73
11/21/2024
PARKOUR!
Deck Size: 100
Commander
Legal
Est deck cost: $793.31
Salt sum: 35.11
73
11/21/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $10.99
Ezio Auditore da Firenze

Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.

Creature
Ezio Auditore da Firenze (acr) 25

Commander

(CTRL to add secondary)

Land

Qty: 36 Price: $446.06
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (brc) 173
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rvr) 273
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 216
Brotherhood Headquarters

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.

Land
Brotherhood Headquarters (acr) 80
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (mkc) 256
Crumbling Necropolis

This land enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (brc) 179
Crystal Quarry

{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.

Land
Crystal Quarry (ody) 318
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (mkc) 260
Forest

({T}: Add {G}.)

Land
Forest (acr) 109
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rvr) 277
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rvr) 295
Indatha Triome

({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Indatha Triome (iko) 248
Island

({T}: Add {U}.)

Land
Island (acr) 103
Ketria Triome

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (plst) IKO-250
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Mountain

({T}: Add {R}.)

Land
Mountain (acr) 107
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (mkc) 279
Plains

({T}: Add {W}.)

Land
Plains (acr) 101
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 224
Raffine's Tower

({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raffine's Tower (snc) 353
Sandsteppe Citadel

This land enters tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (ltc) 327
Savage Lands

This land enters tapped. {T}: Add {B}, {R}, or {G}.

Land
Savage Lands (c16) 321
Savai Triome

({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 312
Shipwreck Marsh

This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Land
Shipwreck Marsh (who) 305
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (brc) 204
Swamp

({T}: Add {B}.)

Land
Swamp (acr) 105
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 275
Three Tree City

As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Land
Three Tree City (blb) 338
Unclaimed Territory

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (lcc) 366
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (clu) 283
Xander's Lounge

({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Xander's Lounge (snc) 358
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259
Ziatora's Proving Ground

({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ziatora's Proving Ground (snc) 359

Land

(CTRL to add secondary)

Artifact

Qty: 11 Price: $37.71
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (mkc) 223
Brotherhood Regalia

Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Brotherhood Regalia (acr) 71
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (grn) 233
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (cmm) 377
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 309
Hidden Blade

Flash When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}

Artifact
Hidden Blade (acr) 73
Patchwork Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Artifact
Patchwork Banner (blb) 247
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mkc) 237
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (lcc) 314
The Animus

At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.

Artifact
The Animus (acr) 69
Winged Boots

Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}

Artifact
Winged Boots (otc) 124

Artifact

(CTRL to add secondary)

Sorcery

Qty: 5 Price: $13.31
Back in Town

Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Sorcery
Back in Town (otc) 54
Eagle Vision

Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.

Sorcery
Eagle Vision (acr) 17
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (mkc) 64
Overpowering Attack

Freerunning {2}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.

Sorcery
Overpowering Attack (acr) 37
Petty Larceny

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.

Sorcery
Petty Larceny (acr) 28

Sorcery

(CTRL to add secondary)

Creature

Qty: 30 Price: $121.09
Achilles Davenport

Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.

Creature
Achilles Davenport (acr) 294
Altaïr Ibn-La'Ahad

First strike Whenever Altaïr attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.

Creature
Altaïr Ibn-La'Ahad (acr) 137
Arbaaz Mir

Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)

Creature
Arbaaz Mir (acr) 138
Arno Dorian

Deathtouch Other Assassins you control get +2/+0. Disguise {B}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature
Arno Dorian (acr) 139
Aveline de Grandpré

Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise {B}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature
Aveline de Grandpré (acr) 135
Aya of Alexandria

Menace, lifelink Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)

Creature
Aya of Alexandria (acr) 140
Bayek of Siwa

Double strike During your turn, other historic creatures you control have double strike. Disguise {1}{R}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature
Bayek of Siwa (acr) 142
Delighted Halfling

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Creature
Delighted Halfling (ltr) 158
Edward Kenway

At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.

Creature
Edward Kenway (acr) 53
Evie Frye

Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.) {1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.

Creature
Evie Frye (acr) 129
Hired Poisoner

Deathtouch

Creature
Hired Poisoner (grn) 72
Jacob Frye

Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.) Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.

Creature
Jacob Frye (acr) 27
Layla Hassan

First strike When Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.

Creature
Layla Hassan (acr) 127
Lydia Frye

Lydia Frye can't be blocked by creatures with power 3 or greater. At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature
Lydia Frye (acr) 149
Mari, the Killing Quill

Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."

Creature
Mari, the Killing Quill (otc) 138
Midnight Assassin

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Midnight Assassin (snc) 87
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (tsr) 297
Olivia, Opulent Outlaw

Flying, lifelink Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) {3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.

Creature
Olivia, Opulent Outlaw (otc) 2
Poison-Blade Mentor

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.

Creature
Poison-Blade Mentor (acr) 288
Queen Marchesa

Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

Creature
Queen Marchesa (otc) 239
Ramses, Assassin Lord

Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

Creature
Ramses, Assassin Lord (dmc) 39
Ratonhnhaké꞉ton

As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked. Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.

Creature
Ratonhnhaké꞉ton (acr) 62
Realmwalker

Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (pkhm) 188s
Royal Assassin

{T}: Destroy target tapped creature.

Creature
Royal Assassin (acr) 306
Shao Jun

Leap Strike — During your turn, Shao Jun has flying and first strike. Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.

Creature
Shao Jun (acr) 151
Shaun & Rebecca, Agents

Vigilance When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. {T}: Add {C}. When you do, mill two cards.

Creature
Shaun & Rebecca, Agents (acr) 64
Shay Cormac

{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn. Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.

Creature
Shay Cormac (acr) 153
Towering Viewpoint

Defender, reach Leap of Faith — {3}: Target creature gains flying until end of turn.

Creature Artifact
Towering Viewpoint (acr) 77
Unstoppable Slasher

Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

Creature
Unstoppable Slasher (dsk) 294
Vraska, the Silencer

Deathtouch Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.

Creature
Vraska, the Silencer (otj) 237

Creature

(CTRL to add secondary)

Enchantment

Qty: 9 Price: $38.77
At Knifepoint

During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

Enchantment
At Knifepoint (otj) 193
Coastal Piracy

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Enchantment
Coastal Piracy (acr) 84
Cover of Darkness

As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Enchantment
Cover of Darkness (acr) 89
Greenhouse

Enchantment
Greenhouse // Rickety Gazebo (dsk) 181
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (acr) 85
Rooftop Bypass

Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)

Enchantment
Rooftop Bypass (acr) 298
Spelunking

When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.

Enchantment
Spelunking (lci) 213
Vraska Joins Up

When Vraska Joins Up enters, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card.

Enchantment
Vraska Joins Up (otj) 236
Warleader's Call

Creatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Warleader's Call (mkm) 242

Enchantment

(CTRL to add secondary)

Instant

Qty: 8 Price: $125.38
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 630
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rtr) 35
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (cmm) 94
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (cmm) 24
Murder

Destroy target creature.

Instant
Murder (dsk) 110
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (acr) 81
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 33
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (mkc) 88

Instant

(CTRL to add secondary)

Deck Info

Deck stats

18 pips - 17 cards
24 mana - 23 cards
18 pips - 16 cards
28 mana - 27 cards
29 pips - 26 cards
32 mana - 31 cards
13 pips - 12 cards
24 mana - 23 cards
10 pips - 8 cards
24 mana - 22 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard