1.2k views23 days ago
Commander
Size: 100Salt sum: 37.94
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THOTseize

1.2k views23 days ago
Commander
Size: 100Salt sum: 37.94

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{"ops":[{"insert":"Hello and welcome to our completely normal church! We have potlucks every Sunday evening, the youth group meets on Wednesday nights, and human sacrifice Tuesday and Thursday mornings.\n\nThis is a deck I built with a few goals in mind:\nI wanted to build a deck that took advantage of the synergy between clerics and demons."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I wanted to build this deck with thoughts of theming in mind. This is a deck that tells a story of a completely normal church being tempted into darkness by a secret master (it's Razaketh) who uses the church to perform the ritual of ultimate evil to end the world (aka the game)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I wanted to build something without all the normal boring mana rocks and off-theme but on-color good cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I wanted to build an unapologetic combo deck that had a very complex route to victory that rewards the skill of the pilot."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nSo, now that you know the goals, let's talk about the gameplan and how the deck wins.\n\nThe primary way the deck wins is to find a mixture of these effects and go either infinite or semi-infinte:\nSomething that makes mana when our creatures die, like Phyrexian Altar or Pitiless Plunderer. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Something that lets us restart our loops with Orah in play like Bonecaller Cleric or Phyrexian Reclamation, or a Phyrexian Reclamation/Chthonian Nightmare if Orah isn't an option."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either something that draws us cards when our stuff dies (Dark Prophecy-type effects), something that drains our opponents (Elais Il-Kor, Wayward Disciple), or something that makes us a massive board by triggering every time something dies (Sifter of Skulls, Rotlung Reanimator)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAs long as we can keep looping, the deck is designed so that you can take a storm turn where you end the world. Now let's take a look at some of the packages that allow us to do it and discuss individual cards in the deck:\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Package 1: Enchantment Tutors & Enchantments"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric & Academy Rector"},{"insert":" each deliver us a toolbox of different pieces that can help us deal with our opponents things or fetch an engine piece to help us combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Phyrexian Reclamation "},{"insert":"- an engine piece that will allow us to restart our loops when Orah is on the battlefield, and a powerful utility piece even when Orah isn't there."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Carnival of Souls"},{"insert":" - Don't play this until you're going to go for the win or it might kill you if someone else makes a bunch of creatures. I play it because I need every mana source for my combo possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chthonian Nightmare"},{"insert":" - A good backup piece to combo with when Orah isn't available. As long as you're making 2 mana every time you cycle it, it will go infinite. Currently testing in place of Animate Dead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dark Prophecy"},{"insert":" - An engine piece that will help us find the cards we need to turn a sputtering combo into a killing combo. We can kill it later once we've found enough of the cards we need so that it won't kill us with Dawnbringer Cleric or Rite of Oblivion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grasp of Fate"},{"insert":" - Tutorable spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mind Slash"},{"insert":" - This gives us a relatively cheap sac outlet that we can tutor that helps us fight through permission. I play this over Attrition because if we want to remove one or two creatures, we have Grasp of Fate, and if we want to remove a bunch of creatures, we have Grave Pact. This gives us a unique effect to search up that helps us disrupt things besides the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grave Pact"},{"insert":" - This is our version of a board wipe in this deck. It's not uncommon to get several triggers in one turn even on a turn where you're not winning the game. And, it's on theme, they're taking a pact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life Insurance"},{"insert":" - This is the way we can tutor up a mana source to help us combo off. Life Insurance is almost a win-con in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Package 2: Mana"},{"insert":"\n\tI do not play traditional mana rocks in this deck, one because they're lame, and two because you need as many creatures as you can fit in the deck to make sure you have enough to loop with. I think the deck is better without them.\n"},{"attributes":{"bold":true},"insert":"Ashnod's Altar, Phyrexian Altar, Carnival of Souls, Warren Soultrader, Pitiless Plunderer, Sifter of Skulls, Pawn of Ulamog, "},{"insert":"and"},{"attributes":{"bold":true},"insert":" Life Insurance"},{"insert":" are all the ways I can find that make mana you can use immediately when your creatures die. If anyone knows of more, tell me. Getting two of these on the battlefield at the same time with Orah out is usually GG."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dark Ritual"},{"insert":" is in the deck over Soul Ring because it is more thematic, and I've honestly found it to be pretty much as good, especially when you need a way to jump-start a sputtering combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weathered Wayfarer, Edgewalker"},{"insert":", & "},{"attributes":{"bold":true},"insert":"Master of the Dark Rites"},{"insert":" also give us mana and are clerics to boot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rotlung Reanimator "},{"insert":"often makes a ton of mana if you have an altar or Warren Soultrader out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\tMy head canon for Pitiless Plunderer is that he's the church treasurer who doesn't really care about the religion side, he's just in it for the money. Warren Soultrader isn't a member of the cult, but is just someone they know and do business with. Sifter of Skulls lives down in the pit where they throw the bodies, unbeknownst to the church. Life Insurance is literally the life insurance scam they're running to fund the church. Pawn of Ulamog is playing along like he's a real member of the cult, but is secretly working for Ulamog instead. The altars are part of the ritual of ending the world.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Package 3: Draw"},{"insert":"\n\tOne of the ways you can go off with this deck instead of finding a cleric that lets you loop your Orah chains infinitely is by drawing more and more creatures to play to create an artificial infinite combo, at least until you find the real deal.\n"},{"attributes":{"bold":true},"insert":"Skullclamp, Taborax, Dark Prophecy, Grim Haruspex "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Yawgmoth"},{"insert":" all facilitate this, with Taborax and Yawgmoth also being clerics themselves. Any one of these will easily draw you an insane amount of cards on a turn when you're comboing off, and a couple every turn you're not."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Altar of Dementia"},{"insert":", because self-mill is basically card draw in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spymaster's Vault"},{"insert":" is probably the best card in the deck, but it's a huge pain in the ass to play with so I've thought about cutting it. If you're going to play this in Orah, I recommend making a stack of all the cards that trigger when something dies or ETB's and adding this to that stack so that you can keep track of how many creatures died. Also keep Children of Korlis in that stack so you can track how much life you've lost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Package 3: Tutors"},{"insert":"\n\tSince this is a combo deck, tutors are nearly necessary in order to have a consistent combo. However, because of how I like to play and for considerations of theme, I only played those that went with the theme or were especially synergistic with the deck.\n"},{"attributes":{"bold":true},"insert":"Diabolic Intent - "},{"insert":"It's both thematic and synergistic, and might just be better than demonic tutor in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unmarked Grave - "},{"insert":"Not as thematic, but really synergistic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Buried Alive - "},{"insert":"I imagine as part of some horrid ritual they buried some of their people alive. This stocks your yard and fixes your curve so that you can get max value from your Orah triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Razaketh, the Foulblooded - "},{"insert":"The true master pulling the strings of the cult from the shadows. Razaketh is one of the primary win-cons of the deck. If you untapped with Razaketh and don't win, you probably misplayed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"insert":" - Not much to say. Thematic, good card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric & Academy Rector"},{"insert":" discussed in enchantments section."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Package 4: Reanimation"},{"insert":"\n\tReanimation helps this deck's combo not fizzle by restarting Orah loops.\n"},{"attributes":{"bold":true},"insert":"Patriarch's Bidding"},{"insert":" is an absolute bomb in this deck. It's very rare that you resolve a Patriarch's bidding and don't win. The new Convoke one is technically better, but Patriarch's Bidding is way more thematic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bonecaller Cleric "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Valgavoth's Faithful"},{"insert":" are the most powerful sources of recursion in the deck. As long as your Orah loop is making 3B mana every time it gets back down to 1-2 CMC, they will cause you to loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomber Exarch"},{"insert":" is very good at helping you loop so long as you're providing enough mana to recast the thing above him in the chain. But conveniently, if you're sacrificing 5 creatures, you should be making at least 5 mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dread Return"},{"insert":" is a good entomb target as a way to jump-start a combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sister Hospitalier"},{"insert":" was a card I resisted putting in for a long time because I was adamant you don't need a 6 drop in the deck, and you don't, but once I tried it I realized how powerful its ETB is. It also goes infinite with Glorious Protector and a sac outlet. Play glorious protector, exile sister. Sac protector, get back sister. Sister trigger target protector. Protector target sister. Repeat. It would also go infinite with Orah and a 7 drop cleric but I'm not sure I'm into playing a 7 drop cleric."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Phyrexian Reclamation, & Chthonian Nightmare "},{"insert":"discussed in the Enchantments section."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Malakir Rebirth "},{"insert":"& "},{"attributes":{"bold":true},"insert":"Agadeem's Awakening"},{"insert":" are both cards I would consider in the deck even if they weren't also lands. Agadeem's also serves as a protection spell in a pinch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Package 5: Non-Cleric Removal"},{"insert":"\nWe don't play much removal in this deck as it's an all-in combo, and what removal we do play tries to be as unintrusive as possible.\n"},{"attributes":{"bold":true},"insert":"Grave Pact "},{"insert":"& "},{"attributes":{"bold":true},"insert":"Grasp of Fate "},{"insert":"were discussed in the enchantments section."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fell the Profane "},{"insert":"& "},{"attributes":{"bold":true},"insert":"Hagra Mauling "},{"insert":"are unintrusive as MDFC's."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Note-worthy lands:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Homeward Path"},{"insert":" because this deck doesn't do very much without Orah."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spymaster's Vault"},{"insert":" - See draw package notes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Starlit Sanctum"},{"insert":" leads to one of the funniest kills in the deck, where you make a huge Taborax then fling him at your opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Westvale Abbey"},{"insert":" - Doesn't get more thematic than that."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Witch's Cottage"},{"insert":" - You'll notice all the fetches in the deck are black so we can always find that if we need it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $0.99
Orah, Skyclave Hierophant
Lifelink
Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
Legendary Creature - Cleric Kor
Orah, Skyclave Hierophant (znr) 369

Commander

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Artifact

Qty: 4 Price: $144.46
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (brr) 3
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (brr) 67
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 563
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (brc) 159

Artifact

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Creature

Qty: 42 Price: $279.51
Academy Rector
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Creature - Human Cleric
Academy Rector (wc00) nl1
Banisher Priest
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Creature - Human Cleric
Banisher Priest (j25) 169
Bonecaller Cleric
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Human Cleric
Bonecaller Cleric (j25) 112
Children of Korlis
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Creature - Human Cleric Rebel
Children of Korlis (tsr) 14
Dawnbringer Cleric
When this creature enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
Creature - Human Cleric
Dawnbringer Cleric (clb) 15
Demon's Disciple
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Creature - Human Cleric
Demon's Disciple (cmm) 149
Edgewalker
Cleric spells you cast cost
less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost
, it costs
to cast.)
Creature - Human Cleric
Edgewalker (plst) SCG-137
Elas il-Kor, Sadistic Pilgrim
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature - Cleric Kor Phyrexian
Elas il-Kor, Sadistic Pilgrim (dmu) 297
Emeritus of Truce
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat
Emeritus of Truce // Swords to Plowshares (sos) 309
Entomber Exarch
When this creature enters, choose one —
• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Creature - Cleric Phyrexian
Entomber Exarch (nph) 59
Fiend Hunter
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Human Cleric
Fiend Hunter (isd) 15
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mb2) 147
Glorious Protector
Flash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell
Creature - Cleric Angel
Glorious Protector (khm) 335
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (m12) 19
Leonin Relic-Warder
When this creature enters, you may exile target artifact or enchantment.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Cleric Cat
Leonin Relic-Warder (plst) C17-65
Liliana the Faultless
Whenever another creature or planeswalker you control enters, you gain 1 life.
,
, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
Legendary Creature - Human Cleric
Liliana the Faultless (fra) 293
Master of Dark Rites
, Sacrifice another creature: Add
. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
Creature - Vampire Cleric
Master of Dark Rites (lcc) 51
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (plst) AFR-26
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (sld) 473
Pawn of Ulamog
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add
."
Creature - Vampire Shaman
Pawn of Ulamog (soc) 223
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (lcc) 208
Priest of Gix
When this creature enters, add
.
Creature - Human Cleric Minion Phyrexian
Priest of Gix (usg) 150
Priest of the Blood Rite
When this creature enters, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Creature - Human Cleric
Priest of the Blood Rite (cmm) 179
Razaketh, the Foulblooded
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature - Demon
Razaketh, the Foulblooded (hou) 73
Remorseful Cleric
Flying
Sacrifice this creature: Exile target player's graveyard.
Creature - Cleric Spirit
Remorseful Cleric (scd) 31
Righteous Valkyrie
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Creature - Cleric Angel
Righteous Valkyrie (khm) 338
Rotlung Reanimator
Whenever this creature or another Cleric dies, create a 2/2 black Zombie creature token.
Creature - Cleric Zombie
Rotlung Reanimator (ons) 164
Selfless Glyphweaver
Exile this creature: Creatures you control gain indestructible until end of turn.
Creature - Human Cleric
Selfless Glyphweaver // Deadly Vanity (stx) 329Selfless Glyphweaver // Deadly Vanity (stx) 329
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (blc) 153
Shadow-Rite Priest
Other Clerics you control get +1/+1.
,
, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Creature - Human Cleric
Shadow-Rite Priest (dmu) 106
Sifter of Skulls
Devoid (This card has no color.)
Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
." (
represents colorless mana.)
Creature - Eldrazi
Sifter of Skulls (ogw) 77
Sin Collector
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
Creature - Human Cleric
Sin Collector (dgm) 103
Sister Hospitaller
Medicus Ministorum — When this creature enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
Creature - Human Cleric
Sister Hospitaller (40k) 141
Skemfar Shadowsage
When this creature enters, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Creature - Cleric Elf
Skemfar Shadowsage (j25) 489
Skyclave Cleric
When this creature enters, you gain 2 life.
Creature - Cleric Kor
Skyclave Cleric // Skyclave Basilica (znr) 40Skyclave Cleric // Skyclave Basilica (znr) 40
Taborax, Hope's Demise
Flying
Taborax has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Legendary Creature - Demon Cleric
Taborax, Hope's Demise (j25) 69
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (eoe) 395
Valgavoth's Faithful
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Human Cleric
Valgavoth's Faithful (dsk) 412
Vizkopa Confessor
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
When this creature enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.
Creature - Human Cleric
Vizkopa Confessor (gtc) 205
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 332
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (prm) 102223
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (dmr) 431

Creature

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Enchantment

Qty: 8 Price: $92.02
Carnival of Souls
Whenever a creature enters, you lose 1 life and add
.
Enchantment
Carnival of Souls (uds) 55
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 330
Dark Prophecy
Whenever a creature you control dies, you draw a card and you lose 1 life.
Enchantment
Dark Prophecy (m14) 93
Grasp of Fate
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Enchantment
Grasp of Fate (wot) 3
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Enchantment
Grave Pact (cmm) 639
Life Insurance
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
Enchantment
Life Insurance (otc) 233
Mind Slash
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Enchantment
Mind Slash (nem) 59
Phyrexian Reclamation
, Pay 2 life: Return target creature card from your graveyard to your hand.
Enchantment
Phyrexian Reclamation (c13) 88

Enchantment

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Instant

Qty: 5 Price: $73.45
Dark Ritual
Add
.
Instant
Dark Ritual (sta) 26
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 426
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Hagra Mauling
This spell costs
less to cast if an opponent controls no basic lands.
Destroy target creature.
Instant
Hagra Mauling // Hagra Broodpit (plst) ZNR-106Hagra Mauling // Hagra Broodpit (plst) ZNR-106
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111

Instant

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Land

Qty: 33 (38 w/ MDFC)Price: $539.67
Castle Locthwain
This land enters tapped unless you control a Swamp.
: Add
.
,
: Draw a card, then you lose life equal to the number of cards in your hand.
Land
Castle Locthwain (eld) 389
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (plst) AVR-226
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (otc) 277
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (nec) 167
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Desolate Mire
,
: Add
.
Land
Desolate Mire (otc) 287
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (otc) 295
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (gtc) 242
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (c16) 301
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (pip) 500
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Midgar, City of Mako
This land enters tapped.
: Add
.
Land - Town
Midgar, City of Mako // Reactor Raid (fin) 286
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 355
Plains
(
: Add
.)
Basic Land - Plains
Plains (dmu) 277
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (mh1) 246
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 358
Starlit Sanctum
: Add
.
,
, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
,
, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Land
Starlit Sanctum (ons) 325
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (eoe) 259
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dmu) 279
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 416
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (slu) 3
Westvale Abbey
: Add
.
,
, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
,
, Sacrifice five creatures: Transform this land, then untap it.
Land
Westvale Abbey // Ormendahl, Profane Prince (inr) 474Westvale Abbey // Ormendahl, Profane Prince (inr) 474

Land

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Sorcery

Qty: 7 Price: $91.03
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 336Agadeem's Awakening // Agadeem, the Undercrypt (znr) 336
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (ody) 118
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bbd) 141
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (cmm) 637
Patriarch's Bidding
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Patriarch's Bidding (ons) 161
Unmarked Grave
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
Unmarked Grave (mh2) 106
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (mh3) 413

Sorcery

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Maybeboard

Qty: 34 Price: $127.30
Airlift Chaplain
Flying
When this creature enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Cleric
Airlift Chaplain (bro) 2
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Archfiend's Vessel
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
Creature - Human Cleric
Archfiend's Vessel (m21) 88
Ayli, Eternal Pilgrim
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Legendary Creature - Cleric Kor
Ayli, Eternal Pilgrim (ogw) 151
Benevolent Bodyguard
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Benevolent Bodyguard (plst) JUD-5
Burning-Rune Demon
Flying
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Creature - Demon Berserker
Burning-Rune Demon (khm) 349
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (mom) 98
Doom Whisperer
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Demon Nightmare
Doom Whisperer (grn) 69
Erebos, Bleak-Hearted
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
Legendary Creature Enchantment - God
Erebos, Bleak-Hearted (thb) 262
Faith's Reward
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Instant
Faith's Reward (m13) 14
Fanatic of the Harrowing
When this creature enters, each player discards a card. If you discarded a card this way, draw a card.
Creature - Human Cleric
Fanatic of the Harrowing (dsk) 96
Grim Haruspex
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
Creature - Human Wizard
Grim Haruspex (clb) 754
Infernal Vessel
When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
Creature - Human Cleric
Infernal Vessel (fdn) 63
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (j25) 212
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (tdc) 185
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (pip) 272
Nova Cleric
,
, Sacrifice this creature: Destroy all enchantments.
Creature - Human Cleric
Nova Cleric (plst) ONS-45
Pious Evangel
Whenever this creature or another creature you control enters, you gain 1 life.
,
, Sacrifice another permanent: Transform this creature.
Creature - Human Cleric
Pious Evangel // Wayward Disciple (soi) 34Pious Evangel // Wayward Disciple (soi) 34
Priest of Ancient Lore
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Dwarf
Priest of Ancient Lore (clb) 704
Pyre of Heroes
,
, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Pyre of Heroes (khm) 241
Redemption Choir
Lifelink
Coven — Whenever this creature enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Vampire Cleric
Redemption Choir (lcc) 74
Rite of Oblivion
As an additional cost to cast this spell, sacrifice a nonland permanent.
Exile target nonland permanent.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Rite of Oblivion (mid) 237
Rune-Scarred Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
Creature - Demon
Rune-Scarred Demon (cmm) 521
Soldevi Adnate
, Sacrifice a black or artifact creature: Add an amount of
equal to the sacrificed creature's mana value.
Creature - Human Cleric
Soldevi Adnate (all) 60a
Songs of the Damned
Add
for each creature card in your graveyard.
Instant
Songs of the Damned (uma) 115
Teyo, Lightshield Expert
Flash
When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Cleric
Teyo, Lightshield Expert (fra) 204
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (inr) 122
Tortured Existence
, Discard a creature card: Return target creature card from your graveyard to your hand.
Enchantment
Tortured Existence (plst) STH-74
Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf
Twilight Diviner (ecl) 122
Unburial Rites
Return target creature card from your graveyard to the battlefield.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Unburial Rites (isd) 122
Vampiric Rites
, Sacrifice a creature: You gain 1 life and draw a card.
Enchantment
Vampiric Rites (wot) 37
Venerated Stormsinger
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Cleric Orc
Venerated Stormsinger (tdm) 97
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (sta) 35
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (eld) 249

Maybeboard

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Deck Info

Deck stats

35 pips - 27 cards
20 mana - 18 cards
0 pips - 0 cards
0 mana - 5 cards
64 pips - 45 cards
40 mana - 31 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
14 mana - 13 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Hello and welcome to our completely normal church! We have potlucks every Sunday evening, the youth group meets on Wednesday nights, and human sacrifice Tuesday and Thursday mornings.\n\nThis is a deck I built with a few goals in mind:\nI wanted to build a deck that took advantage of the synergy between clerics and demons."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I wanted to build this deck with thoughts of theming in mind. This is a deck that tells a story of a completely normal church being tempted into darkness by a secret master (it's Razaketh) who uses the church to perform the ritual of ultimate evil to end the world (aka the game)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I wanted to build something without all the normal boring mana rocks and off-theme but on-color good cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I wanted to build an unapologetic combo deck that had a very complex route to victory that rewards the skill of the pilot."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nSo, now that you know the goals, let's talk about the gameplan and how the deck wins.\n\nThe primary way the deck wins is to find a mixture of these effects and go either infinite or semi-infinte:\nSomething that makes mana when our creatures die, like Phyrexian Altar or Pitiless Plunderer. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Something that lets us restart our loops with Orah in play like Bonecaller Cleric or Phyrexian Reclamation, or a Phyrexian Reclamation/Chthonian Nightmare if Orah isn't an option."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either something that draws us cards when our stuff dies (Dark Prophecy-type effects), something that drains our opponents (Elais Il-Kor, Wayward Disciple), or something that makes us a massive board by triggering every time something dies (Sifter of Skulls, Rotlung Reanimator)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAs long as we can keep looping, the deck is designed so that you can take a storm turn where you end the world. Now let's take a look at some of the packages that allow us to do it and discuss individual cards in the deck:\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Package 1: Enchantment Tutors & Enchantments"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric & Academy Rector"},{"insert":" each deliver us a toolbox of different pieces that can help us deal with our opponents things or fetch an engine piece to help us combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Phyrexian Reclamation "},{"insert":"- an engine piece that will allow us to restart our loops when Orah is on the battlefield, and a powerful utility piece even when Orah isn't there."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Carnival of Souls"},{"insert":" - Don't play this until you're going to go for the win or it might kill you if someone else makes a bunch of creatures. I play it because I need every mana source for my combo possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chthonian Nightmare"},{"insert":" - A good backup piece to combo with when Orah isn't available. As long as you're making 2 mana every time you cycle it, it will go infinite. Currently testing in place of Animate Dead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dark Prophecy"},{"insert":" - An engine piece that will help us find the cards we need to turn a sputtering combo into a killing combo. We can kill it later once we've found enough of the cards we need so that it won't kill us with Dawnbringer Cleric or Rite of Oblivion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grasp of Fate"},{"insert":" - Tutorable spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mind Slash"},{"insert":" - This gives us a relatively cheap sac outlet that we can tutor that helps us fight through permission. I play this over Attrition because if we want to remove one or two creatures, we have Grasp of Fate, and if we want to remove a bunch of creatures, we have Grave Pact. This gives us a unique effect to search up that helps us disrupt things besides the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grave Pact"},{"insert":" - This is our version of a board wipe in this deck. It's not uncommon to get several triggers in one turn even on a turn where you're not winning the game. And, it's on theme, they're taking a pact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life Insurance"},{"insert":" - This is the way we can tutor up a mana source to help us combo off. Life Insurance is almost a win-con in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Package 2: Mana"},{"insert":"\n\tI do not play traditional mana rocks in this deck, one because they're lame, and two because you need as many creatures as you can fit in the deck to make sure you have enough to loop with. I think the deck is better without them.\n"},{"attributes":{"bold":true},"insert":"Ashnod's Altar, Phyrexian Altar, Carnival of Souls, Warren Soultrader, Pitiless Plunderer, Sifter of Skulls, Pawn of Ulamog, "},{"insert":"and"},{"attributes":{"bold":true},"insert":" Life Insurance"},{"insert":" are all the ways I can find that make mana you can use immediately when your creatures die. If anyone knows of more, tell me. Getting two of these on the battlefield at the same time with Orah out is usually GG."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dark Ritual"},{"insert":" is in the deck over Soul Ring because it is more thematic, and I've honestly found it to be pretty much as good, especially when you need a way to jump-start a sputtering combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weathered Wayfarer, Edgewalker"},{"insert":", & "},{"attributes":{"bold":true},"insert":"Master of the Dark Rites"},{"insert":" also give us mana and are clerics to boot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rotlung Reanimator "},{"insert":"often makes a ton of mana if you have an altar or Warren Soultrader out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\tMy head canon for Pitiless Plunderer is that he's the church treasurer who doesn't really care about the religion side, he's just in it for the money. Warren Soultrader isn't a member of the cult, but is just someone they know and do business with. Sifter of Skulls lives down in the pit where they throw the bodies, unbeknownst to the church. Life Insurance is literally the life insurance scam they're running to fund the church. Pawn of Ulamog is playing along like he's a real member of the cult, but is secretly working for Ulamog instead. The altars are part of the ritual of ending the world.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Package 3: Draw"},{"insert":"\n\tOne of the ways you can go off with this deck instead of finding a cleric that lets you loop your Orah chains infinitely is by drawing more and more creatures to play to create an artificial infinite combo, at least until you find the real deal.\n"},{"attributes":{"bold":true},"insert":"Skullclamp, Taborax, Dark Prophecy, Grim Haruspex "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Yawgmoth"},{"insert":" all facilitate this, with Taborax and Yawgmoth also being clerics themselves. Any one of these will easily draw you an insane amount of cards on a turn when you're comboing off, and a couple every turn you're not."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Altar of Dementia"},{"insert":", because self-mill is basically card draw in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spymaster's Vault"},{"insert":" is probably the best card in the deck, but it's a huge pain in the ass to play with so I've thought about cutting it. If you're going to play this in Orah, I recommend making a stack of all the cards that trigger when something dies or ETB's and adding this to that stack so that you can keep track of how many creatures died. Also keep Children of Korlis in that stack so you can track how much life you've lost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Package 3: Tutors"},{"insert":"\n\tSince this is a combo deck, tutors are nearly necessary in order to have a consistent combo. However, because of how I like to play and for considerations of theme, I only played those that went with the theme or were especially synergistic with the deck.\n"},{"attributes":{"bold":true},"insert":"Diabolic Intent - "},{"insert":"It's both thematic and synergistic, and might just be better than demonic tutor in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unmarked Grave - "},{"insert":"Not as thematic, but really synergistic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Buried Alive - "},{"insert":"I imagine as part of some horrid ritual they buried some of their people alive. This stocks your yard and fixes your curve so that you can get max value from your Orah triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Razaketh, the Foulblooded - "},{"insert":"The true master pulling the strings of the cult from the shadows. Razaketh is one of the primary win-cons of the deck. If you untapped with Razaketh and don't win, you probably misplayed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"insert":" - Not much to say. Thematic, good card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric & Academy Rector"},{"insert":" discussed in enchantments section."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Package 4: Reanimation"},{"insert":"\n\tReanimation helps this deck's combo not fizzle by restarting Orah loops.\n"},{"attributes":{"bold":true},"insert":"Patriarch's Bidding"},{"insert":" is an absolute bomb in this deck. It's very rare that you resolve a Patriarch's bidding and don't win. The new Convoke one is technically better, but Patriarch's Bidding is way more thematic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bonecaller Cleric "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Valgavoth's Faithful"},{"insert":" are the most powerful sources of recursion in the deck. As long as your Orah loop is making 3B mana every time it gets back down to 1-2 CMC, they will cause you to loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomber Exarch"},{"insert":" is very good at helping you loop so long as you're providing enough mana to recast the thing above him in the chain. But conveniently, if you're sacrificing 5 creatures, you should be making at least 5 mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dread Return"},{"insert":" is a good entomb target as a way to jump-start a combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sister Hospitalier"},{"insert":" was a card I resisted putting in for a long time because I was adamant you don't need a 6 drop in the deck, and you don't, but once I tried it I realized how powerful its ETB is. It also goes infinite with Glorious Protector and a sac outlet. Play glorious protector, exile sister. Sac protector, get back sister. Sister trigger target protector. Protector target sister. Repeat. It would also go infinite with Orah and a 7 drop cleric but I'm not sure I'm into playing a 7 drop cleric."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Phyrexian Reclamation, & Chthonian Nightmare "},{"insert":"discussed in the Enchantments section."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Malakir Rebirth "},{"insert":"& "},{"attributes":{"bold":true},"insert":"Agadeem's Awakening"},{"insert":" are both cards I would consider in the deck even if they weren't also lands. Agadeem's also serves as a protection spell in a pinch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Package 5: Non-Cleric Removal"},{"insert":"\nWe don't play much removal in this deck as it's an all-in combo, and what removal we do play tries to be as unintrusive as possible.\n"},{"attributes":{"bold":true},"insert":"Grave Pact "},{"insert":"& "},{"attributes":{"bold":true},"insert":"Grasp of Fate "},{"insert":"were discussed in the enchantments section."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fell the Profane "},{"insert":"& "},{"attributes":{"bold":true},"insert":"Hagra Mauling "},{"insert":"are unintrusive as MDFC's."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Note-worthy lands:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Homeward Path"},{"insert":" because this deck doesn't do very much without Orah."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spymaster's Vault"},{"insert":" - See draw package notes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Starlit Sanctum"},{"insert":" leads to one of the funniest kills in the deck, where you make a huge Taborax then fling him at your opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Westvale Abbey"},{"insert":" - Doesn't get more thematic than that."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Witch's Cottage"},{"insert":" - You'll notice all the fetches in the deck are black so we can always find that if we need it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}
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