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jucrow

501 views23 months ago
Custom
Size: 260
No deck tags

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Artifact

Qty: 15 Price: $35.06
Ashnod's Coupon
, Sacrifice this artifact: Target player gets you target drink. You pay any costs for the drink.
Artifact
Ashnod's Coupon (ugl) 69
Blue Ribbon
When this Equipment enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach this Equipment to that creature.
Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)
Equip
Artifact - Equipment
Blue Ribbon (unf) 184
Bob the Claymore
Whenever equipped creature becomes blocked, each creature blocking it gets -5/-5 until end of turn.
Whenever equipped creature deals combat damage to an opponent, you may search your library for a Praetor card, reveal it, and put it into your hand. Then shuffle.
Equip
Legendary Artifact - Equipment
Bob the Claymore (unk) RA03a
Chaos Confetti
,
: Tear this artifact into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.
Artifact
Chaos Confetti (ugl) 72
Everythingamajig
,
: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
,
: Put a +1/+1 counter on target creature.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Everythingamajig (ust) 147a
Everythingamajig
,
: Draw a card. Activate only if you have no cards in hand.
,
: You gain 10 life.
,
, Sacrifice this artifact: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
Artifact
Everythingamajig (ust) 147b
Everythingamajig
: Flip a coin. If you win the flip, add
. Activate only as an instant.
,
: Target player discards a card. Activate only during your turn.
: This artifact becomes an X/X Construct artifact creature until end of turn.
Artifact
Everythingamajig (ust) 147c
Everythingamajig
: Add one mana of any color.
,
: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
,
: This artifact deals 12 damage to target creature.
Artifact
Everythingamajig (ust) 147d
Everythingamajig
Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add
.
, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
Artifact
Everythingamajig (ust) 147e
Everythingamajig
,
: Scry 2.
,
, Pay 1 life: Create a 0/1 white Goat creature token.
,
, Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
Artifact
Everythingamajig (ust) 147f
Giant Fan
,
: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
Artifact
Giant Fan (ugl) 74
Gleemax
You choose all targets for all spells and abilities.
Legendary Artifact
Gleemax (unh) 121
Handy Dandy Clone Machine
,
: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
Artifact
Handy Dandy Clone Machine (ust) 149
Killer Cosplay
Whenever this Equipment becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until this Equipment becomes unattached from it.
Equip
Artifact - Equipment
Killer Cosplay (unf) 145
Kindslaver
,
, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
Legendary Artifact
Kindslaver (ust) 150

Artifact

(CTRL to add secondary)

Creature

Qty: 142 Price: $443.81
_____
: This card's name becomes the card name of your choice. Activate anywhere, anytime.
Creature - Shapeshifter
_____ (unh) 23
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
Legendary Creature - Human Rogue
"Brims" Barone, Midway Mobster (unf) 163
A Real Handful
As long as one or more hands are touching this creature, it gets +2/+2.
As long as two or more hands are touching this creature, it has menace.
As long as three or more hands are touching this creature, it has lifelink.
Creature - Child Alien Guest
A Real Handful (unf) 87
Abstract Iguanart
Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on this creature.
Creature - Lizard Art
Abstract Iguanart (und) 47
Acornelia, Fashionable Filcher
Whenever you cast a spell with a squirrel in its art, you get
(an acorn counter).
Whenever a Squirrel you control enters or dies, you get
.
, Pay X
: Target creature gets -X/-X until end of turn.
, Pay X
: Target creature gets +X/+X until end of turn.
Legendary Creature - Squirrel
Acornelia, Fashionable Filcher (und) 31
Adorable Kitten
When this creature enters, roll a six-sided die. You gain life equal to the result.
Host Creature - Cat
Adorable Kitten (und) 1
Alexander Clamilton
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
,
: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
Legendary Creature - Advisor Rebel Clamfolk
Alexander Clamilton (und) 16
Alpha Guard
When this creature enters, choose a letter.
: Untap another target permanent whose name starts with the chosen letter.
Creature - Elf Employee
Alpha Guard (unf) 129
Amateur Auteur
Sacrifice this creature: Destroy target enchantment.
Creature - Human
Amateur Auteur (ust) 3a
Angelic Harold
Flying
When Angelic Harold enters, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
Legendary Creature - Angel Performer
Angelic Harold (unf) 162
Arteeoh, Dread Scavenger
Flying, deathtouch
Whenever Arteeoh deals combat damage to a player, you may exchange control of two other target artifacts. When you do, create a token that's a copy of target artifact you don't control, except it's a 1/1 green Squirrel creature token in addition to its other colors and types.
Legendary Creature Artifact - Robot
Arteeoh, Dread Scavenger (ph21) 2
Assquatch
Each other Donkey gets +1½/+1½.
Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Creature - Donkey
Assquatch (unh) 71
Atinlay Igpay
Oubleday ikestray
Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay isthay eaturecray.
Creature - Igpay
Atinlay Igpay (unh) 1
Avatar of Me
This spell costs
more to cast for each ten years you've been alive.
Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.
Avatar of Me is the color of your eyes.
Creature - Avatar
Avatar of Me (und) 17
B-I-N-G-O
Trample
Whenever a player casts a spell, put a chip counter on its mana value.
This creature gets +9/+9 for each set of three numbers in a row with chip counters on them.
Creature - Dog
B-I-N-G-O (und) 61
B.F.M. (Big Furry Monster)
You must cast both B.F.M. cards to put
leaves the battlefield, sacrifice the other.
B.F.M. can't be blocked except by three or
Creature - The Biggest Baddest Nastiest
B.F.M. (Big Furry Monster) (ugl) 28
B.F.M. (Big Furry Monster)
B.F.M. onto the battlefield. If one B.F.M. card
more creatures.
Creature Scariest Ever See You'll
B.F.M. (Big Furry Monster) (ugl) 29
Bad Ass
, Growl: Regenerate this creature.
Creature - Zombie Donkey
Bad Ass (unh) 49
Baron Von Count
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
Legendary Creature - Human Villain
Baron Von Count (ust) 127
Bat-
Flying
At the beginning of each end step, if an opponent lost 3 or more life this turn,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Bat
Bat- (und) 32
Beast in Show
Trample
Creature - Beast
Beast in Show (ust) 103a
Big Boa Constrictor
When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.
Host Creature - Snake
Big Boa Constrictor (ust) 51
Bloodletter
When the names of three or more nonland permanents begin with the same letter, sacrifice this creature. If you do, it deals 2 damage to each creature and each player.
Creature - Zombie
Bloodletter (unh) 50
Blufferfish
: An opponent tells you a statement about themselves and secretly notes whether it's true or false. You guess which it is. If you guessed correctly, this creature gets +2/+0 and can't be blocked this turn.
Creature - Fish
Blufferfish (unf) 39
Blurry Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature Artifact - Cyborg Beeble
Blurry Beeble (ust) 27
Bog Humbugs
Flying
Whenever Bog Humbugs deals combat damage, hum that many notes of a festive song. If you can, put a +1/+1 counter on Bog Humbugs.
Creature - Insect
Bog Humbugs (hho) 18
Boomstacker
As this creature enters and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.)
This creature gets +1/+1 for each die in its stack.
This creature attacks each combat if able.
When the stack falls, sacrifice this creature.
Creature - Goblin Artificer
Boomstacker (und) 49
Border Guardian
Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature.
Whenever you cast a black-bordered spell, this creature can't be blocked this turn.
Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.
Creature Artifact - Knight
Border Guardian (ust) 140
Bosom Buddy
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
Creature - Elephant Townsfolk
Bosom Buddy (unh) 3
Cardpecker
Flying
Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
Creature - Bird
Cardpecker (unh) 4
Carnival Barker
: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
Creature - Dog Employee
Carnival Barker (unf) 102
Carnivorous Death-Parrot
Flying
At the beginning of your upkeep, sacrifice this creature unless you say its flavor text.
Creature - Bird
Carnivorous Death-Parrot (und) 19
Champions of Archery
Reach
Commanders you control get +X/+0, where X is the number of commanders you control.
Legendary Creature - Human Archer
Champions of Archery // Join the Group (ph19) 4
Cheatyface
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.
Flying
Creature - Efreet
Cheatyface (und) 20
Chicken à la King
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)
Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
Creature - Bird Noble
Chicken à la King (und) 21
Chicken Egg
At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice this creature and create a 4/4 red Giant Bird creature token.
Creature - Egg
Chicken Egg (ugl) 41
Chivalrous Chevalier
Flying
When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.
Creature Artifact - Knight Cyborg
Chivalrous Chevalier (ust) 5
Claire D'Loon, Joy Sculptor
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)
,
: You may put a token from your graveyard or hand onto the battlefield.
Legendary Creature - Human Performer
Claire D'Loon, Joy Sculptor (unf) 165
Clam Session
As this creature enters, choose a word.
At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice this creature. You can't repeat a song.
Creature - Clamfolk
Clam Session (ugl) 20
Clam-I-Am
If you roll a 3 on a six-sided die, you may reroll that die.
Creature - Clamfolk
Clam-I-Am (ugl) 19
Clambassadors
Whenever this creature deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
Creature - Clamfolk
Clambassadors (ugl) 18
Clay Pigeon
Flying
, Throw this creature into the air at least two feet above your head while seated: If you catch this creature with one hand, prevent all damage a source of your choice would deal to you this turn and tap this creature. Otherwise, sacrifice it.
Creature Artifact - Bird
Clay Pigeon (ugl) 73
Clocknapper
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
Creature - Human Spy
Clocknapper (ust) 29
Collector Protector
, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or this creature this turn.
Creature - Human Gamer
Collector Protector (unh) 7
Common Iguana
When this creature enters, you may discard a card. If you do, draw a card.
Host Creature - Lizard
Common Iguana (und) 50
Control Win Condition
This spell can't be countered.
Shroud
Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
Creature - Whale
Control Win Condition (cmb2) 19
Crafty Octopus
When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Host Creature - Rigger Octopus
Crafty Octopus (ust) 30
Creature Guy
Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand.
Creature - Beast
Creature Guy (unh) 93
Deadhead
: Return this card from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).
Creature - Zombie
Deadhead (ugl) 30
Decorated Knight
Whenever Decorated Knight attacks, draw a card from your original deck if it's outside the game.
Creature - Human Knight
Decorated Knight // Present Arms (hho) 19
Defective Detective
This creature can't be blocked.
When this creature enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Creature - Human Spy
Defective Detective (ust) 32
Demon Detective
You can't cast Demon Detective unless all of your commanders have been revealed.
Flying
Creature - Demon Detective
Demon Detective (unk) CB02a
Dirty Rat
When this creature enters, target opponent discards a card.
Host Creature - Rat
Dirty Rat (und) 34
Discord, Lord of Disharmony
Flying
At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield.
Legendary Creature - Chimera
Discord, Lord of Disharmony (sld) 798
Do-It-Yourself Seraph
Flying
Whenever this creature attacks, you may search your library for an artifact card, exile it, then shuffle.
This creature has the text box of each card exiled with this creature in addition to its own.
Creature Artifact - Angel Cyborg
Do-It-Yourself Seraph (ust) 6
Dockbreacher
Flash
If an opponent would create a treasure token beyond the first one they create each turn, instead you draw a card.
Creature - Merfolk Pirate
Dockbreacher (unk) RU03a
Double Header
Flying
When this creature enters, you may return target permanent with a two-word name to its owner's hand.
Creature - Drake
Double Header (unh) 31
Druid of the Sacred Beaker
: Add
for each Crossbreed Labs watermark among permanents you control.
Creature - Ape Bird Druid Deer
Druid of the Sacred Beaker (ust) 106
Dumb Ass
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether this creature attacks this turn.
Creature - Barbarian Donkey
Dumb Ass (unh) 75
Eager Beaver
When this creature enters, you may untap target permanent.
Host Creature - Beaver
Eager Beaver (ust) 107
Elusen, the Giving
Flying, vigilance, lifelink, haste
At the beginning of your second main phase, the player to your left gains control of Elusen, the Giving.
Whenever a player donates a permanent to another player, the donating player draws a card, gains 1 life, and creates three Treasure tokens.
Legendary Creature - Angel Advisor
Elusen, the Giving (ph22) 2
Elvish House Party
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
Creature - Elf Rogue
Elvish House Party (unh) 94
Elvish Impersonators
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
Creature - Elves
Elvish Impersonators (und) 62
Emcee
Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
Creature - Human Rogue
Emcee (und) 3
Euroakus
When Euroakus enters, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control.
: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand.
Legendary Creature - Wizard Treefolk
Euroakus (ph20) 1
Extremely Slow Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
Creature - Zombie
Extremely Slow Zombie (ust) 54a
Fat Ass
This creature gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
Creature - Shaman Donkey
Fat Ass (unh) 95
Flavor Judge
: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice this creature and counter that spell or ability.
Creature - Bird Advisor
Flavor Judge (und) 4
Fluros of Myra's Marvels
As Fluros of Myra's Marvels enters, choose a number greater than 0.
Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.
Partner
Legendary Creature - Merfolk Performer
Fluros of Myra's Marvels (unf) 46
Fluttershy
Defender, flying
,
: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.)
Legendary Creature - Pegasus
Fluttershy (sld) 1538
Fraction Jackson
,
: Return target card with a ½ on it from your graveyard to your hand.
Creature - Human Hero
Fraction Jackson (unh) 97
Frankie Peanuts
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
Legendary Creature - Rogue Elephant
Frankie Peanuts (und) 5
Frazzled Editor
Protection from wordy (Something is wordy if it has four or more lines of rules text.)
Creature - Human Bureaucrat
Frazzled Editor (unh) 77
Free-Range Chicken
: Roll two six-sided dice. If both results are the same, this creature gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)
Creature - Bird
Free-Range Chicken (und) 63
Fruitcake Elemental
Fruitcake Elemental is indestructible.
At the end of your turn, Fruitcake Elemental deals 7 damage to you.
: Target player gains control of Fruitcake Elemental.
Creature - Elemental
Fruitcake Elemental (hho) 6
Garbage Elemental
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
This creature can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)
Creature - Elemental
Garbage Elemental (ust) 82a
Garbage Elemental
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Elemental Rigger
Garbage Elemental (ust) 82b
Garbage Elemental
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When this creature enters, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
Creature - Elemental
Garbage Elemental (ust) 82c
Garbage Elemental
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target opponent or planeswalker.
Creature - Elemental
Garbage Elemental (ust) 82d
Garbage Elemental
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)
Creature - Elemental
Garbage Elemental (ust) 82e
Garbage Elemental
Last strike (This creature deals combat damage after creatures without last strike.)
Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.
Creature - Elemental
Garbage Elemental (ust) 82f
Ghazbán Ogress
When this creature enters, if one player has won more Magic games that day than any other player, that player gains control of this creature.
Creature - Ogre
Ghazbán Ogress (ugl) 60
Gluetius Maximus
As this creature enters, an opponent chooses one of your fingers. (Thumbs are fingers, too.)
When the chosen finger isn't touching this creature, sacrifice this creature.
Creature - Beast
Gluetius Maximus (unh) 98
Gnome-Made Engine
When this creature enters, create a 1/1 colorless Gnome artifact creature token.
Host Creature Artifact - Construct
Gnome-Made Engine (ust) 148
Gobland
(Gobland isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Gobland can't block.
Creature Land - Goblin Mountain
Gobland (mb2) 563
Goblin Bowling Team
If this creature would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.
Creature - Goblin
Goblin Bowling Team (ugl) 44
Goblin Cruciverbalist
Haste
When this creature enters, create a colorless artifact token named your choice of A, E, I, O, or U.
Whenever this creature attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
Creature - Wizard Goblin Guest
Goblin Cruciverbalist (unf) 110
Goblin Girder Gang
Reach
Whenever you roll a die, if the result isn't stored on this creature, you may store that result on it. When you do, this creature deals 1 damage to any target without a hat.
This creature gets +1/+0 for each result stored on it.
Creature - Goblin Employee
Goblin Girder Gang (unf) 111
Goblin Haberdasher
Menace (This creature can't be blocked except by two or more creatures.)
Other creatures you control wearing hats in their art have menace.
Creature - Goblin Hatificer
Goblin Haberdasher (und) 51
Goblin Mime
When you speak, sacrifice this creature.
Creature - Goblin Mime
Goblin Mime (unh) 78
Goblin S.W.A.T. Team
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on this creature unless an opponent swats the table within five seconds. Activate only once each turn.
Creature - Goblin Warrior
Goblin S.W.A.T. Team (und) 52
Goblin Secret Agent
First strike
At the beginning of your upkeep, reveal a card from your hand at random.
Creature - Goblin Rogue
Goblin Secret Agent (unh) 79
Grand Marshal Macie
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.
Whenever Macie becomes untapped, remove all pause counters from it.
,
: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.
Legendary Creature - Human Performer
Grand Marshal Macie (unf) 168
Graveyard Busybody
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
Creature - Human Spy
Graveyard Busybody (ust) 34
Gray Merchant of Alphabet
When this creature enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
Creature - Zombie Performer
Gray Merchant of Alphabet (unf) 75
Greater Morphling
: This creature gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.
: This creature becomes the colors of your choice until end of turn.
: This creature becomes the creature type of your choice until end of turn.
: This creature's expansion symbol becomes the symbol of your choice until end of turn.
: This creature's art becomes by the artist of your choice until end of turn.
: This creature gets +2/-2 or -2/+2 until end of turn.
: Untap this creature.
Creature - Shapeshifter
Greater Morphling (unh) 34
Ground Pounder
: Roll a six-sided die. This creature gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, this creature gains trample until end of turn.
Creature - Goblin Warrior
Ground Pounder (ust) 110
Grusilda, Monster Masher
Combined, enchanted, and equipped creatures you control have menace.
,
: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
Legendary Creature - Zombie Villain
Grusilda, Monster Masher (ust) 132
Gus
This creature enters with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them.
Creature - Gus
Gus (ugl) 62
Haberthrasher
Deathtouch
Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.
Creature - Human Assassin Hatificer
Haberthrasher (unf) 76
Half-Kitten, Half-
Whenever you're dealt damage,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Cat
Half-Kitten, Half- (ust) 9
Half-Orc, Half-
Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Warrior Orc
Half-Orc, Half- (ust) 84
Half-Shark, Half-
At the beginning of your upkeep,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Shark
Half-Shark, Half- (ust) 35
Half-Squirrel, Half-
Whenever a nontoken creature enters,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Squirrel
Half-Squirrel, Half- (und) 65
Hammer Jammer
As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from this creature, then put a number of +1/+1 counters on it equal to the result.
Creature - Goblin Warrior
Hammer Jammer (ust) 86
Hangman
As this creature enters, secretly note a word with six to eight letters.
: Target player who doesn't control this creature guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on this creature. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice this creature.
Creature - Human Villain
Hangman (ust) 56
Hardy of Myra's Marvels
As Hardy of Myra's Marvels enters, choose a number.
Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Elf Performer
Hardy of Myra's Marvels (unf) 141
Hoisted Hireling
This creature has flying as long as it's being held above the battlefield.
Creature - Zombie
Hoisted Hireling (und) 37
Humming-
Flying
Whenever you attack with two or more creatures,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Bird
Humming- (und) 7
Hungry Hungry Heifer
At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice this creature.
Creature - Cow
Hungry Hungry Heifer (ugl) 63
Hurloon Wrangler
Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)
Creature - Minotaur
Hurloon Wrangler (ugl) 46
Hydradoodle
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
Creature - Hydra Dog
Hydradoodle (ust) 112
Icing Manipulator
Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.
Creature - Human Employee
Icing Manipulator (unf) 142
Ignacio of Myra's Marvels
As Ignacio of Myra's Marvels enters, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.
Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Lizard Performer
Ignacio of Myra's Marvels (unf) 112
Impounding Lot-Bot
When this creature enters, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.
Creature Artifact - Robot
Impounding Lot-Bot (unf) 14
Infernal Spawn of Evil
Flying, first strike
, Reveal this card from your hand, Say "It's coming": This card deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
Creature - Beast
Infernal Spawn of Evil (und) 38
Infernal Spawn of Infernal Spawn of Evil
Flying, first strike, trample
Once each turn, while you're searching your library, you may pay
, reveal this card from your library and say "I'm coming, too" If you do, this card deals 2 damage to a player of your choice.
Creature - Demon Child
Infernal Spawn of Infernal Spawn of Evil (und) 39
Infernius Spawnington III, Esq.
Flying, first strike, trample, haste
This spell costs
less to cast for each card you've revealed this turn.
When this creature enters, you may say "I'm here." If you do, it deals 3 damage to target player.
Creature - Beast Demon Grandchild
Infernius Spawnington III, Esq. (und) 40
Infinity Elemental
(This creature has INFINITE POWER.)
Creature - Elemental
Infinity Elemental (und) 54
Inhumaniac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.
Creature - Brainiac
Inhumaniac (und) 41
Interplanar Brushwagg
Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.)
Vigilance, haste
Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking.
Creature - Brushwagg
Interplanar Brushwagg (cmb2) 79
It That Gets Left Hanging
When this creature enters, ask a person outside the game to high-five you. If they won't, this creature gains haste until end of turn.
Creature - Elemental Horror
It That Gets Left Hanging (ust) 89
Jackknight
Whenever another artifact you control enters, put a +1/+1 counter on this creature. If that artifact is a Contraption, this creature gains lifelink until end of turn.
Creature Artifact - Knight Cyborg
Jackknight (ust) 11
Jalum Grifter
,
: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.
Legendary Creature - Devil
Jalum Grifter (ugl) 47
Jermane, Pride of the Circus
,
: Put two +1/+1 counters on target creature with four or more legs.
,
: Until end of turn, all creatures able to block target creature with four or more legs do so.
Legendary Creature - Cat Performer
Jermane, Pride of the Circus (unf) 144
Jetpack Janitor
Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
Creature - Human Employee
Jetpack Janitor (unf) 15
Johnny, Combo Player
: Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature - Human Gamer
Johnny, Combo Player (und) 23
Jumbo Imp
Flying
As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.
Creature - Imp
Jumbo Imp (und) 42
Katerina of Myra's Marvels
As Katerina of Myra's Marvels enters, choose a letter.
Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.
Partner (You can have two commanders if they both have partner.)
Legendary Creature - Human Performer
Katerina of Myra's Marvels (unf) 16
Keeper of the Sacred Word
As this creature enters, choose a word.
Whenever an opponent says the chosen word, this creature gets +3/+3 until end of turn.
Creature - Human Druid
Keeper of the Sacred Word (unh) 101
Keeper of the Secret Lair
Flash
You may cast Secret Lair spells as though they had flash.
Secret Lair spells you cast cost
less to cast.
Legendary Creature - Merfolk Rogue
Keeper of the Secret Lair (ph19) 2
Kharis & The Beholder
Flying
When Kharis & The Beholder enters and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.)
• If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control.
• If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature.
Legendary Creature - Wizard Dragon Eye
Kharis & The Beholder (ph18) 1
Knight in _____ Armor
First strike
As this creature enters, you may put a name sticker on it.
This creature has protection from names that start with the same letter as a name sticker on it.
Creature - Human Knight Performer
Knight in _____ Armor (unf) 17
Knight of the Hokey Pokey
First strike
, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to this creature this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)
Creature - Knight
Knight of the Hokey Pokey (und) 8
Knight of the Kitchen Sink
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
Creature Artifact - Knight Cyborg
Knight of the Kitchen Sink (ust) 12a
Knight of the Kitchen Sink
First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
Creature Artifact - Knight Cyborg
Knight of the Kitchen Sink (ust) 12b
Knight of the Kitchen Sink
First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)
Creature Artifact - Knight Cyborg
Knight of the Kitchen Sink (ust) 12c
Knight of the Kitchen Sink
First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)
Creature Artifact - Knight Cyborg
Knight of the Kitchen Sink (ust) 12d
Knight of the Kitchen Sink
First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)
Creature Artifact - Knight Cyborg
Knight of the Kitchen Sink (ust) 12e
Knight of the Kitchen Sink
First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)
Creature Artifact - Knight Cyborg
Knight of the Kitchen Sink (ust) 12f
Knight of the Widget
Vigilance
Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
Creature Artifact - Knight Cyborg
Knight of the Widget (ust) 13
Koma and Toski, Compleated
This spell can't be countered.
At the beginning of each upkeep, create a 1/1 Phyrexian Serpent Squirrel artifact creature token named Toski's Coil with "Whenever this creature deals combat damage to a player, draw a card."
Sacrifice another Serpent or Squirrel: Choose one —
• Target creature attacks this turn if able. Its activated abilities can't be activated this turn.
• Koma and Toski, Compleated gains indestructible until end of turn.
Legendary Creature - Squirrel Serpent Phyrexian
Koma and Toski, Compleated (unk) RZ08b

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Autograph Book
This artifact enters with a page counter on it for each person who has signed it.
,
, Remove a page counter from this artifact: Draw a card.
Artifact - Book
Autograph Book (unf) 183
Ineffable Blessing
As this enchantment enters, choose Flavorful or Bland.
• Flavorful — Whenever a creature you control with flavor text enters, draw a card.
• Bland — Whenever a creature you control without flavor text enters, draw a card.
Enchantment
Ineffable Blessing (ust) 113a
Ineffable Blessing
As this enchantment enters, choose white-bordered or silver-bordered.
Whenever a creature you control with the chosen border enters, draw a card.
Enchantment
Ineffable Blessing (ust) 113c

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Enchantment

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"Ach! Hans, Run!"
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
Enchantment
"Ach! Hans, Run!" (unh) 116
A Good Thing
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Enchantment
A Good Thing (cmb2) 86
Ambiguity
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
Enchantment
Ambiguity (unh) 24
Animate Graveyard
Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile this Aura.
Enchantment - Aura
Animate Graveyard (unf) 65
Animate Library
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile this Aura instead.
Enchantment - Aura
Animate Library (ust) 26
As Luck Would Have It
Hexproof
Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)
Enchantment
As Luck Would Have It (ust) 102
Bucket List
Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card.
☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery
Enchantment
Bucket List (cmb2) 89
Bureaucracy
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
Enchantment
Bureaucracy (ugl) 14
Burning Cinder Fury of Crimson Chaos Fire
Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.
At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, this enchantment deals 3 damage to that player.
Enchantment
Burning Cinder Fury of Crimson Chaos Fire (ugl) 40
By Gnome Means
, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
Enchantment
By Gnome Means (ust) 4
Cardboard Carapace
Enchant creature
For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.
Enchantment - Aura
Cardboard Carapace (ugl) 54
Censorship
As this enchantment enters, choose a word.
Whenever a player says the chosen word, this enchantment deals 2 damage to that player.
Enchantment
Censorship (ugl) 15
Charm School
As this enchantment enters, choose a color and balance this enchantment on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When this enchantment falls off your head, sacrifice this enchantment.
Enchantment
Charm School (ugl) 1
Checks and Balances
Cast this spell only if there are three or more players in the game.
Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
Enchantment
Checks and Balances (ugl) 16
Chittering Doom
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
Enchantment
Chittering Doom (ust) 104
Cramped Bunker
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.
Enchantment
Cramped Bunker (ust) 129
Curse of the Fire Penguin
Enchant creature
This enchantment consumes and confuses enchanted creature.
Enchantment - Aura
Curse of the Fire Penguin // Curse of the Fire Penguin Creature (unh) 73
Don't Try This at Home
If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.)
, Sacrifice this enchantment: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.
Enchantment
Don't Try This at Home (unf) 105
Farewell to Arms
As this enchantment enters, choose a hand attached to an opponent's arm.
When the chosen hand isn't behind its owner's back, sacrifice this enchantment. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
Enchantment
Farewell to Arms (unh) 56
First Come, First Served
Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.
Enchantment
First Come, First Served (unh) 12
Form of the Approach of the Second Sun
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.
When you draw yourself, you win the game.
When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
Enchantment
Form of the Approach of the Second Sun (unf) 9
Form of the Squirrel
As this enchantment enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield.
Creatures can't attack you.
You have shroud.
You can't cast spells.
Enchantment
Form of the Squirrel (unh) 96
Free-for-All
When this enchantment enters, exile all creatures face down.
At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield.
When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.
Enchantment
Free-for-All (ugl) 25
Get Your Head in the Game
Flash
When this enchantment enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Enchantment
Get Your Head in the Game (unf) 10
Gobsmacked
Enchant nonland permanent
As this Aura enters, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Gobsmacked (unf) 11
Handcuffs
As this enchantment enters, choose a player.
When the chosen player's hands aren't touching each other, sacrifice this enchantment and that player sacrifices three permanents.
Enchantment
Handcuffs (ugl) 32
Hazmat Suit (Used)
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Enchantment - Aura
Hazmat Suit (Used) (ust) 57
How Is This a Par Three?!
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
Enchantment
How Is This a Par Three?! (unf) 49
I'm Rubber, You're Glue
When you speak in non-rhyming sentences, sacrifice this enchantment.
Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.
Enchantment
I'm Rubber, You're Glue (ugl) 5
Ineffable Blessing
As this enchantment enters, choose a rarity.
Whenever a creature you control with the chosen rarity enters, draw a card.
Enchantment
Ineffable Blessing (ust) 113d
Ineffable Blessing
As this enchantment enters, choose odd or even.
Whenever a creature you control with a collector number of the chosen value enters, draw a card.
Enchantment
Ineffable Blessing (ust) 113e
Ineffable Blessing
As Ineffable Blessing enters, choose a number.
Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)
Enchantment
Ineffable Blessing (ust) 113f
Intangible Vibes
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
Enchantment
Intangible Vibes (mb2) 516

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Bag Check
Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
Instant
Bag Check (unf) 36
Blast from the Past
Madness
, cycling
, kicker
, flashback
, buyback

Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
Instant
Blast from the Past (und) 48
Booster Tutor
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
Instant
Booster Tutor (und) 33
Busted!
Counter target spell unless its controller pays
, where X is the number of words in the name with the most words among permanents you control.
Instant
Busted! (unf) 41
Can't Quite Recall
Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.)
Target player draws three cards.
Instant
Can't Quite Recall (mb2) 527
Chaos Wrap
The owner of target permanent shuffles it into their library. Then they may look at the top card of their library and may wrap it. If it's a permanent card, they may put it onto the battlefield. Otherwise, they may put it onto the battlefield face down as a 4/4 red Present creature. (To wrap a card, put it inside lots of sleeves. If it would be dealt damage or destroyed, remove a sleeve from it instead.)
Instant
Chaos Wrap (hho) 22
Cleaver Blow
Multicleave
(You may pay an additional
any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.)
Destroy target [nonblack] creature [with mana value 3 or less] [an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying.
Instant
Cleaver Blow (mb2) 542
Denied!
Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.
Instant
Denied! (ugl) 22
Double Dip
Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.
Instant
Double Dip (ugl) 3
Double Take
Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
Instant
Double Take (ugl) 23
Eye to Eye
You and target creature's controller have a staring contest. If you win, destroy that creature.
Instant
Eye to Eye (unh) 54
Flaccify
Counter target spell unless its controller pays
.
Instant
Flaccify (unh) 32
Get a Life
Target player and each of that player's teammates exchange life totals.
Instant
Get a Life (ugl) 4
Gifts Given
Search target opponent's library for four cards with different names and reveal them. That player chooses two of those cards. Put the chosen cards into the player's graveyard and the rest into your hand. Then that player shuffles their library.
Instant
Gifts Given (hho) 7
Growth Spurt
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
Instant
Growth Spurt (und) 64
Hat Trick
Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
Instant
Hat Trick (unf) 13
Head to Head
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
Instant
Head to Head (unh) 14

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capital offense
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
instant
capital offense (ust) 52

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Land

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City of Ass
This land enters tapped.
: Add one and one-half mana of any one color.
Land
City of Ass (unh) 134
Fabled Path of Searo Point
,
: Creatures you control gain landwalk until end of turn.
Legendary Land - Mountain
Fabled Path of Searo Point (ph19) 7

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B.O.B. (Bevy of Beebles)
As B.O.B. enters, create four 1/1 blue Beeble creature tokens.
The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)
+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.
−1: Draw a card.
Legendary Planeswalker - B.O.B.
B.O.B. (Bevy of Beebles) (und) 18
Dungeon Master
+1: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
+1: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
−6: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
Legendary Planeswalker - Dungeon Master
Dungeon Master (phtr) 2

Planeswalker

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Ramp

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Blacker Lotus
: Tear this artifact into pieces. Add four mana of any one color. Remove the pieces from the game.
Artifact
Blacker Lotus (ugl) 70
Bronze Calendar
Spells you cast cost
less to cast.
You must speak in a voice other than your normal voice.
When you speak in your normal voice, sacrifice this artifact.
Artifact
Bronze Calendar (und) 76
Jack-in-the-Mox
: Roll a six-sided die. This ability has the indicated effect.
1 — Sacrifice this artifact and you lose 5 life.
2 — Add
.
3 — Add
.
4 — Add
.
5 — Add
.
6 — Add
.
Artifact
Jack-in-the-Mox (und) 78

Ramp

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Removal

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Angelic Rocket
Flying
When this creature enters, you may destroy target nonland permanent.
Host Creature Artifact - Angel
Angelic Rocket (ust) 139
AWOL
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Instant
AWOL (und) 2
Bar Entry
Choose one —
• Destroy target creature with power 4 or greater.
• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
Instant
Bar Entry (unf) 4
Bumbling Pangolin
When this creature enters, you may destroy target artifact.
Host Creature - Beast Pangolin
Bumbling Pangolin (ust) 78
Common Courtesy
Whenever a player casts a spell without asking your permission while casting it, counter that spell.
When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice this enchantment.
Enchantment
Common Courtesy (und) 22
Entirely Normal Armchair
During your turn, if this card is in your hand, you may hide it on the battlefield.
: Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact.
, Sacrifice this artifact: Destroy target attacking creature.
Artifact
Entirely Normal Armchair (und) 77
Feisty Stegosaurus
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
Host Creature - Dinosaur
Feisty Stegosaurus (ust) 81
Five-Finger Discount
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
Sorcery
Five-Finger Discount (ust) 33
Fowl Play
Enchant creature
Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
Enchantment - Aura
Fowl Play (ugl) 24
GO TO JAIL
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
Enchantment
GO TO JAIL (und) 6
Just Desserts
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
Instant
Just Desserts (ust) 90
Kill! Destroy!
Destroy target nonblack creature.
Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.
Instant
Kill! Destroy! (unh) 58

Removal

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Sorcery

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Aardwolf's Advantage
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
Sorcery
Aardwolf's Advantage (unf) 97
Amped Up
This spell costs
less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Sorcery
Amped Up (unf) 98
Animate Object
You get seven
. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.
Sorcery
Animate Object (unf) 33
Ass Whuppin'
Destroy target silver-bordered or acorn permanent in any game you can see from your seat.
Sorcery
Ass Whuppin' (unh) 117
Better Than One
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
Sorcery
Better Than One (ust) 128
Box of Free-Range Goblins
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
Sorcery
Box of Free-Range Goblins (ust) 77
Decisions, Decisions
Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
Sorcery
Decisions, Decisions (unf) 44
Disemvowel
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
Sorcery
Disemvowel (unf) 71
Double Cross
Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.
Sorcery
Double Cross (ugl) 31
Double Deal
Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.
Sorcery
Double Deal (ugl) 42
Double Play
Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.
Sorcery
Double Play (ugl) 55
Enter the Dungeon
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
Sorcery
Enter the Dungeon (und) 36
Evil Presents
Put a creature card from your hand into play under target opponent's control. That creature attacks each turn if able . . . and always attacks its controller.
Sorcery
Evil Presents (hho) 8
Exit Through the Grift Shop
Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
Sorcery
Exit Through the Grift Shop (unf) 74
Face to Face
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.
Sorcery
Face to Face (unh) 76
Flock of Rabid Sheep
Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
Sorcery
Flock of Rabid Sheep (ugl) 57
Gerrymandering
Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.
Sorcery
Gerrymandering (ugl) 59
Granny's Payback
You gain life equal to your age.
Sorcery
Granny's Payback (unh) 99
Guess Who it Is!
Look at the top ten cards of target opponent's library and choose a creature card from among them. That opponent asks you five yes or no questions about that creature. (Answer truthfully!) Then that player chooses a card name. Reveal the card. If it doesn't have that name, put it onto the battlefield under your control. Then shuffle each card not put onto the battlefield this way into its owner's library.
Sorcery
Guess Who it Is! (unk) UR04a
Hammer Helper
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
Sorcery
Hammer Helper (ust) 85
Hot Fix
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
Sorcery
Hot Fix (ust) 133
How to Keep an Izzet Mage Busy
Return How to Keep an Izzet Mage Busy to its owner's hand.
Sorcery
How to Keep an Izzet Mage Busy (cmb2) 93
Incoming!
Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
Sorcery
Incoming! (ugl) 64
Jund 'Em Out
Retrace (Sorry, no room for reminder text.)
Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost.
• Abrupt Decay
• Blightning
• Bloodbraid Elf
• Lightning Bolt
• Liliana of the Veil
• Tarmogoyf
Sorcery
Jund 'Em Out (mb2) 596

Sorcery

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Tokens

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Applejack
Family Gathering — At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token.
Legendary Creature - Pony
Applejack (sld) 1537
Crow Storm
Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Crow Storm (ust) 31
Earl of Squirrel
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
Creature - Advisor Squirrel Noble
Earl of Squirrel (ust) 108

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Clever Combo
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
Sorcery
Clever Combo (ust) 105
Dr. Julius Jumblemorph
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).
Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.
Legendary Creature
Dr. Julius Jumblemorph (ust) 130
Goblin Tutor
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.
2 — A card named Goblin Tutor
3 — An enchantment
4 — An artifact
5 — A creature
6 — An instant or sorcery
Instant
Goblin Tutor (und) 53

Tutor

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Deck Info

Deck stats

66 pips - 53 cards
7 mana - 4 cards
76 pips - 53 cards
7 mana - 4 cards
71 pips - 43 cards
7 mana - 4 cards
61 pips - 53 cards
8 mana - 5 cards
69 pips - 53 cards
8 mana - 5 cards
0 pips - 0 cards
4 mana - 2 cards
Card NameQtyOdds
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Deck extras (0)

Description

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