ShogunOfSauce
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Commander
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{"ops":[{"insert":"The dream of every teenager who ever picked up a card from Zendikar, Innistrad, or Commander Masters and Modern Horizons has as some point been \"Damn, can these big ass colourless goons work?\"\n\nAnd for the longest time, the answer was \"yeah kinda.\"\n\nBut since the creation and printing of two specific sets, someone at WotC has damned themselves, every worker who ever handled the packaging of said sets, and every player who ever touched that cardboard, to the endless cycle of samsara.\n\nThis is a slow, clunky, incredibly luck dependent deck for the first 5 or 6 turns. You will have to prey on your opponents lack of knowledge or willingness to co-operate with your bullshit.\n\nYou will not be engaging in the act of slinging spells, you will not be using the stack. You will be abusing uncounterable and uninteractable effects the Eldrazi carry. You will be face tanking every counter spell, removal and board wipe thrown your way, and you will not complain. You will live and carry that mud on your face because you made the inexcusable mistake of playing a deck so committed to interdimensional cosmic horror, that you are either playing a completely different game than your table, or dying first every time.\n\nThis is your burden, the cross you took up when you decided to let whimsy and a fondness for the weird into your soul. You fucked around, and they will find out.\n\n\nSo as for the general gameplan, this deck comes with land packages in the form of the Urza Cycle, Locus lands and land copiers to get the most from them. Planar Nexus lets you get max value from the Urza lands faster, and Vesuva and Thespian stage, besides cheating out the pet card Marit Lage inclusion, also let you turn Cloud Post and the two copy lands into a 3 land 9 mana package.\n\nYour artifact ramp is similarly tuned, eternity elevator lets you turn those sand bag turns of guilt into \"no guys I'm actually getting my big mana rock ready for a totally not telegraphed atomic bomb of a turn haha\". You have Sol Ring because the sin of greed burdens your soul.\n\nCost Reduction is a given in eldrazi decks, Incubator, Ugin, Eye of Ugin, Darksteel Monolith. You get the idea. Darksteel Monolith is the most guilt inducing drop in the package, simply because it's a lot harder to deal with, and turning one spell a turn into a free double cascade into bullshit with some of the highest mana cost creatures in the game is behaviour that will get you beaten up outside the venue, and it's frankly deserved.\n\nAnnihilator is a sin of game design, an uninteractable removal that punishes your opponents for daring to play the game. Most of your creatures have it, and your biggest mana bomb turns the victims of that sin into your willing servants. Something something, lich shit.\n\nAnd all this, every last card, every last action you take, would be justifiable, or maybe even funny, even it weren't for the metal brand that marks your skin and soul for the rest of your existence. Echoes of Eternity. This single card turns every nonland card in your deck into a BOGO dip. It turns every annihilator trigger into a fucking land eating nightmare, and might double the Ugin effects? I don't know I haven't looked into it enough yet.\n\nLong story short, this is a bad deck, for bad people, it is my baby. \n"}]}
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Eldrazi

Commander
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Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ugin, the Ineffable
Colorless spells you cast cost less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin

Card Advantage
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Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi

Copy
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Kozilek, the Broken Reality
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Other colorless creatures you control get +3/+2.
Other colorless creatures you control get +3/+2.
Legendary Creature - Eldrazi

Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Ugin's Mastery
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Enchantment

Draw
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Twins of Discord
Whenever you attack, choose odd or even. Creatures with mana value of that quality can't block this turn. (Zero is even.)
Each other colorless creature you control has bloodthirst 2. (If an opponent was dealt damage this turn, that creature enters with two additional +1/+1 counters on it.)
Each other colorless creature you control has bloodthirst 2. (If an opponent was dealt damage this turn, that creature enters with two additional +1/+1 counters on it.)
Creature - Eldrazi

Evasion
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Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Legendary Creature - Eldrazi

Finisher
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Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Land
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The Eternity Elevator
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft

Ramp
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Recursion
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Desecrate Reality
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Instant

Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
Instant

Emrakul, the Exigent Doom
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Legendary Creature - Eldrazi

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker - Ugin

Removal
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Flayer of Loyalties
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Trample
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Trample
Creature - Eldrazi

Theft
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Maybeboard
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Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The dream of every teenager who ever picked up a card from Zendikar, Innistrad, or Commander Masters and Modern Horizons has as some point been \"Damn, can these big ass colourless goons work?\"\n\nAnd for the longest time, the answer was \"yeah kinda.\"\n\nBut since the creation and printing of two specific sets, someone at WotC has damned themselves, every worker who ever handled the packaging of said sets, and every player who ever touched that cardboard, to the endless cycle of samsara.\n\nThis is a slow, clunky, incredibly luck dependent deck for the first 5 or 6 turns. You will have to prey on your opponents lack of knowledge or willingness to co-operate with your bullshit.\n\nYou will not be engaging in the act of slinging spells, you will not be using the stack. You will be abusing uncounterable and uninteractable effects the Eldrazi carry. You will be face tanking every counter spell, removal and board wipe thrown your way, and you will not complain. You will live and carry that mud on your face because you made the inexcusable mistake of playing a deck so committed to interdimensional cosmic horror, that you are either playing a completely different game than your table, or dying first every time.\n\nThis is your burden, the cross you took up when you decided to let whimsy and a fondness for the weird into your soul. You fucked around, and they will find out.\n\n\nSo as for the general gameplan, this deck comes with land packages in the form of the Urza Cycle, Locus lands and land copiers to get the most from them. Planar Nexus lets you get max value from the Urza lands faster, and Vesuva and Thespian stage, besides cheating out the pet card Marit Lage inclusion, also let you turn Cloud Post and the two copy lands into a 3 land 9 mana package.\n\nYour artifact ramp is similarly tuned, eternity elevator lets you turn those sand bag turns of guilt into \"no guys I'm actually getting my big mana rock ready for a totally not telegraphed atomic bomb of a turn haha\". You have Sol Ring because the sin of greed burdens your soul.\n\nCost Reduction is a given in eldrazi decks, Incubator, Ugin, Eye of Ugin, Darksteel Monolith. You get the idea. Darksteel Monolith is the most guilt inducing drop in the package, simply because it's a lot harder to deal with, and turning one spell a turn into a free double cascade into bullshit with some of the highest mana cost creatures in the game is behaviour that will get you beaten up outside the venue, and it's frankly deserved.\n\nAnnihilator is a sin of game design, an uninteractable removal that punishes your opponents for daring to play the game. Most of your creatures have it, and your biggest mana bomb turns the victims of that sin into your willing servants. Something something, lich shit.\n\nAnd all this, every last card, every last action you take, would be justifiable, or maybe even funny, even it weren't for the metal brand that marks your skin and soul for the rest of your existence. Echoes of Eternity. This single card turns every nonland card in your deck into a BOGO dip. It turns every annihilator trigger into a fucking land eating nightmare, and might double the Ugin effects? I don't know I haven't looked into it enough yet.\n\nLong story short, this is a bad deck, for bad people, it is my baby. \n"}]}























































































