257 views21 months ago
Commander
Size: 100Est cost: $184.48Salt sum: 29.21
 avatar

GoblinWarBuggy

257 views21 months ago
Commander
Size: 100Est cost: $184.48Salt sum: 29.21

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.49
Zoraline, Cosmos Caller
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay
and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Legendary Creature - Cleric Bat
Zoraline, Cosmos Caller (blb) 242

Commander

(CTRL to add secondary)

Bats

Qty: 17 Price: $11.63
Basilica Screecher
Flying
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Creature - Bat
Basilica Screecher (gtc) 58
Blight Keeper
Flying
,
, Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
Creature - Bat Imp
Blight Keeper (j22) 378
Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (mh1) 82
Essence Channeler
As long as you've lost life this turn, this creature has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
Creature - Cleric Bat
Essence Channeler (blb) 12
Eyetwitch
Flying
When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature - Bat Eye
Eyetwitch (stx) 70
Grimclaw Bats
Flying
, Pay 1 life: This creature gets +1/+1 until end of turn.
Creature - Bat
Grimclaw Bats (dst) 45
Lifecreed Duo
Flying
Whenever another creature you control enters, you gain 1 life.
Creature - Bird Bat
Lifecreed Duo (blb) 20
Malakir Familiar
Flying, deathtouch
Whenever you gain life, this creature gets +1/+1 until end of turn.
Creature - Bat
Malakir Familiar (jmp) 253
Moonrise Cleric
Flying
Whenever this creature attacks, you gain 1 life.
Creature - Cleric Bat
Moonrise Cleric (blb) 226
Moonstone Harbinger
Flying, deathtouch
Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Creature - Warrior Bat
Moonstone Harbinger (blb) 101
Ruin-Lurker Bat
Flying, lifelink
At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
Creature - Bat
Ruin-Lurker Bat (lci) 33
Sanguine Evangelist
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When this creature enters or dies, create a 1/1 black Bat creature token with flying.
Creature - Vampire Cleric
Sanguine Evangelist (lci) 356
Starscape Cleric
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
Creature - Cleric Bat
Starscape Cleric (blb) 116
Starseer Mentor
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Creature - Bat Warlock
Starseer Mentor (blb) 233
Stirge
Flying
This creature can't block.
Blood Drain —
, Pay 1 life, Sacrifice this creature: Draw a card.
Creature - Bat Insect
Stirge (clb) 150
Vampire Bats
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Creature - Bat
Vampire Bats (4ed) 167
Wax-Wane Witness
Flying, vigilance
Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn.
Creature - Cleric Bat
Wax-Wane Witness (blb) 39

Bats

(CTRL to add secondary)

Draw

Qty: 11 Price: $57.41
Courier Bat
Flying
When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Creature - Bat
Courier Bat (vow) 102
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (cmr) 16
Darkstar Augur
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock
Darkstar Augur (blb) 90
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.
Enchantment
Lunar Convocation (blb) 223
Necrodominance
Skip your draw step.
At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.
Your maximum hand size is five.
If a card or token would be put into your graveyard from anywhere, exile it instead.
Legendary Enchantment
Necrodominance (mh3) 102
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (wot) 31
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (ema) 100
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (m11) 117
Star Charter
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Cleric Bat
Star Charter (blb) 33
Thorn of the Black Rose
Deathtouch
When this creature enters, you become the monarch.
Creature - Human Assassin
Thorn of the Black Rose (cmr) 154
Valley Questcaller
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
Creature - Warrior Rabbit
Valley Questcaller (blb) 36

Draw

(CTRL to add secondary)

Finishers

Qty: 1 Price: $1.49
Storm Herd
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Sorcery
Storm Herd (scd) 36

Finishers

(CTRL to add secondary)

Interaction

Qty: 13 Price: $37.05
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (pip) 473
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (mkc) 56
Bone Shredder
Flying
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, destroy target nonartifact, nonblack creature.
Creature - Minion Phyrexian
Bone Shredder (mh2) 272
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (mid) 10
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (brc) 124
Dispeller's Capsule
,
, Sacrifice this artifact: Destroy target artifact or enchantment.
Artifact
Dispeller's Capsule (cmr) 18
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (cmm) 820
Executioner's Capsule
,
, Sacrifice this artifact: Destroy target nonblack creature.
Artifact
Executioner's Capsule (plst) C16-109
Karlov of the Ghost Council
Whenever you gain life, put two +1/+1 counters on Karlov.
, Remove six +1/+1 counters from Karlov: Exile target creature.
Legendary Creature - Spirit Advisor
Karlov of the Ghost Council (rvr) 369
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (mkc) 78
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (nec) 89
Wispmare
Flying
When this creature enters, destroy target enchantment.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Wispmare (lrw) 48

Interaction

(CTRL to add secondary)

Land

Qty: 36 Price: $18.92
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (blc) 294
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (c21) 283
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (who) 266
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (potj) 268p
Desolate Mire
,
: Add
.
Land
Desolate Mire (otc) 287
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (afc) 236
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (otc) 295
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (pip) 269
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (blc) 322
Plains
(
: Add
.)
Basic Land - Plains
Plains (mh3) 310
Restless Fortress
This land enters tapped.
: Add
or
.
: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
Land
Restless Fortress (woe) 259
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (itp) 61
Throne of the High City
: Add
.
,
, Sacrifice this land: You become the monarch.
Land
Throne of the High City (mkc) 307
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (otc) 339

Land

(CTRL to add secondary)

Payoffs

Qty: 10 Price: $32.98
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Soldier Cat
Ajani's Pridemate (j22) 142
Bloodthirsty Aerialist
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Vampire Rogue
Bloodthirsty Aerialist (j22) 381
Celestial Unicorn
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Unicorn
Celestial Unicorn (afr) 301
Elenda's Hierophant
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
Creature - Vampire Cleric
Elenda's Hierophant (lcc) 71
Epicure of Blood
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire
Epicure of Blood (m20) 99
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (j22) 439
Thrull Parasite
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
, Pay 2 life: Remove a counter from target nonland permanent.
Creature - Thrull
Thrull Parasite (gtc) 81
Valley Rotcaller
Menace
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
Creature - Squirrel Warlock
Valley Rotcaller (blb) 119
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (pm21) 127★
Voice of the Blessed
Whenever you gain life, put a +1/+1 counter on this creature.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Creature - Cleric Spirit
Voice of the Blessed (vow) 44

Payoffs

(CTRL to add secondary)

Protection

Qty: 1 Price: $6.99
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 391

Protection

(CTRL to add secondary)

Ramp

Qty: 10 Price: $17.52
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ncc) 360
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (moc) 351
Canoptek Wraith
Wraith Form — This creature can't be blocked.
Transdimensional Scout — When this creature deals combat damage to a player, you may pay
and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Wraith
Canoptek Wraith (40k) 153
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (lcc) 301
Dark Ritual
Add
.
Instant
Dark Ritual (tmp) 118
Navigation Orb
,
, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Artifact
Navigation Orb (clb) 329
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (lcc) 310
Sol Ring
: Add
.
Artifact
Sol Ring (40k) 250
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (moc) 385
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (lcc) 317

Ramp

(CTRL to add secondary)

Deck Info

Deck stats

36 pips - 29 cards
27 mana - 25 cards
0 pips - 0 cards
0 mana - 5 cards
40 pips - 33 cards
31 mana - 27 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This deck is meant to serve as a teaching tool for a new player that addresses a few major pitfalls that I noticed in the gameplay of some newer players.\nThere are a few things that this deck teaches:\n\n"},{"attributes":{"bold":true},"insert":"Attacking is generally good"},{"insert":" - "},{"insert":{"card-link":"Zoraline, Cosmos Caller"}},{"insert":" and all of your bats encourage you to attack while also diminishing the repercussions for doing so with lifegain, flying, and vigilance. This allows the new player to feel more at ease attacking and progressing the game - an issue I have seen with many new players, especially in commander with the social element making attacking even less desirable. There are also cards that introduce the monarchy as a fun way to encourage more attacking at the table as a whole.\n\n"},{"attributes":{"bold":true},"insert":"Life is a resource"},{"insert":" - There are a couple of very powerful draw engines in the deck - "},{"insert":{"card-link":"Lunar Convocation"}},{"insert":" , "},{"insert":{"card-link":"Necropotence"}},{"insert":" , and "},{"insert":{"card-link":"Necrodominance"}},{"insert":" being the standouts. These require you to use the life you have accumulated as a resource to get the most out of them. Necropotence and Necrodominance are definitely complicated cards, but I trust that the new players will be able to learn from them, as they are the most direct line showing that life is a resource (seen in the classic magic article \"The Philosophy of Fire\"). Life being a resource to be spent is an important lesson as I have seen many newer players chump block with important creatures even when at high life totals just to preserve their life total.\n\n"},{"attributes":{"bold":true},"insert":"Pay attention to your triggers"},{"insert":" - I tried to include quite a few cards that trigger off of things during your own turn (NOT during your opponent's turn as that can be overwhelming at first). Triggers are an easy thing to miss for even seasoned players. Having the new player have to pay attention to the triggers can be complicated and a little draining, but it will prove well worth it in the future when they have to deal with staples like "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" that care about every player's actions. Plus it is pretty fun to see the numbers get large from a bunch of triggers happening all at once.\n\nApart from the layers of complexity for the player to understand later on, I tried to make sure that the core premise of the deck was quite simple - play a swarm of bats, attack with said swarm of bats. This gives the new player something to latch onto before they start to learn the lessons that the deck teaches. Over time, they can learn more and more about the game as they become more invested.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards