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Commander
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Commander
Omnath, Locus of All
If you would lose unspent mana, that mana becomes black instead.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
Legendary Creature - Elemental Phyrexian

Commander
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Convoke Things
Fallaji Wayfarer
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)
Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for or one mana of a color that creature is.)
Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for or one mana of a color that creature is.)
Creature - Human Scout

Convoke Things
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Counter-flex
Counter-flex
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Creature
Lilah, Undefeated Slickshot
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Legendary Creature - Human Rogue

Shiko and Narset, Unified
Flying, vigilance
Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
Legendary Creature - Human Dragon Spirit

Creature
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Draw
Riveteers Charm
Choose one —
• Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
• Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
Instant

Draw
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Lands - Expensive
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Lands - Expensive
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Multicolor Matters
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Legendary Creature - Human Noble

Invasion of Alara
When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Battle - Siege


Vadrok, Apex of Thunder
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
Legendary Creature - Elemental Dinosaur Cat

Multicolor Matters
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Ramp
Disorienting Choice
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Widespread Thieving
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay . If you do, you may play the exiled card without paying its mana cost.
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay . If you do, you may play the exiled card without paying its mana cost.
Enchantment

Ramp
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Removal
Removal
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TDM Additions
Fangkeeper's Familiar
Flash
When this creature enters, choose one —
• You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
• Destroy target enchantment.
• Counter target creature spell.
When this creature enters, choose one —
• You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
• Destroy target enchantment.
• Counter target creature spell.
Creature - Snake

Rediscover the Way
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
Enchantment - Saga

Songcrafter Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile the spell.)
When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile the spell.)
Creature - Human Bard

TDM Additions
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Tutor
Tutor
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Considering
Case of the Shattered Pact
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Enchantment - Case

Invasion of Arcavios
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Battle - Siege


Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


Jared Carthalion
+1: Create a 3/3 Kavu creature token with trample that's all colors.
−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
Legendary Planeswalker - Jared

Jegantha, the Wellspring
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
: Add . This mana can't be spent to pay generic mana costs.
: Add . This mana can't be spent to pay generic mana costs.
Legendary Creature - Elemental Elk

Saint Traft and Rem Karolus
Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying.
Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.
Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.
Legendary Creature - Human Spirit

Xyris, the Writhing Storm
Flying
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
Legendary Creature - Snake Leviathan

Considering
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Cut for Power
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature - Wizard Otter

Awaken the Honored Dead
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Enchantment - Saga

Cut for Power
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Cuts for TDM
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue

Riku of Many Paths
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
Legendary Creature - Human Wizard

Wail of the Forgotten
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery

Cuts for TDM
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Last round of cuts
Aminatou, the Fateshifter
+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Legendary Planeswalker - Aminatou

Annie Flash, the Veteran
Flash
When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
Legendary Creature - Human Rogue

Brokers Confluence
Choose three. You may choose the same mode more than once.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
• Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
• Counter target activated or triggered ability.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
• Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
• Counter target activated or triggered ability.
Instant

Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Galadriel of Lothlórien
Whenever the Ring tempts you, if you chose a creature other than Galadriel as your Ring-bearer, scry 3.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
Legendary Creature - Elf Noble

Lord Windgrace
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
−3: Return up to two target land cards from your graveyard to the battlefield.
−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
−3: Return up to two target land cards from your graveyard to the battlefield.
−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
Legendary Planeswalker - Windgrace

Lord Xander, the Collector
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Legendary Creature - Vampire Demon Noble

Maelstrom Nexus
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment

Mardu Charm
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Instant

Nethroi, Apex of Death
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Legendary Creature - Beast Cat Nightmare

Nicol Bolas, Dragon-God
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Legendary Planeswalker - Bolas

Primeval Spawn
If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead.
Vigilance, trample, lifelink
When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
Vigilance, trample, lifelink
When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
Creature - Avatar

The Kami War
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Last round of cuts
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Unaligned
Argentum Masticore
First strike, protection from multicolored
At the beginning of your upkeep, sacrifice this creature unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
At the beginning of your upkeep, sacrifice this creature unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
Creature Artifact - Masticore Phyrexian

Arthur, Marigold Knight
Haste
Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
Legendary Creature - Knight Mouse

Atraxa, Grand Unifier
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Legendary Creature - Angel Phyrexian

Death's Oasis
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand.
, Sacrifice this enchantment: You gain life equal to the greatest mana value among creatures you control.
, Sacrifice this enchantment: You gain life equal to the greatest mana value among creatures you control.
Enchantment

Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Dihada, Binder of Wills
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Legendary Planeswalker - Dihada

Havi, the All-Father
Havi has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
Legendary Creature - Warrior God

Helga, Skittish Seer
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
Legendary Creature - Druid Frog

Jodah, the Unifier
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Wizard

Lilah, Undefeated Slickshot
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Legendary Creature - Human Rogue

Lord Xander, the Collector
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Legendary Creature - Vampire Demon Noble

Maestros Confluence
Choose three. You may choose the same mode more than once.
• Return target monocolored instant or sorcery card from your graveyard to your hand.
• Target creature gets -3/-3 until end of turn.
• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
• Return target monocolored instant or sorcery card from your graveyard to your hand.
• Target creature gets -3/-3 until end of turn.
• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery

Marchesa, Dealer of Death
Whenever you commit a crime, you may pay . If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature - Human Rogue

Molten Collapse
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
Sorcery

Mr. Foxglove
Lifelink
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
Legendary Creature - Rogue Fox

Niv-Mizzet Reborn
Flying
When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Dragon Avatar

Niv-Mizzet, Guildpact
Flying, hexproof from multicolored
Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
Legendary Creature - Dragon Avatar

Omnath, Locus of Creation
When Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Legendary Creature - Elemental

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery

Raffine, Scheming Seer
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx

Thalia and The Gitrog Monster
First strike, deathtouch
You may play an additional land on each of your turns.
Creatures and nonbasic lands your opponents control enter tapped.
Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
You may play an additional land on each of your turns.
Creatures and nonbasic lands your opponents control enter tapped.
Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
Legendary Creature - Human Horror Frog

Yidris, Maelstrom Wielder
Trample
Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature - Wizard Ogre

Ziatora's Envoy
Trample
Whenever this creature deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.
Blitz
Whenever this creature deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.
Blitz
Creature - Warrior Lizard

Unaligned
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"What is this deck?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe oddest assortment of nonsense that just works, unintentionally. This is a deck that has a TON of decision points. It's got a TON of synergistic triggers. The original plan of the deck was to remake a favorite "},{"insert":{"card-link":"Ramos, Dragon Engine"}},{"insert":" of mine. The issue with that deck was that it just trended towards non-deterministic combo storm turns. I think it played pretty uniquely using charms, but it was also just not as fun to sit across from while the pilot took a hundred game actions, fiddled with counters for mana, did a bunch of math, and didn't go 'infinite' traditionally. Much akin to a Nadu experience. I took it apart after a few weeks.\n\nThis version was meant to play on other players' turns with high amounts of interaction, making mana through activating Ramos on other turns while saving the mana with Omnath, then winning with "},{"insert":{"card-link":"Siege Rhino"}},{"insert":" + "},{"insert":{"card-link":"Threefold Signal"}},{"insert":" . But I found that in the process of making this assortment of jank work, they've vastly powercrept charm selection, added in real support for multicolor matters, and that the deck rarely wins through that combo because of how efficiently it accumulates value by interacting with others.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Bracket Description:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Archidekt rates this a 2. I have personally re-rated it a 4. That being said, it could use some more optimization to play with 4s that intend to go full out with combos. I would add back Ramos Dragon Engine, Displacer Kitten, and Jeskai Ascendancy, which I currently have removed, and then cutting the pet cards for more efficient ramp and potentially fast mana/free spells. It could also go really hard with spell copy effects like "},{"insert":{"card-link":"Stella Lee, Wild Card"}},{"insert":", "},{"insert":{"card-link":"Alania, Divergent Storm"}},{"insert":", "},{"insert":{"card-link":"Invasion of Arcavios // Invocation of the Founders"}},{"insert":".\n\nPrior to the bracket system, this deck was intended for play at LGS commander night that explicitly bans infinites before turn 10, with the intention of keeping it casual and pubstomping to a minimum. There are dedicated CEDH pods. For that meta, this deck was often too strong for the table, even when explicitly asking for the 'high power' pod, and having extensive pre-game convos. I find that, barring CEDH levels of interaction and speed, this deck can just outramp, draw, and interact almost any deck you put it against unless it's been tuned by a very competent player. \n\nI would say most of my LGS is a low to high level 3 (if we ignore the game changers list) and this deck would pretty easily handle most.\n\nIt's actually successfully interacted with CEDH decks on multiple occasions. It will just die to a turn 2-3 win-attempt, but if the pod holds itself in check for turn 4-7, this deck thrives.\nBecause the deck is designed around using charms, you'll often find yourself in a position to have 4-9 different types of interaction effects across only a handful of cards. Against a CEDH Ral storm player, I found myself able to counter his ritual with bant charm, exile his graveyard in response to his underworld breach with rakdos charm, make him sac his commander with riveteers charm, or bounce a permanent with maestros charm. Still though, it lacks the refined optimization of a truly streamlined proactive strategy, so in a true 4 meta, it will likely play the politics of seeming much less threatening and playing much less impactful individual cards until opponents realize the immense value engine you've created.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Deck Goals:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"Play multicolored spells, most notably charms with a focus on 3 colors, to interact with the board and control key threats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"Utilize cards that care about multicolor spells to accumulate value while playing that control plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"Finish the game with this immense value by either storming off with triggers or replicating "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Deck Power Level:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is going to be an odd deck that's too strong for low interaction tables and a little too slow for high 4 combo-oriented tables."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It's designed for a meta that shies away from infinite combos and stax, but wants to operate at the high end of casual EDH."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It may be a little pub-stompy, but hopefully in a way that is entertaining to see happen. It's definitely fine "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Why Omnath?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOmnath gets 5 pips online fastest for "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" "},{"insert":{"card-link":"Faeburrow Elder"}},{"insert":" , while also generating an extra draw per turn, and being a mana storage device. The original plan was based around saving mana for big "},{"insert":{"card-link":"Threefold Signal"}},{"insert":" turns, which it still does, but also I find Omnath to be best as a light advantage engine. He just doesn't generally draw enough aggro to be removed. Even though he draws a card each turn, it's very sneaky. If you don't reveal, you get to seem frustrated as you \"missed\" on the hit. If you do reveal, you get to make a decision around what mana to add, and it distracts a little attention away from the fact that you're drawing two per turn. \n\nThe deck still cares about the mana preservation. "},{"insert":{"card-link":"Kruphix, God of Horizons"}},{"insert":" also exists as the backup plan to that in a much harder to remove state.\nThe deck achieves big mana with either slow accumulation or multiple carry-overs of cabal coffers, by activating "},{"insert":{"card-link":"Ramos, Dragon Engine"}},{"insert":" four times per cycle (since two spells get to 10 counters easily), by saving a couple lands each turn, or by accumulating treasures with "},{"insert":{"card-link":"Widespread Thieving"}},{"insert":". \n\nThe deck also has a strong ramp package of traditional land ramp, "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" , and "},{"insert":{"card-link":"Faeburrow Elder"}},{"insert":".\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Original Payoff"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe goal of the deck is to create the home for "},{"insert":{"card-link":"Threefold Signal"}},{"insert":". Replicate is any number of times. We plan on utilizing the extra mana and dumping it into replicate on our large selection of charms. \n\nIn addition to the replicating charms, we also hope to utilize the replicate effect on powerful ETB tricolor creature in "},{"insert":{"card-link":"Siege Rhino"}},{"insert":". Bringing back 12 rhino baby! On it's face, Rhino is actually one mana more efficient than something like "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" or most fireballs. But it also gives you a field of rhinos to swing in with! Fun!\n\nThreefold signal's strength doesn't end there however. Two other interactions exist that make this deck even more unique. Vadrik and Vadrok!\n\n"},{"insert":{"card-link":"Vadrok, Apex of Thunder"}},{"insert":" is itself a 3 color spell that can be cast for its mutate alternate cost, then replicated as an additional cost. For each 3 mana we pump into varok, the additional free spells we can cast from our graveyard. And we run 15+ 3cmc spells to live there. \nReplicating the mutate allows us to staple the vadrok effect onto multiple different bodies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"However, replicating and stapling the mutates onto one creature gives us a series of increasingly powerful effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If we pay 9 mana for 3 replicates on top of the original vadrok (only one ramos activation really!), we get 3 replicated vadroks on top of the original. The first copy resolves, leaving 2 copies and the original on the stack, giving the mutated creature vadrok's effect. We now get a trigger for mutating and get to cast a 3cmc spell in the grave for no mana. We could replicate it, but shouldn't. We cast and resolve a charm."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Notably, "},{"attributes":{"bold":true},"insert":"this does not exile the spell like other 'flashback' effects"},{"insert":". Now, the second copy resolves, leaving one copy and original on the stack. The creature now gets "},{"attributes":{"italic":true,"bold":true},"insert":"a second instance of Vadrok's ability"},{"attributes":{"italic":true},"insert":". "},{"insert":"Both abilities now trigger, giving two free 3 cmc spells. Notably, you can target the same spell twice, but the first cast would remove it from the grave and return it as a new object, fizzling the second. So you have to target multiple spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Now the third copy resolves, giving you a third instance and 3 triggers. Those 3 triggers cast 3 spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finally the final copy resolves giving you a fourth instance and 4 triggers, casting 4 spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"So for one ramos activation and 2 additional mana, you can cast 10 spells. Each of those spells triggers on cast effects normally, modes can be changed, generate ramos counters, etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Vadrik, Astral Archmage"}},{"insert":" is a great little friend who reduces costs, which applies AFTER choosing how many times to replicate. While you can hope to pump him slowly with multiple rounds of day/night. My goal would be to get him out alongside the multicolor matters champ "},{"insert":{"card-link":"Aragorn, the Uniter"}},{"insert":"! Now, each green spell lets us pump Vadrik for 4, adding a free replicate onto the next spell! In less perfect worlds, we can use some of our charms lesser known modes to pump his power to get one or two free replicates on future charms.\n\nThese charms also of course work really well with "},{"insert":{"card-link":"Ramos, Dragon Engine"}},{"insert":", so getting Vadrik even a couple power can give us double charms each turn in a cycle.\n\nAssembling the combo of ramos+vadrik+aragorn can be enough on its own to close out a game with the right charm. Replicating crackling doom 6 times can probably lock the board down or even finish off a player, or give you the opportunity to swing in by starting to pump some of the aragorn power into a creature who isn't summoning sick. You can also build your own "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" by using vadrik's pumped up power on a "},{"insert":{"card-link":"Maestros Charm"}},{"insert":" , which is just drain all opponents for x where x is the amount of mana you have+the amount of power Vadrik has. \n\n"},{"attributes":{"underline":true},"insert":"The Multicolor Matters"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBut it doesn't stop there! The deck also runs First there's "},{"insert":{"card-link":"General Ferrous Rokiric"}},{"insert":" who can just win off of 4/4 golems. There's also "},{"insert":{"card-link":"Riku of Many Paths"}},{"insert":" who of course loves the charms--they're all modal! While his ability to exile a card helps us keep going in a pinch, he also makes tokens. Not only that, but so does "},{"insert":{"card-link":"Aragorn, the Uniter"}},{"insert":" , and "},{"insert":{"card-link":"Saint Traft and Rem Karolus"}},{"insert":". These tokens can serve as fodder to protect or targets for Aragorn's pumps, but also these friends can be super helpful in combination with "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":" and "},{"insert":{"card-link":"Fallaji Wayfarer"}},{"insert":". Only 15 non-lands don't count as multicolored in the deck, which means having any of the three in combination with either jeskai ascendancy or fallaji wayfarer let's you tutor for the other and start going off.\n\nBut the tokens have another friend! "},{"insert":{"card-link":"Esix, Fractal Bloom"}},{"insert":" lets us start churning out copies of "},{"insert":{"card-link":"Lord Xander, the Collector"}},{"insert":" "},{"insert":{"card-link":"Siege Rhino"}},{"insert":" to start draining the table or "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" "},{"insert":{"card-link":"Faeburrow Elder"}},{"insert":" to go off even more. But, you can also start churning copies of the opponents impactful creatures instead.\n\nFinally, many of the supporting cards synergize by being multicolored or in the realm of multicolor matters.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Choice Cards and Exclusions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI've selected the charms that make the most sense. I prioritized charms that draw or interact in some way, preferably both. Jund charm is a bit weak at times, but the ability to exile at instant speed, clear some small creatures out, or turn 3 mana into 10 with ramos helped it make the list. Naya Charm's ability to return a card is truly powerful, and makes for an excellent vadrok target or replicatable effect.\n\n"},{"attributes":{"link":"https://scryfall.com/search?q=ultimatum&unique=cards&as=grid&order=cmc"},"insert":"Why no ultimatums? They just don't do enough"},{"insert":". The ones that are synergistic enough are really just cruel and inspired. We are not a permanent deck so genesis is likely to miss. Titanic, Violent, Emergent, and Brilliant just aren't strong enough. Clarion is a joke, but I did consider it as a big ramp spell targeting basic lands, which is where boundless came in--double the lands for the same price and nonbasics. We don't run enough permanents or graveyard synergy to justify Eerie. We run Ruinous, but likely could find better. \n\nInspired and Cruel are probably good enough to include, but truly don't scale enough with replication. The deck already runs a lot of jank, and these are too expensive for too little impact. I also deck myself before Inspired or Cruel does enough damage to kill, whereas charms select modes if I am in range of a kill. \n\nMost of the confluences are just unfortunately too weak to run. \nThe ascendancies don't jive with the plan. Sultai would be fine if I had space, temur would be OK to have a haste enabler for my tokens or rhino storms, and maestros seems like the second best aligned ascendancy, but it doesn't cheat on costs and I'd rather play a recursion game. \n\n\n\n \n"}]}





































































































































































































