AtillaTheHank
882 views5 days ago
Commander
Size: 100Salt sum: 34.31
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{"ops":[{"insert":"The Goal:::\n\nThis deck aims to stay low to the ground use forced combat and combat encouragement to maneuver the game into a 1v1 with your preferred opponent and transition into finishers\n\nForce combat to disrupt the table and keep your opponents week and distracted. Stay low to the ground with an unassuming board and communal card draw. Search with Lagamos or another tutor to put a finisher in your hand IE. 'Grievous Wound.' When the game transitions into a 1v1 be ready with impulse draw punishment, ideally already on the battlefield and playing one or more finishers that you've tutored up.\n\nControlling the pace of the game is a constant balancing act between card draw and forced combat. Make sure its best for you .. OR .. worse for one or more of your opponents.\n\n--------------------------\n\nThe Vibes:::\n\nThis deck was designed with my ideal version of fun in mind, this most importantly means i want my deck to be as fun as it is to play against as it is to play. \nGoad is a great way to interact with the board and encourage favorable exchanges while maintaining agency for my opponents, avoiding stax-like effects \nwas an important consideration when building this deck. \n\nCommunal card draw was a fascinating game concept for me and i immediately knew i wanted to make a deck based on it. Giving gas to my opponents while simultaneously making sure its best only for me was an awesome way for me to stay out of the crosshairs while still managing to build a board state. \n\nCreating and maintaining the feeling of a free-for-all slug-fest is the goal i wanted, i wanted players to feel like nobody was winning and nobody was quite losing either. \n\n--------------------------\n\nThe Commander:::\n\nLagamos was chosen for 2 reasons, even though he doesn't really fit with the general play-style of the deck, he keeps me looking small. having an early 3 toughness blocker and a 2 power token generator with a built-in tutor felt too good to pass up.\n\nCards like Skullclamp and infiltration lens were worked in with Lagamos's token in mind. \n\nAnything over 3 mana was out of consideration for the deck because i wanted my commander to be something that created a measure of consistency with the deck giving me all at once a blocker, an attacker, and a situational tutor in the command zone at a low mana cost.\n\n---------------------------\n\nThe Cost:::\n\nThe cost of this deck is heavily influenced by the artwork I've chosen to display here on archidekt and cards i already had in my collection. \n\nOverall this deck is meant to be reasonably budget friendly. \n\nCards like Teferis puzzlebox and Font of Mythos were already in my collection and not taken into account while building around cost. I want this deck to be reasonably available for players to build with paper and will make changes where necessary over time.\n\nI'm going to link the version with my preferred art here https://archidekt.com/decks/25490409/lagamos_goad_art\n\nthis version will have budget friendly art\n\n\n------------------------------------\n\n\nTLDR: Use communal draw to get gas, use goad to force opponents to use gas on each other and not you, transition to a 1v1 and use a finisher you've tutored up to close the game.\n"}]}
Commander
Lagomos, Hand of Hatred
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Legendary Creature - Human Shaman

Commander
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Card Draw / Communal Draw
Oft-Nabbed Goat
: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
Creature - Goat

Card Draw / Communal Draw
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Card Draw Punishment
Card Draw Punishment
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Combat Ecouragement
Rite of the Raging Storm
Creatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
Enchantment

Combat Ecouragement
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Finisher
Hot Pursuit
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Enchantment

Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Finisher
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Forced Combat / Goad
Agitator Ant
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Insect

Alexios, Deimos of Kosmos
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Berserker

Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment

Bothersome Quasit
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Demon

Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura

Karazikar, the Eye Tyrant
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Legendary Creature - Beholder

Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Life of the Party
First strike, trample, haste
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Creature - Elemental

Xantcha, Sleeper Agent
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Legendary Creature - Minion Phyrexian

Forced Combat / Goad
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Land
Land
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Removal
Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura

Removal
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Utility
Tempt with Immortality
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.
Sorcery

Tempt with Mayhem
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Instant

Vat of Rebirth
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on this artifact.
, , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
, , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact

Utility
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Maybeboard
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Lavabrink Floodgates
: Add .
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
Artifact

Molten Collapse
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
Sorcery

Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Varchild, Betrayer of Kjeldor
Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.
Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.
When Varchild leaves the battlefield, gain control of all Survivors.
Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.
When Varchild leaves the battlefield, gain control of all Survivors.
Legendary Creature - Human Knight

Vengeful Ancestor
Flying
Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a goaded creature attacks, it deals 1 damage to its controller.
Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a goaded creature attacks, it deals 1 damage to its controller.
Creature - Dragon Spirit

Wheel of Fate
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Each player discards their hand, then draws seven cards.
Sorcery

Zurzoth, Chaos Rider
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Legendary Creature - Devil

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The Goal:::\n\nThis deck aims to stay low to the ground use forced combat and combat encouragement to maneuver the game into a 1v1 with your preferred opponent and transition into finishers\n\nForce combat to disrupt the table and keep your opponents week and distracted. Stay low to the ground with an unassuming board and communal card draw. Search with Lagamos or another tutor to put a finisher in your hand IE. 'Grievous Wound.' When the game transitions into a 1v1 be ready with impulse draw punishment, ideally already on the battlefield and playing one or more finishers that you've tutored up.\n\nControlling the pace of the game is a constant balancing act between card draw and forced combat. Make sure its best for you .. OR .. worse for one or more of your opponents.\n\n--------------------------\n\nThe Vibes:::\n\nThis deck was designed with my ideal version of fun in mind, this most importantly means i want my deck to be as fun as it is to play against as it is to play. \nGoad is a great way to interact with the board and encourage favorable exchanges while maintaining agency for my opponents, avoiding stax-like effects \nwas an important consideration when building this deck. \n\nCommunal card draw was a fascinating game concept for me and i immediately knew i wanted to make a deck based on it. Giving gas to my opponents while simultaneously making sure its best only for me was an awesome way for me to stay out of the crosshairs while still managing to build a board state. \n\nCreating and maintaining the feeling of a free-for-all slug-fest is the goal i wanted, i wanted players to feel like nobody was winning and nobody was quite losing either. \n\n--------------------------\n\nThe Commander:::\n\nLagamos was chosen for 2 reasons, even though he doesn't really fit with the general play-style of the deck, he keeps me looking small. having an early 3 toughness blocker and a 2 power token generator with a built-in tutor felt too good to pass up.\n\nCards like Skullclamp and infiltration lens were worked in with Lagamos's token in mind. \n\nAnything over 3 mana was out of consideration for the deck because i wanted my commander to be something that created a measure of consistency with the deck giving me all at once a blocker, an attacker, and a situational tutor in the command zone at a low mana cost.\n\n---------------------------\n\nThe Cost:::\n\nThe cost of this deck is heavily influenced by the artwork I've chosen to display here on archidekt and cards i already had in my collection. \n\nOverall this deck is meant to be reasonably budget friendly. \n\nCards like Teferis puzzlebox and Font of Mythos were already in my collection and not taken into account while building around cost. I want this deck to be reasonably available for players to build with paper and will make changes where necessary over time.\n\nI'm going to link the version with my preferred art here https://archidekt.com/decks/25490409/lagamos_goad_art\n\nthis version will have budget friendly art\n\n\n------------------------------------\n\n\nTLDR: Use communal draw to get gas, use goad to force opponents to use gas on each other and not you, transition to a 1v1 and use a finisher you've tutored up to close the game.\n"}]}














































































