LegendaryCreature-Kyle
521 views5 years ago
Commander
Size: 100Salt sum: 46.7
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Boomerang
Boomerang
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Combo #1
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Combo #1
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Combo #2
Parallax Wave
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Exile target creature.
When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Remove a fade counter from this enchantment: Exile target creature.
When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Enchantment

Combo #2
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Control
Control
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Draw
Keranos, God of Storms
Indestructible
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
Legendary Creature Enchantment - God

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Draw
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Flicker & Bounce
Flicker & Bounce
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Flicker for Me
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Flicker for Me
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Land
Land
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Ramp
Ramp
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Removal
Removal
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Tutors
Wild Research
: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Enchantment

Tutors
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Maybeboard
Luminarch Ascension
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The concept--as one might guess with Pramikon--is to control the game as much as possible until time runs out on opponents. There are a number of blink/unsummon type spells to tempo the opponent pointed in my direction or to use for resetting Pramikon. There are a number of wheel spells to see a bigger swathe of the deck and gather pieces for a couple combo lines available in the deck. Tutors are there to ease the journey to the combos.\n\nCombo #1 is explained "},{"attributes":{"link":"https://edhrec.com/combos/urw/4458"},"insert":"here"},{"insert":" on EDHREC. Essentially, the end game is that each player gets decked. If you have fewer cards than opponents, the wheels and mana created by Smothering Tithe can be used to acquire and pay costs for Combo #2.\n\nCombo #2 is "},{"insert":{"card-link":"Parallax Wave"}},{"insert":" + "},{"insert":{"card-link":"Opalescence"}},{"insert":" + "},{"insert":{"card-link":"Induced Amnesia"}},{"insert":". Because Opalescence makes Parallax Wave and Induced Amnesia into creatures, both can now be targets of the ability on Parallax wave. As a result, you can exile Induced Amnesia, then exile Parallax Wave. Both will return to the battlefield. Parallax Wave with a fresh set of fade counters and Induced Amnesia can now exile an opponent's hand and draw them a new hand. Rinse and repeat. The result is that each opponents' entire library will be exiled, leaving them to draw nothing.\n\n7/9/21 Update: I have played the deck as outlined. I will say, that I underestimated how effective Pramikon is a directing the traffic of damage. This build is particularly good in the context of my group at delaying outcomes other players want. I found that on the way to piecing together the full combo "},{"insert":{"card-link":"Parallax Wave"}},{"insert":" + "},{"insert":{"card-link":"Opalescence"}},{"insert":" are rather opaque removal combo on the way to closing out the game. It is particularly impenetrable with "},{"insert":{"card-link":"Monk Idealist"}},{"insert":" or "},{"insert":{"card-link":"Auramancer"}},{"insert":" in play to manage any removal someone points at the combo.\n\nI am going to pivot the deck to an Azorius build. Pramikon creates an environment where typically just one person gets punished by the presence of any aggro deck. It creates an unfun feel for the group, I noticed. While I think it's the right commander if the purpose is to win, but not a great pick for group fun.\n"}]}
























































































