219
3/23/2025
Wall Up
Deck Size: 100
Commander
Legal
Est deck cost: $266.92
Salt sum: 32.18
219
3/23/2025
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Commander

Qty: 1 Price: $5.49
Arcades, the Strategist

Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Creature
Arcades, the Strategist (tsr) 371

Commander

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Land

Qty: 36 Price: $85.86
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (5ed) 410
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.

Land
Brushland (5ed) 412
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (brc) 178
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (brc) 184
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (brc) 185
Forest

({T}: Add {G}.)

Land
Forest (6ed) 347
Grand Coliseum

This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. This land deals 1 damage to you.

Land
Grand Coliseum (ons) 319
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dmr) 396
Island

({T}: Add {U}.)

Land
Island (6ed) 335
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (brc) 190
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (tsr) 408
Plains

({T}: Add {W}.)

Land
Plains (6ed) 333
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (brc) 193
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (brc) 196
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (ody) 327
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (ody) 328
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (brc) 206
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (brc) 210
Unclaimed Territory

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (pw23) 11
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (apc) 143

Land

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Removal

Qty: 9 Price: $56.91
Aura Shards

Whenever a creature you control enters, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (inv) 233
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (brc) 69
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (tsr) 357
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (tsr) 299
Retribution of the Meek

Destroy all creatures with power 4 or greater. They can't be regenerated.

Sorcery
Retribution of the Meek (vis) 19
Snap

Return target creature to its owner's hand. Untap up to two lands.

Instant
Snap (plst) ULG-43
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (ath) 16
Wave of Reckoning

Each creature deals damage to itself equal to its power.

Sorcery
Wave of Reckoning (mmq) 56
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (5ed) 69

Removal

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Lifegain

Qty: 1 Price: $7.99
Angelic Chorus

Whenever a creature you control enters, you gain life equal to its toughness.

Enchantment
Angelic Chorus (usg) 3

Lifegain

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Support

Qty: 4 Price: $17.32
Holy Armor

Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.

Enchantment
Holy Armor (4ed) 29
Meekstone

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Artifact
Meekstone (3ed) 264
Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (tsr) 399
Serra's Blessing

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Enchantment
Serra's Blessing (wth) 25

Support

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Bounce

Qty: 2 Price: $3.78
Crystal Shard

{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.

Artifact
Crystal Shard (tsr) 393
Erratic Portal

{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.

Artifact
Erratic Portal (exo) 132

Bounce

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Protection

Qty: 7 Price: $25.59
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (all) 22b
Bind

Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.

Instant
Bind (inv) 182
Counterspell

Counter target spell.

Instant
Counterspell (5ed) 77
Flare of Fortitude

You may sacrifice a nontoken white creature rather than pay this spell's mana cost. Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.

Instant
Flare of Fortitude (mh3) 391
Fog

Prevent all combat damage that would be dealt this turn.

Instant
Fog (mir) 216
Prismatic Strands

Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Prismatic Strands (jud) 18
Wall of Glare

Defender (This creature can't attack.) This creature can block any number of creatures.

Creature
Wall of Glare (plst) UDS-25

Protection

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Defender

Qty: 33 Price: $50.23
Alabaster Wall

Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn.

Creature
Alabaster Wall (mmq) 2
Angelic Wall

Defender (This creature can't attack.) Flying

Creature
Angelic Wall (ody) 3
Crenellated Wall

Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn.

Creature Artifact
Crenellated Wall (plst) MMQ-290
Drift of Phantasms

Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Drift of Phantasms (rvr) 314
Fog Bank

Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

Creature
Fog Bank (usg) 75
Jungle Barrier

Defender (This creature can't attack.) When this creature enters, draw a card.

Creature
Jungle Barrier (apc) 106
Necropolis

Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on this creature, where X is the exiled card's mana value.

Creature Artifact
Necropolis (drk) 105
Quicksilver Wall

Defender (This creature can't attack.) {4}: Return this creature to its owner's hand. Any player may activate this ability.

Creature
Quicksilver Wall (pcy) 41
Shield Sphere

Defender Whenever this creature blocks, put a -0/-1 counter on it.

Creature Artifact
Shield Sphere (all) 129
Shifting Wall

Defender (This creature can't attack.) This creature enters with X +1/+1 counters on it.

Creature Artifact
Shifting Wall (plst) STH-140
Sunscape Familiar

Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.

Creature
Sunscape Familiar (pls) 17
Sunweb

Defender (This creature can't attack.) Flying This creature can't block creatures with power 2 or less.

Creature
Sunweb (mir) 42
Thunder Wall

Defender (This creature can't attack.) Flying {U}: This creature gets +1/+1 until end of turn.

Creature
Thunder Wall (ice) 104
Vine Trellis

Defender (This creature can't attack.) {T}: Add {G}.

Creature
Vine Trellis (mmq) 285
Wall of Air

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Creature
Wall of Air (3ed) 90
Wall of Blossoms

Defender When this creature enters, draw a card.

Creature
Wall of Blossoms (plst) STH-125
Wall of Brambles

Defender (This creature can't attack.) {G}: Regenerate this creature.

Creature
Wall of Brambles (3ed) 224
Wall of Deceit

Defender (This creature can't attack.) {3}: Turn this creature face down. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Wall of Deceit (lgn) 55
Wall of Essence

Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life.

Creature
Wall of Essence (sth) 22
Wall of Ice

Defender (This creature can't attack.)

Creature
Wall of Ice (2ed) 225
Wall of Junk

Defender (This creature can't attack.) When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Creature Artifact
Wall of Junk (usg) 315
Wall of Kelp

Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.

Creature
Wall of Kelp (hml) 40
Wall of Light

Defender (This creature can't attack.) Protection from black

Creature
Wall of Light (leg) 43
Wall of Mulch

Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.

Creature
Wall of Mulch (ons) 298
Wall of Nets

Defender (This creature can't attack.) At end of combat, exile all creatures blocked by this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Creature
Wall of Nets (exo) 24
Wall of Pine Needles

Defender (This creature can't attack.) {G}: Regenerate this creature.

Creature
Wall of Pine Needles (ice) 274
Wall of Resistance

Defender (This creature can't attack.) Flying At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.

Creature
Wall of Resistance (mir) 46
Wall of Roots

Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.

Creature
Wall of Roots (tsb) 89
Wall of Spears

Defender (This creature can't attack.) First strike

Creature Artifact
Wall of Spears (atq) 77
Wall of Swords

Defender (This creature can't attack.) Flying

Creature
Wall of Swords (3ed) 43
Wall of Vapor

Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking.

Creature
Wall of Vapor (leg) 84
Wall of Water

Defender (This creature can't attack.) {U}: This creature gets +1/+0 until end of turn.

Creature
Wall of Water (3ed) 91
Wall of Wood

Defender (This creature can't attack.)

Creature
Wall of Wood (3ed) 226

Defender

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Ramp

Qty: 4 Price: $9.56
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (brc) 132
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rvr) 347
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (plst) MIR-235
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (brc) 160

Ramp

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Maybeboard

Qty: 25 Price: $71.77
Abjure

As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.

Instant
Abjure (wth) 31
Absorb

Counter target spell. You gain 3 life.

Instant
Absorb (dmr) 354
Archmage's Charm

Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

Instant
Archmage's Charm (h1r) 7
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (brc) 174
Blacksmith's Skill

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Instant
Blacksmith's Skill (mh2) 381
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (brr) 10
Dissipate

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Dissipate (mir) 61
Entangler

Enchant creature Enchanted creature can block any number of creatures.

Enchantment
Entangler (pcy) 7
Ephemerate

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Ephemerate (h1r) 1
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (ons) 263
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (pw21) 4
Flicker

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Sorcery
Flicker (uds) 9
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (h1r) 2
Hero's Resolve

Enchant creature Enchanted creature gets +1/+5.

Enchantment
Hero's Resolve (tmp) 23
Meteor Crater

{T}: Choose a color of a permanent you control. Add one mana of that color.

Land
Meteor Crater (pls) 140
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (por) 178
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (tmp) 80
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (pw24) 10
Rolling Stones

Wall creatures can attack as though they didn't have defender.

Enchantment
Rolling Stones (sth) 11
Spellbook

You have no maximum hand size.

Artifact
Spellbook (exo) 138
Sterling Grove

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Enchantment
Sterling Grove (inv) 278
Stinging Barrier

Defender (This creature can't attack.) {U}, {T}: This creature deals 1 damage to any target.

Creature
Stinging Barrier (mmq) 107
Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Instant
Unbreakable Formation (brc) 78
Untamed Wilds

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Sorcery
Untamed Wilds (p02) 149
Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Enchantment
Wilderness Reclamation (rvr) 458

Maybeboard

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Upgrade Path

Qty: 9 Price: $302.91
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rvr) 399
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rvr) 313
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (plst) MIR-14
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 436
Kor Haven

{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Land
Kor Haven (nem) 141
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 438
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (plst) PCY-45
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rvr) 414
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 440

Upgrade Path

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Deck Info

Deck stats

31 pips - 26 cards
18 mana - 18 cards
19 pips - 14 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
16 pips - 16 cards
17 mana - 17 cards
0 pips - 0 cards
9 mana - 8 cards
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Description

{"ops":[{"insert":"This deck is for those looking for a fun build around, with an additional deck building restriction.\n \nWith a strong commander and challenging strategy for many players to deal with, this entirely retro-framed deck is power house at any table. This deck aims to cast / blink as many walls as possible while Arcades is on the battlefield, drawing cards for each entering. This defensive strategy is backed up by a suite of protection and removal spells, with the hope of ensuring no attackers will hit your life total. Defensive isn't the only aspect this deck excels in, with way higher than curve toughness being used as power, the walls overwhelm opponents in the early and mid games.\n \nThis deck is cost effective and does not include some of the strongest retro frame commander staples as the build was aimed to be manageable to play against with my play group. (Leaves a lot of upgrade potential if ever sought).\n"}]}
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