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Size: 40
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iwerts

135 views18 months ago
Custom
Size: 40
No deck tags

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Have

Qty: 23 Price: $19.95
Battlefront Krushok
This creature can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
Creature - Beast
Battlefront Krushok (clu) 157
Duskshell Crawler
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Insect
Duskshell Crawler (clu) 161
Forest
(
: Add
.)
Basic Land - Forest
Forest (gk2) 133
Forest
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: Add
.)
Basic Land - Forest
Forest (gk2) 133
Forest
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: Add
.)
Basic Land - Forest
Forest (gk2) 133
Forest
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: Add
.)
Basic Land - Forest
Forest (gk2) 133
Forest
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: Add
.)
Basic Land - Forest
Forest (gk2) 133
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Creature - Beast Jellyfish Hydra
Hydroid Krasis (clu) 195
Incubation
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Incubation // Incongruity (clu) 197
Island
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: Add
.)
Basic Land - Island
Island (gk2) 132
Island
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: Add
.)
Basic Land - Island
Island (gk2) 132
Island
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: Add
.)
Basic Land - Island
Island (gk2) 132
Island
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: Add
.)
Basic Land - Island
Island (gk2) 132
Ivy Lane Denizen
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Creature - Warrior Elf
Ivy Lane Denizen (clu) 166
Lonis, Genetics Expert
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Lonis, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.
Legendary Creature - Elf Snake Detective
Lonis, Genetics Expert (clu) 37
Nissa's Judgment
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
Sorcery
Nissa's Judgment (clu) 170
Sauroform Hybrid
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Creature - Human Warrior Lizard
Sauroform Hybrid (clu) 173
Scuttlegator
Defender
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Creature - Crab Turtle Crocodile
Scuttlegator (clu) 206
Scuttling Sentinel
Flash
Vigilance
When this creature enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature - Elf Crab
Scuttling Sentinel (clu) 42
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (clu) 247
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (clu) 248
Snakeform
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.
Instant
Snakeform (clu) 209
Steeple Creeper
: This creature gains flying until end of turn.
Creature - Snake Frog
Steeple Creeper (clu) 174

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Land

Qty: 1 Price: $0.69
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (clu) 247

Land

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Need

Qty: 16 Price: $16.58
Helium Squirter
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains flying until end of turn.
Creature - Beast Mutant
Helium Squirter (clu) 87
Island
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: Add
.)
Basic Land - Island
Island (gk2) 132
Master Biomancer
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
Creature - Wizard Elf
Master Biomancer (clu) 200
Passwall Adept
: Target creature can't be blocked this turn.
Creature - Human Wizard
Passwall Adept (clu) 91
Psychic Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
Enchantment - Aura
Psychic Impetus (clu) 92
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (clu) 93
Roaming Ghostlight
Flying
When this creature enters, return up to one target non-Spirit creature to its owner's hand.
Creature - Spirit
Roaming Ghostlight (clu) 96
Sage's Row Savant
When this creature enters, scry 2.
Creature - Wizard Vedalken
Sage's Row Savant (clu) 97
Scuttling Sentinel
Flash
Vigilance
When this creature enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature - Elf Crab
Scuttling Sentinel (clu) 42
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (clu) 248
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (clu) 248
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (clu) 248
Simic Signet
,
: Add
.
Artifact
Simic Signet (clu) 228
Skitter Eel
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Creature - Crab Fish
Skitter Eel (clu) 98
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (clu) 99
Unruly Krasis
Trample
Whenever this creature attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is this creature's power.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Lizard Octopus Shark
Unruly Krasis (clu) 50

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
23 pips - 17 cards
12 mana - 12 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
20 pips - 15 cards
12 mana - 12 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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