Irohthe3rd
964 views48 days ago
Commander
Size: 100Salt sum: 43.87
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Board Wipes
Season of Loss
Choose up to five worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sorcery

Vona's Hunger
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
Instant

Board Wipes
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Card Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Card Draw
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Creature Token Generators
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

Creature Token Generators
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Interaction
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Interaction
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Lands
Lands
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Pingers
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Pingers
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Protection
Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp/Mana Acceleration
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit

Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard

Ramp/Mana Acceleration
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Recursion
Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Recursion
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Sacrifice Outlets
Sacrifice Outlets
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Maybeboard
Erebos, Bleak-Hearted
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
Legendary Creature Enchantment - God

Lesser Masticore
As an additional cost to cast this spell, discard a card.
: This creature deals 1 damage to target creature.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
: This creature deals 1 damage to target creature.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature Artifact - Masticore

Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Revivify
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.
1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.
15+ | Return those cards from your graveyard to the battlefield.
1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.
15+ | Return those cards from your graveyard to the battlefield.
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Lifetime Record: 20-4\nThis is my pet deck. I've had it since 2019 and worked on it ever since. Over the last 7 years of piloting this deck dozens of times I have a primer on how to play the deck effectively and win many games. This is an aristocrat style deck, whose main goal is to win through sacking creatures which will drain the the table's life away. \n\n\nGeneral Gameplay\nSince this is an"},{"attributes":{"bold":true},"insert":" aristocrat deck"},{"insert":", a lot of our "},{"attributes":{"bold":true},"insert":"value comes from our creatures dying"},{"insert":". We don't need to attack with our creatures, but if they die attacking we aren't worried because we still get value. Despite that, I still "},{"attributes":{"bold":true},"insert":"play more defensively"},{"insert":", but will still take pot shots with my creatures if I can. I often sit back, r"},{"attributes":{"bold":true},"insert":"amp out, draw cards"},{"insert":" and "},{"attributes":{"bold":true},"insert":"build my board"},{"insert":" before a final major turn that often ends with a win. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Speaking of winning or playing well, there are three major card types essential for playing the deck well,"},{"attributes":{"bold":true},"insert":" token generators and creatures"},{"insert":", "},{"attributes":{"bold":true},"insert":"sac outlet"},{"insert":"s and "},{"attributes":{"bold":true},"insert":"pingers"},{"insert":". The first is cards that "},{"attributes":{"bold":true},"insert":"add creatures to the board"},{"insert":", like "},{"attributes":{"bold":true},"insert":"Adeline, Resplendent Cathar"},{"insert":", or other token generators. Creatures like "},{"attributes":{"bold":true},"insert":"Knight of the White Orchid "},{"insert":"function in many ways for us. They act as great defenders and attackers, ramp or provide other utility and are sac fodder too. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sac outlets"},{"insert":" are the next type of cards to look for. "},{"attributes":{"bold":true},"insert":"Viscera Seer "},{"insert":"is a great example. These are crucial for making sure Elenda gets her death trigger, because opponents love to exile her. Being able to "},{"attributes":{"bold":true},"insert":"sac her at instant speed "},{"insert":"is more important than I can truly express through words. Having a sac outlet on board, plus Elenda often makes people not even target her, since they fear the activation. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The last type of cards are what I call "},{"attributes":{"bold":true},"insert":"pingers"},{"insert":". These are the cards "},{"attributes":{"bold":true},"insert":"that drain life from opponents"},{"insert":" when they or creatures you control die. My favorite example is "},{"attributes":{"bold":true},"insert":"Zulaport Cutthroat. "},{"insert":"Having one of these guys is usually enough to finish the game, but two or more definitely seals the deal. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you have a board with these types of cards on board you can go for the win. Make sure to have a board of full of creatures, which include Elenda, a sac outlet and a pinger. Sac your other creatures while leaving Elenda, the sacker and the pinger on board. Elenda will see all the other death triggers, then you can sack her, get tons of vamps. Sack them too to win the game. The reason this is so effective is that all the "},{"attributes":{"bold":true},"insert":"sacking can be done at instant speed"},{"insert":". So even if someone targets your board you can respond. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you need to pump Elenda there are also a lot of cards that kill our opponents' creatures en masse. My favorite is Vona's Hunger or one sided board wipes. Utilize these to make Elenda huge and then go for the win by sacking her and having pingers on board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe easiest and biggest combo in the deck involves Reveilark and Karmic Guide. This combo can wipe out the table in one go. All you need is Reveillark, Karmic Guide, a sac outlet and a pinger. Saccing R and KG will bring each other back from the graveyard infinitely, killing the table with a pinger, like Zulaport Cutthroat. \n\nOne of the hardest parts of playing this deck is knowing when and how to play Elenda. She is big and scary target for opponents. She is incredibly vulnerable to getting exiled, flickered, etc. Thus, all the sac outlets and single target protection spells. I never bring Elenda out unless I have a board ready to be sacked. Having a sac outlet ready for her is super important in making sure you can get her death trigger. There is no value to have her out before that, otherwise she can get sniped or caught in a Farewell, which is the worst. Making sure you have a board is good too, but another thing to pay attention to is life totals. This deck is really good at deceiving its lethality. I've often been surprised at the decks killing power. I've won many games where people thought I wasn't the issue and life totals were at 20 life or higher. If you have multiple pingers on board you can even wipe out healthy opponents too. Players are often focused on bigger scary boards, with big creatures, keeping Elenda small until the right moment is also super helpful in keeping her around. The thing to keep in mind is that all your creatures are at least 1 point of life that can be taken from your opponents. And like I said earlier, if multiple pingers are on board they can be 2 or 3 life. \n\n\n"}]}



















































































