Turbowalker
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Commander
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{"ops":[{"insert":"Grab a pair of rubber gloves. You are going to need them. It is time... time for slime! This casual tribal deck is full of oozes of different colors and sizes and is very much pro-recycling. Play the usual ramp cards like "},{"attributes":{"bold":true},"insert":"Cultivate"},{"insert":" when you get them. Your first few turns will probably be pretty unspectacular. Don't worry, you are in for the long game. But you can make preparations. To get your deck to work you will have to make some sacrifices first. Create some nutrients by throwing stuff from your deck into your compost heap/graveyard and let it ferment. Some nice cards let you dredge to accelerate the process, like "},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":". Play some cheaper oozes if you have them to either harass the other players or defend yourself. "},{"attributes":{"bold":true},"insert":"Scavenging Ooze "},{"insert":"is a great option, as would be "},{"attributes":{"bold":true},"insert":"Predator Ooze "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Ravenous Slime"},{"insert":". "},{"attributes":{"bold":true},"insert":"Necroplasm "},{"insert":"on the other hand can be very fun and dangerous early on, but keep in mind that it can sometimes be more trouble than useful. "},{"attributes":{"bold":true},"insert":"Corrosive Ooze "},{"insert":"and especially "},{"attributes":{"bold":true},"insert":"Green Slime "},{"insert":"should only be played when you need them. Also "},{"attributes":{"italic":true},"insert":"never"},{"insert":" play "},{"attributes":{"bold":true},"insert":"Simic Ascendancy "},{"insert":"early. It will turn you into the main villain of the table and you have no way to regain lost life. Keep it in your hand until you have enough board presence and mana to defend yourself. Important cards to play if you get them are definitely "},{"attributes":{"bold":true},"insert":"Sultai Ascendancy"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Perpetual Timepiece"},{"insert":". They can fill your graveyard very fast. Considering the many ways of recursion in this deck, you could see it as a second hand. Don't worry about the lands you might throw in the trash. "},{"attributes":{"bold":true},"insert":"Slogurk, the Overslime"},{"insert":" is always a great choice to play and loves it when you start milling. You have also a bunch of opportunities to get them from you graveyard into play. Once you can produce 4 mana, the deck begins to wake up considerably as you get access to some of your best cards. The strangely named "},{"attributes":{"bold":true},"insert":"Ooze Patrol"},{"insert":" makes great use of the cards you have milled until this point and can enter as a massive creature. "},{"attributes":{"bold":true},"insert":"Necrotic Ooze "},{"insert":"is more on the effect side and will be ridiculously dangerous when a lot of destruction is going on. "},{"attributes":{"bold":true},"insert":"Temperamental Oozewagg"},{"insert":" looks stupid, but will grant most of your creatures trample sooner or later. Firmly on the growing threat side you have "},{"attributes":{"bold":true},"insert":"Uchuulon "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Biowaste Blob"},{"insert":". "},{"attributes":{"bold":true},"insert":"Uchuulon "},{"insert":"is just a mean card overall and becomes a massive beatstick. "},{"attributes":{"bold":true},"insert":"Biowaste Blob "},{"insert":"gives support to your other oozes and can copy itself, so its effect begins to stack. Exponential functions are scary, but you will have to wait until your commander is in play. For tutoring you have "},{"attributes":{"bold":true},"insert":"Prime Speaker Vannifar"},{"insert":", who is an oozy elf scientist. She can "},{"attributes":{"strike":true},"insert":"murder"},{"insert":" experiment herself through your creatures to create increasingly bigger ones. "},{"attributes":{"bold":true},"insert":"Gelatinous Cube "},{"insert":"on the other hand fits nicely into the utility slime category, which already includes "},{"attributes":{"bold":true},"insert":"Corrosive Ooze "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Green Slime"},{"insert":". Use it to eat annoying creatures. "},{"attributes":{"bold":true},"insert":"Corpsejack Menace "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Forgotten Ancient"},{"insert":" might not be oozes (yet), but they can boost them a lot. Other permanents you'll want to play are "},{"attributes":{"bold":true},"insert":"Conduit of Worlds "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Hedge Shredder"},{"insert":". "},{"attributes":{"bold":true},"insert":"Conduit of Worlds"},{"insert":" lets you play lands from your graveyard or other permanents of you haven't cast one yet on your turn which is useful until you get your commander. "},{"attributes":{"bold":true},"insert":"Hedge Shredder "},{"insert":"meanwhile gets milled lands into play immediatly. Now consider all the milling you do and mana problems will be a thing of the past. Also find "},{"attributes":{"bold":true},"insert":"Wonder "},{"insert":"and throw it in the trash. Never play it. This is no place for hopes and dreams. This also makes your oozes fly, which is very funny. At 5+ mana you finally get your super slimes. "},{"attributes":{"bold":true},"insert":"Biogenic Ooze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Consuming Blob "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Splitting Slime "},{"insert":"all do more or less the same thing: they grow and they split. Remember exponential functions? They will get out of hand "},{"attributes":{"italic":true},"insert":"fast"},{"insert":". If something nasty is attacking you, remember to sacrifice the original so you can return it to the battlefield via recursion effects and continue the cloning game! But you also can make use of your opponents' trash too. "},{"attributes":{"bold":true},"insert":"The Mimeoplasm"},{"insert":" can steal creatures from their graveyards to build itself a body of your choice. Once your graveyard is filled and you have 6 mana, play your commander "},{"attributes":{"bold":true},"insert":"Muldrotha, the Gravetide"},{"insert":". He/she/it(?) is not officialy an ooze (yet), but looks a bit like one and works well with the rest of the deck. "},{"attributes":{"bold":true},"insert":"Muldrotha "},{"insert":"can be considered its heart; you can find no better recursion card in here. To make it (and all of your other creatures) into ooze, you have to play the enchantment "},{"attributes":{"bold":true},"insert":"March of the World Ooze"},{"insert":". This card is simply awesome. Just read it and rejoice. Once your side is full of flying, trampling ooze, there is little that can be done by your opponents. Even if they get destroyed, you can simply return them soon after. Speaking of being destroyed: one extremely fun combo involves having your "},{"attributes":{"bold":true},"insert":"Hedge Shredder "},{"insert":"in play and playing "},{"attributes":{"bold":true},"insert":"Singularity Rupture"},{"insert":". Target everyone on the table, you included. Now watch as 3 people have to empty half of their deck while you should get a good portion of your lands into play in a single turn. Your guess is as good as mine at how any of this makes sense, but exploding a black hole so that a hedge cutter can create whole landscapes is one of the stranger interactions I have witnessed in the game. By now, you might have also noticed some rather peculiar cards: "},{"attributes":{"bold":true},"insert":"Elixir of Immortality"},{"insert":", "},{"attributes":{"bold":true},"insert":"Blessed Respite "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Witchbane Orb"},{"insert":". Maybe you are a clever person and have already guessed it. These are your emergency escape cards. Your graveyard is your life when playing this deck and your opponents will know it when they see your commander. Protect it at all costs! And don't take the game too seriously. Have fun!\n"}]}
Commander
Commander
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Counters
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment

Slurrk, All-Ingesting
Slurrk enters with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Ooze

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Counters
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Draw
Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Mill
Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll

Mill
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Protection
Protection
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Ramp
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Ramp
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Recursion
Slogurk, the Overslime
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Legendary Creature - Ooze

Recursion
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Removal
Convert to Slime
Destroy up to one target artifact, up to one target creature, and up to one target enchantment.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
Sorcery

Green Slime
Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Ooze

Necroplasm
At the beginning of your upkeep, put a +1/+1 counter on this creature.
At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Ooze

Removal
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Tokens
Consuming Blob
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
At the beginning of your end step, create a green Ooze creature token with "This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
At the beginning of your end step, create a green Ooze creature token with "This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
Creature - Ooze

Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Ochre Jelly
Trample
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
Creature - Ooze

Uchuulon
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.
Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.
Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.
Creature - Ooze Crab Horror

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Grab a pair of rubber gloves. You are going to need them. It is time... time for slime! This casual tribal deck is full of oozes of different colors and sizes and is very much pro-recycling. Play the usual ramp cards like "},{"attributes":{"bold":true},"insert":"Cultivate"},{"insert":" when you get them. Your first few turns will probably be pretty unspectacular. Don't worry, you are in for the long game. But you can make preparations. To get your deck to work you will have to make some sacrifices first. Create some nutrients by throwing stuff from your deck into your compost heap/graveyard and let it ferment. Some nice cards let you dredge to accelerate the process, like "},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":". Play some cheaper oozes if you have them to either harass the other players or defend yourself. "},{"attributes":{"bold":true},"insert":"Scavenging Ooze "},{"insert":"is a great option, as would be "},{"attributes":{"bold":true},"insert":"Predator Ooze "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Ravenous Slime"},{"insert":". "},{"attributes":{"bold":true},"insert":"Necroplasm "},{"insert":"on the other hand can be very fun and dangerous early on, but keep in mind that it can sometimes be more trouble than useful. "},{"attributes":{"bold":true},"insert":"Corrosive Ooze "},{"insert":"and especially "},{"attributes":{"bold":true},"insert":"Green Slime "},{"insert":"should only be played when you need them. Also "},{"attributes":{"italic":true},"insert":"never"},{"insert":" play "},{"attributes":{"bold":true},"insert":"Simic Ascendancy "},{"insert":"early. It will turn you into the main villain of the table and you have no way to regain lost life. Keep it in your hand until you have enough board presence and mana to defend yourself. Important cards to play if you get them are definitely "},{"attributes":{"bold":true},"insert":"Sultai Ascendancy"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Perpetual Timepiece"},{"insert":". They can fill your graveyard very fast. Considering the many ways of recursion in this deck, you could see it as a second hand. Don't worry about the lands you might throw in the trash. "},{"attributes":{"bold":true},"insert":"Slogurk, the Overslime"},{"insert":" is always a great choice to play and loves it when you start milling. You have also a bunch of opportunities to get them from you graveyard into play. Once you can produce 4 mana, the deck begins to wake up considerably as you get access to some of your best cards. The strangely named "},{"attributes":{"bold":true},"insert":"Ooze Patrol"},{"insert":" makes great use of the cards you have milled until this point and can enter as a massive creature. "},{"attributes":{"bold":true},"insert":"Necrotic Ooze "},{"insert":"is more on the effect side and will be ridiculously dangerous when a lot of destruction is going on. "},{"attributes":{"bold":true},"insert":"Temperamental Oozewagg"},{"insert":" looks stupid, but will grant most of your creatures trample sooner or later. Firmly on the growing threat side you have "},{"attributes":{"bold":true},"insert":"Uchuulon "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Biowaste Blob"},{"insert":". "},{"attributes":{"bold":true},"insert":"Uchuulon "},{"insert":"is just a mean card overall and becomes a massive beatstick. "},{"attributes":{"bold":true},"insert":"Biowaste Blob "},{"insert":"gives support to your other oozes and can copy itself, so its effect begins to stack. Exponential functions are scary, but you will have to wait until your commander is in play. For tutoring you have "},{"attributes":{"bold":true},"insert":"Prime Speaker Vannifar"},{"insert":", who is an oozy elf scientist. She can "},{"attributes":{"strike":true},"insert":"murder"},{"insert":" experiment herself through your creatures to create increasingly bigger ones. "},{"attributes":{"bold":true},"insert":"Gelatinous Cube "},{"insert":"on the other hand fits nicely into the utility slime category, which already includes "},{"attributes":{"bold":true},"insert":"Corrosive Ooze "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Green Slime"},{"insert":". Use it to eat annoying creatures. "},{"attributes":{"bold":true},"insert":"Corpsejack Menace "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Forgotten Ancient"},{"insert":" might not be oozes (yet), but they can boost them a lot. Other permanents you'll want to play are "},{"attributes":{"bold":true},"insert":"Conduit of Worlds "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Hedge Shredder"},{"insert":". "},{"attributes":{"bold":true},"insert":"Conduit of Worlds"},{"insert":" lets you play lands from your graveyard or other permanents of you haven't cast one yet on your turn which is useful until you get your commander. "},{"attributes":{"bold":true},"insert":"Hedge Shredder "},{"insert":"meanwhile gets milled lands into play immediatly. Now consider all the milling you do and mana problems will be a thing of the past. Also find "},{"attributes":{"bold":true},"insert":"Wonder "},{"insert":"and throw it in the trash. Never play it. This is no place for hopes and dreams. This also makes your oozes fly, which is very funny. At 5+ mana you finally get your super slimes. "},{"attributes":{"bold":true},"insert":"Biogenic Ooze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Consuming Blob "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Splitting Slime "},{"insert":"all do more or less the same thing: they grow and they split. Remember exponential functions? They will get out of hand "},{"attributes":{"italic":true},"insert":"fast"},{"insert":". If something nasty is attacking you, remember to sacrifice the original so you can return it to the battlefield via recursion effects and continue the cloning game! But you also can make use of your opponents' trash too. "},{"attributes":{"bold":true},"insert":"The Mimeoplasm"},{"insert":" can steal creatures from their graveyards to build itself a body of your choice. Once your graveyard is filled and you have 6 mana, play your commander "},{"attributes":{"bold":true},"insert":"Muldrotha, the Gravetide"},{"insert":". He/she/it(?) is not officialy an ooze (yet), but looks a bit like one and works well with the rest of the deck. "},{"attributes":{"bold":true},"insert":"Muldrotha "},{"insert":"can be considered its heart; you can find no better recursion card in here. To make it (and all of your other creatures) into ooze, you have to play the enchantment "},{"attributes":{"bold":true},"insert":"March of the World Ooze"},{"insert":". This card is simply awesome. Just read it and rejoice. Once your side is full of flying, trampling ooze, there is little that can be done by your opponents. Even if they get destroyed, you can simply return them soon after. Speaking of being destroyed: one extremely fun combo involves having your "},{"attributes":{"bold":true},"insert":"Hedge Shredder "},{"insert":"in play and playing "},{"attributes":{"bold":true},"insert":"Singularity Rupture"},{"insert":". Target everyone on the table, you included. Now watch as 3 people have to empty half of their deck while you should get a good portion of your lands into play in a single turn. Your guess is as good as mine at how any of this makes sense, but exploding a black hole so that a hedge cutter can create whole landscapes is one of the stranger interactions I have witnessed in the game. By now, you might have also noticed some rather peculiar cards: "},{"attributes":{"bold":true},"insert":"Elixir of Immortality"},{"insert":", "},{"attributes":{"bold":true},"insert":"Blessed Respite "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Witchbane Orb"},{"insert":". Maybe you are a clever person and have already guessed it. These are your emergency escape cards. Your graveyard is your life when playing this deck and your opponents will know it when they see your commander. Protect it at all costs! And don't take the game too seriously. Have fun!\n"}]}









































































