ToxicToastur
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Commander
Size: 100Salt sum: 78.67
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Stella Lee, Wild Card
Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.
: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
Legendary Creature - Human Rogue

Commander
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The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Artifact
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Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ral, Monsoon Mage
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard


Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Creature
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Enchantment
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Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Instant
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Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Finale of Promise
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Sorcery

Furnace Reins
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Sorcery

Twisted Fealty
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Spellslinger cEDH deck. Sling them spells!\n\nGood video, similar deck:\nhttps://www.youtube.com/watch?v=lAmJO8Iojzk\n\nCombos:\n\n1. --------------------------------------\nCards Required:\n- Dramatic Reversal\n- Isochron Scepter\n\nPrerequisites:\n- Isochron Scepter on the battlefield.\n- Dramatic Reversal in exile (exiled by Isochron Scepter).\n- Nonland permanents you control can tap to produce at least {3}.\n\nSteps:\n1. Activate all mana-producing nonland permanents you control by tapping them, adding at least {3}.\n2. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Dramatic Reversal without paying it's mana cost.\n3. Resolve Dramatic Reversal, untapping all nonland permanents you control.\n4. Repeat.\n\nResults:\n- Infinite magecraft triggers\n- Infinite mana nonland permanents you control can produce\n- Infinite storm count\n- Infinite untap of nonland permanents you control\n\n2. --------------------------------------\nCards Required:\n- Underworld Breach\n- Lotus Petal\n- Brain Freeze\n\nPrerequisites:\n- Brain Freeze in hand or in your graveyard.\n- Underworld Breach and Lotus Petal on the battlefield.\n- You have at least six other cards in your graveyard, plus an additional four cards if Brain Freeze is in your graveyard.\n\nSteps:\n1. Activate Lotus Petal by tapping and sacrificing it, adding {U}.\n2. Cast Lotus Petal from your graveyard for its escape cost by exiling three cards besides Brain Freeze from your graveyard.\n3. Repeat from step 1 one additional time.\n4. Cast Brain Freeze either from your hand by paying {1}{U}, or from your graveyard for its escape cost by paying {1}{U} and exiling three cards from your graveyard.\n5. Brain Freeze's storm ability triggers, creating at least two copies of Brain Freeze targeting yourself, and any remaining copies targeting an opponent.\n6. Resolve each Brain Freeze, causing yourself to mill nine cards and, if applicable, an opponent to mill three cards for each Brain Freeze remaining.\n7. Repeat.\n\nResults:\n- Infinite self-mill\n- Near-infinite magecraft triggers\n- Near-infinite mill\n\n3. --------------------------------------\nCards Required:\n- Underworld Breach\n- Lion's Eye Diamond\n- Brain Freeze\n\nPrerequisites:\n- Brain Freeze in your graveyard.\n- Underworld Breach and Lion's Eye Diamond on the battlefield.\n- You have at least six other cards in hand and/or graveyard.\n\nSteps:\n1. Activate Lion's Eye Diamond by discarding your hand and sacrificing it, adding {U}{U}{U}.\n2. Cast Lion's Eye Diamond from your graveyard for its escape cost by exiling three cards besides Brain Freeze from your graveyard.\n3. Cast Brain Freeze from your graveyard for its escape cost by paying {1}{U} and exiling three cards from your graveyard.\n4. Brain Freeze's storm ability triggers, creating at least one copy of Brain Freeze targeting yourself, and any remaining copies targeting an opponent.\n5. Resolve each Brain Freeze, causing yourself to mill six cards and, if applicable, an opponent to mill three cards for each Brain Freeze remaining.\n6. Repeat.\n\nResults:\n- Infinite self-mill\n- Near-infinite colored mana\n- Near-infinite magecraft triggers\n- Near-infinite mill\n- Near-infinite storm count\n\n4. --------------------------------------\nCards Required:\n- Underworld Breach\n- Lion's Eye Diamond\n- Wheel of Fortune\n\nPrerequisites:\n- Wheel of Fortune in your graveyard.\n- Underworld Breach and Lion's Eye Diamond on the battlefield.\n- You have at least six other cards in hand and/or graveyard.\n\nSteps:\n1. Activate Lion's Eye Diamond by discarding your hand and sacrificing it, adding {R}{R}{R}.\n2. Cast Wheel of Fortune from your graveyard for its escape cost by paying {2}{R} and exiling 3 cards from your graveyard.\n3. Resolve Wheel of Fortune, causing each player to discard their hand and draw seven cards.\n4. Cast Lion's Eye Diamond from your graveyard for its escape cost by exiling 3 cards from your graveyard.\n5. Repeat.\n\nResults:\n- Infinite draw triggers\n- Infinite looting\n- Infinite looting for opponents\n- Near-infinite storm count\n\n5. --------------------------------------\nCards Required:\n- Underworld Breach\n- Wheel of Fortune\n- Jeska's Will\n\nPrerequisites:\n- Underworld Breach on the battlefield.\n- Wheel of Fortune and Jeska's Will in your graveyard.\n- You have at least six additional cards in your graveyard, plus an additional six cards between your hand and/or graveyard\n- An opponent has at least six cards in hand.\n- {2}{R} available\n\nSteps:\n1. Cast Jeska's Will from your graveyard for its escape cost by paying {2}{R} and exiling three other cards from your graveyard, adding at least six {R}.\n2. Cast Wheel of Fortune from your graveyard for its escape cost by paying {2}{R} and exiling three other cards from your graveyard, causing each player to discard their hand and draw seven cards.\n3. Repeat.\n\nResults:\n- Infinite draw triggers for all players\n- Infinite looting for all players\n- Near-infinite magecraft triggers\n- Near-infinite storm count\n\n6. --------------------------------------\nCards Required:\n- Dualcaster Mage\n- Molten Duplication\n\nPrerequisites:\n- Dualcaster Mage and Molten Duplication in hand.\n- You control at least one creature\n- You have enough mana to cast Molten Duplication\n- {1}{R}{R} available\n\nSteps:\n1. Cast Molten Duplication by paying its mana cost, targeting a creature you control.\n2. Holding priority, cast Dualcaster Mage by paying {1}{R}{R}.\n3. When Dualcaster Mage enters the battlefield, it triggers, copying Molten Duplication, targeting Dualcaster Mage.\n4. Resolve the copy of Molten Duplication, creating a token copy of Dualcaster Mage with haste.\n5. Repeat from step 3.\n\nResults:\n- Infinite ETB\n- Infinite magecraft triggers\n- Infinite LTB\n- Infinite sacrifice triggers\n- Infinite death triggers\n- Infinite creature tokens with haste\n\n7. --------------------------------------\nCards Required:\n- Narset's Reversal\n- Isochron Scepter\n\nPrerequisites:\n- Extra Turn Spell in hand.\n- Isochron Scepter on the battlefield.\n- Narset's Reversal in exile (exiled by Isochron Scepter).\n- {2} plus enough mana to cast the extra turn spell each turn available\n\nSteps:\n1. Cast the extra turn spell by paying its mana cost.\n2. Holding priority, activate Isochron Scepter by paying {2} and tapping it, casting a copy of Narset's Reversal.\n3. Resolve the copy of Narset's Reversal, causing you to copy the extra turn spell, and return the original extra turn spell to your hand.\n4. Resolve the copy of the extra turn spell, causing you to take at least one extra turn after this one.\n5. Repeat each turn.\n\nResults:\n- Infinite turns\n\n8. --------------------------------------\nCards Required:\n- Twinning Staff\n- Narset's Reversal\n\nPrerequisites:\n- Narset's Reversal in hand.\n- Twinning Staff on the battlefield.\n- an instant or sorcery spell in hand\n- Mana available to cast the instant or sorcery spell.\n- {7}{U}{U} available\n\nSteps:\n1. Cast the instant or sorcery spell.\n2. Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the instant or sorcery spell.\n3. Holding priority, activate twinning staff by paying {7} targeting Narset's Reversal, copying Narset's Reversal twice.\n4. Resolve one copy of Narset's Reversal targeting another copy of Narset's Reversal, copying it twice and returning the targeted copy to your hand.\n5. Repeat step 4.\n\nResults:\n- Infinite magecraft triggers\n\n9. --------------------------------------\nCards Required:\n- Birgi, God of Storytelling // Harnfel, Horn of Bounty\n- Dualcaster Mage\n- Snap\n\nPrerequisites:\n- Birgi on the battlefield.\n- Dualcaster Mage and Snap in hand.\n- You control at least two lands, with at least one of them able to tap for red.\n- {2}{U}{R} available\n\nSteps:\n1. Cast Snap.\n2. Birgi triggers, adding {R}.\n3. Holding priority, cast Dualcaster Mage.\n4. Birgi triggers, adding {R}.\n5. Dualcaster Mage enters the battlefield, copying Snap, with the copy targeting Dualcaster Mage.\n6. Resolve the copy of Snap, returning Dualcaster Mage to your hand and untapping the two lands.\n7. Holding priority, tap those 2 lands for {1}{R}.\n8. Repeat steps 3-7.\n\nResults:\n- Infinite ETB\n- Infinite LTB\n- Infinite storm count\n- Infinite magecraft triggers\n\n10. --------------------------------------\nCards Required:\n- Twinning Staff\n- Dramatic Reversal\n\nPrerequisites:\n- Dramatic Reversal in hand.\n- Twinning Staff on the battlefield.\n- Nonland permanents you control can tap to produce at least {4}.\n- {8}{U} available\n\nSteps:\n1. Cast Dramatic Reversal by paying {1}{U}.\n2. Holding priority, activate Twinning Staff by paying {7} and tapping it, creating two copies of Dramatic Reversal.\n3. Resolve the first Dramatic Reversal copy, untapping all nonland permanents you control.\n4. Activate all mana producing nonland permanents you control by tapping them, adding at least {4}.\n5. Resolve the second Dramatic Reversal copy, untapping all nonland permanents you control.\n6. Activate all mana producing nonland permanents you control by tapping them, adding at least {4}.\n7. Repeat from step 2.\n\nResults:\n- Infinite magecraft triggers\n- Infinite mana nonland permanents you control can produce\n- Infinite tap triggers\n\n11. --------------------------------------\nCards Required:\n- Twincast\n- Fork\n\nPrerequisites:\n- Twincast and Fork in hand.\n- You have a way to cast an additional instant or sorcery, or an opponent is casting one.\n- {U}{U}{R}{R}, plus enough mana to cast the additional spell if needed available\n\nSteps:\n1. Cast any instant or sorcery spell, or wait for an opponent to cast one.\n2. Holding priority, cast Fork by paying {R}{R}, targeting that spell.\n3. Cast Twincast by paying {U}{U}, copying Fork, with the copy targeting Fork.\n4. Resolve the copy of Fork, copying the original Fork, with the copy targeting the original Fork.\n5. Repeat step 4.\n\nResults:\n- Infinite magecraft triggers\n\n12. --------------------------------------\nCards Required:\n- Stella Lee, Wild Card\n\nPrerequisites:\n- Instant or Sorcery that untaps a Creature in hand.\n- Stella Lee on the battlefield.\n- You have cast at least two spells this turn\n- Stella Lee does not have summoning sickness\n- You have enough mana to cast the instant or sorcery card\n- You have additional legal target(s) for the instant or sorcery card, if applicable.\n\nSteps:\n1. Cast the instant or sorcery by paying its mana cost.\n2. Holding priority, activate Stella Lee by tapping it, copying the instant or sorcery.\n3. Resolve the copy of the instant or sorcery, untapping Stella Lee.\n4. Repeat from step 2.\n\nResults:\n- Infinite copies of the casted instant or sorcery\n- Infinite magecraft triggers\n"}]}



















































































