1.4k views10 days ago
Commander
Size: 100Salt sum: 53.67
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OneSchultz

1.4k views10 days ago
Commander
Size: 100Salt sum: 53.67

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{"ops":[{"insert":"Three rules were follow to make this deck:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"First "},{"insert":"- "},{"attributes":{"underline":true},"insert":"There should be as few non-basic lands that can generate colored mana as posible and as few non-basic lands overall. "},{"insert":" Basic lands are the easiest to fetch and we will be fetching lands in our opponent's turns to trigger Zimone's landfall ability and manifest as much cards as posible, so filling the deck with easy to fetch lands is very important. One can play those fetch's that deal 1 damage to you (and you can play as much of those, of any color combination, as you want) but it would be too expensive (moneywise) if we want to have a lot of those, so we won't. Still, the green-blue one is fine because is the best one for this deck. It's also worth noting that those fetch lands can't tap for mana. There will be times when that will be a weakness unless you accommodate for it with cards like [[Dryad of the Ilysian Grove]], [[Urborg, Tomb of Yawgmoth]] and [[Yavimaya, Cradle of Growth]]. So fetch lands that can fetch and tap for colorless are handy in their own way, but I will compare the two mana bases in the future.\n\n"},{"attributes":{"italic":true},"insert":"Second "},{"insert":"- "},{"attributes":{"underline":true},"insert":"There should be as few non-permanent cards (that can't be played from the graveyard) as posible."},{"insert":" Zimone's second part of his landfall ability lets us flip face up a face-down permanent. This is essentially \"cheating\" permanents into the battlefield. But cards can only be flipped face up if they are permanents in his "},{"attributes":{"underline":true},"insert":"front face"},{"insert":". If we have the opportunity of manifesting a not-permanent card, when manifesting dread, then we should send it to the graveyard instead. And, if that card can be used from the graveyard, that would be great. There is still the possibility of non-permanent cards being manifested but is very low. \n\n"},{"attributes":{"italic":true},"insert":"Third "},{"insert":"- "},{"attributes":{"underline":true},"insert":"As few ETB's as possible and as few non synergistic cards."},{"insert":" This deck embraces synergy. ETB is a mechanic that doesn't go well with the deck because it doesn't go well with the face-down/manifest mechanic (unless the ETB is a drawback like the one [[Uro, Titan of Nature's Wrath]] has). Synergizing bad with ETB's is one of the biggest weaknesses of the commander. I's a pretty common and powerful mechanic and Including as few ETB's as posible has been one of the greatest challenges of building this deck.\n\n"},{"attributes":{"bold":true},"insert":"Game plan:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck's game plan is to manifest as much cards as posible and make a powerful board state of manifestations, creatures and cheated permanents "},{"attributes":{"italic":true},"insert":"(mid-range)."},{"insert":" The deck also ramps a lot, having tons of mana will help us close the game with a finisher. Some of those permanents (manifested or not) will be our finishers and enablers. The enablers we are looking for will be the ones that allow us to return creatures to our hand or return them from the graveyard to our hand. Protection to close the game is also recommended. We can get protection manifesting cards that have triggered abilities when turned face up (check the disruption category). They can also be flipped face up with Zimone to bypass the morph/manifest cost. In any case, the deck inherently ramps so paying some morph costs is relatively easy.\n\nThe deck can win "},{"attributes":{"bold":true},"insert":"(very)"},{"insert":" consistently turn 6-7 doing 40+ damage to all 3 opponents if well piloted and assuming no interaction from our opponents (which, in practice, is a ridiculous statement but a good way to benchmark the deck). At turn 6 you should have responses in the form of cards in your hand, your graveyard, and manifested/morphed creatures (most of the responses probably morphed/manifested).\n\nThe deck is weak in the early game (turns 1 to 5) where it has to ramp, setting up interaction in the form of morph creatures, and/or manifestations. At that point, your board should be pretty powerful or should have interaction in place.\n\n"},{"attributes":{"bold":true},"insert":"After thoughts:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is tons of fun, and it has some pretty powerful aspects to! It's hard to interact with as manifestations are almost uncounterable creatures, and players feel powerless when Zimone is turning a permanent face up because they don't know which one of all the face-down cards you will select to turn face up.\n\nIt's also pretty resilient (to the extent that it's hitting his land drops) as players can remove Zimone early but because you have so much mana (cos' landfall deck) you can just cast her again. And, even without her the deck can handle itself nicely.\n\nThe deck generates most of his value just using triggers triggering triggers and most of the times it just needs to cast 1 or 2 spells each turn which makes this deck also feel hard to interact with. It's also (very) worth nothing that this deck's interaction is almost all triggers from permanent turning face up. Turning a permanent face up by the cost of the card (if is a manifestation/morph) is considered a special action, it can't be responded to and "},{"attributes":{"underline":true,"bold":true},"insert":"it can bypass Split second"},{"insert":" and even counter a spell that has it. Also, there are cards (primarily on white) that deny the cast of spells or use of abilities when it's not your turn, but this deck (mostly) is not affected by them as none of them deny the use of cracking lands to fetch another, triggers will still apply, and one can still get value and have responses.\n\nThe deck does lack quantity and quality of interaction and removal because the great majority of it are instant or sorcery cards or are creatures with ETB triggers, which are cards and abilities that don't synergize well with the deck.\n\nLastly, those things I remarked as the fun and powerful parts of the deck has been also the things players have told me they dislike about this deck. But their arguments for disliking the deck are "},{"attributes":{"underline":true,"bold":true},"insert":"baseless arguments."},{"insert":" Zimone does need 2 to 3 accumulated turns of board set-up to win, and it can be easily stopped. The one thing that's a bit annoying, and i agree with, is that it takes time whenever something happens. After all we are using "},{"attributes":{"bold":true},"insert":"triggers triggering triggers"},{"insert":" to make most of the value, and fetching lands algo takes time but that applies to almost every landfall deck so that's just a criticism with landfall and not with this deck. It's also a bit of a solitary match where every opportunity of interaction should be used to feel like you are still playing with them.\n\n"},{"attributes":{"bold":true},"insert":"And that's the deck. It's tons of fun and really good casual deck. Please, have fun manifesting!"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.99
Zimone, Mystery Unraveler
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Legendary Creature - Human Wizard
Zimone, Mystery Unraveler (dsc) 8

Commander

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Disruption

Qty: 8 Price: $15.54
Chromeshell Crab
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Creature - Beast Crab
Chromeshell Crab (lgn) 32
Colossal Skyturtle
Flying, ward

Channel —
, Discard this card: Return target card from your graveyard to your hand.
Channel —
, Discard this card: Return target creature to its owner's hand.
Creature Enchantment - Turtle
Colossal Skyturtle (neo) 216
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (bro) 199
Icefeather Aven
Flying
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may return another target creature to its owner's hand.
Creature - Bird Shaman
Icefeather Aven (c19) 194
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 186
Moment's Peace
Prevent all combat damage that would be dealt this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Moment's Peace (plst) TD0-A80
Stratus Dancer
Flying
Megamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, counter target instant or sorcery spell.
Creature - Djinn Monk
Stratus Dancer (dtk) 80
Voidmage Apprentice
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, counter target spell.
Creature - Human Wizard
Voidmage Apprentice (lgn) 54

Disruption

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Draw

Qty: 9 Price: $71.23
Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (dsc) 210
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rvr) 146
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (rvr) 434
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Paranormal Analyst
Whenever you manifest dread, put a card you put into your graveyard this way into your hand.
Creature - Human Detective
Paranormal Analyst (dsk) 69
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (dsc) 235
Territory Culler
Devoid (This card has no color.)
Reach
Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature - Eldrazi
Territory Culler (mh3) 173
They Came from the Pipes
When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a face-down creature you control enters, draw a card.
Enchantment
They Came from the Pipes (dsc) 14
Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Uro, Titan of Nature's Wrath (plst) THB-229

Draw

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Engine

Qty: 6 Price: $65.04
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (pznr) 178p
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 317
Vesuvan Shapeshifter
As this creature enters or is turned face up, you may choose another creature on the battlefield. If you do, until this creature is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Morph
Creature - Shapeshifter
Vesuvan Shapeshifter (tsr) 97
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (tdc) 170
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (tle) 314
Yedora, Grave Gardener
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Legendary Creature - Druid Treefolk
Yedora, Grave Gardener (mul) 30

Engine

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Finisher

Qty: 8 Price: $87.42
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 346
Multani, Yavimaya's Avatar
Reach, trample
Multani gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
Legendary Creature - Avatar Elemental
Multani, Yavimaya's Avatar (dsc) 190
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (fdn) 161
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (dsc) 192
Pathbreaker Ibex
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Creature - Goat
Pathbreaker Ibex (spg) 91
Sandman, Shifting Scoundrel
Sandman's power and toughness are each equal to the number of lands you control.
Sandman can't be blocked by creatures with power 2 or less.
: Return this card and target land card from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Villain Sand
Sandman, Shifting Scoundrel (pspm) 112s
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (dsc) 197
Thunderfoot Baloth
Trample
Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
Creature - Beast
Thunderfoot Baloth (dsc) 201

Finisher

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Land

Qty: 41 Price: $147.03
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (sld) 358
Bant Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Land
Bant Panorama (afc) 225
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (m3c) 335
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (mkm) 261
Esper Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Land
Esper Panorama (ala) 223
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (afr) 353
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (eld) 244
Forest
(
: Add
.)
Basic Land - Forest
Forest (dsk) 286
Grixis Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Land
Grixis Panorama (ala) 224
Island
(
: Add
.)
Basic Land - Island
Island (dsk) 280
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 111
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (dsc) 288
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (dsc) 289
Naya Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Land
Naya Panorama (ala) 227
Promising Vein
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land - Cave
Promising Vein (lci) 279
Shire Terrace
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Shire Terrace (ltr) 261
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (clb) 926
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (dsk) 269
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (spm) 188
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Manifest

Qty: 5 Price: $22.45
Abhorrent Oculus
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Eye
Abhorrent Oculus (dsk) 42
Hauntwoods Shrieker
Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
Creature - Beast Mutant
Hauntwoods Shrieker (dsk) 182
Scroll of Fate
: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Artifact
Scroll of Fate (dsc) 251
Vannifar, Evolved Enigma
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward
. Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
Legendary Creature - Wizard Ooze Elf
Vannifar, Evolved Enigma (mkm) 323
Whisperwood Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Creature - Elemental
Whisperwood Elemental (frf) 145

Manifest

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Mass Disruption

Qty: 5 Price: $5.55
Arcane Laboratory
Each player can't cast more than one spell each turn.
Enchantment
Arcane Laboratory (usg) 60
Brine Elemental
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, each opponent skips their next untap step.
Creature - Elemental
Brine Elemental (tsp) 50
Damping Sphere
If a land is tapped for two or more mana, it produces
instead of any other type and amount.
Each spell a player casts costs
more to cast for each other spell that player has cast this turn.
Artifact
Damping Sphere (dmr) 219
Nevinyrral's Disk
This artifact enters tapped.
,
: Destroy all artifacts, creatures, and enchantments.
Artifact
Nevinyrral's Disk (cmm) 965
Thousand Winds
Flying
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, return all other tapped creatures to their owners' hands.
Creature - Elemental
Thousand Winds (plst) DDN-58

Mass Disruption

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Ramp

Qty: 17 Price: $136.43
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (dsc) 170
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 679
Deeproot Wayfinder
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
Creature - Scout Merfolk
Deeproot Wayfinder (pmom) 184p
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
Druid Class (afr) 180
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (m15) 173
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hedge Shredder (dsk) 183
Horizon Explorer
Lands you control enter untapped.
Whenever you attack a player, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Scout Insect
Horizon Explorer (eoc) 35
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (4ed) 261
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (znr) 307
Shigeki, Jukai Visionary
,
, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel —
, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake
Shigeki, Jukai Visionary (neo) 394
Sol Ring
: Add
.
Artifact
Sol Ring (dsc) 94
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Threats Around Every Corner
When this enchantment enters, manifest dread.
Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchantment
Threats Around Every Corner (dsk) 200
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728

Ramp

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Maybeboard

Qty: 34 Price: $212.46
Braulios of Pheres Band
Braulios's power and toughness are each equal to the number of lands you control.
Whenever Braulios attacks, draw a card, then you may put a land card from your hand onto the battlefield.
Legendary Creature - Scout Centaur
Braulios of Pheres Band (j25) 51
Defiant Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Human Survivor
Defiant Survivor (dsk) 175
Dematerialize
Return target permanent to its owner's hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dematerialize (ody) 81
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (cmm) 891
Echo of Eons
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Echo of Eons (mh1) 46
Fervent Denial
Counter target spell.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Fervent Denial (c19) 86
Floral Evoker
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
, Discard a creature card: Return target land card from your graveyard to the battlefield tapped.
Creature - Druid Snake
Floral Evoker (tdc) 46
Ghost Town
: Add
.
: Return this land to its owner's hand. Activate only if it's not your turn.
Land
Ghost Town (plst) TMP-318
Ghost-Lit Warder
,
: Counter target spell unless its controller pays
.
Channel —
, Discard this card: Counter target spell unless its controller pays
.
Creature - Spirit
Ghost-Lit Warder (sok) 39
Glen Elendra Archmage
Flying
, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Glen Elendra Archmage (woc) 94
Horizon of Progress
, Pay 1 life: Add one mana of any type that a land you control could produce.
,
: You may put a land card from your hand onto the battlefield tapped.
,
, Sacrifice this land: Draw a card.
Land
Horizon of Progress (m3c) 78
Ixidor, Reality Sculptor
Face-down creatures get +1/+1.
: Turn target face-down creature face up.
Legendary Creature - Human Wizard
Ixidor, Reality Sculptor (plst) ONS-89
Jund Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Land
Jund Panorama (ncc) 408
Kellan, Inquisitive Prodigy
Flying, vigilance
Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
Legendary Creature - Human Faerie Detective
Kellan, Inquisitive Prodigy // Tail the Suspect (mkm) 212
Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect
Mightform Harmonizer (eoe) 200
Mirrorshell Crab
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Channel —
, Discard this card: Counter target spell or ability unless its controller pays
.
Creature Artifact - Crab
Mirrorshell Crab (neo) 63
Mole Man, Moloid Master
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Legendary Creature - Human Villain
Mole Man, Moloid Master (msh) 177
Oblivious Bookworm
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
Creature - Human Wizard
Oblivious Bookworm (dsk) 225
Oversimplify
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Sorcery
Oversimplify (dsc) 228
Pathrazer of Ulamog
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.)
This creature can't be blocked except by three or more creatures.
Creature - Eldrazi
Pathrazer of Ulamog (cmm) 4
Preposterous Proportions
Creatures you control get +10/+10 and gain vigilance until end of turn.
Sorcery
Preposterous Proportions (fdn) 109
Primordial Mist
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Enchantment
Primordial Mist (dsc) 123
Rampant Frogantua
Trample
This creature gets +10/+10 for each player who has lost the game.
Whenever this creature deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped.
Creature - Frog
Rampant Frogantua (m3c) 118
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (cmr) 337
Somberwald Sage
: Add three mana of any one color. Spend this mana only to cast creature spells.
Creature - Human Druid
Somberwald Sage (inr) 215
Thawing Glaciers
This land enters tapped.
,
: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return this land to its owner's hand at the beginning of the next cleanup step.
Land
Thawing Glaciers (all) 144
Thorn Mammoth
Trample
Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.
Creature - Elephant
Thorn Mammoth (plst) ELD-323
Thorn of Amethyst
Noncreature spells cost
more to cast.
Artifact
Thorn of Amethyst (lrw) 262
Torpor Orb
Creatures entering don't cause abilities to trigger.
Artifact
Torpor Orb (pbig) 27p
Ulamog's Crusher
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
This creature attacks each combat if able.
Creature - Eldrazi
Ulamog's Crusher (cmm) 6
Ulamog's Dreadsire
Vigilance
Ward—Sacrifice a permanent with mana value 1 or greater.
: Create a 10/10 colorless Eldrazi creature token.
Creature - Eldrazi
Ulamog's Dreadsire (m3c) 38
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (avr) 200
Valgavoth's Onslaught
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery
Valgavoth's Onslaught (dsk) 204
Void Winnower
Your opponents can't cast spells with even mana values. (Zero is even.)
Your opponents can't block with creatures with even mana values.
Creature - Eldrazi
Void Winnower (bfz) 17

Maybeboard

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Tokens & Extras

Qty: 12 Price: $4.44
A Mysterious Creature
You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward
. (Whenever that creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature
A Mysterious Creature (tmkm) 21
Lander
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact Token - Lander
Lander (teoe) 8
Manifest
(You can cover a face-down manifested creature with this reminder card.
A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.)
Creature
Manifest (tdsk) 18
Morph
(You can cover a face-down creature with this reminder card.
A card with morph can be turned face up any time for its morph cost.)
Creature
Morph (tmkc) 30
On an Adventure
After an Adventure resolves, you can place the exiled card here. You may cast the creature from exile.
Card
On an Adventure (teld) 20

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
27 pips - 21 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
54 pips - 40 cards
19 mana - 18 cards
0 pips - 0 cards
12 mana - 11 cards
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Description

{"ops":[{"insert":"Three rules were follow to make this deck:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"First "},{"insert":"- "},{"attributes":{"underline":true},"insert":"There should be as few non-basic lands that can generate colored mana as posible and as few non-basic lands overall. "},{"insert":" Basic lands are the easiest to fetch and we will be fetching lands in our opponent's turns to trigger Zimone's landfall ability and manifest as much cards as posible, so filling the deck with easy to fetch lands is very important. One can play those fetch's that deal 1 damage to you (and you can play as much of those, of any color combination, as you want) but it would be too expensive (moneywise) if we want to have a lot of those, so we won't. Still, the green-blue one is fine because is the best one for this deck. It's also worth noting that those fetch lands can't tap for mana. There will be times when that will be a weakness unless you accommodate for it with cards like [[Dryad of the Ilysian Grove]], [[Urborg, Tomb of Yawgmoth]] and [[Yavimaya, Cradle of Growth]]. So fetch lands that can fetch and tap for colorless are handy in their own way, but I will compare the two mana bases in the future.\n\n"},{"attributes":{"italic":true},"insert":"Second "},{"insert":"- "},{"attributes":{"underline":true},"insert":"There should be as few non-permanent cards (that can't be played from the graveyard) as posible."},{"insert":" Zimone's second part of his landfall ability lets us flip face up a face-down permanent. This is essentially \"cheating\" permanents into the battlefield. But cards can only be flipped face up if they are permanents in his "},{"attributes":{"underline":true},"insert":"front face"},{"insert":". If we have the opportunity of manifesting a not-permanent card, when manifesting dread, then we should send it to the graveyard instead. And, if that card can be used from the graveyard, that would be great. There is still the possibility of non-permanent cards being manifested but is very low. \n\n"},{"attributes":{"italic":true},"insert":"Third "},{"insert":"- "},{"attributes":{"underline":true},"insert":"As few ETB's as possible and as few non synergistic cards."},{"insert":" This deck embraces synergy. ETB is a mechanic that doesn't go well with the deck because it doesn't go well with the face-down/manifest mechanic (unless the ETB is a drawback like the one [[Uro, Titan of Nature's Wrath]] has). Synergizing bad with ETB's is one of the biggest weaknesses of the commander. I's a pretty common and powerful mechanic and Including as few ETB's as posible has been one of the greatest challenges of building this deck.\n\n"},{"attributes":{"bold":true},"insert":"Game plan:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck's game plan is to manifest as much cards as posible and make a powerful board state of manifestations, creatures and cheated permanents "},{"attributes":{"italic":true},"insert":"(mid-range)."},{"insert":" The deck also ramps a lot, having tons of mana will help us close the game with a finisher. Some of those permanents (manifested or not) will be our finishers and enablers. The enablers we are looking for will be the ones that allow us to return creatures to our hand or return them from the graveyard to our hand. Protection to close the game is also recommended. We can get protection manifesting cards that have triggered abilities when turned face up (check the disruption category). They can also be flipped face up with Zimone to bypass the morph/manifest cost. In any case, the deck inherently ramps so paying some morph costs is relatively easy.\n\nThe deck can win "},{"attributes":{"bold":true},"insert":"(very)"},{"insert":" consistently turn 6-7 doing 40+ damage to all 3 opponents if well piloted and assuming no interaction from our opponents (which, in practice, is a ridiculous statement but a good way to benchmark the deck). At turn 6 you should have responses in the form of cards in your hand, your graveyard, and manifested/morphed creatures (most of the responses probably morphed/manifested).\n\nThe deck is weak in the early game (turns 1 to 5) where it has to ramp, setting up interaction in the form of morph creatures, and/or manifestations. At that point, your board should be pretty powerful or should have interaction in place.\n\n"},{"attributes":{"bold":true},"insert":"After thoughts:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is tons of fun, and it has some pretty powerful aspects to! It's hard to interact with as manifestations are almost uncounterable creatures, and players feel powerless when Zimone is turning a permanent face up because they don't know which one of all the face-down cards you will select to turn face up.\n\nIt's also pretty resilient (to the extent that it's hitting his land drops) as players can remove Zimone early but because you have so much mana (cos' landfall deck) you can just cast her again. And, even without her the deck can handle itself nicely.\n\nThe deck generates most of his value just using triggers triggering triggers and most of the times it just needs to cast 1 or 2 spells each turn which makes this deck also feel hard to interact with. It's also (very) worth nothing that this deck's interaction is almost all triggers from permanent turning face up. Turning a permanent face up by the cost of the card (if is a manifestation/morph) is considered a special action, it can't be responded to and "},{"attributes":{"underline":true,"bold":true},"insert":"it can bypass Split second"},{"insert":" and even counter a spell that has it. Also, there are cards (primarily on white) that deny the cast of spells or use of abilities when it's not your turn, but this deck (mostly) is not affected by them as none of them deny the use of cracking lands to fetch another, triggers will still apply, and one can still get value and have responses.\n\nThe deck does lack quantity and quality of interaction and removal because the great majority of it are instant or sorcery cards or are creatures with ETB triggers, which are cards and abilities that don't synergize well with the deck.\n\nLastly, those things I remarked as the fun and powerful parts of the deck has been also the things players have told me they dislike about this deck. But their arguments for disliking the deck are "},{"attributes":{"underline":true,"bold":true},"insert":"baseless arguments."},{"insert":" Zimone does need 2 to 3 accumulated turns of board set-up to win, and it can be easily stopped. The one thing that's a bit annoying, and i agree with, is that it takes time whenever something happens. After all we are using "},{"attributes":{"bold":true},"insert":"triggers triggering triggers"},{"insert":" to make most of the value, and fetching lands algo takes time but that applies to almost every landfall deck so that's just a criticism with landfall and not with this deck. It's also a bit of a solitary match where every opportunity of interaction should be used to feel like you are still playing with them.\n\n"},{"attributes":{"bold":true},"insert":"And that's the deck. It's tons of fun and really good casual deck. Please, have fun manifesting!"},{"insert":"\n"}]}
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