VoodooKing25
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Commander
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Commander
Prosper, Tome-Bound
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Legendary Creature - Warlock Tiefling

Commander
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Artifact
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Artifact
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Creature
Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Creature - Dragon Dinosaur

Boomer Scrapper
Whenever this creature enters or attacks, you lose 1 life and create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever a token you control leaves the battlefield, put a +1/+1 counter on this creature.
Whenever a token you control leaves the battlefield, put a +1/+1 counter on this creature.
Creature - Human Soldier

Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Nalfeshnee
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Creature - Beast Demon

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Valki, God of Lies
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
Legendary Creature - God


Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer

Creature
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Enchantment
Rain of Riches
When this enchantment enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Enchantment
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Instant
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Guff Rewrites History
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Instant

You Find Some Prisoners
Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
Instant

Instant
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Land
Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land

Land
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Planeswalker
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra

Planeswalker
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Sorcery
Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
Sorcery

Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery

Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is a Rakdos exile-and-Treasure deck built around making playing cards create the resources needed to play even more cards. Prosper, Tome-Bound provides both halves of the engine: Mystic Arcanum continually gives access to cards from exile, and every card played from exile creates a Treasure. Once Prosper is established, impulse draw stops being temporary card advantage and becomes ramp as well.\nWrenn's Resolve, Light Up the Stage, Commune with Lava, Jeska's Will, Glimpse the Impossible, Valakut Exploration, Wild Wasteland, Bonehoard Dracosaur, Chandra, and other effects continually put cards into exile. Wiccan, Young Avenger adds a particularly aggressive version of this engine, exiling another card whenever a noncreature spell is cast. If that card is another noncreature spell, casting it can trigger Wiccan again while Prosper creates a Treasure for playing it from exile, allowing a single spell to begin a much longer chain.\nThe deck is built to snowball those small exchanges into increasingly explosive turns. Xorn adds an extra Treasure to every batch, Goldspan Dragon makes each Treasure worth twice as much mana, and Crime Novelist generates additional red mana whenever an artifact is sacrificed. Academy Manufactor turns individual Treasure creation into a Treasure, Clue, and Food, multiplying both the available resources and the number of artifacts entering the battlefield.\nRain of Riches turns Treasure mana into cascade, while Wild-Magic Sorcerer gives the first spell cast from exile each turn cascade as well. Nalfeshnee goes even further by copying spells cast from exile, including permanents. A single card played from exile can therefore create a Treasure, trigger damage payoffs, cascade into another spell, and sometimes produce a second copy of the original spell before the first chain has even finished resolving.\nHeroes for Hire fits directly into that engine. It arrives with three Treasures and then allows any Treasure to be sacrificed to exile another card from the top of the library. That means excess Treasure can be converted directly back into cards. With Prosper on the battlefield, playing one of those cards creates another Treasure and potentially starts the process again. The Treasure sacrificed to Heroes also triggers the deck's many artifact- and token-sacrifice payoffs, so turning mana into another card can hurt the table at the same time.\nProfessional Face-Breaker performs a similar role, converting combat damage into Treasure and then allowing those Treasures to become additional cards from exile. Hedron Detonator can sacrifice artifacts for more impulse draw, while Atsushi can choose between two exiled cards or three Treasures depending on which half of the engine is currently missing. Ragavan and Decadent Dragon also combine combat with both Treasure production and access to additional cards.\nThe Treasures are much more than mana. Reckless Fireweaver and Ingenious Artillerist damage the table as artifacts enter, while Mirkwood Bats punishes both creating and sacrificing tokens. Nadier's Nightblade and Marionette Apprentice drain opponents when those resources leave the battlefield, Agent of the Iron Throne lets Prosper punish sacrificed artifacts himself, Disciple of the Vault adds another artifact-death payoff, and Mayhem Devil turns every sacrifice into another point of damage wherever it is most useful.\nA Treasure can therefore trigger damage when it appears, provide mana, trigger more damage when it is sacrificed, and use that mana to cast an exiled card that immediately creates the next Treasure. In this deck, the mana engine and the damage engine are essentially the same machine.\n"},{"attributes":{"bold":true},"insert":"Thor, Guardian of Midgard adds an especially dangerous new layer to that machine."},{"insert":" Whenever one of the deck's sources deals noncombat damage to an opponent, Thor can turn that damage into more cards from exile. Reckless Fireweaver and Ingenious Artillerist can therefore convert Treasure entering into both damage and additional cards, while Mayhem Devil can turn sacrificing that same Treasure into another damage trigger and another opportunity for Thor to dig deeper.\nPassionate Archaeologist becomes particularly nasty with Thor because casting a spell from exile deals damage equal to that spell's mana value, and Thor can then turn that damage into still more cards from exile. Even Delayed Blast Fireball can become a huge reload when cast from exile, dealing five damage across the opposing battlefield and giving Thor an enormous amount of new material to work with.\nThis creates the kind of feedback loop Prosper loves: "},{"attributes":{"bold":true},"insert":"play from exile, make Treasure, trigger damage, exile more cards, sacrifice Treasure for mana, trigger more damage, and use that mana to keep playing from exile."},{"insert":" The deck still has to pay for its spells, but once several engines overlap it can chew through an enormous portion of the library in a single turn.\nChimil, the Inner Sun provides another powerful source of free spells through discover while making the deck's spells uncounterable, and Hoarding Broodlord can stash an important card in exile while giving spells cast from exile convoke. Sensei's Divining Top helps control what Prosper is about to exile, reducing the chance of losing an important card or revealing something that cannot be used efficiently.\nThe gameplan is to establish mana and one or two value pieces early, get Prosper onto the battlefield, and then begin turning every card played from exile into additional resources. The deck does not need to play every card it sees. Instead, it wants to keep the chain efficient: play the useful cards, let Prosper refund part of their cost with Treasure, and gradually establish payoffs that make each Treasure worth far more than a single mana.\nOnce enough pieces are established, turns can become long chains of exile, Treasure, cascade, copies, artifact triggers, and sacrifice triggers that steadily drain the entire table while continuing to generate cards and mana. Wiccan and Thor make those chains even harder to exhaust because both can convert actions the deck was already taking into another wave of cards.\nThe deck does not rely on one specific finishing line. Reckless Fireweaver, Ingenious Artillerist, Mirkwood Bats, Nadier's Nightblade, Marionette Apprentice, Agent of the Iron Throne, Mayhem Devil, Disciple of the Vault, and Passionate Archaeologist can simply accumulate enough damage that playing the deck normally becomes lethal. Ancient Copper Dragon and Treasure Vault can also create enormous Treasure bursts, suddenly giving every artifact-entering and token-sacrifice payoff a pile of ammunition.\nThe best Prosper turns feel like spending the same dollar over and over: "},{"attributes":{"bold":true},"insert":"exile a card, make a Treasure, turn the Treasure into damage, spend it, find another card, and keep going until the bookkeeping becomes the win condition."},{"insert":"\n"}]}






































































