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{"ops":[{"insert":" "},{"insert":{"card-link":"Glarb, Calamity's Augur"}},{"insert":" — SULTAI REANIMATOR/COMBO PRIMER\n===============================================\n"},{"attributes":{"italic":true},"insert":"Bracket 4. The infinite combos, game changers, and general play patterns mean this isn't a deck for lower brackets."},{"insert":"\n\nSTRATEGY OVERVIEW"},{"attributes":{"header":3},"insert":"\n"},{"insert":"-----------------\nThe goal is to get Glarb on board ASAP, play spells and lands from the top of our library, and quickly work towards a big combo line explained below or just simply out value our opponents through reanimation lines.\n\nREANIMATOR SUITE: BOMBS VS. ENABLERS"},{"attributes":{"header":3},"insert":"\n"},{"insert":"------------------------------------\n"},{"attributes":{"bold":true},"insert":"Bombs worth reanimating"},{"insert":"\n- "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" - power/toughness equal to lands you control, mills 4 and returns every land from the yard tapped on ETB. A landfall payoff every time she comes back.\n- "},{"insert":{"card-link":"Koma, Cosmos Serpent"}},{"insert":" - 7/7, uncounterable, indestructible, hexproof with another Kraken/Leviathan/Octopus/Serpent out. Hard to remove, a real clock.\n- "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" and "},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":" - your biggest bodies. Valgavoth also exiles anything headed to an opponent's yard, cutting off their recursion. Never worth hard-casting when you can cheat either in.\n- "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" and "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" - engines more than stats; either one online means replaying permanents from the yard every turn.\n- "},{"insert":{"card-link":"Archon of Cruelty"}},{"insert":" - a classic target. ETB makes an opponent sac, discard, and lose life.\n\n"},{"attributes":{"bold":true},"insert":"Ways to reanimate them"},{"insert":"\n- "},{"insert":{"card-link":"Reanimate"}},{"insert":" /"},{"insert":{"card-link":"Animate Dead"}},{"insert":" - cheap, most efficient recursion pieces.\n- "},{"insert":{"card-link":"Superior Spider-Man"}},{"insert":" - enters as a copy of any creature in any graveyard, exiling the original. Reanimation and theft in one and also gets cast triggers, there aren’t many we care about in this deck but important to note for theft.\n- "},{"insert":{"card-link":"Ardyn, the Usurper"}},{"insert":" - Reanimation/Graveyard hate every turn, either bringing something back from our yard or exiling key creatures from our opponents yards. Bonus that what you reanimate gets ETB, menace, lifelink, haste. Ardyn itself is a prime mid/late game reanimation target for us, we never are planning to cast Ardyn for full cost.\n- "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" - her own recursion engine once she's out.\n- "},{"insert":{"card-link":"Breach the Multiverse"}},{"insert":" /"},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" - mass reanimation, tagged as wincons because either can flood the board hard enough to end the game.\n- "},{"insert":{"card-link":"Conduit of Worlds"}},{"insert":" - casts straight from the yard, a slower repeatable version of the same idea.\n\n"},{"attributes":{"bold":true},"insert":"COMBO LINES"},{"attributes":{"header":3},"insert":"\n"},{"insert":"-----------\n"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" + "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":"\nCast Thassa’s Oracle, with Thassa’s ability on the stack, cast Demonic Consultation and name a card not in the deck. If the spells and ability resolve, you win the game.\n\n"},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" + "},{"insert":{"card-link":"Forsaken Miner"}},{"insert":" + "},{"insert":{"card-link":"Vengeful Bloodwitch"}},{"insert":" (All 3 cards can be tutored out with "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" death trigger.\n1. Pay 1 life, sac Forsaken Miner to Warren Soultrader for a Treasure.\n2. Forsaken Miner dies, Vengeful Bloodwitch triggers: opponent loses 1, you gain 1.\n3. That trigger targets an opponent, which is a crime, which lets Forsaken Miner return for {B}.\n4. Crack the Treasure for the {B}, repeat.\nZero net cost to you; each loop drains an opponent for 1.\n\n"},{"insert":{"card-link":"Emergent Ultimatum"}},{"insert":" is in the deck in case the game goes long or your early combo lines were disrupted. We have plenty of Ultimatum targets in the deck: "},{"insert":{"card-link":"Breach the Multiverse"}},{"insert":", "},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":", "},{"insert":{"card-link":"Expropriate"}},{"insert":", "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":", "},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":", Pick trios where losing any one card still leaves you in great shape - if you can, always include Expropriate in your Ultimatum pile because then you are kind of guaranteed to get your other 2 options since no one wants to give you extra turns or theft.\n\n"},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" is another way to push for combo lines tutoring up Protean Hulk or Thassa’s Oracle if you have Demonic Consultation in hand already but it’s also a great way to close a game if you have a few creatures on board and the game has dragged on. At X ≥ 10, creatures get +X/+X and haste on top of the tutor (which should almost always be a creature with flying for some evasion).\n\nMULLIGAN STRATEGY"},{"attributes":{"header":3},"insert":"\n"},{"insert":"-----------------\nMulligans are pretty easy in this deck. You want your colors, ideally a piece of ramp, and then something to do besides just bombs in hand like "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":", "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":", or "},{"insert":{"card-link":"Collector's Vault"}},{"insert":". \n\nI did want to mention a fun opening hand: The turn-2/3 fast reanimate. Watch for one true top-end bomb - "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":"; "},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":"; "},{"insert":{"card-link":"Protean Hulk"}},{"insert":"; "},{"insert":{"card-link":"Archon of Cruelty"}},{"insert":"; or "},{"insert":{"card-link":"Koma, Cosmos Serpent"}},{"insert":" plus "},{"insert":{"card-link":"Reanimate"}},{"insert":" or "},{"insert":{"card-link":"Animate Dead"}},{"insert":" and the black mana to cast it early. Draw for turn, skip your land drop, discard the bomb to hand size at end of turn, then reanimate as early as turn 2. Only worth it with the true top end and if you have a hand of 7 - starting that far ahead that early is what wins games. It’s not worth doing this for a mid-tier threat.\n\nGLARB’S TOP DECK MANIPULATION"},{"attributes":{"header":3},"insert":"\n"},{"insert":"----------------------------------------------------------\nPlay from the top whenever you can, especially lands to keep the top of your deck castable/always drawing non-lands if possible.\n\nSurveil aggressively. Tap Glarb, Calamity's Augur right before your turn after holding him up as a deathtouch blocker and bin anything you can't use or cast next turn. "},{"insert":{"card-link":"Enhanced Surveillance"}},{"insert":"and "},{"insert":{"card-link":"Blessed Respite"}},{"insert":" can shuffle the yard back if you need those cards again, and most of what you'd surveil away is still live through reanimation or "},{"insert":{"card-link":"Conduit of Worlds"}},{"insert":" / "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" effects anyway. Default to binning if you can’t immediately use it, not keeping cards on top for future turns. Fetch lands also do extra work here, if you like the card on top, wait to crack the fetch and if you don’t like the card on top, you can fetch it away.\n\nDECK CATEGORIES"},{"attributes":{"header":3},"insert":"\n"},{"insert":"---------------\nI put a lot of work into tagging cards in the way they fit in the deck, feel free to take a look at the multiple categories.\nTag | Role | Notes\n0 - Land | Mana base | Heavy fixing, utility lands, land recursion\n1 - Ramp | Acceleration | Gets Glarb's 4+ MV top-deck plan online early\n2 - Draw | Card advantage | Rhystic Study and The One Ring are the engines\n3 - Fill Graveyard | Setup | Entomb is the most surgical piece\n4 - Use GY | Payoff | Reanimation and recursive value creatures\n5 - Disruption | Interaction | Removal, counters, Cyclonic Rift as a reset\n6 - Protection | Safety | Keeps key pieces alive through a combo turn\n7 - Tutor | Consistency | Small package — Finale of Devastation, Invasion of Ikoria // Zilortha, Apex of Ikoria\n8 - Goodstuff | Efficient bodies | High-impact, no setup required\n9 - Wincon | Closers | Combo pieces and raw stat-check bombs\n\n"},{"attributes":{"bold":true},"insert":"Maybeboard"},{"insert":"\nThese are cards that go great in this deck and have been in the deck at one point or another. I edit the deck often as I want to try out different cards in the deck.\n"}]}
0 - Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

0 - Land
(CTRL to add secondary)
1 - Ramp
Overlord of the Hauntwoods
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror

Sowing Mycospawn
Devoid (This card has no color.)
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

1 - Ramp
(CTRL to add secondary)
2 - Draw
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

2 - Draw
(CTRL to add secondary)
3 - Fill Graveyard
Overlord of the Balemurk
Impending 5— (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Creature Enchantment - Avatar Horror

3 - Fill Graveyard
(CTRL to add secondary)
4 - Use GY
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Ardyn, the Usurper
Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Legendary Creature - Human Elder Noble

Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Superior Spider-Man
Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.
Legendary Creature - Human Spider Hero

4 - Use GY
(CTRL to add secondary)
5 - Disruption
Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian


Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery

5 - Disruption
(CTRL to add secondary)
6 - Protection
6 - Protection
(CTRL to add secondary)
7 - Tutor
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


7 - Tutor
(CTRL to add secondary)
8 - Goodstuff
Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
Legendary Creature - Serpent

Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon

8 - Goodstuff
(CTRL to add secondary)
9 - Wincon
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

9 - Wincon
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"insert":" "},{"insert":{"card-link":"Glarb, Calamity's Augur"}},{"insert":" — SULTAI REANIMATOR/COMBO PRIMER\n===============================================\n"},{"attributes":{"italic":true},"insert":"Bracket 4. The infinite combos, game changers, and general play patterns mean this isn't a deck for lower brackets."},{"insert":"\n\nSTRATEGY OVERVIEW"},{"attributes":{"header":3},"insert":"\n"},{"insert":"-----------------\nThe goal is to get Glarb on board ASAP, play spells and lands from the top of our library, and quickly work towards a big combo line explained below or just simply out value our opponents through reanimation lines.\n\nREANIMATOR SUITE: BOMBS VS. ENABLERS"},{"attributes":{"header":3},"insert":"\n"},{"insert":"------------------------------------\n"},{"attributes":{"bold":true},"insert":"Bombs worth reanimating"},{"insert":"\n- "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" - power/toughness equal to lands you control, mills 4 and returns every land from the yard tapped on ETB. A landfall payoff every time she comes back.\n- "},{"insert":{"card-link":"Koma, Cosmos Serpent"}},{"insert":" - 7/7, uncounterable, indestructible, hexproof with another Kraken/Leviathan/Octopus/Serpent out. Hard to remove, a real clock.\n- "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" and "},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":" - your biggest bodies. Valgavoth also exiles anything headed to an opponent's yard, cutting off their recursion. Never worth hard-casting when you can cheat either in.\n- "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" and "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" - engines more than stats; either one online means replaying permanents from the yard every turn.\n- "},{"insert":{"card-link":"Archon of Cruelty"}},{"insert":" - a classic target. ETB makes an opponent sac, discard, and lose life.\n\n"},{"attributes":{"bold":true},"insert":"Ways to reanimate them"},{"insert":"\n- "},{"insert":{"card-link":"Reanimate"}},{"insert":" /"},{"insert":{"card-link":"Animate Dead"}},{"insert":" - cheap, most efficient recursion pieces.\n- "},{"insert":{"card-link":"Superior Spider-Man"}},{"insert":" - enters as a copy of any creature in any graveyard, exiling the original. Reanimation and theft in one and also gets cast triggers, there aren’t many we care about in this deck but important to note for theft.\n- "},{"insert":{"card-link":"Ardyn, the Usurper"}},{"insert":" - Reanimation/Graveyard hate every turn, either bringing something back from our yard or exiling key creatures from our opponents yards. Bonus that what you reanimate gets ETB, menace, lifelink, haste. Ardyn itself is a prime mid/late game reanimation target for us, we never are planning to cast Ardyn for full cost.\n- "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" - her own recursion engine once she's out.\n- "},{"insert":{"card-link":"Breach the Multiverse"}},{"insert":" /"},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" - mass reanimation, tagged as wincons because either can flood the board hard enough to end the game.\n- "},{"insert":{"card-link":"Conduit of Worlds"}},{"insert":" - casts straight from the yard, a slower repeatable version of the same idea.\n\n"},{"attributes":{"bold":true},"insert":"COMBO LINES"},{"attributes":{"header":3},"insert":"\n"},{"insert":"-----------\n"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" + "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":"\nCast Thassa’s Oracle, with Thassa’s ability on the stack, cast Demonic Consultation and name a card not in the deck. If the spells and ability resolve, you win the game.\n\n"},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" + "},{"insert":{"card-link":"Forsaken Miner"}},{"insert":" + "},{"insert":{"card-link":"Vengeful Bloodwitch"}},{"insert":" (All 3 cards can be tutored out with "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" death trigger.\n1. Pay 1 life, sac Forsaken Miner to Warren Soultrader for a Treasure.\n2. Forsaken Miner dies, Vengeful Bloodwitch triggers: opponent loses 1, you gain 1.\n3. That trigger targets an opponent, which is a crime, which lets Forsaken Miner return for {B}.\n4. Crack the Treasure for the {B}, repeat.\nZero net cost to you; each loop drains an opponent for 1.\n\n"},{"insert":{"card-link":"Emergent Ultimatum"}},{"insert":" is in the deck in case the game goes long or your early combo lines were disrupted. We have plenty of Ultimatum targets in the deck: "},{"insert":{"card-link":"Breach the Multiverse"}},{"insert":", "},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":", "},{"insert":{"card-link":"Expropriate"}},{"insert":", "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":", "},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":", Pick trios where losing any one card still leaves you in great shape - if you can, always include Expropriate in your Ultimatum pile because then you are kind of guaranteed to get your other 2 options since no one wants to give you extra turns or theft.\n\n"},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" is another way to push for combo lines tutoring up Protean Hulk or Thassa’s Oracle if you have Demonic Consultation in hand already but it’s also a great way to close a game if you have a few creatures on board and the game has dragged on. At X ≥ 10, creatures get +X/+X and haste on top of the tutor (which should almost always be a creature with flying for some evasion).\n\nMULLIGAN STRATEGY"},{"attributes":{"header":3},"insert":"\n"},{"insert":"-----------------\nMulligans are pretty easy in this deck. You want your colors, ideally a piece of ramp, and then something to do besides just bombs in hand like "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":", "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":", or "},{"insert":{"card-link":"Collector's Vault"}},{"insert":". \n\nI did want to mention a fun opening hand: The turn-2/3 fast reanimate. Watch for one true top-end bomb - "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":"; "},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":"; "},{"insert":{"card-link":"Protean Hulk"}},{"insert":"; "},{"insert":{"card-link":"Archon of Cruelty"}},{"insert":"; or "},{"insert":{"card-link":"Koma, Cosmos Serpent"}},{"insert":" plus "},{"insert":{"card-link":"Reanimate"}},{"insert":" or "},{"insert":{"card-link":"Animate Dead"}},{"insert":" and the black mana to cast it early. Draw for turn, skip your land drop, discard the bomb to hand size at end of turn, then reanimate as early as turn 2. Only worth it with the true top end and if you have a hand of 7 - starting that far ahead that early is what wins games. It’s not worth doing this for a mid-tier threat.\n\nGLARB’S TOP DECK MANIPULATION"},{"attributes":{"header":3},"insert":"\n"},{"insert":"----------------------------------------------------------\nPlay from the top whenever you can, especially lands to keep the top of your deck castable/always drawing non-lands if possible.\n\nSurveil aggressively. Tap Glarb, Calamity's Augur right before your turn after holding him up as a deathtouch blocker and bin anything you can't use or cast next turn. "},{"insert":{"card-link":"Enhanced Surveillance"}},{"insert":"and "},{"insert":{"card-link":"Blessed Respite"}},{"insert":" can shuffle the yard back if you need those cards again, and most of what you'd surveil away is still live through reanimation or "},{"insert":{"card-link":"Conduit of Worlds"}},{"insert":" / "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" effects anyway. Default to binning if you can’t immediately use it, not keeping cards on top for future turns. Fetch lands also do extra work here, if you like the card on top, wait to crack the fetch and if you don’t like the card on top, you can fetch it away.\n\nDECK CATEGORIES"},{"attributes":{"header":3},"insert":"\n"},{"insert":"---------------\nI put a lot of work into tagging cards in the way they fit in the deck, feel free to take a look at the multiple categories.\nTag | Role | Notes\n0 - Land | Mana base | Heavy fixing, utility lands, land recursion\n1 - Ramp | Acceleration | Gets Glarb's 4+ MV top-deck plan online early\n2 - Draw | Card advantage | Rhystic Study and The One Ring are the engines\n3 - Fill Graveyard | Setup | Entomb is the most surgical piece\n4 - Use GY | Payoff | Reanimation and recursive value creatures\n5 - Disruption | Interaction | Removal, counters, Cyclonic Rift as a reset\n6 - Protection | Safety | Keeps key pieces alive through a combo turn\n7 - Tutor | Consistency | Small package — Finale of Devastation, Invasion of Ikoria // Zilortha, Apex of Ikoria\n8 - Goodstuff | Efficient bodies | High-impact, no setup required\n9 - Wincon | Closers | Combo pieces and raw stat-check bombs\n\n"},{"attributes":{"bold":true},"insert":"Maybeboard"},{"insert":"\nThese are cards that go great in this deck and have been in the deck at one point or another. I edit the deck often as I want to try out different cards in the deck.\n"}]}




















































































