458 views2 months ago
Commander
Size: 100Salt sum: 29.31
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JedDangerThirst

458 views2 months ago
Commander
Size: 100Salt sum: 29.31

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{"ops":[{"insert":"Satya, Aetherflux Genius"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is a budget-focused take on "},{"attributes":{"bold":true},"insert":"Satya, Aetherflux Genius"},{"insert":", built around three themes:\n"},{"attributes":{"bold":true},"insert":"Energy generation and payoff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloning and copying powerful creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Building a growing army of artifact creatures and tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is to use Satya’s attack trigger to create temporary copies of your best creatures, generate extra value, and overwhelm the table with a combination of energy-fueled abilities and artifact synergies.\nThis deck is not trying to win through expensive staples or infinite combos. Instead, it aims to create explosive turns where a single attack can turn a modest board into a massive advantage.\nWhy I Built This Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I built this deck for one main reason: I wanted a deck that could compete with my friends.\nOur group plays very casually, but over time my friends had started building stronger decks with better cards. I did not spend much time on Archidekt or deckbuilding before this, so I decided to finally give it a serious try.\nMy goal was simple: build a "},{"attributes":{"bold":true},"insert":"fun, budget-friendly combo deck with an interesting identity"},{"insert":".\nI searched through commanders for a while until one finally clicked with me: "},{"attributes":{"bold":true},"insert":"Satya, Aetherflux Genius"},{"insert":". I had never built or played a dedicated Energy deck before, and the idea of using Energy alongside creature copies sounded like a unique challenge.\nMy biggest concern was finding enough Energy cards that fit into Satya’s colors without making the deck expensive. Luckily, Energy is a very niche mechanic and many of its cards are surprisingly affordable because they are not commonly played in competitive Commander. That allowed me to build the deck while staying comfortably under budget.\nAnother important thing about this deck is what it intentionally does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" include.\nI do not run many Stax pieces, tutors, heavy control cards, or lots of removal. This is because of both budget reasons and my playgroup’s philosophy. Our group avoids these cards because we feel they can make games less enjoyable. As we like to say:\n\"It makes the game boring if you win on turn 3.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Since we do not play with tutors, we also avoid situations where someone assembles a perfect combo every game, only for another player to repeatedly shut everything down with constant removal.\nThat being said, this deck is built for my group's style of Commander. If your playgroup enjoys stronger interaction, faster combos, or more competitive strategies, feel free to modify the deck to fit your environment.\nAt its core, this deck is about having fun: making Energy, copying creatures, creating unexpected plays, and watching a simple idea turn into a surprisingly powerful machine.\nCommander: Satya, Aetherflux Genius"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya rewards attacking with creatures by creating token copies of creatures you already control. These copies gain haste and sacrifice themselves later, making creatures with strong enters-the-battlefield effects, attack triggers, or powerful activated abilities especially valuable.\nThe ideal Satya turn looks like:\nBuild a board of useful creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack with Satya and another creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copy a high-impact creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate extra energy, tokens, or removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use the extra resources to continue snowballing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Satya turns every good creature into a temporary army.\nMain Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game: Build Energy and Develop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early turns are about establishing your resources.\nKey cards:\nAether Theorist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Chaser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Swooper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minister of Inquiries"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Hub"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Energy Refractor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Era of Innovation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards help create the energy counters needed to fuel the deck’s stronger effects.\nAvoid overcommitting early. Your creatures become much more valuable once Satya is online.\nMid Game: Start Copying Value Creatures"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once Satya enters the battlefield, your deck changes gears.\nYour best targets are creatures that provide immediate value:\nToken Makers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whirler Virtuoso"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scurry of Gremlins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Automated Assembly Line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fabrication Module"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Copying these creatures lets you multiply your board presence quickly.\nA copied Whirler Virtuoso can create extra Thopters, while Satya’s ability lets you turn one creature into several bodies.\nEnergy Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Energy is the fuel that keeps the deck moving.\nImportant cards:\nAetherworks Marvel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gonti's Aether Heart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Izzet Generatorium"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Decoction Module"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Refinery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guide of Souls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards allow you to keep generating and spending energy throughout the game.\nClone Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya’s strongest interactions come from copying creatures that are already doing something useful.\nStrong copy targets include:\nLightning Runner"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the biggest payoffs in the deck.\nA Satya copy can provide additional combat pressure and reward you for building energy.\nAethertide Whale"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A large evasive threat that also interacts with energy.\nCopying it gives you a temporary but powerful flying threat while advancing your energy plan.\nElectrostatic Pummeler"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A classic energy payoff.\nIf you have enough energy available, this can become a huge threat and force opponents to respect your combat steps.\nBlaster Hulk / Plasma Caster / Synth Eradicator"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These provide removal and board control while still benefiting from Satya copying them.\nEnergy Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Energy is the backbone of the deck.\nImportant payoffs:\nAetherworks Marvel"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A powerful energy outlet that gives the deck explosive potential.\nElectrostatic Pummeler"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns stored energy into a lethal combat threat.\nLightning Runner"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rewards you for generating large amounts of energy.\nAethersphere Harvester"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides both energy and a durable flying vehicle.\nAetherflux Conduit"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A flexible energy payoff that helps convert your resources into advantage.\nArtifact Synergy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A large portion of the deck naturally supports artifact strategies.\nKey cards:\nPhyrexian Ironworks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stone Idol Generator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bespoke Battlewagon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Razorfield Ripper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Solar Transformer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Automated Assembly Line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards provide additional value from your artifact creatures and tokens.\nRemoval and Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck prefers flexible interaction that keeps the board manageable while maintaining your own engine.\nImportant pieces:\nStatic Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Localized Destruction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Meltdown"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consulate Surveillance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consulate Turret"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use removal carefully. Your creatures are often more valuable as future Satya targets than as simple attackers.\nClosing Out the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck usually wins by creating a critical mass of value.\nCommon victory paths:\nOverwhelming Board Presence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repeated Satya triggers create enough creatures that opponents cannot keep up.\nEnergy Explosion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Large energy reserves allow cards like Electrostatic Pummeler, Lightning Runner, and Aetherworks Marvel to take over the game.\nToken Army"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whirler Virtuoso, Scurry of Gremlins, and Fabrication Module can quickly build a wide board.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"✓ Unique commander theme\n✓ Budget-friendly energy strategy\n✓ Lots of explosive turns\n✓ Fun creature-copy gameplay\n✓ Strong flavor synergy with Kaladesh and Fallout cards\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"✗ Relies heavily on Satya staying alive\n✗ Energy can be inconsistent without setup\n✗ Limited protection for key creatures\n✗ Slower than optimized Commander decks\nUpgrade Ideas"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If upgrading the deck later, prioritize:\nMore ways to protect Satya."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More creatures with powerful ETB effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More reliable energy generation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More efficient card draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The core idea is already strong: Satya turns every great creature into a temporary army, and energy gives the deck the fuel to keep the machine running.\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is a celebration of Energy as a mechanic while giving Satya a unique identity. Instead of playing a traditional token deck, it focuses on creating temporary copies, generating impossible amounts of value, and turning small advantages into huge swings.\n"}]}
Satya, Aetherflux Genius
Menace, haste
Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get
(two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of
equal to its mana value.
Legendary Creature - Human Artificer
Satya, Aetherflux Genius (m3c) 3

Commander

(Ctrl to add secondary)
Aether Refinery
If you would get one or more
(energy counters), you get twice that many
instead.
: You get
, then you may pay one or more
. If you do, create an X/X black Aetherborn creature token, where X is the amount of
paid this way.
Artifact
Aether Refinery (m3c) 106
Aetherflux Conduit
Whenever you cast a spell, you get an amount of
(energy counters) equal to the amount of mana spent to cast that spell.
, Pay fifty
: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
Artifact
Aetherflux Conduit (drc) 17
Aethersphere Harvester
Flying
When this Vehicle enters, you get
(two energy counters).
Pay
: This Vehicle gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Aethersphere Harvester (m3c) 280
Aetherworks Marvel
Whenever a permanent you control is put into a graveyard, you get
(an energy counter).
, Pay six
: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Aetherworks Marvel (drc) 123
Automated Assembly Line
Whenever one or more artifact creatures you control deal combat damage to a player, you get
(an energy counter).
Pay
: Create a tapped 3/3 colorless Robot artifact creature token.
Artifact
Automated Assembly Line (pip) 10
Bespoke Battlewagon
: You get
(two energy counters).
, Pay
: Tap target creature.
, Pay
: Draw a card.
Pay
: This Vehicle becomes an artifact creature until end of turn.
Crew 4
Artifact - Vehicle
Bespoke Battlewagon (drc) 71
Consulate Turret
: You get
(an energy counter).
, Pay
: This artifact deals 2 damage to target player or planeswalker.
Artifact
Consulate Turret (aer) 147
Conversion Apparatus
: Add
.
,
: You get
(three energy counters).
, Pay
: Add three mana in any combination of colors.
Artifact
Conversion Apparatus (m3c) 128
Decoction Module
Whenever a creature you control enters, you get
(an energy counter).
,
: Return target creature you control to its owner's hand.
Artifact
Decoction Module (drc) 128
Energy Refractor
When this artifact enters, draw a card.
: Add one mana of any color.
Artifact
Energy Refractor (bro) 234
Fabrication Module
Whenever you get one or more
(energy counters), put a +1/+1 counter on target creature you control.
,
: You get
.
Artifact
Fabrication Module (kld) 211
Glassblower's Puzzleknot
When this artifact enters, scry 2, then you get
. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
, Sacrifice this artifact: Scry 2, then you get
.
Artifact
Glassblower's Puzzleknot (kld) 217
Gonti's Aether Heart
Whenever Gonti's Aether Heart or another artifact you control enters, you get
(two energy counters).
Pay eight
, Exile Gonti's Aether Heart: Take an extra turn after this one.
Legendary Artifact
Gonti's Aether Heart (aer) 152
Izzet Generatorium
If you would get one or more
(energy counters), you get that many plus one
instead.
: Draw a card. Activate only if you've paid or lost four or more
this turn.
Artifact
Izzet Generatorium (mh3) 191
Phyrexian Ironworks
Whenever you attack, you get
(an energy counter).
, Pay
: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.
Artifact
Phyrexian Ironworks (mh3) 130
Plasma Caster
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get
(two energy counters).
Pay
: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.
Equip
Artifact - Equipment
Plasma Caster (pip) 64
Solar Transformer
This artifact enters tapped.
When this artifact enters, you get
(three energy counters).
: Add
.
, Pay
: Add one mana of any color.
Artifact
Solar Transformer (drc) 137
Stone Idol Generator
Whenever a creature you control attacks, you get
(an energy counter).
, Pay six
: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
Artifact
Stone Idol Generator (m3c) 129

Artifact

(Ctrl to add secondary)
Aether Chaser
First strike
When this creature enters, you get
(two energy counters).
Whenever this creature attacks, you may pay
. If you do, create a 1/1 colorless Servo artifact creature token.
Creature - Human Artificer
Aether Chaser (aer) 76
Aether Swooper
Flying
When this creature enters, you get
(two energy counters).
Whenever this creature attacks, you may pay
. If you do, create a 1/1 colorless Servo artifact creature token.
Creature - Artificer Vedalken
Aether Swooper (aer) 26
Aether Theorist
When this creature enters, you get
(three energy counters).
, Pay
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Rogue Vedalken
Aether Theorist (kld) 37
Aethergeode Miner
Whenever this creature attacks, you get
(two energy counters).
Pay
: Exile this creature, then return it to the battlefield under its owner's control.
Creature - Scout Dwarf
Aethergeode Miner (m3c) 163
Aetherstorm Roc
Flying
Whenever this creature or another creature you control enters, you get
(an energy counter).
Whenever this creature attacks, you may pay
. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Creature - Bird
Aetherstorm Roc (m3c) 164
Aethertide Whale
Flying
When this creature enters, you get six
(energy counters).
Pay
: Return this creature to its owner's hand.
Creature - Whale
Aethertide Whale (drc) 69
Aethertorch Renegade
When this creature enters, you get
(four energy counters).
, Pay
: This creature deals 1 damage to target creature.
, Pay eight
: This creature deals 6 damage to target player or planeswalker.
Creature - Human Rogue
Aethertorch Renegade (kld) 106
Assaultron Dominator
When this creature enters, you get
(two energy counters).
Whenever an artifact creature you control attacks, you may pay
. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
Creature Artifact - Robot
Assaultron Dominator (pip) 54
Behemoth of Vault 0
Trample
When this creature enters, you get
(four energy counters).
When this creature dies, you may pay an amount of
equal to target nonland permanent's mana value. When you do, destroy that permanent.
Creature Artifact - Robot
Behemoth of Vault 0 (pip) 127
Blaster Hulk
This spell costs
less to cast for each
(energy counter) you've paid or lost this turn.
Haste
Whenever this creature attacks, you get
, then you may pay eight
. When you do, this creature deals 8 damage divided as you choose among up to eight targets.
Creature Artifact - Pirate
Blaster Hulk (m3c) 107
Consul's Shieldguard
When this creature enters, you get
(two energy counters).
Whenever this creature attacks, you may pay
. If you do, another target attacking creature gains indestructible until end of turn.
Creature - Soldier Dwarf
Consul's Shieldguard (kld) 11
Dr. Madison Li
Whenever you cast an artifact spell, you get
(an energy counter).
, Pay
: Target creature gets +1/+0 and gains trample and haste until end of turn.
, Pay
: Draw a card.
, Pay
: Return target artifact card from your graveyard to the battlefield tapped.
Legendary Creature - Human Scientist
Dr. Madison Li (pip) 3
Electrostatic Pummeler
When this creature enters, you get
(three energy counters).
Pay
: This creature gets +X/+X until end of turn, where X is its power.
Creature Artifact - Construct
Electrostatic Pummeler (kld) 210
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get
(an energy counter).
Whenever you attack, you may pay
. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric
Guide of Souls (mh3) 29
Hexgold Slith
When this creature enters, you get
(two energy counters).
Whenever this creature attacks, you may pay
. If you do, it gains first strike until end of turn.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Slith
Hexgold Slith (mh3) 30
Inspired Inventor
When this creature enters, choose one —
• You get
(three energy counters).
• Put a +1/+1 counter on target creature.
• Create a 1/1 colorless Servo artifact creature token.
Creature - Human Artificer
Inspired Inventor (mh3) 32
Lightning Runner
Double strike, haste
Whenever this creature attacks, you get
(two energy counters), then you may pay eight
. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
Creature - Human Warrior
Lightning Runner (drc) 103
Minister of Inquiries
When this creature enters, you get
(two energy counters).
, Pay
: Target player mills three cards.
Creature - Advisor Vedalken
Minister of Inquiries (kld) 57
Razorfield Ripper
Whenever this creature or equipped creature attacks, you get
(an energy counter), then it gets +X/+X until end of turn, where X is the amount of
you have.
Reconfigure—Pay
or
. (Pay
or
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Rhino
Razorfield Ripper (m3c) 94
Reservoir Walker
When this creature enters, you gain 3 life and get
(three energy counters).
Creature Artifact - Construct
Reservoir Walker (aer) 174
Riddle Gate Gargoyle
Flying
When this creature enters, you get
(three energy counters).
Whenever you attack, you may pay
. When you do, target creature you control gains lifelink until end of turn.
Creature Artifact - Gargoyle
Riddle Gate Gargoyle (mh3) 201
Robobrain War Mind
Robobrain War Mind's power is equal to the number of cards in your hand.
When this creature enters, you get an amount of
(energy counters) equal to the number of artifact creatures you control.
Whenever this creature attacks, you may pay
. If you do, draw a card.
Creature Artifact - Robot
Robobrain War Mind (pip) 38
Roil Cartographer
Landfall — Whenever a land you control enters, you get
(an energy counter).
, Pay six
: Draw three cards.
Creature - Merfolk Rogue
Roil Cartographer (mh3) 67
Salvation Colossus
Flying, vigilance, trample
Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.
Unearth—Pay eight
. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Construct
Salvation Colossus (m3c) 95
Scrapper Champion
Double strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, you get
(two energy counters).
Whenever this creature attacks, you may pay
. If you do, put a +1/+1 counter on it.
Creature - Human Artificer
Scrapper Champion (aer) 97
Solstice Zealot
When this creature enters, you get
(two energy counters).
, Pay
: Tap target creature.
Creature - Cleric Rhino
Solstice Zealot (mh3) 43
Sphinx of the Revelation
Flying, lifelink
Whenever you gain life, you get that many
(energy counters).
,
, Pay X
: Draw X cards.
Creature Artifact - Sphinx
Sphinx of the Revelation (m3c) 127
Spontaneous Artist
When this creature enters, you get
(an energy counter).
Pay
: Target creature gains haste until end of turn.
Creature - Human Rogue
Spontaneous Artist (kld) 134
Synth Eradicator
Haste
Whenever this creature attacks, exile the top card of your library. You may get
(two energy counters). If you don't, you may play that card this turn.
, Pay
: This creature deals 3 damage to any target.
Creature Artifact - Soldier Synth
Synth Eradicator (pip) 67
Tempest Harvester
When this creature enters, you get
(two energy counters).
, Pay
: Draw a card, then discard a card.
Creature - Wizard Merfolk
Tempest Harvester (mh3) 73
Territorial Gorger
Trample
Whenever you get one or more
(energy counters), this creature gets +2/+2 until end of turn.
Creature - Gremlin
Territorial Gorger (kld) 136
The Motherlode, Excavator
When The Motherlode enters, choose target opponent. You get an amount of
(energy counters) equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay
. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
Legendary Creature Artifact - Robot
The Motherlode, Excavator (pip) 62
Whirler Virtuoso
When this creature enters, you get
(three energy counters).
Pay
: Create a 1/1 colorless Thopter artifact creature token with flying.
Creature - Artificer Vedalken
Whirler Virtuoso (drc) 122

Creature

(Ctrl to add secondary)
Aether Meltdown
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When this Aura enters, you get
(two energy counters).
Enchanted creature gets -4/-0.
Enchantment - Aura
Aether Meltdown (kld) 36
Consulate Surveillance
When this enchantment enters, you get
(four energy counters).
Pay
: Prevent all damage that would be dealt to you this turn by a source of your choice.
Enchantment
Consulate Surveillance (kld) 10
Era of Innovation
Whenever an artifact or Artificer you control enters, you may pay
. If you do, you get
(two energy counters).
Pay six
, Sacrifice this enchantment: Draw three cards.
Enchantment
Era of Innovation (drc) 75
Scurry of Gremlins
When this enchantment enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of
(energy counters) equal to the number of creatures you control.
Pay
: Creatures you control get +1/+0 and gain haste until end of turn.
Enchantment
Scurry of Gremlins (mh3) 203
Static Prison
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get
(two energy counters).
At the beginning of your first main phase, sacrifice this enchantment unless you pay
.
Enchantment
Static Prison (mh3) 44
Vault 112: Sadistic Simulation
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap up to one target creature and put a stun counter on it. You get
(two energy counters).
III — Pay any amount of
. If you paid one or more
this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
Enchantment - Saga
Vault 112: Sadistic Simulation (pip) 123

Enchantment

(Ctrl to add secondary)
Aether Hub
When this land enters, you get
(an energy counter).
: Add
.
, Pay
: Add one mana of any color.
Land
Aether Hub (drc) 145
HELIOS One
: Add
.
,
: You get
(an energy counter).
,
, Pay X
, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
Land
HELIOS One (pip) 149
Island
(
: Add
.)
Basic Land - Island
Island (ecl) 270
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (lci) 400
Plains
(
: Add
.)
Basic Land - Plains
Plains (spm) 194

Land

(Ctrl to add secondary)
Jolted Awake
Choose up to one target artifact or creature card in your graveyard. You get
(two energy counters). Then you may pay an amount of
equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Jolted Awake (mh3) 33
Localized Destruction
You get
(an energy counter), then you may pay one or more
. If you do, each creature you control with power equal to the amount of
paid this way gains indestructible until end of turn.
Destroy all creatures.
Sorcery
Localized Destruction (m3c) 93

Sorcery

(Ctrl to add secondary)

Deck Info

Deck stats

22 pips - 19 cards
17 mana - 15 cards
18 pips - 17 cards
20 mana - 18 cards
0 pips - 0 cards
0 mana - 4 cards
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{"ops":[{"insert":"Satya, Aetherflux Genius"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is a budget-focused take on "},{"attributes":{"bold":true},"insert":"Satya, Aetherflux Genius"},{"insert":", built around three themes:\n"},{"attributes":{"bold":true},"insert":"Energy generation and payoff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloning and copying powerful creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Building a growing army of artifact creatures and tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is to use Satya’s attack trigger to create temporary copies of your best creatures, generate extra value, and overwhelm the table with a combination of energy-fueled abilities and artifact synergies.\nThis deck is not trying to win through expensive staples or infinite combos. Instead, it aims to create explosive turns where a single attack can turn a modest board into a massive advantage.\nWhy I Built This Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I built this deck for one main reason: I wanted a deck that could compete with my friends.\nOur group plays very casually, but over time my friends had started building stronger decks with better cards. I did not spend much time on Archidekt or deckbuilding before this, so I decided to finally give it a serious try.\nMy goal was simple: build a "},{"attributes":{"bold":true},"insert":"fun, budget-friendly combo deck with an interesting identity"},{"insert":".\nI searched through commanders for a while until one finally clicked with me: "},{"attributes":{"bold":true},"insert":"Satya, Aetherflux Genius"},{"insert":". I had never built or played a dedicated Energy deck before, and the idea of using Energy alongside creature copies sounded like a unique challenge.\nMy biggest concern was finding enough Energy cards that fit into Satya’s colors without making the deck expensive. Luckily, Energy is a very niche mechanic and many of its cards are surprisingly affordable because they are not commonly played in competitive Commander. That allowed me to build the deck while staying comfortably under budget.\nAnother important thing about this deck is what it intentionally does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" include.\nI do not run many Stax pieces, tutors, heavy control cards, or lots of removal. This is because of both budget reasons and my playgroup’s philosophy. Our group avoids these cards because we feel they can make games less enjoyable. As we like to say:\n\"It makes the game boring if you win on turn 3.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Since we do not play with tutors, we also avoid situations where someone assembles a perfect combo every game, only for another player to repeatedly shut everything down with constant removal.\nThat being said, this deck is built for my group's style of Commander. If your playgroup enjoys stronger interaction, faster combos, or more competitive strategies, feel free to modify the deck to fit your environment.\nAt its core, this deck is about having fun: making Energy, copying creatures, creating unexpected plays, and watching a simple idea turn into a surprisingly powerful machine.\nCommander: Satya, Aetherflux Genius"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya rewards attacking with creatures by creating token copies of creatures you already control. These copies gain haste and sacrifice themselves later, making creatures with strong enters-the-battlefield effects, attack triggers, or powerful activated abilities especially valuable.\nThe ideal Satya turn looks like:\nBuild a board of useful creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack with Satya and another creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copy a high-impact creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate extra energy, tokens, or removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use the extra resources to continue snowballing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Satya turns every good creature into a temporary army.\nMain Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game: Build Energy and Develop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early turns are about establishing your resources.\nKey cards:\nAether Theorist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Chaser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Swooper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minister of Inquiries"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Hub"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Energy Refractor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Era of Innovation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards help create the energy counters needed to fuel the deck’s stronger effects.\nAvoid overcommitting early. Your creatures become much more valuable once Satya is online.\nMid Game: Start Copying Value Creatures"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once Satya enters the battlefield, your deck changes gears.\nYour best targets are creatures that provide immediate value:\nToken Makers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whirler Virtuoso"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scurry of Gremlins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Automated Assembly Line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fabrication Module"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Copying these creatures lets you multiply your board presence quickly.\nA copied Whirler Virtuoso can create extra Thopters, while Satya’s ability lets you turn one creature into several bodies.\nEnergy Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Energy is the fuel that keeps the deck moving.\nImportant cards:\nAetherworks Marvel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gonti's Aether Heart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Izzet Generatorium"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Decoction Module"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Refinery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guide of Souls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards allow you to keep generating and spending energy throughout the game.\nClone Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya’s strongest interactions come from copying creatures that are already doing something useful.\nStrong copy targets include:\nLightning Runner"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the biggest payoffs in the deck.\nA Satya copy can provide additional combat pressure and reward you for building energy.\nAethertide Whale"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A large evasive threat that also interacts with energy.\nCopying it gives you a temporary but powerful flying threat while advancing your energy plan.\nElectrostatic Pummeler"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A classic energy payoff.\nIf you have enough energy available, this can become a huge threat and force opponents to respect your combat steps.\nBlaster Hulk / Plasma Caster / Synth Eradicator"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These provide removal and board control while still benefiting from Satya copying them.\nEnergy Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Energy is the backbone of the deck.\nImportant payoffs:\nAetherworks Marvel"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A powerful energy outlet that gives the deck explosive potential.\nElectrostatic Pummeler"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns stored energy into a lethal combat threat.\nLightning Runner"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rewards you for generating large amounts of energy.\nAethersphere Harvester"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides both energy and a durable flying vehicle.\nAetherflux Conduit"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A flexible energy payoff that helps convert your resources into advantage.\nArtifact Synergy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A large portion of the deck naturally supports artifact strategies.\nKey cards:\nPhyrexian Ironworks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stone Idol Generator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bespoke Battlewagon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Razorfield Ripper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Solar Transformer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Automated Assembly Line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards provide additional value from your artifact creatures and tokens.\nRemoval and Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck prefers flexible interaction that keeps the board manageable while maintaining your own engine.\nImportant pieces:\nStatic Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Localized Destruction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Meltdown"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consulate Surveillance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consulate Turret"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use removal carefully. Your creatures are often more valuable as future Satya targets than as simple attackers.\nClosing Out the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck usually wins by creating a critical mass of value.\nCommon victory paths:\nOverwhelming Board Presence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repeated Satya triggers create enough creatures that opponents cannot keep up.\nEnergy Explosion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Large energy reserves allow cards like Electrostatic Pummeler, Lightning Runner, and Aetherworks Marvel to take over the game.\nToken Army"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whirler Virtuoso, Scurry of Gremlins, and Fabrication Module can quickly build a wide board.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"✓ Unique commander theme\n✓ Budget-friendly energy strategy\n✓ Lots of explosive turns\n✓ Fun creature-copy gameplay\n✓ Strong flavor synergy with Kaladesh and Fallout cards\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"✗ Relies heavily on Satya staying alive\n✗ Energy can be inconsistent without setup\n✗ Limited protection for key creatures\n✗ Slower than optimized Commander decks\nUpgrade Ideas"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If upgrading the deck later, prioritize:\nMore ways to protect Satya."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More creatures with powerful ETB effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More reliable energy generation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More efficient card draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The core idea is already strong: Satya turns every great creature into a temporary army, and energy gives the deck the fuel to keep the machine running.\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is a celebration of Energy as a mechanic while giving Satya a unique identity. Instead of playing a traditional token deck, it focuses on creating temporary copies, generating impossible amounts of value, and turning small advantages into huge swings.\n"}]}
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