OneSchultz
1.4k views10 days ago
Commander
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{"ops":[{"insert":"Three rules were follow to make this deck:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"First "},{"insert":"- "},{"attributes":{"underline":true},"insert":"There should be as few non-basic lands that can generate colored mana as posible and as few non-basic lands overall. "},{"insert":" Basic lands are the easiest to fetch and we will be fetching lands in our opponent's turns to trigger Zimone's landfall ability and manifest as much cards as posible, so filling the deck with easy to fetch lands is very important. One can play those fetch's that deal 1 damage to you (and you can play as much of those, of any color combination, as you want) but it would be too expensive (moneywise) if we want to have a lot of those, so we won't. Still, the green-blue one is fine because is the best one for this deck. It's also worth noting that those fetch lands can't tap for mana. There will be times when that will be a weakness unless you accommodate for it with cards like [[Dryad of the Ilysian Grove]], [[Urborg, Tomb of Yawgmoth]] and [[Yavimaya, Cradle of Growth]]. So fetch lands that can fetch and tap for colorless are handy in their own way, but I will compare the two mana bases in the future.\n\n"},{"attributes":{"italic":true},"insert":"Second "},{"insert":"- "},{"attributes":{"underline":true},"insert":"There should be as few non-permanent cards (that can't be played from the graveyard) as posible."},{"insert":" Zimone's second part of his landfall ability lets us flip face up a face-down permanent. This is essentially \"cheating\" permanents into the battlefield. But cards can only be flipped face up if they are permanents in his "},{"attributes":{"underline":true},"insert":"front face"},{"insert":". If we have the opportunity of manifesting a not-permanent card, when manifesting dread, then we should send it to the graveyard instead. And, if that card can be used from the graveyard, that would be great. There is still the possibility of non-permanent cards being manifested but is very low. \n\n"},{"attributes":{"italic":true},"insert":"Third "},{"insert":"- "},{"attributes":{"underline":true},"insert":"As few ETB's as possible and as few non synergistic cards."},{"insert":" This deck embraces synergy. ETB is a mechanic that doesn't go well with the deck because it doesn't go well with the face-down/manifest mechanic (unless the ETB is a drawback like the one [[Uro, Titan of Nature's Wrath]] has). Synergizing bad with ETB's is one of the biggest weaknesses of the commander. I's a pretty common and powerful mechanic and Including as few ETB's as posible has been one of the greatest challenges of building this deck.\n\n"},{"attributes":{"bold":true},"insert":"Game plan:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck's game plan is to manifest as much cards as posible and make a powerful board state of manifestations, creatures and cheated permanents "},{"attributes":{"italic":true},"insert":"(mid-range)."},{"insert":" The deck also ramps a lot, having tons of mana will help us close the game with a finisher. Some of those permanents (manifested or not) will be our finishers and enablers. The enablers we are looking for will be the ones that allow us to return creatures to our hand or return them from the graveyard to our hand. Protection to close the game is also recommended. We can get protection manifesting cards that have triggered abilities when turned face up (check the disruption category). They can also be flipped face up with Zimone to bypass the morph/manifest cost. In any case, the deck inherently ramps so paying some morph costs is relatively easy.\n\nThe deck can win "},{"attributes":{"bold":true},"insert":"(very)"},{"insert":" consistently turn 6-7 doing 40+ damage to all 3 opponents if well piloted and assuming no interaction from our opponents (which, in practice, is a ridiculous statement but a good way to benchmark the deck). At turn 6 you should have responses in the form of cards in your hand, your graveyard, and manifested/morphed creatures (most of the responses probably morphed/manifested).\n\nThe deck is weak in the early game (turns 1 to 5) where it has to ramp, setting up interaction in the form of morph creatures, and/or manifestations. At that point, your board should be pretty powerful or should have interaction in place.\n\n"},{"attributes":{"bold":true},"insert":"After thoughts:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is tons of fun, and it has some pretty powerful aspects to! It's hard to interact with as manifestations are almost uncounterable creatures, and players feel powerless when Zimone is turning a permanent face up because they don't know which one of all the face-down cards you will select to turn face up.\n\nIt's also pretty resilient (to the extent that it's hitting his land drops) as players can remove Zimone early but because you have so much mana (cos' landfall deck) you can just cast her again. And, even without her the deck can handle itself nicely.\n\nThe deck generates most of his value just using triggers triggering triggers and most of the times it just needs to cast 1 or 2 spells each turn which makes this deck also feel hard to interact with. It's also (very) worth nothing that this deck's interaction is almost all triggers from permanent turning face up. Turning a permanent face up by the cost of the card (if is a manifestation/morph) is considered a special action, it can't be responded to and "},{"attributes":{"underline":true,"bold":true},"insert":"it can bypass Split second"},{"insert":" and even counter a spell that has it. Also, there are cards (primarily on white) that deny the cast of spells or use of abilities when it's not your turn, but this deck (mostly) is not affected by them as none of them deny the use of cracking lands to fetch another, triggers will still apply, and one can still get value and have responses.\n\nThe deck does lack quantity and quality of interaction and removal because the great majority of it are instant or sorcery cards or are creatures with ETB triggers, which are cards and abilities that don't synergize well with the deck.\n\nLastly, those things I remarked as the fun and powerful parts of the deck has been also the things players have told me they dislike about this deck. But their arguments for disliking the deck are "},{"attributes":{"underline":true,"bold":true},"insert":"baseless arguments."},{"insert":" Zimone does need 2 to 3 accumulated turns of board set-up to win, and it can be easily stopped. The one thing that's a bit annoying, and i agree with, is that it takes time whenever something happens. After all we are using "},{"attributes":{"bold":true},"insert":"triggers triggering triggers"},{"insert":" to make most of the value, and fetching lands algo takes time but that applies to almost every landfall deck so that's just a criticism with landfall and not with this deck. It's also a bit of a solitary match where every opportunity of interaction should be used to feel like you are still playing with them.\n\n"},{"attributes":{"bold":true},"insert":"And that's the deck. It's tons of fun and really good casual deck. Please, have fun manifesting!"},{"insert":"\n"}]}
Commander
Zimone, Mystery Unraveler
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Legendary Creature - Human Wizard

Commander
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Disruption
Chromeshell Crab
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Creature - Beast Crab

Disruption
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Territory Culler
Devoid (This card has no color.)
Reach
Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Reach
Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature - Eldrazi

They Came from the Pipes
When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a face-down creature you control enters, draw a card.
Whenever a face-down creature you control enters, draw a card.
Enchantment

Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Draw
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Engine
Vesuvan Shapeshifter
As this creature enters or is turned face up, you may choose another creature on the battlefield. If you do, until this creature is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Morph
Morph
Creature - Shapeshifter

Engine
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Finisher
Sandman, Shifting Scoundrel
Sandman's power and toughness are each equal to the number of lands you control.
Sandman can't be blocked by creatures with power 2 or less.
: Return this card and target land card from your graveyard to the battlefield tapped.
Sandman can't be blocked by creatures with power 2 or less.
: Return this card and target land card from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Villain Sand

Finisher
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Manifest
Abhorrent Oculus
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Eye

Hauntwoods Shrieker
Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
Creature - Beast Mutant

Vannifar, Evolved Enigma
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
Legendary Creature - Wizard Ooze Elf

Whisperwood Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Creature - Elemental

Manifest
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Mass Disruption
Mass Disruption
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Ramp
Deeproot Wayfinder
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
Creature - Scout Merfolk

Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Maybeboard
Defiant Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Human Survivor

Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect

Primordial Mist
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Enchantment

Valgavoth's Onslaught
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery

Maybeboard
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Tokens & Extras
A Mysterious Creature
You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward . (Whenever that creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature

Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Three rules were follow to make this deck:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"First "},{"insert":"- "},{"attributes":{"underline":true},"insert":"There should be as few non-basic lands that can generate colored mana as posible and as few non-basic lands overall. "},{"insert":" Basic lands are the easiest to fetch and we will be fetching lands in our opponent's turns to trigger Zimone's landfall ability and manifest as much cards as posible, so filling the deck with easy to fetch lands is very important. One can play those fetch's that deal 1 damage to you (and you can play as much of those, of any color combination, as you want) but it would be too expensive (moneywise) if we want to have a lot of those, so we won't. Still, the green-blue one is fine because is the best one for this deck. It's also worth noting that those fetch lands can't tap for mana. There will be times when that will be a weakness unless you accommodate for it with cards like [[Dryad of the Ilysian Grove]], [[Urborg, Tomb of Yawgmoth]] and [[Yavimaya, Cradle of Growth]]. So fetch lands that can fetch and tap for colorless are handy in their own way, but I will compare the two mana bases in the future.\n\n"},{"attributes":{"italic":true},"insert":"Second "},{"insert":"- "},{"attributes":{"underline":true},"insert":"There should be as few non-permanent cards (that can't be played from the graveyard) as posible."},{"insert":" Zimone's second part of his landfall ability lets us flip face up a face-down permanent. This is essentially \"cheating\" permanents into the battlefield. But cards can only be flipped face up if they are permanents in his "},{"attributes":{"underline":true},"insert":"front face"},{"insert":". If we have the opportunity of manifesting a not-permanent card, when manifesting dread, then we should send it to the graveyard instead. And, if that card can be used from the graveyard, that would be great. There is still the possibility of non-permanent cards being manifested but is very low. \n\n"},{"attributes":{"italic":true},"insert":"Third "},{"insert":"- "},{"attributes":{"underline":true},"insert":"As few ETB's as possible and as few non synergistic cards."},{"insert":" This deck embraces synergy. ETB is a mechanic that doesn't go well with the deck because it doesn't go well with the face-down/manifest mechanic (unless the ETB is a drawback like the one [[Uro, Titan of Nature's Wrath]] has). Synergizing bad with ETB's is one of the biggest weaknesses of the commander. I's a pretty common and powerful mechanic and Including as few ETB's as posible has been one of the greatest challenges of building this deck.\n\n"},{"attributes":{"bold":true},"insert":"Game plan:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck's game plan is to manifest as much cards as posible and make a powerful board state of manifestations, creatures and cheated permanents "},{"attributes":{"italic":true},"insert":"(mid-range)."},{"insert":" The deck also ramps a lot, having tons of mana will help us close the game with a finisher. Some of those permanents (manifested or not) will be our finishers and enablers. The enablers we are looking for will be the ones that allow us to return creatures to our hand or return them from the graveyard to our hand. Protection to close the game is also recommended. We can get protection manifesting cards that have triggered abilities when turned face up (check the disruption category). They can also be flipped face up with Zimone to bypass the morph/manifest cost. In any case, the deck inherently ramps so paying some morph costs is relatively easy.\n\nThe deck can win "},{"attributes":{"bold":true},"insert":"(very)"},{"insert":" consistently turn 6-7 doing 40+ damage to all 3 opponents if well piloted and assuming no interaction from our opponents (which, in practice, is a ridiculous statement but a good way to benchmark the deck). At turn 6 you should have responses in the form of cards in your hand, your graveyard, and manifested/morphed creatures (most of the responses probably morphed/manifested).\n\nThe deck is weak in the early game (turns 1 to 5) where it has to ramp, setting up interaction in the form of morph creatures, and/or manifestations. At that point, your board should be pretty powerful or should have interaction in place.\n\n"},{"attributes":{"bold":true},"insert":"After thoughts:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is tons of fun, and it has some pretty powerful aspects to! It's hard to interact with as manifestations are almost uncounterable creatures, and players feel powerless when Zimone is turning a permanent face up because they don't know which one of all the face-down cards you will select to turn face up.\n\nIt's also pretty resilient (to the extent that it's hitting his land drops) as players can remove Zimone early but because you have so much mana (cos' landfall deck) you can just cast her again. And, even without her the deck can handle itself nicely.\n\nThe deck generates most of his value just using triggers triggering triggers and most of the times it just needs to cast 1 or 2 spells each turn which makes this deck also feel hard to interact with. It's also (very) worth nothing that this deck's interaction is almost all triggers from permanent turning face up. Turning a permanent face up by the cost of the card (if is a manifestation/morph) is considered a special action, it can't be responded to and "},{"attributes":{"underline":true,"bold":true},"insert":"it can bypass Split second"},{"insert":" and even counter a spell that has it. Also, there are cards (primarily on white) that deny the cast of spells or use of abilities when it's not your turn, but this deck (mostly) is not affected by them as none of them deny the use of cracking lands to fetch another, triggers will still apply, and one can still get value and have responses.\n\nThe deck does lack quantity and quality of interaction and removal because the great majority of it are instant or sorcery cards or are creatures with ETB triggers, which are cards and abilities that don't synergize well with the deck.\n\nLastly, those things I remarked as the fun and powerful parts of the deck has been also the things players have told me they dislike about this deck. But their arguments for disliking the deck are "},{"attributes":{"underline":true,"bold":true},"insert":"baseless arguments."},{"insert":" Zimone does need 2 to 3 accumulated turns of board set-up to win, and it can be easily stopped. The one thing that's a bit annoying, and i agree with, is that it takes time whenever something happens. After all we are using "},{"attributes":{"bold":true},"insert":"triggers triggering triggers"},{"insert":" to make most of the value, and fetching lands algo takes time but that applies to almost every landfall deck so that's just a criticism with landfall and not with this deck. It's also a bit of a solitary match where every opportunity of interaction should be used to feel like you are still playing with them.\n\n"},{"attributes":{"bold":true},"insert":"And that's the deck. It's tons of fun and really good casual deck. Please, have fun manifesting!"},{"insert":"\n"}]}





























































































