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Commander
Size: 100Salt sum: 28.86
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bolinhown978

416 views24 hrs ago
Commander
Size: 100Salt sum: 28.86
No deck tags

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Commander

Qty: 1 Price: $1.29
Aragorn, King of Gondor
Vigilance, lifelink
When Aragorn enters, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
Legendary Creature - Human Noble
Aragorn, King of Gondor (ltc) 5

Commander

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4 Better or 4 Worse

Qty: 3 Price: $7.07
Dance of the Manse
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Sorcery
Dance of the Manse (nec) 136
Salvation Engine
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
Artifact - Vehicle
Salvation Engine (dft) 27
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (dmr) 273

4 Better or 4 Worse

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Jigaboo Time

Qty: 10 Price: $26.28
Boosted Sloop
Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Boosted Sloop (dft) 190
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (2xm) 338
Casey Jones, Jury-Rig Justiciar
Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Berserker
Casey Jones, Jury-Rig Justiciar (tmt) 87
Cosima, God of the Voyage
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
Legendary Creature - God
Cosima, God of the Voyage // The Omenkeel (khm) 50Cosima, God of the Voyage // The Omenkeel (khm) 50
Sanwell, Avenger Ace
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Legendary Creature - Human Pilot
Sanwell, Avenger Ace (brc) 5
Shorikai, Genesis Engine
,
: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Shorikai, Genesis Engine (nec) 4
Smuggler's Copter
Flying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Smuggler's Copter (nec) 160
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (nec) 88
Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
Instant
Thirst for Knowledge (eoc) 48
Thought Monitor
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Flying
When this creature enters, draw two cards.
Creature Artifact - Construct
Thought Monitor (eoc) 79

Jigaboo Time

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Land

Qty: 34 Price: $62.90
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Ancient Den
: Add
.
Artifact Land
Ancient Den (eoc) 148
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (ltc) 296
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (pip) 254
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (ltc) 300
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ltc) 301
Country Roads
This land enters tapped unless you control a Mount or Vehicle.
: Add
.
,
, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Country Roads (dft) 253
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ltc) 307
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (ltc) 313
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (ltc) 315
Great Furnace
: Add
.
Artifact Land
Great Furnace (eoc) 161
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (dsc) 282
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (eoc) 162
Island
(
: Add
.)
Basic Land - Island
Island (znr) 269
Mech Hangar
: Add
.
: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.
,
: Target Vehicle becomes an artifact creature until end of turn.
Land
Mech Hangar (neo) 270
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (znr) 276
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (tdm) 262
Perilous Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Perilous Landscape (tdc) 383
Plains
(
: Add
.)
Basic Land - Plains
Plains (znr) 268
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (exp) 1
Reef Roads
This land enters tapped unless you control a Mount or Vehicle.
: Add
.
,
, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Reef Roads (dft) 259
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Rocky Roads
This land enters tapped unless you control a Mount or Vehicle.
: Add
.
,
, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Rocky Roads (dft) 261
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (eoc) 176
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (drc) 172

Land

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Officer

Qty: 11 Price: $22.51
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (drc) 70
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (ltc) 211
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (inr) 15
Counterspell
Counter target spell.
Instant
Counterspell (dmr) 281
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (eoc) 64
Izzet Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Instant
Izzet Charm (rvr) 190
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ltc) 175
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (ltc) 178
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (tle) 154
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (tdc) 91

Officer

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Oh Shit

Qty: 3 Price: $4.97
Cyberdrive Awakener
Flying
Other artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Creature Artifact - Construct
Cyberdrive Awakener (eoc) 69
Katsumasa, the Animator
Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
Legendary Creature - Artificer Moonfolk
Katsumasa, the Animator (nec) 15
The Antiquities War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Enchantment - Saga
The Antiquities War (plst) DOM-42

Oh Shit

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Otha Fish

Qty: 8 Price: $11.44
Astor, Bearer of Blades
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip
.
Vehicles you control have crew 1.
Legendary Creature - Human Warrior
Astor, Bearer of Blades (dmu) 194
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
Legendary Planeswalker - Chandra
Chandra, Spark Hunter (dft) 116
Guidelight Matrix
When this artifact enters, draw a card.
,
: Target Mount you control becomes saddled until end of turn. Activate only as a sorcery.
,
: Target Vehicle you control becomes an artifact creature until end of turn.
Artifact
Guidelight Matrix (dft) 233
Kolodin, Triumph Caster
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
Legendary Creature - Human Pilot
Kolodin, Triumph Caster (dft) 210
Kotori, Pilot Prodigy
Vehicles you control have crew 2.
At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
Legendary Creature - Pilot Moonfolk
Kotori, Pilot Prodigy (nec) 2
Peacewalker Colossus
: Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Peacewalker Colossus (j22) 96
Pinnacle Emissary
Whenever you cast an artifact spell, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature Artifact - Robot
Pinnacle Emissary (eoe) 223
Prodigy's Prototype
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Prodigy's Prototype (neo) 231

Otha Fish

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Pack the Pipe

Qty: 10 Price: $25.46
Aerial Surveyor
Flying
Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
Artifact - Vehicle
Aerial Surveyor (nec) 5
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ltc) 273
Cid, Freeflier Pilot
Equipment and Vehicle spells you cast cost
less to cast.
Jump — During your turn, Cid has flying.
,
: Return target Equipment or Vehicle card from your graveyard to your hand.
Legendary Creature - Human Warrior Pilot
Cid, Freeflier Pilot (fic) 131
Cultivator's Caravan
: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Cultivator's Caravan (moc) 354
Enthusiastic Mechanaut
Flying
Artifact spells you cast cost
less to cast.
Creature Artifact - Goblin Artificer
Enthusiastic Mechanaut (neo) 218
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (ecc) 141
Foundry Inspector
Artifact spells you cast cost
less to cast.
Creature Artifact - Construct
Foundry Inspector (cmm) 385
Glóin, Dwarf Emissary
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Advisor Dwarf
Glóin, Dwarf Emissary (ltr) 132
Sol Ring
: Add
.
Artifact
Sol Ring (ltc) 284
Storm the Vault
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Legendary Enchantment
Storm the Vault // Vault of Catlacan (rix) 173Storm the Vault // Vault of Catlacan (rix) 173

Pack the Pipe

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Passin' Me By

Qty: 16 Price: $47.40
Consulate Dreadnought
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Consulate Dreadnought (plst) AER-146
Cybership
Flying
Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Crew 4
Artifact - Vehicle
Cybership (who) 177
Deluxe Dragster
This Vehicle can't be blocked except by Vehicles.
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Artifact - Vehicle
Deluxe Dragster (moc) 21
Hoard Hauler
Trample
Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3
Artifact - Vehicle
Hoard Hauler (snc) 109
Imposter Mech
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
Artifact - Vehicle
Imposter Mech (nec) 13
Mizzium Tank
Trample
Whenever you cast a noncreature spell, this Vehicle becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Mizzium Tank (plst) WAR-138
Mobilizer Mech
Flying
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Mobilizer Mech (neo) 65
Nautiloid Ship
Flying
When this Vehicle enters, exile target player's graveyard.
Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control.
Crew 3
Artifact - Vehicle
Nautiloid Ship (clb) 328
Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Parhelion II (nec) 87
Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
Artifact - Vehicle
Possession Engine (dft) 54
Skysovereign, Consul Flagship
Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Skysovereign, Consul Flagship (nec) 159
The Belligerent
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
Crew 3
Legendary Artifact - Vehicle
The Belligerent (lci) 225
The Indomitable
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
Legendary Artifact - Vehicle
The Indomitable (lcc) 75
The Lunar Whale
Flying
You may look at the top card of your library any time.
As long as The Lunar Whale attacked this turn, you may play the top card of your library.
Crew 1
Legendary Artifact - Vehicle
The Lunar Whale (fin) 60
The Prydwen, Steel Flagship
Flying
Whenever another nontoken artifact you control enters, create a 2/2 white Human Knight creature token with "This token gets +2/+2 as long as an artifact entered the battlefield under your control this turn."
Crew 2
Legendary Artifact - Vehicle
The Prydwen, Steel Flagship (pip) 370
Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle
Weatherlight (nec) 165

Passin' Me By

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The Pharcyde

Qty: 4 Price: $27.46
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Deflecting Palm
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Instant
Deflecting Palm (mkc) 205
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Take the Bait
Cast this spell only during combat on an opponent's turn.
Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
Instant
Take the Bait (mkc) 43

The Pharcyde

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Deck Info

Deck stats

27 pips - 24 cards
24 mana - 23 cards
32 pips - 27 cards
21 mana - 19 cards
0 pips - 0 cards
0 mana - 8 cards
19 pips - 18 cards
19 mana - 18 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Laides and gentleman, boys and gals who looooove the smell of gasoline! Wanna join the death race ofyour lives? Wanna play cardboard twisted metal? Then this here deck just found it's new pilot! Hop on and enjoy the ride.\n\n4 Better of 4 Worse"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nVehicles are fun, at least for me. They are artifacts and creatures, but not necessarily at the same time and can pack an amaing punch if you have enough pilots to take them to opponent'sfacetown. This deck doesn't aim to do anything crazy with this mechanic, let's just play some casual edh with fun cards that often get thrown under the bus (get it?) because of the need for tapping creatures in order to acces their value. As you can see clearly by the categories, the deck has not that many vehicles compared to other brews, but has a ton of cards thar search vehicles, facilitate crewing them and helps them pack a slightlystronger punch. This has a few advantagens, but mostly, comes from a tempo philosophy that i like to add onto my decks. Packing too much of a strong punch can turn you in to the threat and the need to have pilots to make your vehicles useful makes you very vulnerable to an extent, also, waiting to long is never a good idea for \"attack you till you die strategies\", so making sure you have the right tools and ways to engage in the mess just when your window opens is crucial.\n\nThe commander choice, although a little unorthodox, is very simple to understand. This deck is bracket 2 at it's core, it's made to be played in low power games because... IT'S GODDAM VEHICLES FOR FORD'S SAKE! Having acces to all the colors that actually care about vehicles allow us to play into this midrange oriented playstile without having to fill the deck with subpar vehicles. Again, you don't need 8 vehicles on the board to win, 4 great vehicles and support early enough to take your opponents by surprise is often times more efficient and demands less pilots or cards that facilitate crewing them. What all that has to do with "},{"insert":{"card-link":"Aragorn, King of Gondor"}},{"insert":" ? Well, read the card and you'll notice that it's a turn blockers off button, also known as, amazing support. He also doubles as a monarch introduction to the game wich gives you card draw and a political advantage by negotiating your monarch status with people who wants cards, a neat political trick you shoud try. Having Aragorn in the command zone also allows you to forgo of multiple combat steps, wich i consider too strong for bracket 2, and still have a reliable enabler for a final lap towards victory.\n\nAnd you Don't stop, you don't stop?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe main cards on the deck you should prioritize are the crew enablers. "},{"insert":{"card-link":"Chandra, Spark Hunter"}},{"insert":" is an absolute menace for it's value generating and free crew every turn from the get go, "},{"insert":{"card-link":"Kolodin, Triumph Caster"}},{"insert":" also helps you develop as a threat faster, so be careful when givin haste to your hot wheels. "},{"insert":{"card-link":"Astor, Bearer of Blades"}},{"insert":" is very helpful with the crew discount and acts as a searcher as well and "},{"insert":{"card-link":"Kotori, Pilot Prodigy"}},{"insert":" can give a considerable discount while pumping your big boy toys. "},{"insert":{"card-link":"The Antiquities War"}},{"insert":" , although slow, is one of the cards on this deck that can help you get a quick elimination on someone that doesn't know how powerfuls vehicles can be, but "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" and "},{"insert":{"card-link":"Start Your Engines"}},{"insert":" end up beign the true finishers of the deck, specially when you can play them alongside Mr. Middle-Earth himself. \n\n"},{"insert":{"card-link":"Tezzeret the Seeker"}},{"insert":", altough expensive, has three functional abilities in the deck with the first one beign the less useful, unless you have mana rocks on. I recommend using the second ability to generate value instead of searching for big vehicles, so "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Enthusiastic Mechanaut"}},{"insert":", "},{"insert":{"card-link":"Mobilizer Mech"}},{"insert":" and "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" are my go to choices, with "},{"insert":{"card-link":"Guidelight Matrix"}},{"insert":" deserving some consideration as well if you find yourself in dire straits. The last ability, is a great way to finish the game as well, but don't be greedy, sometimes searching for value and untapping rocks to develop further the board is worth it. You win races by getting to the end first and, sometimes, this means knowing when to push the brakes. Another great card on the deck is our old pit stop short king "},{"insert":{"card-link":"Oswald Fiddlebender"}},{"insert":"! The deck has a smooth artifact curve that ends on "},{"insert":{"card-link":"Parhelion II"}},{"insert":", arguably one of the coolest vehicles ever printed. We don't have that much recursion, just one card actually, but it's "},{"insert":{"card-link":"Dance of the Manse"}},{"insert":", so... yay! To tell the truth, i think this deck is fast enough to not need that many recursion, i often times survive boardwipes because of vehicles not beign creatures and people beign scared of blowing their mana rocks. But you could run more recursion if you wanna be responsible while... playing magic... with vehicles... and BLOODY ARAGORN KING OF GONDOR THROW THE RECURSION AWAY AND STEER THE WHEEL TOWARDS VICTORY YOU MAGGOT!! WITNEEEEESS MEEE!!\n\nPassin' me by"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThat's all for today folks. A very simple, straightforward bracket 2 decks to play in your low power tables or with your friends who just got into the game. This is also a very fine first deck and i always have a great time playing it. Even tough it's not astonishingly complex, it has interesting choices related to how fast you wanna wrap things up and who to target when you turn the blockers off. Enjoy the ride!\n"}]}
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