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Commander
Size: 100Salt sum: 54.49
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1Spark1

405 views9 months ago
Commander
Size: 100Salt sum: 54.49
No deck tags

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Commander

Qty: 1 Price: $6.49
Ian Malcolm, Chaotician
Whenever a player draws their second card each turn, that player exiles the top card of their library.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, and mana of any type can be spent to cast it.
Legendary Creature - Human Scientist
Ian Malcolm, Chaotician (rex) 13

Commander

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Artifact

Qty: 12 Price: $169.38
Bucknard's Everfull Purse
,
: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.
Artifact
Bucknard's Everfull Purse (afc) 57
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (sld) 203
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 444
Helm of Awakening
Spells cost
less to cast.
Artifact
Helm of Awakening (dmr) 448
Horn of Greed
Whenever a player plays a land, that player draws a card.
Artifact
Horn of Greed (cn2) 211
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (ced) 248
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (cmd) 252
Memory Vessel
, Exile this artifact: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Artifact
Memory Vessel (big) 43
Otherworld Atlas
: Put a charge counter on this artifact.
: Each player draws a card for each charge counter on this artifact.
Artifact - Book
Otherworld Atlas (avr) 219
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1494
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (who) 248
Teferi's Puzzle Box
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Artifact
Teferi's Puzzle Box (sld) 368

Artifact

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Creature

Qty: 12 Price: $68.08
Alexios, Deimos of Kosmos
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Berserker
Alexios, Deimos of Kosmos (acr) 134
Fblthp, Lost on the Range
Ward

You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
Legendary Creature - Homunculus
Fblthp, Lost on the Range (otj) 319
Jace's Archivist
,
: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Creature - Wizard Vedalken
Jace's Archivist (plst) M12-59
Kami of the Crescent Moon
At the beginning of each player's draw step, that player draws an additional card.
Legendary Creature - Spirit
Kami of the Crescent Moon (sld) 260
Khârn the Betrayer
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Legendary Creature - Berserker Astartes
Khârn the Betrayer (40k) 79
Lore Broker
: Each player draws a card, then discards a card.
Creature - Human Rogue
Lore Broker (rav) 57
Noggle Ransacker
When this creature enters, each player draws two cards, then discards a card at random.
Creature - Rogue Noggle
Noggle Ransacker (pca) 102
Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for
or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard
Party Thrasher (mh3) 334
Perplexing Chimera
Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Creature Enchantment - Chimera
Perplexing Chimera (bng) 48
River Song
Meet in Reverse — You draw cards from the bottom of your library rather than the top.
Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
Legendary Creature - Human Rogue Time Lord
River Song (who) 547
The Twelfth Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
Legendary Creature - Doctor Time Lord
The Twelfth Doctor (who) 563
Zenith Chronicler
Whenever a player casts their first multicolored spell each turn, each other player draws a card.
Creature Artifact - Construct Phyrexian
Zenith Chronicler (one) 399

Creature

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Enchantment

Qty: 10 Price: $50.01
Curse of Echoes
Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
Enchantment - Aura Curse
Curse of Echoes (plst) DKA-34
Custody Battle
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Enchantment - Aura
Custody Battle (ons) 197
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 580
Grip of Chaos
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Enchantment
Grip of Chaos (scg) 98
Hive Mind
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
Enchantment
Hive Mind (sld) 822
Impulsive Maneuvers
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Enchantment
Impulsive Maneuvers (ody) 197
Possibility Storm
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Enchantment
Possibility Storm (dgm) 34
Risky Move
At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Enchantment
Risky Move (ons) 223
Share the Spoils
When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Enchantment
Share the Spoils (afc) 303
Wild Evocation
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Enchantment
Wild Evocation (m11) 160

Enchantment

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Instant

Qty: 14 Price: $78.76
Chaos Mutation
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
Instant
Chaos Mutation (40k) 111
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (sld) 741
Chef's Kiss
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Instant
Chef's Kiss (mh2) 457
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (lcc) 156
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 632
Guff Rewrites History
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Instant
Guff Rewrites History (cmm) 767
Invert Polarity
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Instant
Invert Polarity (mh3) 459
Reins of Power
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Instant
Reins of Power (c15) 103
Sudden Substitution
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Instant
Sudden Substitution (c19) 11
Tempt with Mayhem
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Instant
Tempt with Mayhem (m3c) 62
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 360
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206
Words of Wisdom
You draw two cards, then each other player draws a card.
Instant
Words of Wisdom (ody) 114
Wrong Turn
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Instant
Wrong Turn (cmr) 644

Instant

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Land

Qty: 35 Price: $52.16
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (mb2) 256
Ferrous Lake
,
: Add
.
Land
Ferrous Lake (pip) 440
Island
(
: Add
.)
Basic Land - Island
Island (blb) 372
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (blb) 375
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (pf23) 3
Rivendell
Rivendell enters tapped unless you control a legendary creature.
: Add
.
,
: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Rivendell (ltr) 710
Riverglide Pathway
: Add
.
Land
Riverglide Pathway // Lavaglide Pathway (znr) 289Riverglide Pathway // Lavaglide Pathway (znr) 289
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (pip) 512

Land

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Sorcery

Qty: 16 Price: $116.95
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (onc) 97
Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery
Day's Undoing (cmm) 486
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (sta) 38
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (sld) 188
Game of Chaos
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Sorcery
Game of Chaos (pz2) 65821
Illicit Auction
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Sorcery
Illicit Auction (6ed) 190
Minds Aglow
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Sorcery
Minds Aglow (cmm) 491
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (sld) 186
Prisoner's Dilemma
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback
Sorcery
Prisoner's Dilemma (mkc) 344
Prosperity
Each player draws X cards.
Sorcery
Prosperity (c13) 54
Role Reversal
Exchange control of two target permanents that share a permanent type.
Sorcery
Role Reversal (war) 214
Scrambleverse
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Sorcery
Scrambleverse (m12) 153
Thieves' Auction
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Sorcery
Thieves' Auction (mmq) 218
Warp World
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Sorcery
Warp World (plst) RAV-150
Whims of the Fates
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
Sorcery
Whims of the Fates (c16) 139
Winds of Change
Each player shuffles the cards from their hand into their library, then draws that many cards.
Sorcery
Winds of Change (sld) 1128

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
32 pips - 24 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 3 cards
55 pips - 36 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
4 mana - 3 cards
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