Spoticus
395 views6 months ago
Commander
Size: 100Salt sum: 38.79
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Advantage
Advantage
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Group Draw
Group Draw
(CTRL to add secondary)
Haste
Haste
(CTRL to add secondary)
Keep Hands Full
Keep Hands Full
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Balor
Flying
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
Creature - Demon

Removal
(CTRL to add secondary)
Slow down ATK
Slow down ATK
(CTRL to add secondary)
Voltron
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment

Voltron
(CTRL to add secondary)
Wipe
Wipe
(CTRL to add secondary)
Maybeboard
Stormbreath Dragon
Flying, haste, protection from white
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
Creature - Dragon

Sunbird's Invocation
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Enchantment

Trinisphere
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)
Artifact

Wheel of Fate
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Each player discards their hand, then draws seven cards.
Sorcery

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":{"image":"https://cdn.cardsrealm.com/images/cartas/crop/sok-saviors-of-kamigawa/gaze-of-adamaro-98-min.jpeg?3569"}},{"attributes":{"header":1},"insert":"\n"},{"insert":"Adamaro, First to Desire - A Red Commander - Deck 26 - A mini-primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"In one sentence, what does this commander do?"},{"insert":"\n\n\t\t"},{"attributes":{"bold":true},"insert":"\"Adamaro builds up your hand and slows down your ability to cast your cards in order to kill you with commander damage. \""},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Commander Haiku:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"\t\t"},{"attributes":{"italic":true,"bold":true},"insert":"The draw might be sweet,"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"\t\tAnd t"},{"attributes":{"italic":true,"bold":true},"insert":"he wheels might be sour,"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"\t\t"},{"attributes":{"italic":true,"bold":true},"insert":"He likes the big hands."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Stats (updated 1//20):"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Power Level: Low-mid (6ish)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solo: 0 wins, 0 losses"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Multiplayer: 1 wins, 9 losses"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"$334"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"78% owned, $165 to finish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"CMC 3.19"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Origins:"},{"insert":"\n\n\tWhen I got back into Commander many years ago, my decks were built based off of the alphabet. I have a lot of decks that have commanders that start with the letter 'A'. This is one of my oldest commander decks and is multiple years old. It was built in a set of four decks (Karn, Grimgrin and one other) without a lot of understanding of how to build them. As a result, it was not strong. Now that I know a lot more about building decks, it still is not strong. I do believe it is more focused though!\n\n"},{"attributes":{"bold":true},"insert":"The Commander:"},{"insert":"\n\n\tAdamaro needs you to have a big hand. He needs you to draw cards. The problem with that is that when you have a lot of cards with a commander that has more value, you are able to get ahead of me quite easily. My answers at first were to fill your hands and "},{"insert":{"card-link":"Black Vise"}},{"insert":" you for having it large hands. This ping damage brought me aggro, not enough damage to take care of my opponents or ward off their attacks.\n\n\t"},{"attributes":{"strike":true},"insert":"After that lonely road, I went back to the drawing board. I created a deck that would still fill your hand, as I want to use the commander in the way he was designed. The plan is to keep your hands full through STAX elements to make casting cards more tough. These STAX cards are not your "},{"attributes":{"strike":true},"insert":{"card-link":"Winter Orb"}},{"attributes":{"strike":true},"insert":" or "},{"attributes":{"strike":true},"insert":{"card-link":"Static Orb"}},{"attributes":{"strike":true},"insert":" , but more along the lines of "},{"attributes":{"strike":true},"insert":{"card-link":"Damping Sphere"}},{"attributes":{"strike":true},"insert":" and "},{"attributes":{"strike":true},"insert":{"card-link":"Ward of Bones"}},{"attributes":{"strike":true},"insert":". We will see how this iteration works. This will still allow my opponents to play the game and not be quite as salty. "},{"insert":"This did not work and left me with a poor board state while generating aggro from my STAX.\n\n\tOne more time! I went back to the drawing board again. Through my old plan, I was able to keep Adamaro strong, but I rarely had more than one creature out and could not handle the aggro I received for slowing my opponents down. I decided to move towards wheels to keep my opponents hands full with added artifact removal with the purpose of removing mana rocks to slow them down. Some of the wheels are creature based (preferebly) which gave me bodies to attack with. This plan also kept my hand full which gave me a lot of cards to play with. Adamaro is often attacking with 7-8 power and he has been supported by "},{"insert":{"card-link":"Dragon Mage"}},{"insert":" or "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":", great beaters in their own right.\tThis major change also dropped the price of the deck by about $100.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay:"},{"insert":"\n\n\t"},{"attributes":{"color":"#e60000"},"insert":"Early game:"},{"insert":" I am looking to build my mana base and start laying some draw pieces for the group. This will keep some of the aggro off of me. Having a wheel in my hand is also desirable. As with my starting hands, I am looking for one piece of ramp, three lands, one protection piece, one draw piece. I cannot ask for all that in one perfect hand, so I would be ok with missing one of those, preferably the protection piece. If you do not have protection, do not plan on playing Adamaro early. Not worth it.\n\n\t"},{"attributes":{"color":"#e60000"},"insert":"Mid game: "},{"insert":" This is where Adamaro comes out. I probably wouldn't get too excited to do so without having protection available for him. He telegraphs his every move. I do debate whether it is a good idea to kill off opponents with commander damage here. It may be better to whittle down all opponents at a time if you have something like "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" out. This is atypical of a voltron build. However, if Adamaro will only get up to an 8/8-10/10 at the most, taking 6-7 turns to kill a table really is not viable. You have other ways to win the game. At this point, you should be helping your opponents draw, but ONLY if you have ways to keep the cards in their hands. A "},{"insert":{"card-link":"Howling Mine"}},{"insert":" is a bad idea against most opponents unless you are holding those better decks back in some way. Start removing their mana rocks and protect Adamaro any way that you can.\n\n\t"},{"attributes":{"color":"#e60000"},"insert":"Late game:"},{"insert":" Now, in late game, hopefully everyone's life is a bit lower, and you can go in a few different routes. Ping opponents life down with "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" or "},{"insert":{"card-link":"Vicious Shadows"}},{"insert":". Surprise kill opponents with "},{"insert":{"card-link":"Hellkite Igniter"}},{"insert":" or "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":". Finally, you can turn Adamaro (or any other card) into a powerhouse with "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Flavor (Lore/Set): 6 cards from the Kamigawa block"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"\""},{"attributes":{"color":"#222222","italic":true},"insert":" The feared kami of a famed human warrior who was consumed by his own anger and envy.\" "},{"attributes":{"color":"#222222"},"insert":"This is all we get for lore, so I have added my flavor to the deck centered on the Kamigawa block."},{"insert":"\n\n"},{"insert":{"card-link":"Hearth Kami"}},{"insert":" - a kami's way to remove artifacts. Not efficient, but flavorful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"General's Kabuto"}},{"insert":" - good protection for Adamaro from his block."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Homura, Human Ascendant // Homura's Essence"}},{"insert":" - an interesting way to voltron Adamaro in the late game with a mana sink."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"In the Web of War"}},{"insert":" - haste enabler here to turn Adamaro's clock up by one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Akki Drillmaster"}},{"insert":" - as above in Kami form!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hall of the Bandit Lord"}},{"insert":" - another haste enabler for Adamaro."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mikokoro, Center of the Sea"}},{"insert":" - helps fill your opponent's hands. Have used this to positive effect already."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shinka, the Bloodsoaked Keep"}},{"insert":" - added protection in the combat step for Adamaro."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Winning the Game:"},{"insert":"\n\n\t"},{"attributes":{"color":"#e60000","bold":true},"insert":"Combat:"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"color":"#222222"},"insert":" Winning through damage with Adamaro may have been my first focus when building this deck across it's multiple iterations. This is a valid way to win, though I would maybe not focus players down like I have been trained to do. He can easily be the most powerful creature on the table if you can keep him alive. "},{"insert":{"card-link":"Hellkite Igniter"}},{"insert":" can be a surprise finisher in the combat phase, and I am much higher on this card than the one that steals artifacts.\n\n\t"},{"attributes":{"color":"#e60000","bold":true},"insert":"Non-combat:"},{"attributes":{"bold":true},"insert":" "},{"insert":"You have a lot of options here, especially if you have "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":" out. Between the late game mentions above with "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" and "},{"insert":{"card-link":"Vicious Shadows"}},{"insert":", you have "},{"insert":{"card-link":"Soul's Fire"}},{"insert":", "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":", and "},{"insert":{"card-link":"Kazuul's Fury // Kazuul's Cliffs"}},{"insert":". Several burn spells are also available to close out opponents. \n\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":"\n\nIt is so hard to balance everything you need to keep this deck going while balancing how much aggro Adamaro brings on you. His board state does not look like it can defend itself, and artifacts can only protect you if they stay on the board. Even in the beginning hand phase, my perfect hand takes up all 7 cards to get going. That is not the case for most of my decks.\n\nThis is a commander that takes a lot of skill to play both politically as well as with the cards. He has no built in engine for draw or powering himself up. Powering himself up only comes from powering your opponents up. I have a lot of work to do to get in front of this challenge.\n\n"},{"attributes":{"bold":true},"insert":"Changelog:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"1/1/21"},{"insert":"\nRemove "},{"insert":{"card-link":"Star Compass"}},{"insert":", add "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" - I should be able to gain 4-8 mana and 3 cards which should allow me to get the one land I need to replace the Star Compass. I should also be able to break even at least on cards, but likely play 2 cards from the Will."},{"attributes":{"bold":true},"insert":" Jeska's will is also up to $8. Don't wait on picking these up, I am calling $15 card+ until a reprint."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Gamelog:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"1/9/21"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opponents: "},{"insert":{"card-link":"Uril, the Miststalker"}},{"insert":", "},{"insert":{"card-link":"Nevinyrral, Urborg Tyrant"}},{"insert":", "},{"insert":{"card-link":"Odric, Lunarch Marshal"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slow start, but all the pieces were in my hand to draw and do some damage. Concerned about the hexproof around Uril. He was disconnected after hitting me for 14. I was able to force through a lot of damage with Adamaro, but Odric built up quite a board presence that would end me. Had a terrible misplay that took away indestructibility for Adamaro. Everything was trying to set up a Khorvath's Fury into Molten Psyche. Will it work? No, I was board wiped by Nevinyrral and that misplay cost me Adamaro. Was looped with Nevinyrral and "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":" for the loss. First rando win of the year!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card reward: "},{"insert":"bought 8 Kamigawa mountains to start flavoring out the landbase"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1/8/21"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opponents "},{"insert":{"card-link":"Sisay, Weatherlight Captain"}},{"insert":", "},{"insert":{"card-link":"Zo-Zu the Punisher"}},{"insert":", "},{"insert":{"card-link":"Evra, Halcyon Witness"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Really great start again, but destroyed by "},{"insert":{"card-link":"Heartless Hidetsugu"}},{"insert":" by the Zo-Zu player with a damage doubler. Still happy with the draw, advantage and options."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"1/5/21"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opponents: "},{"insert":{"card-link":"Phenax, God of Deception"}},{"insert":" mill "},{"insert":{"card-link":"Zo-Zu the Punisher"}},{"insert":" group slug, "},{"insert":{"card-link":"Golos, Tireless Pilgrim"}},{"insert":" gates"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Game started off amazing (writing this as of turn 4). Sol ring into howling mine. Turn 2 whispersilk cloak. By turn 4 I used "},{"insert":{"card-link":"Mana Geyser"}},{"insert":", into "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" into "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" and a wheeling dragon. The next turn I was able to wheel twice and attack all three players. The game was locked up at that point! First victory, though maybe with a god hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"1/1/21"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opponents: "},{"insert":{"card-link":"Kiku, Night's Flower"}},{"insert":", "},{"insert":{"card-link":"Jared Carthalion, True Heir"}},{"insert":", "},{"insert":{"card-link":"Zo-Zu the Punisher"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Had a fair start once again, but had to slow things down because of Kiku's control through fleshbag effects. For the second game, I had all of my artifacts destroyed. What can I do about that? I need some type of "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" effects here. Lost in the end with an unrecoverable board state to a "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"12/30/20"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opponents: "},{"insert":{"card-link":"Sidisi, Brood Tyrant"}},{"insert":", "},{"insert":{"card-link":"Norin the Wary"}},{"insert":", "},{"insert":{"card-link":"Captain Vargus Wrath"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Got off to a good start and was able to set the board right with an early attack for 9 + "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":". Slowed down heavily by Norin's artifact removal and attacked by the board heavily. By turn 7 I was killed by all the aggro. I could have benefitted here by putting down STAX pieces faster and having some more protection. Feeling like some instant speed damage doublers would be valuable too."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}















































































































