164 views16 months ago
Modern
Size: 60
No deck tags
 avatar

dpill

164 views16 months ago
Modern
Size: 60
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Counters

Qty: 4 Price: $3.96
Mana Leak
Counter target spell unless its controller pays
.
Instant
Mana Leak (sth) 36

Counters

(CTRL to add secondary)

Discard

Qty: 2 Price: $0.78
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Duress (m13) 90

Discard

(CTRL to add secondary)

Draw

Qty: 4 Price: $3.96
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (dka) 52

Draw

(CTRL to add secondary)

Land

Qty: 19 Price: $10.31
Island
(
: Add
.)
Basic Land - Island
Island (zen) 236a
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (isd) 257

Land

(CTRL to add secondary)

Mill

Qty: 8 Price: $71.12
Duskmantle Guildmage
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.
Creature - Human Wizard
Duskmantle Guildmage (gtc) 158
Mindcrank
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Artifact
Mindcrank (nph) 144

Mill

(CTRL to add secondary)

Ramp

Qty: 4 Price: $11.16
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (rav) 260

Ramp

(CTRL to add secondary)

Removal

Qty: 6 Price: $2.10
Doom Blade
Destroy target nonblack creature.
Instant
Doom Blade (m12) 95
Echoing Truth
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Instant
Echoing Truth (dst) 21

Removal

(CTRL to add secondary)

Tutor

Qty: 13 Price: $21.83
Dimir Infiltrator
This creature can't be blocked.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Dimir Infiltrator (rav) 203
Disciple of Deceit
Inspired — Whenever this creature becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
Creature - Human Rogue
Disciple of Deceit (jou) 148
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Shred Memory
Exile up to four target cards from a single graveyard.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Shred Memory (rav) 105

Tutor

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
29 pips - 25 cards
14 mana - 14 cards
17 pips - 17 cards
13 mana - 13 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"**Deck Overview: Dimir Combo-Control**\n\nThis deck is a Dimir (Blue/Black) control-combo deck focused on assembling the **Duskmantle Guildmage + Mindcrank** combo to win instantly. The aim is to control the game until you have the combo pieces ready, then trigger a life loss to create an infinite loop of milling your opponent's deck.\n\n**Core Strategy:**\n1. **Control the Board:** Use counterspells like **Mana Leak**, disruption like **Duress**, and removal like **Doom Blade** to keep opponents at bay while you set up.\n2. **Tutoring Combo Pieces:** Cards like **Dimir Infiltrator**, **Muddle the Mixture**, and **Shred Memory** are used for tutoring the necessary pieces of the combo. They can also be used for grabbing specific control tools when needed.\n3. **Combo Win Condition:**\n  - **Duskmantle Guildmage** + **Mindcrank**: Once both are on the battlefield, any life loss (including from combat or a spell like **Thought Scour**) will trigger the infinite mill loop, ending the game on the spot.\n4. **Card Draw & Digging:** **Thought Scour** is a great utility card that helps cycle through your deck and fuels transmute cards.\n\n**Improvements & Card Considerations:**\n1. **Mana Base Upgrades:**\n  - If budget allows, add **Watery Grave** or **Drowned Catacomb** to smooth out your mana and avoid early-game mana issues.\n  - Other options include **Polluted Delta** (fetchlands) for even more consistency.\n  \n2. **Combo Protection:**\n  - Consider adding **Negate**, **Dispel**, or even **Counterspell** for more ways to protect the combo when you're ready to go off.\n  \n3. **Card Draw:**\n  - **Sign in Blood** or **Night's Whisper** could increase your chances of drawing combo pieces and speed up your game plan.\n  \n4. **Alternate Win Conditions:**\n  - **Jace, Memory Adept** or **Jace, Wielder of Mysteries** could provide an alternate win condition through milling or self-mill, which could help if the main combo gets disrupted.\n  \n5. **Additional Tutors:**\n  - If you find yourself needing more reliable ways to grab combo pieces, you could add a couple of copies of **Merchant Scroll** (for blue spells) or **Dimir House Guard** (which has transmute for 4-mana cards, covering **Mindcrank**).\n\n**Game Plan Summary:**\n- **Early Game:** Use your early control tools like **Mana Leak** and **Duress** to disrupt your opponent's strategy and keep yourself safe. Establish your mana base using **Dimir Signet** to help with ramp.\n- **Mid Game:** Start tutoring with **Muddle the Mixture**, **Dimir Infiltrator**, or **Shred Memory** to find your combo pieces while keeping the opponent at bay with removal and bounce spells.\n- **Late Game:** Once you have **Duskmantle Guildmage** and **Mindcrank**, you’re ready to execute the combo. Protect your board with counterspells and look for a moment to trigger any life loss to start the infinite mill loop.\n\nThis deck is designed to be a fun, puzzle-like experience, where you carefully assemble and protect your combo while controlling the board. Enjoy pulling off your perfect combo, and remember, if things feel slow or inconsistent, the suggested cards above can help streamline and boost the deck’s efficiency.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards