XenoGio
488 views7 days ago
Commander
Size: 100Salt sum: 34.02
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Counters
Counters
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Draw
Sigarda's Splendor
As this enchantment enters, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Enchantment

Draw
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Evasion
Evasion
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Land
Land
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Lifegain
Angel of Destiny
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Creature - Cleric Angel

Lifegain
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Protection
Protection
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Ramp
Ramp
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Removal
Inscription of Abundance
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant

Removal
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Maybeboard
Aerith, Last Ancient
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
Legendary Creature - Human Cleric Druid

Bess, Soul Nourisher
Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Legendary Creature - Human Citizen

Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class

Cultivator of Blades
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Creature - Elf Artificer

Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

Sidar Kondo of Jamuraa
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Knight

Speaker of the Heavens
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Creature - Human Cleric

The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"The contest is over, unfortunately I didn't win, but it was a fun experience.\nI will leave the description used for the contest down here and I will modify the list over time as I keep playing and upgrading the decks.\nFinal cost of the deck was between 30-35EUR.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Rejuvenating Apotheosis | Lathiel, the Bounteous Dawn"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMy submission for "},{"attributes":{"link":"August 2024 Archidekt'shttps://www.archidekt.com/news/8731463 Deckbuilding Contest"},"insert":"August 2024 Archidekt's Deckbuilding Contest"},{"insert":" . "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nI wanted to make a deck that allowed a new player to get into how Commander works, allowing him/her to get into the flow of a turn (phases, triggers, battle, etcetc.) and understand various mechanics and card types.\nMore importantly, i wanted to make a "},{"attributes":{"bold":true},"insert":"budget"},{"insert":" deck, something similar to a precon"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":", so very expansive cards were purposefully avoided in favor of budget options (save for a couple of cards here and there, like the reprints you'd find in a precon) that still followed the deck's theme and/or advanced the game plan. I also wanted to include flexible cards, that can do more than one thing, challenging the player with decision-making. I decided to make a two-colored deck for these reasons, to keep the mana base budget-friendly without making the deck too slow."},{"insert":"\n\nIt's a Selesyna lifegain and +1/+1 counters deck that allows the player to understand some of the more common strenghts of White and Green: ramp up, gain life and build a big army of creatures (with a healthy dose of card draw to keep your plan going, interaction to remove threats and protection to make your board more resilient)!\nI also included a couple Legendary creatures that could potentially be alternate commanders for the deck, as a way for the player to start experimenting with it, swapping out cards and trying out new stuff!\n\nI am very satisfied with the final result and I'm probably going to actually get this deck as well, to have as a budget option in my play group and, maybe, to make someone try out Commander in the future!\n\nThis is the first time I'm trying the monthly contest and I have to say it's been really fun; looking forward to the next ones!\nLet me know what you think in the comments and good luck to all participants!\n\nSpecial thanks to my friends who suggested me some cards for the deck!\n\n"}]}

































































































