623 views6 days ago
Commander
Size: 100Salt sum: 44.88
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RTorrance

623 views6 days ago
Commander
Size: 100Salt sum: 44.88

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{"ops":[{"insert":"If you want to see this deck in action with me at the helm, and with some slightly unhinged table talk, I played it on "},{"attributes":{"link":"https://www.youtube.com/@TonyBlakeMTG","underline":true},"insert":"Tony Blake MTG"},{"attributes":{"link":"https://www.youtube.com/@TonyBlakeMTG"},"insert":"'s"},{"insert":" Stream (26th October 2026 - starts at 1:31:18).\nCheck it out: "},{"attributes":{"link":"https://www.youtube.com/live/HMcxWm_Cyhc?si=KwZMMm3tdZSX58Ft&t=5478"},"insert":"HERE"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"HISTORY - (HOW I LEARNED THE BIRD IS THE WORD)"},{"insert":"\nMy first Voltron deck in paper was the "},{"insert":{"card-link":"Galea, Kindler of Hope"}},{"insert":" precon. The deck is reasonably functional out of the bag, but I quickly lost my passion for playing it. I still have the deck but it has kind of morphed more towads playing the top of the library over time and honestly, it is on the chopping block its playstyle competes with this deck and it hasn't seen a lot of table time.\n\nRegardless of how little I play it now, Galea taught me the basicas of equipment Voltron and that I personally value Protection and Evasion pieces over nearly all else in my voltron commander. Therefore it was no suprise that when I was looking through mono-blue commanders to broaden my colours I instantly fell in love with Kefnet.\n\n"},{"attributes":{"underline":true},"insert":"INTRODUCTION TO AVIANS"},{"insert":"\nA Flying, Indestructible, 5/5 creature for only 3 mana is a truly insane statline and the downside of only being able to attack or block if you have 7+ cards in hand is just a fun deckbuilding restriction. Kefnet is a beast of commander, who also can helm an infinte extra turns deck picking up Mystic Sanctuary with his ability if you are a degenerate. \n\nThis version of the deck is a slowish bracket 2/3 affair that is in on Voltron. Voltron is not a major theme of blue but they have a suprising amount of artifact synergy/tutors with Transmute effects and the T___ Mage cycle. The main idea is to get incremental draw that keeps the hand size large, and use equipment tutors to get the bird relevant. The large hand and willingness to hold up mana lets us play a suite of terrible 4 mana counterspells that draw cards to keep our hand full, and if any mana isn't used we can draw additional cards with Kefnets activated ability.\n\n"},{"attributes":{"underline":true},"insert":"RAMP PACKAGE"},{"insert":"\nThis deck has one of the smallest ramp packages out of any of my decks. Kefnet only costs 3 mana and is usually the best play on T3 no matter what, and once he is on the board the deck isn't particuarly mana hungry. This means that many 2CMC ramp pieces are actually lower value than you might expect, since they don't markedly speed up the game plan. In some ways, they can actually be harmful to the game plan as they are unlikely to replace themselves, and keeping ourselves at 7 cards. The deck therefore plays a light smattering of rocks, complemented by a smattering of lands that tap for two that can be untapped with things like "},{"insert":{"card-link":"Rewind"}},{"insert":" and "},{"insert":{"card-link":"Lost Jitte"}},{"insert":" .\n\n"},{"attributes":{"underline":true},"insert":"EQUIPMENT PACKAGE"},{"insert":"\n\nBecause Kefnet has built in evasion and protection in his kit, the equipment package is 10 pieces focussing on 2 main areas. Vigilance so that the bird can swing and still potentially block, and pump (usually based on land count or hand size). Our specific tutor package has a lot of tutors like "},{"insert":{"card-link":"Trinket Mage"}},{"insert":", "},{"insert":{"card-link":"Tribute Mage"}},{"insert":", "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" , and "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" that can fetch only specific mana values which means that we have to be careful to split these over multiple mana values. For this I have endeavoured to get equipment that provides Vigilance at mana values of 1, 2, 3, and 4 ("},{"insert":{"card-link":"Tarrian's Soulcleaver"}},{"insert":" , "},{"insert":{"card-link":"Long-Lost Lances"}},{"insert":" , "},{"insert":{"card-link":"Haunted Cloak"}},{"insert":", "},{"insert":{"card-link":"Avarice Amulet"}},{"insert":") alongside multiple redundant pump or utility equipment at values between 1 and 3. This should hopefully ensure that none of our very specific tutor pieces are ever dead in our hand and allow options. These are then complemented by more broad tutors to allow the bird easy access to the most relevant shiny piece of equipment.\n\nAfter that the deck is filled with protection, largely bad 3-4 mana counterspells that keep the handsize full or untap mana so that Kefnets ability can be activated.\n"}]}
Kefnet the Mindful
Flying, indestructible
Kefnet can't attack or block unless you have seven or more cards in hand.
: Draw a card, then you may return a land you control to its owner's hand.
Legendary Creature - God
Kefnet the Mindful (dsc) 118

Commander

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Irenicus's Vile Duplication
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Sorcery
Irenicus's Vile Duplication (clb) 78
Ojer Pakpatiq, Deepest Epoch
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
Legendary Creature - God
Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time (lci) 67Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time (lci) 67

Copy

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Dauntless Scrapbot
When this creature enters, exile each opponent's graveyard. Create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature Artifact - Robot
Dauntless Scrapbot (eoe) 237
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Legendary Creature - Bird Spirit
Wan Shi Tong, Librarian (tla) 78

Creature

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Azure Fleet Admiral
When this creature enters, you become the monarch.
This creature can't be blocked by creatures the monarch controls.
Creature - Human Pirate
Azure Fleet Admiral (lcc) 144
Behold the Multiverse
Scry 2, then draw two cards.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Behold the Multiverse (khm) 46
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (j25) 304
Eagle Vision
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Draw three cards.
Sorcery
Eagle Vision (acr) 17
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (woc) 90
Flow of Knowledge
Draw a card for each Island you control, then discard two cards.
Instant
Flow of Knowledge (bro) 49
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (mb2) 164
Loyal Drake
Flying
Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
Creature - Drake
Loyal Drake (cmm) 104
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (mkc) 111
Stern Lesson
Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Instant
Stern Lesson (bro) 64
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (j25) 371
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (mb2) 37
Waterbending Scroll
,
: Draw a card. This ability costs
less to activate for each Island you control.
Artifact
Waterbending Scroll (tla) 81

Draw

(Ctrl to add secondary)
Avarice Amulet
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of this Equipment.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Avarice Amulet (m15) 212
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Empyrial Plate
Equipped creature gets +1/+1 for each card in your hand.
Equip
Artifact - Equipment
Empyrial Plate (c16) 251
Hand of Vecna
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip
Legendary Artifact - Equipment
Hand of Vecna (afr) 246
Haunted Cloak
Equipped creature has vigilance, trample, and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Haunted Cloak (cmm) 389
Long-Lost Lances
Equipped creature gets +2/+0.
During your turn, creatures you control that are equipped have first strike and vigilance.
Equip
Artifact - Equipment
Long-Lost Lances (hoc) 7
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Lost Jitte (big) 23
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236
Strata Scythe
Imprint — When this Equipment enters, search your library for a land card, exile it, then shuffle.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip
Artifact - Equipment
Strata Scythe (c14) 274
Tarrian's Soulcleaver
Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Tarrian's Soulcleaver (lci) 264

Equipment

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Amonkhet Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
: Target creature gains haste until end of turn.
Land
Amonkhet Raceway (dft) 248
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Cathedral of War
This land enters tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
.
Land
Cathedral of War (plst) M13-221
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (otc) 283
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmm) 1003
Island
(
: Add
.)
Basic Land - Island
Island (dft) 282
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
: Add
.
Land
Muraganda Raceway (dft) 257
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (dsc) 289
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (mb2) 110
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (dsc) 295
Sunken Citadel
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Land - Cave
Sunken Citadel (lci) 285
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (fdc) 318

Land

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (dsc) 92
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs
(or
) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish
Eluge, the Shoreless Sea (blb) 49
Golden Guardian
Defender
: This creature fights another target creature you control. When this creature dies this turn, return it to the battlefield transformed under your control.
Creature Artifact - Golem
Golden Guardian // Gold-Forge Garrison (rix) 179Golden Guardian // Gold-Forge Garrison (rix) 179
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (scd) 273
Sol Ring
: Add
.
Artifact
Sol Ring (dsc) 94
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (fdn) 257
Treasure Map
,
: Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Treasure Map // Treasure Cove (lci) 267Treasure Map // Treasure Cove (lci) 267
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (pip) 252

Ramp

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Emry, Lurker of the Loch
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk
Emry, Lurker of the Loch (brc) 81

Recursion

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Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Pirate Salamander
Amphin Mutineer (tdc) 143
Archmage's Charm
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Instant
Archmage's Charm (mh1) 40
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (plst) IMA-48
Dismiss
Counter target spell.
Draw a card.
Instant
Dismiss (j22) 286
Dream Fracture
Counter target spell. Its controller draws a card.
Draw a card.
Instant
Dream Fracture (clb) 66
Eaten by Piranhas
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Enchantment - Aura
Eaten by Piranhas (lci) 54
Keep Safe
Counter target spell that targets a permanent you control.
Draw a card.
Instant
Keep Safe (iko) 56
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays
.
• Return target creature to its owner's hand.
• Draw a card.
Instant
Mystic Confluence (cmm) 108
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 23
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (cmm) 115
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (plst) USG-93
Scatter Arc
Counter target noncreature spell.
Draw a card.
Instant
Scatter Arc (gtc) 48
Scourge of Fleets
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature - Kraken
Scourge of Fleets (cmr) 403
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72

Removal

(Ctrl to add secondary)
Arcane Heist
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Arcane Heist (otc) 13

Theft

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Faerie Artisans
Flying
Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.
Creature - Artificer Faerie
Faerie Artisans (cmm) 92

Tokens

(Ctrl to add secondary)
Anchor to Reality
As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
Sorcery
Anchor to Reality (neo) 45
Deadeye Quartermaster
When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
Creature - Human Pirate
Deadeye Quartermaster (xln) 50
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (rvr) 42
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 50
Tribute Mage
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Tribute Mage (plst) MH1-73
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (plst) DDU-41

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
61 pips - 43 cards
37 mana - 33 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
20 mana - 15 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"If you want to see this deck in action with me at the helm, and with some slightly unhinged table talk, I played it on "},{"attributes":{"link":"https://www.youtube.com/@TonyBlakeMTG","underline":true},"insert":"Tony Blake MTG"},{"attributes":{"link":"https://www.youtube.com/@TonyBlakeMTG"},"insert":"'s"},{"insert":" Stream (26th October 2026 - starts at 1:31:18).\nCheck it out: "},{"attributes":{"link":"https://www.youtube.com/live/HMcxWm_Cyhc?si=KwZMMm3tdZSX58Ft&t=5478"},"insert":"HERE"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"HISTORY - (HOW I LEARNED THE BIRD IS THE WORD)"},{"insert":"\nMy first Voltron deck in paper was the "},{"insert":{"card-link":"Galea, Kindler of Hope"}},{"insert":" precon. The deck is reasonably functional out of the bag, but I quickly lost my passion for playing it. I still have the deck but it has kind of morphed more towads playing the top of the library over time and honestly, it is on the chopping block its playstyle competes with this deck and it hasn't seen a lot of table time.\n\nRegardless of how little I play it now, Galea taught me the basicas of equipment Voltron and that I personally value Protection and Evasion pieces over nearly all else in my voltron commander. Therefore it was no suprise that when I was looking through mono-blue commanders to broaden my colours I instantly fell in love with Kefnet.\n\n"},{"attributes":{"underline":true},"insert":"INTRODUCTION TO AVIANS"},{"insert":"\nA Flying, Indestructible, 5/5 creature for only 3 mana is a truly insane statline and the downside of only being able to attack or block if you have 7+ cards in hand is just a fun deckbuilding restriction. Kefnet is a beast of commander, who also can helm an infinte extra turns deck picking up Mystic Sanctuary with his ability if you are a degenerate. \n\nThis version of the deck is a slowish bracket 2/3 affair that is in on Voltron. Voltron is not a major theme of blue but they have a suprising amount of artifact synergy/tutors with Transmute effects and the T___ Mage cycle. The main idea is to get incremental draw that keeps the hand size large, and use equipment tutors to get the bird relevant. The large hand and willingness to hold up mana lets us play a suite of terrible 4 mana counterspells that draw cards to keep our hand full, and if any mana isn't used we can draw additional cards with Kefnets activated ability.\n\n"},{"attributes":{"underline":true},"insert":"RAMP PACKAGE"},{"insert":"\nThis deck has one of the smallest ramp packages out of any of my decks. Kefnet only costs 3 mana and is usually the best play on T3 no matter what, and once he is on the board the deck isn't particuarly mana hungry. This means that many 2CMC ramp pieces are actually lower value than you might expect, since they don't markedly speed up the game plan. In some ways, they can actually be harmful to the game plan as they are unlikely to replace themselves, and keeping ourselves at 7 cards. The deck therefore plays a light smattering of rocks, complemented by a smattering of lands that tap for two that can be untapped with things like "},{"insert":{"card-link":"Rewind"}},{"insert":" and "},{"insert":{"card-link":"Lost Jitte"}},{"insert":" .\n\n"},{"attributes":{"underline":true},"insert":"EQUIPMENT PACKAGE"},{"insert":"\n\nBecause Kefnet has built in evasion and protection in his kit, the equipment package is 10 pieces focussing on 2 main areas. Vigilance so that the bird can swing and still potentially block, and pump (usually based on land count or hand size). Our specific tutor package has a lot of tutors like "},{"insert":{"card-link":"Trinket Mage"}},{"insert":", "},{"insert":{"card-link":"Tribute Mage"}},{"insert":", "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" , and "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" that can fetch only specific mana values which means that we have to be careful to split these over multiple mana values. For this I have endeavoured to get equipment that provides Vigilance at mana values of 1, 2, 3, and 4 ("},{"insert":{"card-link":"Tarrian's Soulcleaver"}},{"insert":" , "},{"insert":{"card-link":"Long-Lost Lances"}},{"insert":" , "},{"insert":{"card-link":"Haunted Cloak"}},{"insert":", "},{"insert":{"card-link":"Avarice Amulet"}},{"insert":") alongside multiple redundant pump or utility equipment at values between 1 and 3. This should hopefully ensure that none of our very specific tutor pieces are ever dead in our hand and allow options. These are then complemented by more broad tutors to allow the bird easy access to the most relevant shiny piece of equipment.\n\nAfter that the deck is filled with protection, largely bad 3-4 mana counterspells that keep the handsize full or untap mana so that Kefnets ability can be activated.\n"}]}
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