519 views8 hrs ago
Commander
Size: 100Est cost: $402.82Salt sum: 30.09
infinitech
519 views8 hrs ago
Commander
Size: 100Est cost: $402.82Salt sum: 30.09
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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"DECK OVERVIEW"},{"insert":"\n\nThis is an upgraded Vampire precon that slowly grew into an Orzhov combat-value deck built around Clavileño, First of the Blessed.\n\nThe deck is not trying to be the fastest aggro deck at the table. The goal is to develop early Vampires, cast Clavi on time, and attack every turn to farm his blessing trigger. Once a Vampire is blessed, combat gets awkward for opponents. They don't want to block and kill the blessed vampire or I get a flying demon and a card but leaving it on board lets me sacrifice it for additional value later and I get the demon anyway. \n\nFrom there, the deck keeps adding bodies, drawing cards, protecting its board, and stacking anthems until even the smallest Vampire becomes a real threat.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"EARLY GAME"},{"insert":"\n\nThe early game matters a lot. Clavi needs to come down on turn three or earlier, but he does nothing by himself, so the deck wants at least one cheap Vampire already on board.\n\nA good opening hand usually has mana for Clavi, an early Vampire or two, and either a card draw engine or another value piece. A two-land hand is fine if those lands let me make multiple early plays before Clavi comes down. \n\nThe deck has enough one- and two-mana Vampires that I can mulligan freely for hands that actually start playing before Clavi arrives. The worst hands are the ones that technically cast the commander on time but give him nothing useful to bless.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"CORE GAME PLAN"},{"insert":"\n\nThe deck wants to attack every turn.\n\nEarly on, there is usually an open player. Even if there is a blocker, opponents often do not want to trade with a small Vampire if that gives me a card and a 4/3 flying Vampire Demon early.\n\nIn the mid game, sacrifice outlets let me control when blessed Vampires die. If a creature is going to die in combat or get removed anyway, I can sacrifice it in response and still get dies trigger plus additional value.\n\nIn the late game, the anthems take over. Once the board is wide and buffed enough, profitable blocks become harder and harder. At that point, even a one-mana 1/1 Vampire can be scary.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"INTERACTION WITHOUT SLOWING DOWN"},{"insert":"\n\nBecause this deck needs to keep building the board every turn, it runs a suite of free interaction. These spells let me keep mana available for creatures, anthems, and card draw while still answering threats.\n\nThat matters because this deck usually wins by grinding. I do not want to take an entire turn off just to remove one problem. I want to keep developing my board while buying enough time for Clavi’s value engine to take over.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"ATTACKING THROUGH RESISTANCE"},{"insert":"\n\nThis deck is fully committed to attacking. Even when the table has blockers in every direction, I still want Clavi’s blessing every turn.\n\nThat is where the protection and recursion package matters. Protection lets me commit to bad attacks anyway, and recursion helps the deck bounce back when opponents actually wipe my board.\n\nIdeally, opponents reach a point where one board wipe is not enough. If they cannot keep clearing my playmat, the Vampire horde eventually gets too wide, too large, or too evasive to handle.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"HOW THE DECK WINS"},{"insert":"\n\nMost wins come through combat. The deck builds a board of Vampires, turns some of them into flying Demon tokens, and stacks enough anthems that every creature matters.\n\nIt can also win by simply outlasting removal. Blessed Vampires replace themselves, sacrifice outlets turn removal targets into value, and recursion helps rebuild after wipes. If the game goes long and the deck keeps drawing cards, it should usually have more Vampires attacking than dying.\n\n\nLiliana’s Contract is not just card draw here. Because Clavi turns blessed Vampires into Demons in addition to their other types, the alternate win condition is realistic. If the deck has been doing what it is supposed to do (sticking blessed vampires turn after turn) then Contract can become a real finisher.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"CLOSING THOUGHT"},{"insert":"\n\nThis deck wants to feel like a Vampire horde that keeps feeding off combat. It starts with small creatures, uses Clavi to turn them into value, and eventually overwhelms the table with buffed Vampires and flying Vampire Demons.\n\nIt is not built to win by being the fastest deck. It is built to keep attacking, keep rebuilding, and make every Vampire matter.\n"}]}
Commander
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
Legendary Creature - Vampire Cleric

Commander
(CTRL to add secondary)
Anthem
Radiant Destiny
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Enchantment

Anthem
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Draw
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Vampire Scout

Conjurer's Mantle
Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Draw
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
(CTRL to add secondary)
Lifegain
Lifegain
(CTRL to add secondary)
Protection
Dusk Legion Sergeant
Menace
, Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Vampire Soldier

Haunted One
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Enchantment - Background

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Sac Outlet
Sac Outlet
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"DECK OVERVIEW"},{"insert":"\n\nThis is an upgraded Vampire precon that slowly grew into an Orzhov combat-value deck built around Clavileño, First of the Blessed.\n\nThe deck is not trying to be the fastest aggro deck at the table. The goal is to develop early Vampires, cast Clavi on time, and attack every turn to farm his blessing trigger. Once a Vampire is blessed, combat gets awkward for opponents. They don't want to block and kill the blessed vampire or I get a flying demon and a card but leaving it on board lets me sacrifice it for additional value later and I get the demon anyway. \n\nFrom there, the deck keeps adding bodies, drawing cards, protecting its board, and stacking anthems until even the smallest Vampire becomes a real threat.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"EARLY GAME"},{"insert":"\n\nThe early game matters a lot. Clavi needs to come down on turn three or earlier, but he does nothing by himself, so the deck wants at least one cheap Vampire already on board.\n\nA good opening hand usually has mana for Clavi, an early Vampire or two, and either a card draw engine or another value piece. A two-land hand is fine if those lands let me make multiple early plays before Clavi comes down. \n\nThe deck has enough one- and two-mana Vampires that I can mulligan freely for hands that actually start playing before Clavi arrives. The worst hands are the ones that technically cast the commander on time but give him nothing useful to bless.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"CORE GAME PLAN"},{"insert":"\n\nThe deck wants to attack every turn.\n\nEarly on, there is usually an open player. Even if there is a blocker, opponents often do not want to trade with a small Vampire if that gives me a card and a 4/3 flying Vampire Demon early.\n\nIn the mid game, sacrifice outlets let me control when blessed Vampires die. If a creature is going to die in combat or get removed anyway, I can sacrifice it in response and still get dies trigger plus additional value.\n\nIn the late game, the anthems take over. Once the board is wide and buffed enough, profitable blocks become harder and harder. At that point, even a one-mana 1/1 Vampire can be scary.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"INTERACTION WITHOUT SLOWING DOWN"},{"insert":"\n\nBecause this deck needs to keep building the board every turn, it runs a suite of free interaction. These spells let me keep mana available for creatures, anthems, and card draw while still answering threats.\n\nThat matters because this deck usually wins by grinding. I do not want to take an entire turn off just to remove one problem. I want to keep developing my board while buying enough time for Clavi’s value engine to take over.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"ATTACKING THROUGH RESISTANCE"},{"insert":"\n\nThis deck is fully committed to attacking. Even when the table has blockers in every direction, I still want Clavi’s blessing every turn.\n\nThat is where the protection and recursion package matters. Protection lets me commit to bad attacks anyway, and recursion helps the deck bounce back when opponents actually wipe my board.\n\nIdeally, opponents reach a point where one board wipe is not enough. If they cannot keep clearing my playmat, the Vampire horde eventually gets too wide, too large, or too evasive to handle.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"HOW THE DECK WINS"},{"insert":"\n\nMost wins come through combat. The deck builds a board of Vampires, turns some of them into flying Demon tokens, and stacks enough anthems that every creature matters.\n\nIt can also win by simply outlasting removal. Blessed Vampires replace themselves, sacrifice outlets turn removal targets into value, and recursion helps rebuild after wipes. If the game goes long and the deck keeps drawing cards, it should usually have more Vampires attacking than dying.\n\n\nLiliana’s Contract is not just card draw here. Because Clavi turns blessed Vampires into Demons in addition to their other types, the alternate win condition is realistic. If the deck has been doing what it is supposed to do (sticking blessed vampires turn after turn) then Contract can become a real finisher.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"CLOSING THOUGHT"},{"insert":"\n\nThis deck wants to feel like a Vampire horde that keeps feeding off combat. It starts with small creatures, uses Clavi to turn them into value, and eventually overwhelms the table with buffed Vampires and flying Vampire Demons.\n\nIt is not built to win by being the fastest deck. It is built to keep attacking, keep rebuilding, and make every Vampire matter.\n"}]}













































































