118
9/1/2024
Elminster - Scry To Be Careful
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $98.46
Salt sum: 25.17
Playgroup dot gg logoPower level:N/A
118
9/1/2024
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Commander

Quantity: 1Price: $1.29
Elminster

Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. +2: Draw a card, then scry 2. −3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander.

Planeswalker
Elminster (clb) 362

Commander

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S2 Token Makers

Quantity: 9Price: $7.87
Decree of Justice

Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Sorcery
Decree of Justice (j22) 173
Elspeth's Talent

Enchant planeswalker Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.

Enchantment
Elspeth's Talent (moc) 72
Finale of Glory

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

Sorcery
Finale of Glory (clu) 61
Horn of Valhalla

Artifact
Horn of Valhalla // Ysgard's Call (clb) 26
Increasing Devotion

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Increasing Devotion (onc) 76
Pegasus Guardian

Creature
Pegasus Guardian // Rescue the Foal (clb) 36
Starnheim Unleashed

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Starnheim Unleashed (pkhm) 33p
White Sun's Zenith

Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

Instant
White Sun's Zenith (scd) 41
Zndrsplt's Judgment

For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.

Sorcery
Zndrsplt's Judgment (ncc) 240

S2 Token Makers

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Z4 Creature Lands

Quantity: 3Price: $3.97
Castle Ardenvale

Castle Ardenvale enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Land
Castle Ardenvale (blc) 298
Crawling Barrens

{T}: Add {C}. {4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

Land
Crawling Barrens (pznr) 262p
Restless Anchorage

Restless Anchorage enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token.

Land
Restless Anchorage (lci) 347

Z4 Creature Lands

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P1 Draw

Quantity: 7Price: $2.73
Foresee

Scry 4, then draw two cards.

Sorcery
Foresee (m11) 54
Interpret the Signs

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Interpret the Signs (cmr) 75
Kayla's Command

Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.

Sorcery
Kayla's Command (bro) 9
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (eld) 59
Tamiyo's Epiphany

Scry 4, then draw two cards.

Sorcery
Tamiyo's Epiphany (war) 71
Ugin's Insight

Scry X, where X is the highest mana value among permanents you control, then draw three cards.

Sorcery
Ugin's Insight (bfz) 87
Young Blue Dragon

Creature
Young Blue Dragon // Sand Augury (clb) 106

P1 Draw

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S3 Amplify

Quantity: 4Price: $2.02
Lucky Clover

Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.

Artifact
Lucky Clover (eld) 226
Meletis Charlatan

{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.

Creature
Meletis Charlatan (ths) 54
Oath of Teferi

When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

Enchantment
Oath of Teferi (dom) 200
Taigam, Ojutai Master

Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Creature
Taigam, Ojutai Master (c17) 46

S3 Amplify

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Z7 Scry Lands

Quantity: 5Price: $2.23
Crystal Grotto

When Crystal Grotto enters, scry 1. {T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Crystal Grotto (woe) 254
Path of Ancestry

Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (otc) 310
Study Hall

{T}: Add {C}. {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.

Land
Study Hall (c21) 80
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (m3c) 386
Zhalfirin Void

When Zhalfirin Void enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {C}.

Land
Zhalfirin Void (dom) 249

Z7 Scry Lands

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P2 Ramp

Quantity: 12Price: $11.16
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (mkc) 223
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (mkc) 224
Bronze Walrus

When Bronze Walrus enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {T}: Add one mana of any color.

Creature Artifact
Bronze Walrus (clb) 302
Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice.

Artifact
Everflowing Chalice (pip) 230
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (blc) 280
Mocking Sprite

Flying Instant and sorcery spells you cast cost {1} less to cast.

Creature
Mocking Sprite (woe) 62
Moonsilver Key

{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.

Artifact
Moonsilver Key (mid) 255
Prismatic Lens

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Artifact
Prismatic Lens (tsr) 272
Seer's Lantern

{T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Artifact
Seer's Lantern (c18) 220
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (scd) 276
Sol Talisman

Suspend 3—{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add {C}{C}.

Artifact
Sol Talisman (mh2) 236
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (m3c) 315

P2 Ramp

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S4 Anthem

Quantity: 4Price: $2.34
Coordinated Charge

Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Coordinated Charge (iko) 6
Goldnight Commander

Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.

Creature
Goldnight Commander (khc) 27
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (otc) 83
Strongarm Monk

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

Creature
Strongarm Monk (dtk) 39

S4 Anthem

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P3 Removal

Quantity: 13Price: $19.33
Blue Sun's Twilight

Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.

Sorcery
Blue Sun's Twilight (one) 43
Buy Your Silence

Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sorcery
Buy Your Silence (snc) 6
Entrancing Melody

Gain control of target creature with mana value X.

Sorcery
Entrancing Melody (xln) 55
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmm) 26
Get Lost

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

Instant
Get Lost (lci) 14
Guardian Naga

Creature
Guardian Naga // Banishing Coils (clb) 23
Illithid Harvester

Creature
Illithid Harvester // Plant Tadpoles (clb) 76
Mass Manipulation

Gain control of X target creatures and/or planeswalkers.

Sorcery
Mass Manipulation (rna) 42
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (acr) 81
Runic Shot

Kicker {U} (You may pay an additional {U} as you cast this spell.) Destroy target tapped creature. If this spell was kicked, scry 2.

Sorcery
Runic Shot (dmu) 30
Thraben Charm

Choose one — • Thraben Charm deals damage equal to twice the number of creatures you control to target creature. • Destroy target enchantment. • Exile any number of target players' graveyards.

Instant
Thraben Charm (mh3) 45
Threadbind Clique

Creature
Threadbind Clique // Rip the Seams (woe) 239
Vantress Transmuter

Creature
Vantress Transmuter // Croaking Curse (woe) 75

P3 Removal

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Z1 Basic Lands

Quantity: 12Price: $4.20
Island

({T}: Add {U}.)

Land
Island (m19) 268
Plains

({T}: Add {W}.)

Land
Plains (m19) 263

Z1 Basic Lands

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P4 Wraths/Resets

Quantity: 4Price: $4.46
Dusk

Sorcery
Dusk // Dawn (blc) 138
Hour of Reckoning

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Sorcery
Hour of Reckoning (mic) 87
March of Swirling Mist

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Instant
March of Swirling Mist (neo) 61
Realm-Cloaked Giant

Creature
Realm-Cloaked Giant // Cast Off (blc) 149

P4 Wraths/Resets

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Z2 Fixing Lands

Quantity: 13Price: $7.39
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (pip) 253
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (rna) 244
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 659
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (bfz) 236
Flood Plain

Flood Plain enters tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flood Plain (cmm) 994
Myriad Landscape

Myriad Landscape enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (who) 290
Port Town

As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped. {T}: Add {W} or {U}.

Land
Port Town (moc) 419
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters tapped unless you control two or more basic lands.

Land
Prairie Stream (moc) 420
Shire Terrace

{T}: Add {C}. {1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Shire Terrace (ltr) 261
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (blc) 332
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (tsr) 285
Thriving Heath

Thriving Heath enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Thriving Heath (clu) 251
Thriving Isle

Thriving Isle enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Thriving Isle (lcc) 364

Z2 Fixing Lands

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S1 Put It On Top

Quantity: 11Price: $28.77
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (cns) 91
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (dmr) 60
Netherese Puzzle-Ward

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

Enchantment
Netherese Puzzle-Ward (afc) 17
Personal Tutor

Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

Sorcery
Personal Tutor (cmm) 110
Pondering Mage

When Pondering Mage enters, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Creature
Pondering Mage (mh1) 63
Soothsaying

{3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library, then put them back in any order.

Enchantment
Soothsaying (plst) MMQ-104
Splashy Spellcaster

Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

Creature
Splashy Spellcaster (woe) 70
Stormwing Entity

This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Stormwing Entity enters, scry 2.

Creature
Stormwing Entity (m21) 73
Temporal Cleansing

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) The owner of target nonland permanent puts it into their library second from the top or on the bottom.

Sorcery
Temporal Cleansing (mom) 80
The Temporal Anchor

At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor.

Artifact
The Temporal Anchor (bro) 82
Warrant

Instant
Warrant // Warden (rvr) 240

S1 Put It On Top

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Z3 Utility Lands

Quantity: 2Price: $0.70
Hidden Cataract

Hidden Cataract enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Land
Hidden Cataract (m3c) 348
Hidden Courtyard

Hidden Courtyard enters tapped. {T}: Add {W}. {4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Land
Hidden Courtyard (lci) 274

Z3 Utility Lands

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Deck Info

Deck stats

51 pips - 28 cards
24 mana - 24 cards
46 pips - 30 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
15 mana - 13 cards
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Description

{"ops":[{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"To Scry or not to Scry that is the question..."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"Considerations:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Elminster draws and scry's (ramps) with his +2"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Elminster is a Planeswalker and vulnerable to attackers, having means to prevent damage or having flyer blockers is a good idea (he makes blue fae dragons with flying which can help)"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Scry matters with Elminster, as it ramps the instants and sorceries you cast"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- The amount you scry matters, bigger scry totals lead to cheaper X-spells; the trick here is remembering that multiple scry's in a row will stack as long as they are abilities and not instants or sorceries (this makes cantrip scrying a bit of an anti synergy; we don't actually want many of them, instead we want big scry + draw spells that could chain into each other)"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Stacking the top of deck can be very powerful, also putting an expensive card/battlefield back on top of your library is exactly what we want to do"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- This deck may at first seem like it only wants instants and sorceries, but this isn't accurate, it actually wants to play a few instants and sorceries that are worth it (X-spells, or big scry+draw spells); the rest of the spells should help with stacking the top or having high mana values"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- If you choose the cheaper cantrippy approach, opponents will struggle to guess what you can play, because a sudden scry cantrip can ramp us at any moment allowing us to play an instant at a much cheaper cost"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- The -3 wants to exile a card (we are unlikely to get it back unless it recovers itself from exile). The cards manavalue matters as it will give us X blue fae dragons (1/1 flyers) where X is the mana value. This means we want cards with high MV that can be cast for a cheaper cost like cycling/split cards/convoke cards etc"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- This kinda scry first to reduce the following cost, but then make fae dragons and then cast an X spell is really how we gain maximum value. Copying spells is a great idea also (copy your big scry spell to get even greater cost reductions)."},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Deck will need plenty good ramp to be able to play Elminster quickly, but also will help with some expensive spells later in the game (just incase Elminster is removed)"},{"insert":"\n\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"Possible Synergies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- proliferate"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- dragon/fairy nation"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- creature tokens"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- scry/draw triggers"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- big mana value spells"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- X spells (cost reduction)"},{"insert":"\n\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"Goals:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- The deck aims to chain some key synergies together to gain value, from which many creatures are created. Get Elminster out, then scry draw to get a high MV card on top. Then we make our creature tokens. Usually during this process we can dig quite deep and get to our win-conditions."},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Win-con 1: make many creature tokens, and then use an anthem to beat down"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Win-con 2: steal opponents best creatures, and use those to win"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Win-con 3: Horn of Valhalla makes a big beater creature, use this to go wide and then big"},{"insert":"\n\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"Elminster EDH Deck Recipe (scry, high MV, X-Spells sub-themes):"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"Primary Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- (1.5) 12 card draw "},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- (1.5) 12 ramp"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- (1.5) 12 removal"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- (0.5) 4 wraths/reset"},{"insert":"\n\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"Secondary Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- (1.5) 12 Put It On Top"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- (1.0) 8 Token Makers"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- (0.5) 4 Amplify"},{"insert":"\n\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"Land Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Fixing"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Utility"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Creature"},{"insert":"\n\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"*Strategy ratios (makes it easier to check totals): 0.5 = 4 cards, 1.0 = 8 cards"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"8 effectiveness = 64 cards"},{"insert":"\n\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"To understand this deck building system better check out [ "},{"attributes":{"background":"#202124","color":"#e8eaed","link":"https://www.8by8edh.xyz/"},"insert":"https://www.8by8edh.xyz"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":" ]"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"For more detailed strategy breakdowns signup to my patreon [ "},{"attributes":{"background":"#202124","color":"#e8eaed","link":"https://www.patreon.com/8by8edhuniversity"},"insert":"https://www.patreon.com/8"},{"attributes":{"link":"https://www.patreon.com/8by8edhuniversity"},"insert":"by8edhuniversity"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":" ]"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"Instagram [ "},{"attributes":{"background":"#202124","color":"#e8eaed","link":"https://www.instagram.com/thunder.emperors.command/"},"insert":"https://www.instagram.com/thunder.emperors.command/"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":" ]"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"Moxfield [ "},{"attributes":{"link":"https://www.moxfield.com/decks/Rvw2GOuM_E-oVR-EwqgjMw"},"insert":"https://www.moxfield.com/decks/Rvw2GOuM_E-oVR-EwqgjMw"},{"insert":" ]\n\n"}]}
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