JedDangerThirst
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Commander
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{"ops":[{"insert":"Satya, Aetherflux Genius"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is a budget-focused take on "},{"attributes":{"bold":true},"insert":"Satya, Aetherflux Genius"},{"insert":", built around three themes:\n"},{"attributes":{"bold":true},"insert":"Energy generation and payoff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloning and copying powerful creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Building a growing army of artifact creatures and tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is to use Satya’s attack trigger to create temporary copies of your best creatures, generate extra value, and overwhelm the table with a combination of energy-fueled abilities and artifact synergies.\nThis deck is not trying to win through expensive staples or infinite combos. Instead, it aims to create explosive turns where a single attack can turn a modest board into a massive advantage.\nWhy I Built This Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I built this deck for one main reason: I wanted a deck that could compete with my friends.\nOur group plays very casually, but over time my friends had started building stronger decks with better cards. I did not spend much time on Archidekt or deckbuilding before this, so I decided to finally give it a serious try.\nMy goal was simple: build a "},{"attributes":{"bold":true},"insert":"fun, budget-friendly combo deck with an interesting identity"},{"insert":".\nI searched through commanders for a while until one finally clicked with me: "},{"attributes":{"bold":true},"insert":"Satya, Aetherflux Genius"},{"insert":". I had never built or played a dedicated Energy deck before, and the idea of using Energy alongside creature copies sounded like a unique challenge.\nMy biggest concern was finding enough Energy cards that fit into Satya’s colors without making the deck expensive. Luckily, Energy is a very niche mechanic and many of its cards are surprisingly affordable because they are not commonly played in competitive Commander. That allowed me to build the deck while staying comfortably under budget.\nAnother important thing about this deck is what it intentionally does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" include.\nI do not run many Stax pieces, tutors, heavy control cards, or lots of removal. This is because of both budget reasons and my playgroup’s philosophy. Our group avoids these cards because we feel they can make games less enjoyable. As we like to say:\n\"It makes the game boring if you win on turn 3.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Since we do not play with tutors, we also avoid situations where someone assembles a perfect combo every game, only for another player to repeatedly shut everything down with constant removal.\nThat being said, this deck is built for my group's style of Commander. If your playgroup enjoys stronger interaction, faster combos, or more competitive strategies, feel free to modify the deck to fit your environment.\nAt its core, this deck is about having fun: making Energy, copying creatures, creating unexpected plays, and watching a simple idea turn into a surprisingly powerful machine.\nCommander: Satya, Aetherflux Genius"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya rewards attacking with creatures by creating token copies of creatures you already control. These copies gain haste and sacrifice themselves later, making creatures with strong enters-the-battlefield effects, attack triggers, or powerful activated abilities especially valuable.\nThe ideal Satya turn looks like:\nBuild a board of useful creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack with Satya and another creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copy a high-impact creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate extra energy, tokens, or removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use the extra resources to continue snowballing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Satya turns every good creature into a temporary army.\nMain Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game: Build Energy and Develop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early turns are about establishing your resources.\nKey cards:\nAether Theorist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Chaser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Swooper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minister of Inquiries"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Hub"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Energy Refractor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Era of Innovation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards help create the energy counters needed to fuel the deck’s stronger effects.\nAvoid overcommitting early. Your creatures become much more valuable once Satya is online.\nMid Game: Start Copying Value Creatures"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once Satya enters the battlefield, your deck changes gears.\nYour best targets are creatures that provide immediate value:\nToken Makers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whirler Virtuoso"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scurry of Gremlins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Automated Assembly Line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fabrication Module"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Copying these creatures lets you multiply your board presence quickly.\nA copied Whirler Virtuoso can create extra Thopters, while Satya’s ability lets you turn one creature into several bodies.\nEnergy Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Energy is the fuel that keeps the deck moving.\nImportant cards:\nAetherworks Marvel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gonti's Aether Heart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Izzet Generatorium"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Decoction Module"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Refinery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guide of Souls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards allow you to keep generating and spending energy throughout the game.\nClone Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya’s strongest interactions come from copying creatures that are already doing something useful.\nStrong copy targets include:\nLightning Runner"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the biggest payoffs in the deck.\nA Satya copy can provide additional combat pressure and reward you for building energy.\nAethertide Whale"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A large evasive threat that also interacts with energy.\nCopying it gives you a temporary but powerful flying threat while advancing your energy plan.\nElectrostatic Pummeler"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A classic energy payoff.\nIf you have enough energy available, this can become a huge threat and force opponents to respect your combat steps.\nBlaster Hulk / Plasma Caster / Synth Eradicator"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These provide removal and board control while still benefiting from Satya copying them.\nEnergy Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Energy is the backbone of the deck.\nImportant payoffs:\nAetherworks Marvel"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A powerful energy outlet that gives the deck explosive potential.\nElectrostatic Pummeler"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns stored energy into a lethal combat threat.\nLightning Runner"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rewards you for generating large amounts of energy.\nAethersphere Harvester"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides both energy and a durable flying vehicle.\nAetherflux Conduit"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A flexible energy payoff that helps convert your resources into advantage.\nArtifact Synergy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A large portion of the deck naturally supports artifact strategies.\nKey cards:\nPhyrexian Ironworks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stone Idol Generator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bespoke Battlewagon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Razorfield Ripper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Solar Transformer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Automated Assembly Line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards provide additional value from your artifact creatures and tokens.\nRemoval and Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck prefers flexible interaction that keeps the board manageable while maintaining your own engine.\nImportant pieces:\nStatic Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Localized Destruction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Meltdown"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consulate Surveillance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consulate Turret"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use removal carefully. Your creatures are often more valuable as future Satya targets than as simple attackers.\nClosing Out the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck usually wins by creating a critical mass of value.\nCommon victory paths:\nOverwhelming Board Presence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repeated Satya triggers create enough creatures that opponents cannot keep up.\nEnergy Explosion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Large energy reserves allow cards like Electrostatic Pummeler, Lightning Runner, and Aetherworks Marvel to take over the game.\nToken Army"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whirler Virtuoso, Scurry of Gremlins, and Fabrication Module can quickly build a wide board.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"✓ Unique commander theme\n✓ Budget-friendly energy strategy\n✓ Lots of explosive turns\n✓ Fun creature-copy gameplay\n✓ Strong flavor synergy with Kaladesh and Fallout cards\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"✗ Relies heavily on Satya staying alive\n✗ Energy can be inconsistent without setup\n✗ Limited protection for key creatures\n✗ Slower than optimized Commander decks\nUpgrade Ideas"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If upgrading the deck later, prioritize:\nMore ways to protect Satya."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More creatures with powerful ETB effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More reliable energy generation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More efficient card draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The core idea is already strong: Satya turns every great creature into a temporary army, and energy gives the deck the fuel to keep the machine running.\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is a celebration of Energy as a mechanic while giving Satya a unique identity. Instead of playing a traditional token deck, it focuses on creating temporary copies, generating impossible amounts of value, and turning small advantages into huge swings.\n"}]}
Satya, Aetherflux Genius
Menace, haste
Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of equal to its mana value.
Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of equal to its mana value.
Legendary Creature - Human Artificer

Commander
(Ctrl to add secondary)
Aethersphere Harvester
Flying
When this Vehicle enters, you get (two energy counters).
Pay : This Vehicle gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
When this Vehicle enters, you get (two energy counters).
Pay : This Vehicle gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Aetherworks Marvel
Whenever a permanent you control is put into a graveyard, you get (an energy counter).
, Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
, Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Artifact

Glassblower's Puzzleknot
When this artifact enters, scry 2, then you get . (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
, Sacrifice this artifact: Scry 2, then you get .
, Sacrifice this artifact: Scry 2, then you get .
Artifact

Plasma Caster
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get (two energy counters).
Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.
Equip
Whenever equipped creature attacks, you get (two energy counters).
Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.
Equip
Artifact - Equipment

Artifact
(Ctrl to add secondary)
Blaster Hulk
This spell costs less to cast for each (energy counter) you've paid or lost this turn.
Haste
Whenever this creature attacks, you get , then you may pay eight . When you do, this creature deals 8 damage divided as you choose among up to eight targets.
Haste
Whenever this creature attacks, you get , then you may pay eight . When you do, this creature deals 8 damage divided as you choose among up to eight targets.
Creature Artifact - Pirate

Dr. Madison Li
Whenever you cast an artifact spell, you get (an energy counter).
, Pay : Target creature gets +1/+0 and gains trample and haste until end of turn.
, Pay : Draw a card.
, Pay : Return target artifact card from your graveyard to the battlefield tapped.
, Pay : Target creature gets +1/+0 and gains trample and haste until end of turn.
, Pay : Draw a card.
, Pay : Return target artifact card from your graveyard to the battlefield tapped.
Legendary Creature - Human Scientist

Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Razorfield Ripper
Whenever this creature or equipped creature attacks, you get (an energy counter), then it gets +X/+X until end of turn, where X is the amount of you have.
Reconfigure—Pay or . (Pay or : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Reconfigure—Pay or . (Pay or : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Rhino

Robobrain War Mind
Robobrain War Mind's power is equal to the number of cards in your hand.
When this creature enters, you get an amount of (energy counters) equal to the number of artifact creatures you control.
Whenever this creature attacks, you may pay . If you do, draw a card.
When this creature enters, you get an amount of (energy counters) equal to the number of artifact creatures you control.
Whenever this creature attacks, you may pay . If you do, draw a card.
Creature Artifact - Robot

Salvation Colossus
Flying, vigilance, trample
Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.
Unearth—Pay eight . (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.
Unearth—Pay eight . (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Construct

The Motherlode, Excavator
When The Motherlode enters, choose target opponent. You get an amount of (energy counters) equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
Legendary Creature Artifact - Robot

Creature
(Ctrl to add secondary)
Vault 112: Sadistic Simulation
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters).
III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters).
III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
Enchantment - Saga

Enchantment
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Jolted Awake
Choose up to one target artifact or creature card in your graveyard. You get (two energy counters). Then you may pay an amount of equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Sorcery

Sorcery
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Satya, Aetherflux Genius"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is a budget-focused take on "},{"attributes":{"bold":true},"insert":"Satya, Aetherflux Genius"},{"insert":", built around three themes:\n"},{"attributes":{"bold":true},"insert":"Energy generation and payoff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloning and copying powerful creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Building a growing army of artifact creatures and tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is to use Satya’s attack trigger to create temporary copies of your best creatures, generate extra value, and overwhelm the table with a combination of energy-fueled abilities and artifact synergies.\nThis deck is not trying to win through expensive staples or infinite combos. Instead, it aims to create explosive turns where a single attack can turn a modest board into a massive advantage.\nWhy I Built This Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I built this deck for one main reason: I wanted a deck that could compete with my friends.\nOur group plays very casually, but over time my friends had started building stronger decks with better cards. I did not spend much time on Archidekt or deckbuilding before this, so I decided to finally give it a serious try.\nMy goal was simple: build a "},{"attributes":{"bold":true},"insert":"fun, budget-friendly combo deck with an interesting identity"},{"insert":".\nI searched through commanders for a while until one finally clicked with me: "},{"attributes":{"bold":true},"insert":"Satya, Aetherflux Genius"},{"insert":". I had never built or played a dedicated Energy deck before, and the idea of using Energy alongside creature copies sounded like a unique challenge.\nMy biggest concern was finding enough Energy cards that fit into Satya’s colors without making the deck expensive. Luckily, Energy is a very niche mechanic and many of its cards are surprisingly affordable because they are not commonly played in competitive Commander. That allowed me to build the deck while staying comfortably under budget.\nAnother important thing about this deck is what it intentionally does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" include.\nI do not run many Stax pieces, tutors, heavy control cards, or lots of removal. This is because of both budget reasons and my playgroup’s philosophy. Our group avoids these cards because we feel they can make games less enjoyable. As we like to say:\n\"It makes the game boring if you win on turn 3.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Since we do not play with tutors, we also avoid situations where someone assembles a perfect combo every game, only for another player to repeatedly shut everything down with constant removal.\nThat being said, this deck is built for my group's style of Commander. If your playgroup enjoys stronger interaction, faster combos, or more competitive strategies, feel free to modify the deck to fit your environment.\nAt its core, this deck is about having fun: making Energy, copying creatures, creating unexpected plays, and watching a simple idea turn into a surprisingly powerful machine.\nCommander: Satya, Aetherflux Genius"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya rewards attacking with creatures by creating token copies of creatures you already control. These copies gain haste and sacrifice themselves later, making creatures with strong enters-the-battlefield effects, attack triggers, or powerful activated abilities especially valuable.\nThe ideal Satya turn looks like:\nBuild a board of useful creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack with Satya and another creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copy a high-impact creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate extra energy, tokens, or removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use the extra resources to continue snowballing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Satya turns every good creature into a temporary army.\nMain Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game: Build Energy and Develop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early turns are about establishing your resources.\nKey cards:\nAether Theorist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Chaser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Swooper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minister of Inquiries"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Hub"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Energy Refractor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Era of Innovation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards help create the energy counters needed to fuel the deck’s stronger effects.\nAvoid overcommitting early. Your creatures become much more valuable once Satya is online.\nMid Game: Start Copying Value Creatures"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once Satya enters the battlefield, your deck changes gears.\nYour best targets are creatures that provide immediate value:\nToken Makers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whirler Virtuoso"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scurry of Gremlins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Automated Assembly Line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fabrication Module"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Copying these creatures lets you multiply your board presence quickly.\nA copied Whirler Virtuoso can create extra Thopters, while Satya’s ability lets you turn one creature into several bodies.\nEnergy Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Energy is the fuel that keeps the deck moving.\nImportant cards:\nAetherworks Marvel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gonti's Aether Heart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Izzet Generatorium"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Decoction Module"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Refinery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guide of Souls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards allow you to keep generating and spending energy throughout the game.\nClone Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya’s strongest interactions come from copying creatures that are already doing something useful.\nStrong copy targets include:\nLightning Runner"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the biggest payoffs in the deck.\nA Satya copy can provide additional combat pressure and reward you for building energy.\nAethertide Whale"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A large evasive threat that also interacts with energy.\nCopying it gives you a temporary but powerful flying threat while advancing your energy plan.\nElectrostatic Pummeler"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A classic energy payoff.\nIf you have enough energy available, this can become a huge threat and force opponents to respect your combat steps.\nBlaster Hulk / Plasma Caster / Synth Eradicator"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These provide removal and board control while still benefiting from Satya copying them.\nEnergy Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Energy is the backbone of the deck.\nImportant payoffs:\nAetherworks Marvel"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A powerful energy outlet that gives the deck explosive potential.\nElectrostatic Pummeler"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns stored energy into a lethal combat threat.\nLightning Runner"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rewards you for generating large amounts of energy.\nAethersphere Harvester"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides both energy and a durable flying vehicle.\nAetherflux Conduit"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A flexible energy payoff that helps convert your resources into advantage.\nArtifact Synergy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A large portion of the deck naturally supports artifact strategies.\nKey cards:\nPhyrexian Ironworks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stone Idol Generator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bespoke Battlewagon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Razorfield Ripper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Solar Transformer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Automated Assembly Line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards provide additional value from your artifact creatures and tokens.\nRemoval and Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck prefers flexible interaction that keeps the board manageable while maintaining your own engine.\nImportant pieces:\nStatic Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Localized Destruction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Meltdown"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consulate Surveillance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consulate Turret"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use removal carefully. Your creatures are often more valuable as future Satya targets than as simple attackers.\nClosing Out the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck usually wins by creating a critical mass of value.\nCommon victory paths:\nOverwhelming Board Presence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repeated Satya triggers create enough creatures that opponents cannot keep up.\nEnergy Explosion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Large energy reserves allow cards like Electrostatic Pummeler, Lightning Runner, and Aetherworks Marvel to take over the game.\nToken Army"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whirler Virtuoso, Scurry of Gremlins, and Fabrication Module can quickly build a wide board.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"✓ Unique commander theme\n✓ Budget-friendly energy strategy\n✓ Lots of explosive turns\n✓ Fun creature-copy gameplay\n✓ Strong flavor synergy with Kaladesh and Fallout cards\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"✗ Relies heavily on Satya staying alive\n✗ Energy can be inconsistent without setup\n✗ Limited protection for key creatures\n✗ Slower than optimized Commander decks\nUpgrade Ideas"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If upgrading the deck later, prioritize:\nMore ways to protect Satya."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More creatures with powerful ETB effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More reliable energy generation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More efficient card draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The core idea is already strong: Satya turns every great creature into a temporary army, and energy gives the deck the fuel to keep the machine running.\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is a celebration of Energy as a mechanic while giving Satya a unique identity. Instead of playing a traditional token deck, it focuses on creating temporary copies, generating impossible amounts of value, and turning small advantages into huge swings.\n"}]}


















































