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Commander
Size: 100Salt sum: 35.63
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TromboneThunder

283 views6 days ago
Commander
Size: 100Salt sum: 35.63
No deck tags

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Inalla, Archmage Ritualist
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay
. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
Legendary Creature - Human Wizard
Inalla, Archmage Ritualist (c17) 38

Commander

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Dire Fleet Ravager
Menace, deathtouch
When this creature enters, each player loses a third of their life, rounded up.
Creature - Wizard Orc Pirate
Dire Fleet Ravager (otc) 132

Burn

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Archmage of Echoes
Flying, ward

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
Creature - Wizard Faerie
Archmage of Echoes (woc) 9
Clone Legion
For each creature target player controls, create a token that's a copy of that creature.
Sorcery
Clone Legion (ncc) 215
Dualcaster Mage
Flash
When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Human Wizard
Dualcaster Mage (c21) 165
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Creature - Human Wizard
Harmonic Prodigy (mh2) 132
Naban, Dean of Iteration
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Wizard
Naban, Dean of Iteration (dom) 58
Naru Meha, Master Wizard
Flash
When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Legendary Creature - Human Wizard
Naru Meha, Master Wizard (c21) 124

Copy

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Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50

Counters

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Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (j25) 285
Black Waltz No. 3
Flying, deathtouch
Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.
Legendary Creature - Wizard
Black Waltz No. 3 (fin) 214
Kuja, Genome Sorcerer
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
Legendary Creature - Human Wizard Mutant
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied (fin) 232Kuja, Genome Sorcerer // Trance Kuja, Fate Defied (fin) 232
Samut, Tyrant of Naktamun
Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Legendary Creature - Human Wizard
Samut, Tyrant of Naktamun (fra) 220

Creature

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Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (blc) 160
Arcanis the Omnipotent
: Draw three cards.
: Return Arcanis to its owner's hand.
Legendary Creature - Wizard
Arcanis the Omnipotent (dmr) 39
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (otc) 90
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
Legendary Creature - Human Wizard
Azami, Lady of Scrolls (cmm) 74
Disciple of Bolas
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Creature - Human Wizard
Disciple of Bolas (ncc) 247
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
,
: Return another target creature you control to its owner's hand.
Creature - Wizard Frog
Dour Port-Mage (blb) 47
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (lcc) 159
Oracle of Tragedy
When this creature enters or dies, choose one —
• Draw a card, then discard a card.
• Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.
Creature - Human Wizard
Oracle of Tragedy (mom) 71
Robe of the Archmagi
Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip

Equip Shaman, Warlock, or Wizard
Artifact - Equipment
Robe of the Archmagi (clb) 91
Sage of Fables
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature - Wizard Merfolk
Sage of Fables (lcc) 169
Serum Visionary
When this creature enters, draw a card, then scry 2.
Creature - Wizard Vedalken
Serum Visionary (mh3) 69
Shadowmage Infiltrator
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, you may draw a card.
Creature - Human Wizard
Shadowmage Infiltrator (otc) 240
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (blc) 112

Draw

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Vela the Night-Clad
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other creatures you control have intimidate.
Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.
Legendary Creature - Human Wizard
Vela the Night-Clad (scd) 256

Evasion

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Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
,
, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate
Timestream Navigator (lcc) 178

Finisher

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Mana Sculpt
Counter target spell. If you control a Wizard, add an amount of
equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Instant
Mana Sculpt (sos) 57

Instant

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Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 273
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (dsc) 96
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (lcc) 326
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (dsc) 271
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (otc) 290
Island
(
: Add
.)
Basic Land - Island
Island (cmm) 789
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (otc) 302
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (cmm) 795
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (blc) 322
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (clu) 243
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Seething Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Seething Landscape (mh3) 225
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (mid) 267
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (blc) 331
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (dsc) 299
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (rvr) 288
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (vow) 265
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (blc) 333
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (otc) 325
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (c18) 299
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (dsc) 307
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (blc) 340
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (dsc) 321
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rvr) 291
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260

Land

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (dsc) 92
Sol Ring
: Add
.
Artifact
Sol Ring (dsc) 94
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost
less to cast.
Creature - Wizard Merfolk
Stonybrook Banneret (lcc) 173

Ramp

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Apprentice Necromancer
,
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Creature - Wizard Zombie
Apprentice Necromancer (plst) UMA-84
Bloodline Necromancer
Lifelink
When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Creature - Wizard Vampire
Bloodline Necromancer (lcc) 185
Finale of Promise
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Sorcery
Finale of Promise (otc) 166
Havengul Lich
: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
Creature - Wizard Zombie
Havengul Lich (scd) 231
Kess, Dissident Mage
Flying
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Legendary Creature - Human Wizard
Kess, Dissident Mage (ncc) 344
Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Puppeteer Clique (woc) 115
Scholar of the Ages
When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Creature - Human Wizard
Scholar of the Ages (cmr) 93
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (uma) 71

Recursion

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Basalt Ravager
When this creature enters, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
Creature - Wizard Giant
Basalt Ravager (khm) 122
Crosis's Charm
Choose one —
• Return target permanent to its owner's hand.
• Destroy target nonblack creature. It can't be regenerated.
• Destroy target artifact.
Instant
Crosis's Charm (plst) C17-169
Cyclone Summoner
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Creature - Wizard Giant
Cyclone Summoner (khm) 52
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (2x2) 73
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
Instant
Flame of Anor (ltr) 203
Galecaster Colossus
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
Creature - Wizard Giant
Galecaster Colossus (c17) 10
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (moc) 250
Invert Polarity
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Instant
Invert Polarity (mh3) 190
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (woc) 113
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 106
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (dsc) 229
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (scd) 249
Vindictive Lich
When this creature dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature of their choice.
• Target opponent discards two cards.
• Target opponent loses 5 life.
Creature - Wizard Zombie
Vindictive Lich (cmm) 196
Wizard's Retort
This spell costs
less to cast if you control a Wizard.
Counter target spell.
Instant
Wizard's Retort (plst) DOM-75

Removal

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Circle of Power
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Wizards you control get +1/+0 and gain lifelink until end of turn.
Sorcery
Circle of Power (fin) 583
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96

Sorcery

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Docent of Perfection
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
Creature - Horror Insect
Docent of Perfection // Final Iteration (emn) 56Docent of Perfection // Final Iteration (emn) 56

Tokens

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Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant
Lim-Dûl's Vault (c13) 197
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 60
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 66

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
61 pips - 42 cards
25 mana - 25 cards
26 pips - 22 cards
21 mana - 21 cards
15 pips - 13 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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