Ward of Bones
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands.
Artifact
Ward of Bones (eve) 174

Keep Hands Full

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Land

Qty: 36 Price: $97.10
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (m12) 224
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (xln) 254
Great Furnace
: Add
.
Artifact Land
Great Furnace (ddu) 67
Hanweir Battlements
: Add
.
,
: Target creature gains haste until end of turn.
,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Land
Hanweir Battlements (emn) 204
Kazuul's Fury
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
Instant
Kazuul's Fury // Kazuul's Cliffs (znr) 146Kazuul's Fury // Kazuul's Cliffs (znr) 146
Mikokoro, Center of the Sea
: Add
.
,
: Each player draws a card.
Legendary Land
Mikokoro, Center of the Sea (sok) 162
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (neo) 299
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmr) 488
Roadside Reliquary
: Add
.
,
, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Land
Roadside Reliquary (neo) 272
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (c20) 303
Shinka, the Bloodsoaked Keep
: Add
.
,
: Target legendary creature gains first strike until end of turn.
Legendary Land
Shinka, the Bloodsoaked Keep (chk) 282
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (khm) 282
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (clb) 926
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 361

Land

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Ramp

Qty: 11 Price: $78.79
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (clb) 298
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (plst) CM2-178
Coldsteel Heart
This artifact enters tapped.
As this artifact enters, choose a color.
: Add one mana of the chosen color.
Snow Artifact
Coldsteel Heart (2x2) 301
Dockside Extortionist
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Pirate
Dockside Extortionist (c19) 24
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (plst) C15-254
Hedron Archive
: Add
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Hedron Archive (c18) 206
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (cmr) 187
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (c21) 176
Sol Ring
: Add
.
Artifact
Sol Ring (c20) 252
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cmr) 346
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (c15) 275

Ramp

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Removal

Qty: 8 Price: $18.04
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (vow) 139
Balor
Flying
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
Creature - Demon
Balor (clb) 578
By Force
Destroy X target artifacts.
Sorcery
By Force (akh) 123
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (afc) 117
Hearth Kami
, Sacrifice this creature: Destroy target artifact with mana value X.
Creature - Spirit
Hearth Kami (chk) 171
Soul's Fire
Target creature you control deals damage equal to its power to any target.
Instant
Soul's Fire (cmr) 200
Steel Hellkite
Flying
: This creature gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Creature Artifact - Dragon
Steel Hellkite (psom) 205★
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (rtr) 111

Removal

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Slow down ATK

Qty: 3 Price: $23.97
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Creature Artifact - Construct
Silent Arbiter (c20) 250
Smoke
Players can't untap more than one creature during their untap steps.
Enchantment
Smoke (5ed) 268
Thaumatic Compass
,
: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform this artifact.
Artifact
Thaumatic Compass // Spires of Orazca (xln) 249Thaumatic Compass // Spires of Orazca (xln) 249

Slow down ATK

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Voltron

Qty: 13 Price: $102.77
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment
Assault Suit (c14) 53
Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (war) 115
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Empyrial Plate
Equipped creature gets +1/+1 for each card in your hand.
Equip
Artifact - Equipment
Empyrial Plate (mrd) 168
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (2xm) 260
Homura, Human Ascendant
Homura can't block.
When Homura dies, return it to the battlefield flipped.
Legendary Creature - Human Monk
Homura, Human Ascendant // Homura's Essence (sok) 103
Insult
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Sorcery
Insult // Injury (akh) 213
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (2xm) 267
O-Naginata
This Equipment can be attached only to a creature with power 3 or greater.
Equipped creature gets +3/+0 and has trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
O-Naginata (sok) 157
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (nec) 163
Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment
Sword of War and Peace (2xm) 300
Unquenchable Fury
Enchant creature
Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."
When this Aura is put into your graveyard from the battlefield, return it to your hand.
Enchantment - Aura
Unquenchable Fury (nec) 63
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (pc2) 115

Voltron

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Wipe

Qty: 5 Price: $18.75
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (cmr) 162
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (wwk) 74
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (ori) 137
Rolling Earthquake
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Sorcery
Rolling Earthquake (2xm) 142
Starstorm
Starstorm deals X damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Instant
Starstorm (c20) 160

Wipe

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Maybeboard

Qty: 42 Price: $362.80
Balefire Dragon
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Creature - Dragon
Balefire Dragon (uma) 124
Blood Moon
Nonbasic lands are Mountains.
Enchantment
Blood Moon (2xm) 118
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (cmr) 691
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (c13) 240
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (c20) 50
Dreamstone Hedron
: Add
.
,
, Sacrifice this artifact: Draw three cards.
Artifact
Dreamstone Hedron (cmr) 307
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (m21) 143
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (cmr) 462
Gaze of Adamaro
Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
Instant - Arcane
Gaze of Adamaro (sok) 98
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (dom) 215
Howling Golem
Whenever this creature attacks or blocks, each player draws a card.
Creature Artifact - Golem
Howling Golem (cmr) 316
In the Web of War
Whenever a creature you control enters, it gets +2/+0 and gains haste until end of turn.
Enchantment
In the Web of War (bok) 108
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Sorcery
Insurrection (cmd) 126
Lizard Blades
Double strike
Equipped creature has double strike.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Lizard
Lizard Blades (neo) 153
Manabarbs
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Enchantment
Manabarbs (m12) 150
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (10e) 335
Mind's Eye
Whenever an opponent draws a card, you may pay
. If you do, draw a card.
Artifact
Mind's Eye (bbd) 240
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (c20) 306
Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Day (uma) 147
Shattering Spree
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
Sorcery
Shattering Spree (plst) GK1-34
Shenanigans
Destroy target artifact.
Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Shenanigans (mh1) 146
Skyclave Relic
Kicker

Indestructible
When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact.
: Add one mana of any color.
Artifact
Skyclave Relic (znr) 252
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Sphere of Resistance
Spells cost
more to cast.
Artifact
Sphere of Resistance (exo) 139
Star Compass
This artifact enters tapped.
: Add one mana of any color that a basic land you control could produce.
Artifact
Star Compass (ima) 229
Stolen Strategy
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Enchantment
Stolen Strategy (bbd) 64
Stormbreath Dragon
Flying, haste, protection from white
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
Creature - Dragon
Stormbreath Dragon (ths) 143
Sunbird's Invocation
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Enchantment
Sunbird's Invocation (xln) 165
Taurean Mauler
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Creature - Shapeshifter
Taurean Mauler (plst) CM2-122
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Temur Battle Rage (cmr) 417
Thorn of Amethyst
Noncreature spells cost
more to cast.
Artifact
Thorn of Amethyst (lrw) 262
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (plst) IMA-230
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (zen) 208
Trash for Treasure
As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Sorcery
Trash for Treasure (2xm) 148
Trinisphere
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost
to cast costs
to cast instead.)
Artifact
Trinisphere (2xm) 303
Unleash Fury
Double the power of target creature until end of turn.
Instant
Unleash Fury (m21) 170
Vicious Shadows
Whenever a creature dies, you may have this enchantment deal damage to target player equal to the number of cards in that player's hand.
Enchantment
Vicious Shadows (ala) 119
Wheel of Fate
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fate (plst) C16-138
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 211
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206
Winter Orb
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Artifact
Winter Orb (ema) 234
Words of War
: The next time you would draw a card this turn, this enchantment deals 2 damage to any target instead.
Enchantment
Words of War (ons) 244

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
52 pips - 37 cards
34 mana - 34 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
17 mana - 14 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":{"image":"https://cdn.cardsrealm.com/images/cartas/crop/sok-saviors-of-kamigawa/gaze-of-adamaro-98-min.jpeg?3569"}},{"attributes":{"header":1},"insert":"\n"},{"insert":"Adamaro, First to Desire - A Red Commander - Deck 26 - A mini-primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"In one sentence, what does this commander do?"},{"insert":"\n\n\t\t"},{"attributes":{"bold":true},"insert":"\"Adamaro builds up your hand and slows down your ability to cast your cards in order to kill you with commander damage. \""},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Commander Haiku:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"\t\t"},{"attributes":{"italic":true,"bold":true},"insert":"The draw might be sweet,"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"\t\tAnd t"},{"attributes":{"italic":true,"bold":true},"insert":"he wheels might be sour,"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"\t\t"},{"attributes":{"italic":true,"bold":true},"insert":"He likes the big hands."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Stats (updated 1//20):"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Power Level: Low-mid (6ish)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solo: 0 wins, 0 losses"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Multiplayer: 1 wins, 9 losses"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"$334"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"78% owned, $165 to finish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"CMC 3.19"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Origins:"},{"insert":"\n\n\tWhen I got back into Commander many years ago, my decks were built based off of the alphabet. I have a lot of decks that have commanders that start with the letter 'A'. This is one of my oldest commander decks and is multiple years old. It was built in a set of four decks (Karn, Grimgrin and one other) without a lot of understanding of how to build them. As a result, it was not strong. Now that I know a lot more about building decks, it still is not strong. I do believe it is more focused though!\n\n"},{"attributes":{"bold":true},"insert":"The Commander:"},{"insert":"\n\n\tAdamaro needs you to have a big hand. He needs you to draw cards. The problem with that is that when you have a lot of cards with a commander that has more value, you are able to get ahead of me quite easily. My answers at first were to fill your hands and "},{"insert":{"card-link":"Black Vise"}},{"insert":" you for having it large hands. This ping damage brought me aggro, not enough damage to take care of my opponents or ward off their attacks.\n\n\t"},{"attributes":{"strike":true},"insert":"After that lonely road, I went back to the drawing board. I created a deck that would still fill your hand, as I want to use the commander in the way he was designed. The plan is to keep your hands full through STAX elements to make casting cards more tough. These STAX cards are not your "},{"attributes":{"strike":true},"insert":{"card-link":"Winter Orb"}},{"attributes":{"strike":true},"insert":" or "},{"attributes":{"strike":true},"insert":{"card-link":"Static Orb"}},{"attributes":{"strike":true},"insert":" , but more along the lines of "},{"attributes":{"strike":true},"insert":{"card-link":"Damping Sphere"}},{"attributes":{"strike":true},"insert":" and "},{"attributes":{"strike":true},"insert":{"card-link":"Ward of Bones"}},{"attributes":{"strike":true},"insert":". We will see how this iteration works. This will still allow my opponents to play the game and not be quite as salty. "},{"insert":"This did not work and left me with a poor board state while generating aggro from my STAX.\n\n\tOne more time! I went back to the drawing board again. Through my old plan, I was able to keep Adamaro strong, but I rarely had more than one creature out and could not handle the aggro I received for slowing my opponents down. I decided to move towards wheels to keep my opponents hands full with added artifact removal with the purpose of removing mana rocks to slow them down. Some of the wheels are creature based (preferebly) which gave me bodies to attack with. This plan also kept my hand full which gave me a lot of cards to play with. Adamaro is often attacking with 7-8 power and he has been supported by "},{"insert":{"card-link":"Dragon Mage"}},{"insert":" or "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":", great beaters in their own right.\tThis major change also dropped the price of the deck by about $100.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay:"},{"insert":"\n\n\t"},{"attributes":{"color":"#e60000"},"insert":"Early game:"},{"insert":" I am looking to build my mana base and start laying some draw pieces for the group. This will keep some of the aggro off of me. Having a wheel in my hand is also desirable. As with my starting hands, I am looking for one piece of ramp, three lands, one protection piece, one draw piece. I cannot ask for all that in one perfect hand, so I would be ok with missing one of those, preferably the protection piece. If you do not have protection, do not plan on playing Adamaro early. Not worth it.\n\n\t"},{"attributes":{"color":"#e60000"},"insert":"Mid game: "},{"insert":" This is where Adamaro comes out. I probably wouldn't get too excited to do so without having protection available for him. He telegraphs his every move. I do debate whether it is a good idea to kill off opponents with commander damage here. It may be better to whittle down all opponents at a time if you have something like "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" out. This is atypical of a voltron build. However, if Adamaro will only get up to an 8/8-10/10 at the most, taking 6-7 turns to kill a table really is not viable. You have other ways to win the game. At this point, you should be helping your opponents draw, but ONLY if you have ways to keep the cards in their hands. A "},{"insert":{"card-link":"Howling Mine"}},{"insert":" is a bad idea against most opponents unless you are holding those better decks back in some way. Start removing their mana rocks and protect Adamaro any way that you can.\n\n\t"},{"attributes":{"color":"#e60000"},"insert":"Late game:"},{"insert":" Now, in late game, hopefully everyone's life is a bit lower, and you can go in a few different routes. Ping opponents life down with "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" or "},{"insert":{"card-link":"Vicious Shadows"}},{"insert":". Surprise kill opponents with "},{"insert":{"card-link":"Hellkite Igniter"}},{"insert":" or "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":". Finally, you can turn Adamaro (or any other card) into a powerhouse with "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Flavor (Lore/Set): 6 cards from the Kamigawa block"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"\""},{"attributes":{"color":"#222222","italic":true},"insert":" The feared kami of a famed human warrior who was consumed by his own anger and envy.\" "},{"attributes":{"color":"#222222"},"insert":"This is all we get for lore, so I have added my flavor to the deck centered on the Kamigawa block."},{"insert":"\n\n"},{"insert":{"card-link":"Hearth Kami"}},{"insert":" - a kami's way to remove artifacts. Not efficient, but flavorful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"General's Kabuto"}},{"insert":" - good protection for Adamaro from his block."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Homura, Human Ascendant // Homura's Essence"}},{"insert":" - an interesting way to voltron Adamaro in the late game with a mana sink."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"In the Web of War"}},{"insert":" - haste enabler here to turn Adamaro's clock up by one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Akki Drillmaster"}},{"insert":" - as above in Kami form!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hall of the Bandit Lord"}},{"insert":" - another haste enabler for Adamaro."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mikokoro, Center of the Sea"}},{"insert":" - helps fill your opponent's hands. Have used this to positive effect already."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shinka, the Bloodsoaked Keep"}},{"insert":" - added protection in the combat step for Adamaro."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Winning the Game:"},{"insert":"\n\n\t"},{"attributes":{"color":"#e60000","bold":true},"insert":"Combat:"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"color":"#222222"},"insert":" Winning through damage with Adamaro may have been my first focus when building this deck across it's multiple iterations. This is a valid way to win, though I would maybe not focus players down like I have been trained to do. He can easily be the most powerful creature on the table if you can keep him alive. "},{"insert":{"card-link":"Hellkite Igniter"}},{"insert":" can be a surprise finisher in the combat phase, and I am much higher on this card than the one that steals artifacts.\n\n\t"},{"attributes":{"color":"#e60000","bold":true},"insert":"Non-combat:"},{"attributes":{"bold":true},"insert":" "},{"insert":"You have a lot of options here, especially if you have "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":" out. Between the late game mentions above with "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" and "},{"insert":{"card-link":"Vicious Shadows"}},{"insert":", you have "},{"insert":{"card-link":"Soul's Fire"}},{"insert":", "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":", and "},{"insert":{"card-link":"Kazuul's Fury // Kazuul's Cliffs"}},{"insert":". Several burn spells are also available to close out opponents. \n\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":"\n\nIt is so hard to balance everything you need to keep this deck going while balancing how much aggro Adamaro brings on you. His board state does not look like it can defend itself, and artifacts can only protect you if they stay on the board. Even in the beginning hand phase, my perfect hand takes up all 7 cards to get going. That is not the case for most of my decks.\n\nThis is a commander that takes a lot of skill to play both politically as well as with the cards. He has no built in engine for draw or powering himself up. Powering himself up only comes from powering your opponents up. I have a lot of work to do to get in front of this challenge.\n\n"},{"attributes":{"bold":true},"insert":"Changelog:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"1/1/21"},{"insert":"\nRemove "},{"insert":{"card-link":"Star Compass"}},{"insert":", add "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" - I should be able to gain 4-8 mana and 3 cards which should allow me to get the one land I need to replace the Star Compass. I should also be able to break even at least on cards, but likely play 2 cards from the Will."},{"attributes":{"bold":true},"insert":" Jeska's will is also up to $8. Don't wait on picking these up, I am calling $15 card+ until a reprint."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Gamelog:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"1/9/21"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opponents: "},{"insert":{"card-link":"Uril, the Miststalker"}},{"insert":", "},{"insert":{"card-link":"Nevinyrral, Urborg Tyrant"}},{"insert":", "},{"insert":{"card-link":"Odric, Lunarch Marshal"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slow start, but all the pieces were in my hand to draw and do some damage. Concerned about the hexproof around Uril. He was disconnected after hitting me for 14. I was able to force through a lot of damage with Adamaro, but Odric built up quite a board presence that would end me. Had a terrible misplay that took away indestructibility for Adamaro. Everything was trying to set up a Khorvath's Fury into Molten Psyche. Will it work? No, I was board wiped by Nevinyrral and that misplay cost me Adamaro. Was looped with Nevinyrral and "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":" for the loss. First rando win of the year!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card reward: "},{"insert":"bought 8 Kamigawa mountains to start flavoring out the landbase"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1/8/21"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opponents "},{"insert":{"card-link":"Sisay, Weatherlight Captain"}},{"insert":", "},{"insert":{"card-link":"Zo-Zu the Punisher"}},{"insert":", "},{"insert":{"card-link":"Evra, Halcyon Witness"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Really great start again, but destroyed by "},{"insert":{"card-link":"Heartless Hidetsugu"}},{"insert":" by the Zo-Zu player with a damage doubler. Still happy with the draw, advantage and options."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"1/5/21"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opponents: "},{"insert":{"card-link":"Phenax, God of Deception"}},{"insert":" mill "},{"insert":{"card-link":"Zo-Zu the Punisher"}},{"insert":" group slug, "},{"insert":{"card-link":"Golos, Tireless Pilgrim"}},{"insert":" gates"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Game started off amazing (writing this as of turn 4). Sol ring into howling mine. Turn 2 whispersilk cloak. By turn 4 I used "},{"insert":{"card-link":"Mana Geyser"}},{"insert":", into "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" into "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" and a wheeling dragon. The next turn I was able to wheel twice and attack all three players. The game was locked up at that point! First victory, though maybe with a god hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"1/1/21"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opponents: "},{"insert":{"card-link":"Kiku, Night's Flower"}},{"insert":", "},{"insert":{"card-link":"Jared Carthalion, True Heir"}},{"insert":", "},{"insert":{"card-link":"Zo-Zu the Punisher"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Had a fair start once again, but had to slow things down because of Kiku's control through fleshbag effects. For the second game, I had all of my artifacts destroyed. What can I do about that? I need some type of "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" effects here. Lost in the end with an unrecoverable board state to a "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"12/30/20"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opponents: "},{"insert":{"card-link":"Sidisi, Brood Tyrant"}},{"insert":", "},{"insert":{"card-link":"Norin the Wary"}},{"insert":", "},{"insert":{"card-link":"Captain Vargus Wrath"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Got off to a good start and was able to set the board right with an early attack for 9 + "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":". Slowed down heavily by Norin's artifact removal and attacked by the board heavily. By turn 7 I was killed by all the aggro. I could have benefitted here by putting down STAX pieces faster and having some more protection. Feeling like some instant speed damage doublers would be valuable too."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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