Char
1.1k views22 days ago
Commander
Size: 100Salt sum: 33.9
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{"ops":[{"insert":"The main themes of the deck are old-border cards, snow, and banding. If a card’s art, mechanics, or ambiance don’t fit with this, it won’t be in the deck. The deck is built to look like a pile at a glace but plays very easily to allow new players to understand what is happening and see what is coming. The game plan is to build up blockers through banding and protection/manipulation effects to stay alive for our infinites to eventually come online. "},{"insert":{"card-link":"Rasputin Dreamweaver"}},{"insert":" helps us ramp, as his ability banks colorless mana, up to 7, starting with 7, and regenerating 1 every turn. Back to banding;"},{"insert":{"card-link":"Benalish Hero"}},{"insert":", "},{"insert":{"card-link":"Kjeldoran Knight"}},{"insert":", "},{"insert":{"card-link":"Kjeldoran Royal Guard"}},{"insert":", "},{"insert":{"card-link":"Kjeldoran Skyknight"}},{"insert":", "},{"insert":{"card-link":"Kjeldoran Warrior"}},{"insert":", "},{"insert":{"card-link":"Knights of Thorn"}},{"insert":", and "},{"insert":{"card-link":"Ayesha Tanaka"}},{"insert":" are all creatures with banding as well as "},{"insert":{"card-link":"Formation"}},{"insert":" giving a creature banding, which is incredibly useful for blocking tall boards, especially in conjunction with the protection and manipulation effects like "},{"insert":{"card-link":"Deftblade Elite"}},{"insert":", "},{"insert":{"card-link":"Mother of Runes"}},{"insert":", "},{"insert":{"card-link":"Flickering Ward"}},{"insert":", and "},{"insert":{"card-link":"Chromatic Armor"}},{"insert":" to block one big threat. "},{"insert":{"card-link":"General Jarkeld"}},{"insert":" also helps rearrange blockers and attacks to kill specific targets or play around combat tricks with "},{"insert":{"card-link":"Maze of Ith"}},{"insert":" and "},{"insert":{"card-link":"Kor Haven"}},{"insert":" helping to blank combats as well. The aforementioned "},{"insert":{"card-link":"Mother of Runes"}},{"insert":", "},{"insert":{"card-link":"Flickering Ward"}},{"insert":", and "},{"insert":{"card-link":"Chromatic Armor"}},{"insert":" can also be used to protect our vital creatures from removal, such as "},{"insert":{"card-link":"Rasputin Dreamweaver"}},{"insert":" to keep our ramp. "},{"insert":{"card-link":"Pariah"}},{"insert":" also blanks damage if it’s routed onto a creature with protection such as "},{"insert":{"card-link":"Iridescent Angel"}},{"insert":" or a creature that’s been "},{"insert":{"card-link":"Mother of Runes"}},{"insert":"’d. "},{"insert":{"card-link":"Propaganda"}},{"insert":" and "},{"insert":{"card-link":"Teferi's Moat"}},{"insert":" also play a part in discouraging damage. While turtling, we can draw cards with "},{"insert":{"card-link":"Arcanis the Omnipotent"}},{"insert":", "},{"insert":{"card-link":"Opportunity"}},{"insert":", "},{"insert":{"card-link":"Concentrate"}},{"insert":", "},{"insert":{"card-link":"Stroke of Genius"}},{"insert":", and "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" to try and draw into our combo pieces. We also run lots of removal and prioritize wipes because banding is better against tall boards while struggling against wide ones. "},{"insert":{"card-link":"Wrath of God"}},{"insert":", "},{"insert":{"card-link":"Akroma's Vengeance"}},{"insert":", and "},{"insert":{"card-link":"Evacuation"}},{"insert":" clear wide boards and help us stay alive. "},{"insert":{"card-link":"Hanna, Ship's Navigator"}},{"insert":" and "},{"insert":{"card-link":"Monk Idealist"}},{"insert":" can then recur our necessary pieces to progress our game plan. Speaking of, the main win condition is through "},{"insert":{"card-link":"Palinchron"}},{"insert":" making infinite mana by untapping more than 11 mana, including at least 4 blue, in 7 lands through lands like "},{"insert":{"card-link":"Teferi's Isle"}},{"insert":", "},{"insert":{"card-link":"Lotus Vale"}},{"insert":", "},{"insert":{"card-link":"Coral Atoll"}},{"insert":", "},{"insert":{"card-link":"Temple of the False God"}},{"insert":", and "},{"insert":{"card-link":"Karoo"}},{"insert":". This is only possible with "},{"insert":{"card-link":"Lotus Vale"}},{"insert":" and any 2 of the other 2 mana-producing lands. This allows the deck to use the infinite self-untap creatures, being "},{"insert":{"card-link":"Horseshoe Crab"}},{"insert":" and "},{"insert":{"card-link":"Morphling"}},{"insert":", as well as "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" attached to any other creature, to ping infinitely with the pinging enchantments attached, being "},{"insert":{"card-link":"Hermetic Study"}},{"insert":" and "},{"insert":{"card-link":"Psionic Gift"}},{"insert":". "},{"insert":{"card-link":"Decree of Justice"}},{"insert":" can also be used to make infinite 4/4 flying "},{"insert":{"card-link":"Angel"}},{"insert":" tokens with this infinite mana, and this can occasionally win as well. Either way, this is a lot of cards for an infinite combo and is very easy to both see coming and stop, as our best tutors are "},{"insert":{"card-link":"Skyship Weatherlight"}},{"insert":" and "},{"insert":{"card-link":"Planar Portal"}},{"insert":", both requiring large amounts of mana and to be on the board before they can be activated. This keeps the deck slow, easy to play against, and perfect to play to teach new players how to play the game. Change the “Group by” from Categories to Categories (multiple) to see each card’s designation within the deck.\n"}]}
Commander
Rasputin Dreamweaver
Rasputin enters with seven dream counters on it.
Remove a dream counter from Rasputin: Add .
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
Remove a dream counter from Rasputin: Add .
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
Legendary Creature - Human Wizard

Commander
(CTRL to add secondary)
Artifact
Artifact
(CTRL to add secondary)
Creature
Ayesha Tanaka
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: Counter target activated ability from an artifact source unless that ability's controller pays . (Mana abilities can't be targeted.)
: Counter target activated ability from an artifact source unless that ability's controller pays . (Mana abilities can't be targeted.)
Legendary Creature - Human Artificer

Benalish Hero
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Soldier

General Jarkeld
: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
Legendary Creature - Human Soldier

Kjeldoran Knight
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: This creature gets +1/+0 until end of turn.
: This creature gets +0/+2 until end of turn.
: This creature gets +1/+0 until end of turn.
: This creature gets +0/+2 until end of turn.
Creature - Human Knight

Kjeldoran Skyknight
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Knight

Kjeldoran Warrior
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Warrior

Knights of Thorn
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Knight

Morphling
: Untap this creature.
: This creature gains flying until end of turn.
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
: This creature gains flying until end of turn.
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
Creature - Shapeshifter

Urza's Avenger
: This creature gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature Artifact - Shapeshifter

Creature
(CTRL to add secondary)
Enchantment
Chromatic Armor
Enchant creature
As this Aura enters, choose a color.
This Aura enters with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.
As this Aura enters, choose a color.
This Aura enters with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.
Enchantment - Aura

Cooperation
Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchantment - Aura

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Enchantment
(CTRL to add secondary)
Instant
Formation
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Draw a card at the beginning of the next turn's upkeep.
Instant

Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The main themes of the deck are old-border cards, snow, and banding. If a card’s art, mechanics, or ambiance don’t fit with this, it won’t be in the deck. The deck is built to look like a pile at a glace but plays very easily to allow new players to understand what is happening and see what is coming. The game plan is to build up blockers through banding and protection/manipulation effects to stay alive for our infinites to eventually come online. "},{"insert":{"card-link":"Rasputin Dreamweaver"}},{"insert":" helps us ramp, as his ability banks colorless mana, up to 7, starting with 7, and regenerating 1 every turn. Back to banding;"},{"insert":{"card-link":"Benalish Hero"}},{"insert":", "},{"insert":{"card-link":"Kjeldoran Knight"}},{"insert":", "},{"insert":{"card-link":"Kjeldoran Royal Guard"}},{"insert":", "},{"insert":{"card-link":"Kjeldoran Skyknight"}},{"insert":", "},{"insert":{"card-link":"Kjeldoran Warrior"}},{"insert":", "},{"insert":{"card-link":"Knights of Thorn"}},{"insert":", and "},{"insert":{"card-link":"Ayesha Tanaka"}},{"insert":" are all creatures with banding as well as "},{"insert":{"card-link":"Formation"}},{"insert":" giving a creature banding, which is incredibly useful for blocking tall boards, especially in conjunction with the protection and manipulation effects like "},{"insert":{"card-link":"Deftblade Elite"}},{"insert":", "},{"insert":{"card-link":"Mother of Runes"}},{"insert":", "},{"insert":{"card-link":"Flickering Ward"}},{"insert":", and "},{"insert":{"card-link":"Chromatic Armor"}},{"insert":" to block one big threat. "},{"insert":{"card-link":"General Jarkeld"}},{"insert":" also helps rearrange blockers and attacks to kill specific targets or play around combat tricks with "},{"insert":{"card-link":"Maze of Ith"}},{"insert":" and "},{"insert":{"card-link":"Kor Haven"}},{"insert":" helping to blank combats as well. The aforementioned "},{"insert":{"card-link":"Mother of Runes"}},{"insert":", "},{"insert":{"card-link":"Flickering Ward"}},{"insert":", and "},{"insert":{"card-link":"Chromatic Armor"}},{"insert":" can also be used to protect our vital creatures from removal, such as "},{"insert":{"card-link":"Rasputin Dreamweaver"}},{"insert":" to keep our ramp. "},{"insert":{"card-link":"Pariah"}},{"insert":" also blanks damage if it’s routed onto a creature with protection such as "},{"insert":{"card-link":"Iridescent Angel"}},{"insert":" or a creature that’s been "},{"insert":{"card-link":"Mother of Runes"}},{"insert":"’d. "},{"insert":{"card-link":"Propaganda"}},{"insert":" and "},{"insert":{"card-link":"Teferi's Moat"}},{"insert":" also play a part in discouraging damage. While turtling, we can draw cards with "},{"insert":{"card-link":"Arcanis the Omnipotent"}},{"insert":", "},{"insert":{"card-link":"Opportunity"}},{"insert":", "},{"insert":{"card-link":"Concentrate"}},{"insert":", "},{"insert":{"card-link":"Stroke of Genius"}},{"insert":", and "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" to try and draw into our combo pieces. We also run lots of removal and prioritize wipes because banding is better against tall boards while struggling against wide ones. "},{"insert":{"card-link":"Wrath of God"}},{"insert":", "},{"insert":{"card-link":"Akroma's Vengeance"}},{"insert":", and "},{"insert":{"card-link":"Evacuation"}},{"insert":" clear wide boards and help us stay alive. "},{"insert":{"card-link":"Hanna, Ship's Navigator"}},{"insert":" and "},{"insert":{"card-link":"Monk Idealist"}},{"insert":" can then recur our necessary pieces to progress our game plan. Speaking of, the main win condition is through "},{"insert":{"card-link":"Palinchron"}},{"insert":" making infinite mana by untapping more than 11 mana, including at least 4 blue, in 7 lands through lands like "},{"insert":{"card-link":"Teferi's Isle"}},{"insert":", "},{"insert":{"card-link":"Lotus Vale"}},{"insert":", "},{"insert":{"card-link":"Coral Atoll"}},{"insert":", "},{"insert":{"card-link":"Temple of the False God"}},{"insert":", and "},{"insert":{"card-link":"Karoo"}},{"insert":". This is only possible with "},{"insert":{"card-link":"Lotus Vale"}},{"insert":" and any 2 of the other 2 mana-producing lands. This allows the deck to use the infinite self-untap creatures, being "},{"insert":{"card-link":"Horseshoe Crab"}},{"insert":" and "},{"insert":{"card-link":"Morphling"}},{"insert":", as well as "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" attached to any other creature, to ping infinitely with the pinging enchantments attached, being "},{"insert":{"card-link":"Hermetic Study"}},{"insert":" and "},{"insert":{"card-link":"Psionic Gift"}},{"insert":". "},{"insert":{"card-link":"Decree of Justice"}},{"insert":" can also be used to make infinite 4/4 flying "},{"insert":{"card-link":"Angel"}},{"insert":" tokens with this infinite mana, and this can occasionally win as well. Either way, this is a lot of cards for an infinite combo and is very easy to both see coming and stop, as our best tutors are "},{"insert":{"card-link":"Skyship Weatherlight"}},{"insert":" and "},{"insert":{"card-link":"Planar Portal"}},{"insert":", both requiring large amounts of mana and to be on the board before they can be activated. This keeps the deck slow, easy to play against, and perfect to play to teach new players how to play the game. Change the “Group by” from Categories to Categories (multiple) to see each card’s designation within the deck.\n"}]}

































































