ratorasniki
13.2k views2 months ago
Commander
Size: 100Salt sum: 33.06
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"link":"https://archidekt.com/contest/discussion/15788219"},"insert":"September 2025 Deckbuilding Contest Winner"},{"insert":"\nThis deck combines the two niche archetypes of Face Down with Donate.\n(Best sorted by Categories (Multiple))\n\nThe Beamtown Bullies want to give creatures with ruinous ETB effects to opponents. That means running a deck full of liabilities, there's really no getting around it. Rather than just accept these dead draws, I've tried to mitigate them or even turn them into strengths by using face down mechanics. These creatures are massively under-costed to offset these horrendous ETB effects. You can manifest these creatures and flip them up for their cheap mana values and dodge their ETB effects at the same time, giving you a primary use for these creatures as large beaters. "},{"insert":{"card-link":"Eater of Days"}},{"insert":" is a 9/8 Flying Trample for 4 mana, for example. Flipping these cards up can also take advantage of face down support cards, for example "},{"insert":{"card-link":"Pyrotechnic Performer"}},{"insert":" or "},{"insert":{"card-link":"Experiment Twelve"}},{"insert":" for very explosive results. This lets the deck create a powerful board presence most Bullies decks lack and play an aggressive mid-range beatdown game, while Manifest Dread alongside other effects work to fill your graveyard for assorted Jund shenanigans. I've found in my experience this is a much more functional and successful deck than the standard \"one trick pony\" glass cannon style of deck construction that can often rely on threatening people alone to stay alive.\n\nThis board presence will often times be one that is dangerous for your opponents to remove, as even a pumped up 14/14 Flying Trample "},{"insert":{"card-link":"Worldgorger Dragon"}},{"insert":" is probably still less dangerous attacking you on the battlefield than sent to the graveyard for the Bullies to use as ammo. It's worth noting that this is doubly true of attacking into, blocking, or using removal against even a small number of face down creatures that could well be anything. It's impossible to say if that attacking creature is a "},{"insert":{"card-link":"Leveler"}},{"insert":" you want to die and go to the graveyard, a "},{"insert":{"card-link":"Master of Cruelties"}},{"insert":" or "},{"insert":{"card-link":"Yargle and Multani"}},{"insert":" that probably needs to be blocked, or even a non-creature permanent you're looking to cheat in once it dies with a "},{"insert":{"card-link":"Supernatural Stamina"}},{"insert":" effect. This is often compounded by effects like "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":" or "},{"insert":{"card-link":"Ohran Frostfang"}},{"insert":". You can essentially gaslight and browbeat people with horrible decisions that have no right answers the entire game. It also lets you fight people on more than one front simultaneously, attacking them traditionally on board and sneaking around beside them with a shiv out of your graveyard. Indeed, the Bullies leering at the battlefield from the command zone can have just as significant an effect on the game as eminence. \n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Notable Interactions"},{"insert":"\nBecause of the wording of "},{"insert":{"card-link":"Worldgorger Dragon"}},{"insert":" and "},{"insert":{"card-link":"Soulgorger Orgg"}},{"insert":", removing these creatures as a response to the ETB effect on the stack will cause the creature to be removed, then the LTB will go on the stack and resolve (and do nothing), and THEN the ETB will finally resolve leaving the person with a permanently exiled board or 1 health. Even if you have removal in hand (or on board), you can sometimes mention this to the table at the time and priority bully somebody else into burning their removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zhur-Taa Druid"}},{"insert":" can be used to finish off a player you've given an Orgg to during their turn, or alternatively you can fix their health at 1 and attempt to ping them with one of the crime lands during your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Master of Cruelties"}},{"insert":" still has to attack alone, and when goaded is required to attack. You can donate it to a player who has just played a large "},{"insert":{"card-link":"Overrun"}},{"insert":" type effect to essentially fog their big attack for the price of one opponent having to chump block it (or be reduced to 1 life)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Unstoppable Slasher"}},{"insert":" will return to your side of the board with stun counters if it is killed after you donate it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Formless Genesis"}},{"insert":" can be used to create very useful targets (with deathtouch) for "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" from either hand or graveyard in a pinch"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Oliphaunt"}},{"insert":" and "},{"insert":{"card-link":"Troll of Khazad-dûm"}},{"insert":" are counted as lands that give you giant beaters to donate and can colour fix for a minimal cost "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Boldwyr Heavyweights"}},{"insert":", "},{"insert":{"card-link":"Skullwinder"}},{"insert":", and "},{"insert":{"card-link":"Oliphaunt"}},{"insert":" can all be really interesting things to offer opponents for political points, or to help take down an archenemy. They can even be good ways to bribe people into letting the Bullies resolve (or not removing them) and help them stick to the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lively Dirge"}},{"insert":" replaced "},{"insert":{"card-link":"Buried Alive"}},{"insert":", as it is seldom necessary to dump all your ammo into the graveyard at one time (and it invites a blowout with grave hate), while adding the flexibility of tutoring to the battlefield/re-animating some of the more useful creatures such as "},{"insert":{"card-link":"Yarus, Roar of the Old Gods"}},{"insert":", "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":", "},{"insert":{"card-link":"Pyrotechnic Performer"}},{"insert":", "},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":", "},{"insert":{"card-link":"Hauntwoods Shrieker"}},{"insert":", or even "},{"insert":{"card-link":"Skullwinder"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crime lands (like "},{"insert":{"card-link":"Jagged Barrens"}},{"insert":") are included as the payoff to the "},{"insert":{"card-link":"Animate Dead"}},{"insert":"/"},{"insert":{"card-link":"Dance of the Dead"}},{"insert":" + "},{"insert":{"card-link":"Worldgorger Dragon"}},{"insert":" combo, which are all cards it makes sense to be running anyway. Including extra tapped lands makes the land base a little clunkier than it probably needs to be, but I didn't want to include cards that were strictly combo payoffs and served no other function. The deck is a little slower right out of the gate, but I haven't had too much of a problem sequencing drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
The Beamtown Bullies
Vigilance, haste
: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Warrior Ogre Devil

Commander
(CTRL to add secondary)
Creature
Coastline Marauders
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Human Pirate

Hauntwoods Shrieker
Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
Creature - Beast Mutant

Hellcarver Demon
Flying
Whenever this creature deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
Whenever this creature deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
Creature - Demon

Thieving Amalgam
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
Creature - Ape Snake

Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin

Creature
(CTRL to add secondary)
Draw
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Hostile Negotiations
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Instant

The Gitrog, Ravenous Ride
Trample, haste
Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
Legendary Creature - Horror Frog Mount

Yarus, Roar of the Old Gods
Other creatures you control have haste.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
Legendary Creature - Druid Centaur

Draw
(CTRL to add secondary)
Face Down
Curator Beastie
Reach
Colorless creatures you control enter with two additional +1/+1 counters on them.
Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Colorless creatures you control enter with two additional +1/+1 counters on them.
Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Beast

Experiment Twelve
Trample
Whenever this creature or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Whenever this creature or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Creature - Warrior Elf Lizard

Hide in Plain Sight
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Sorcery

Killer's Mask
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature has menace.
Equip
Equipped creature has menace.
Equip
Artifact - Equipment

Pyrotechnic Performer
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Creature - Assassin Lizard

Valgavoth's Onslaught
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery

Whisperwood Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Creature - Elemental

Face Down
(CTRL to add secondary)
Fill Yard
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

Fill Yard
(CTRL to add secondary)
Flip Up
Flip Up
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Ramp
Disorienting Choice
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Ramp
(CTRL to add secondary)
Recur
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Formless Genesis
Changeling (This card is every creature type.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery Kindred - Shapeshifter

Under the Skin
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
You may return a permanent card from your graveyard to your hand.
You may return a permanent card from your graveyard to your hand.
Sorcery

Recur
(CTRL to add secondary)
Removal
Zoyowa's Justice
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
Instant

Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Sideboard
Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Sideboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"link":"https://archidekt.com/contest/discussion/15788219"},"insert":"September 2025 Deckbuilding Contest Winner"},{"insert":"\nThis deck combines the two niche archetypes of Face Down with Donate.\n(Best sorted by Categories (Multiple))\n\nThe Beamtown Bullies want to give creatures with ruinous ETB effects to opponents. That means running a deck full of liabilities, there's really no getting around it. Rather than just accept these dead draws, I've tried to mitigate them or even turn them into strengths by using face down mechanics. These creatures are massively under-costed to offset these horrendous ETB effects. You can manifest these creatures and flip them up for their cheap mana values and dodge their ETB effects at the same time, giving you a primary use for these creatures as large beaters. "},{"insert":{"card-link":"Eater of Days"}},{"insert":" is a 9/8 Flying Trample for 4 mana, for example. Flipping these cards up can also take advantage of face down support cards, for example "},{"insert":{"card-link":"Pyrotechnic Performer"}},{"insert":" or "},{"insert":{"card-link":"Experiment Twelve"}},{"insert":" for very explosive results. This lets the deck create a powerful board presence most Bullies decks lack and play an aggressive mid-range beatdown game, while Manifest Dread alongside other effects work to fill your graveyard for assorted Jund shenanigans. I've found in my experience this is a much more functional and successful deck than the standard \"one trick pony\" glass cannon style of deck construction that can often rely on threatening people alone to stay alive.\n\nThis board presence will often times be one that is dangerous for your opponents to remove, as even a pumped up 14/14 Flying Trample "},{"insert":{"card-link":"Worldgorger Dragon"}},{"insert":" is probably still less dangerous attacking you on the battlefield than sent to the graveyard for the Bullies to use as ammo. It's worth noting that this is doubly true of attacking into, blocking, or using removal against even a small number of face down creatures that could well be anything. It's impossible to say if that attacking creature is a "},{"insert":{"card-link":"Leveler"}},{"insert":" you want to die and go to the graveyard, a "},{"insert":{"card-link":"Master of Cruelties"}},{"insert":" or "},{"insert":{"card-link":"Yargle and Multani"}},{"insert":" that probably needs to be blocked, or even a non-creature permanent you're looking to cheat in once it dies with a "},{"insert":{"card-link":"Supernatural Stamina"}},{"insert":" effect. This is often compounded by effects like "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":" or "},{"insert":{"card-link":"Ohran Frostfang"}},{"insert":". You can essentially gaslight and browbeat people with horrible decisions that have no right answers the entire game. It also lets you fight people on more than one front simultaneously, attacking them traditionally on board and sneaking around beside them with a shiv out of your graveyard. Indeed, the Bullies leering at the battlefield from the command zone can have just as significant an effect on the game as eminence. \n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Notable Interactions"},{"insert":"\nBecause of the wording of "},{"insert":{"card-link":"Worldgorger Dragon"}},{"insert":" and "},{"insert":{"card-link":"Soulgorger Orgg"}},{"insert":", removing these creatures as a response to the ETB effect on the stack will cause the creature to be removed, then the LTB will go on the stack and resolve (and do nothing), and THEN the ETB will finally resolve leaving the person with a permanently exiled board or 1 health. Even if you have removal in hand (or on board), you can sometimes mention this to the table at the time and priority bully somebody else into burning their removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zhur-Taa Druid"}},{"insert":" can be used to finish off a player you've given an Orgg to during their turn, or alternatively you can fix their health at 1 and attempt to ping them with one of the crime lands during your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Master of Cruelties"}},{"insert":" still has to attack alone, and when goaded is required to attack. You can donate it to a player who has just played a large "},{"insert":{"card-link":"Overrun"}},{"insert":" type effect to essentially fog their big attack for the price of one opponent having to chump block it (or be reduced to 1 life)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Unstoppable Slasher"}},{"insert":" will return to your side of the board with stun counters if it is killed after you donate it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Formless Genesis"}},{"insert":" can be used to create very useful targets (with deathtouch) for "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" from either hand or graveyard in a pinch"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Oliphaunt"}},{"insert":" and "},{"insert":{"card-link":"Troll of Khazad-dûm"}},{"insert":" are counted as lands that give you giant beaters to donate and can colour fix for a minimal cost "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Boldwyr Heavyweights"}},{"insert":", "},{"insert":{"card-link":"Skullwinder"}},{"insert":", and "},{"insert":{"card-link":"Oliphaunt"}},{"insert":" can all be really interesting things to offer opponents for political points, or to help take down an archenemy. They can even be good ways to bribe people into letting the Bullies resolve (or not removing them) and help them stick to the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lively Dirge"}},{"insert":" replaced "},{"insert":{"card-link":"Buried Alive"}},{"insert":", as it is seldom necessary to dump all your ammo into the graveyard at one time (and it invites a blowout with grave hate), while adding the flexibility of tutoring to the battlefield/re-animating some of the more useful creatures such as "},{"insert":{"card-link":"Yarus, Roar of the Old Gods"}},{"insert":", "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":", "},{"insert":{"card-link":"Pyrotechnic Performer"}},{"insert":", "},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":", "},{"insert":{"card-link":"Hauntwoods Shrieker"}},{"insert":", or even "},{"insert":{"card-link":"Skullwinder"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crime lands (like "},{"insert":{"card-link":"Jagged Barrens"}},{"insert":") are included as the payoff to the "},{"insert":{"card-link":"Animate Dead"}},{"insert":"/"},{"insert":{"card-link":"Dance of the Dead"}},{"insert":" + "},{"insert":{"card-link":"Worldgorger Dragon"}},{"insert":" combo, which are all cards it makes sense to be running anyway. Including extra tapped lands makes the land base a little clunkier than it probably needs to be, but I didn't want to include cards that were strictly combo payoffs and served no other function. The deck is a little slower right out of the gate, but I haven't had too much of a problem sequencing drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
















































































