1k views3 days ago
Commander
Size: 101Salt sum: 35.19
 avatar

colincanclimb

1k views3 days ago
Commander
Size: 101Salt sum: 35.19

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"The objective of this deck is to goad and control the table into a favourable 1v1, before beating down the last player with tall creatures and a handful of removal.\n\nTo achieve these objectives, the deck has to:\nIdentity favourable 1v1s."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control the board to see said 1v1 by creating leverage, removing threats and steadily accrue mana and resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw go into a win condition and out grind."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck also has the following macro objectives:\nLong term playability with a wide variety of balanced pods by winning in a deceptively fair way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Being able to control the flow of various game states effectively and consistently"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAs such, the deck follows a few deck building and piloting philosophies:\nPlays are planned reactively according early game, self and opposing threat assessment is kept in check mid-game, winning in well telecasted way late game to prevent preemptive opposing plays. As such combo and submarined wins are not a desirable outcome."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removal pieces are well distributed, flexible and card efficient, to ensure they can be consistently mulled for early game while efficiently providing more depth in developing game states. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMulligans:\nMulligan for 2 cmc ramp or draw/lands against fast/grindy decks respectively."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Threats can be kept but not presented when working towards faster game states."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Depending on the pod, you may choose to mulligan for an \"out\", be it a board wipe or a single counter spell that convinces everyone to hit a certain direction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIn essence, the deck works because of its deck building ratios and and plays rather than individual card choices. \n\nI also value the Kaheera companion over traditional Kros pieces due to the consistent late game pressure Kaheera provides, rather than supplementing the deck's ability to goad, draw and by extention generate threat.\n\nAs the deck does not run any back up combos, the deck will flop in pods dense with players playing combo or very creatures.\n\n\n"}]}
Kros, Defense Contractor
At the beginning of your upkeep, put a shield counter on target creature an opponent controls.
Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Advisor Cat
Kros, Defense Contractor (ncc) 7

Commander

(Ctrl to add secondary)
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (lcc) 142
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (mic) 97
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (m3c) 184
Play of the Game
Assist (Another player can pay up to
of this spell's cost.)
Exile all nonland permanents.
Sorcery
Play of the Game (bbd) 29
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (mkc) 79
Reins of Power
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Instant
Reins of Power (clb) 734
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (clu) 211
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker
The Eternal Wanderer (one) 335
Tragic Arrogance
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Sorcery
Tragic Arrogance (soc) 182

Board Wipes

(Ctrl to add secondary)
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (onc) 62
Epiphany at the Drownyard
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Instant
Epiphany at the Drownyard (soi) 59
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (woc) 90
Modify Memory
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Sorcery
Modify Memory (clb) 83
Pulse of the Grid
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Instant
Pulse of the Grid (plst) DST-29
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Tezzeret's Gambit
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Tezzeret's Gambit (otc) 117
Threats Undetected
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Sorcery
Threats Undetected (dmu) 185
Vivisurgeon's Insight
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Vivisurgeon's Insight (one) 77
Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact
Wedding Ring (who) 213

Draw Reccur Tutor

(Ctrl to add secondary)
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (fic) 378
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ecc) 59
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ecc) 148
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (fic) 393
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 286
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (fic) 396
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 279
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Krosan Verge
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Krosan Verge (otc) 304
Llanowar Reborn
This land enters tapped.
: Add
.
Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
Land
Llanowar Reborn (lcc) 341
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (ecc) 155
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (ecc) 158
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 277
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (fic) 412
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (fic) 413
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (otc) 315
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (ecc) 166
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (eoc) 181
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (fic) 436
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (fic) 437
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (clb) 926
Tyrite Sanctum
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Land
Tyrite Sanctum (cmm) 1049

Land

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (msc) 199
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (trc) 497
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Selesnya Signet
,
: Add
.
Artifact
Selesnya Signet (tdc) 324
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (eoc) 107
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (drc) 140
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

(Ctrl to add secondary)
Bant Charm
Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Instant
Bant Charm (2x2) 181
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (eoc) 93
Blink of an Eye
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Blink of an Eye (j25) 289
Bovine Intervention
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
Instant
Bovine Intervention (msc) 123
Cyber Conversion
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
Instant
Cyber Conversion (who) 38
Galadhrim Ambush
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Instant
Galadhrim Ambush (ltc) 38
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Into the Roil
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Into the Roil (fdn) 509
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (ecc) 68
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (otj) 26
Serum Snare
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Serum Snare (one) 68
Tolarian Contempt
When this enchantment enters, put a rejection counter on each creature your opponents control.
At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on their choice of the top or bottom of their library.
Enchantment
Tolarian Contempt (mat) 8

Removal

(Ctrl to add secondary)
Amazing Acrobatics
Choose one or both —
• Counter target spell.
• Tap one or two target creatures.
Instant
Amazing Acrobatics (spm) 25
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (drc) 70
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Negate
Counter target noncreature spell.
Instant
Negate (scd) 58
Ooze Spill
Counter target spell. Create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Instant
Ooze Spill (tmt) 48
Out of Bounds
Assist (Another player can pay up to
of this spell's cost.)
Counter target spell.
Instant
Out of Bounds (bbd) 38
Summary Dismissal
Exile all other spells and counter all abilities.
Instant
Summary Dismissal (inr) 88
Urza's Rebuff
Choose one —
• Counter target spell.
• Tap up to two target creatures.
Instant
Urza's Rebuff (bro) 71
Voidslime
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Voidslime (rvr) 388

Removal Counters

(Ctrl to add secondary)
Bloated Contaminator
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Phyrexian
Bloated Contaminator (one) 159
Caller of the Pack
Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Beast
Caller of the Pack (cma) 94
Coliseum Behemoth
Trample
When this creature enters, choose one —
• Destroy target artifact or enchantment.
• Draw a card.
Creature - Beast
Coliseum Behemoth (fin) 181
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant
Cultivator Colossus (inr) 190
Elder Gargaroth
Reach, vigilance, trample
Whenever this creature attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
Creature - Beast
Elder Gargaroth (drc) 111
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (moc) 297
Ghalta and Mavren
Trample
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Legendary Creature - Vampire Dinosaur
Ghalta and Mavren (mom) 225
Mind's Dilation
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Enchantment
Mind's Dilation (msc) 277
Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur
Nezahal, Primal Tide (cmr) 401
Seasons Past
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Sorcery
Seasons Past (soi) 226
Tyrranax Rex
This spell can't be countered.
Trample, ward
, haste
Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
Creature - Dinosaur Phyrexian
Tyrranax Rex (one) 189
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
Legendary Creature - Elder Dinosaur
Zetalpa, Primal Dawn (tdc) 142

Top Ends

(Ctrl to add secondary)
Bloodthirsty Blade
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Artifact - Equipment
Bloodthirsty Blade (mkc) 225
Clone Legion
For each creature target player controls, create a token that's a copy of that creature.
Sorcery
Clone Legion (ncc) 215
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant - Lesson
Cycle of Renewal (tla) 170
Invasion of Arcavios
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Battle - Siege
Invasion of Arcavios // Invocation of the Founders (mom) 61Invasion of Arcavios // Invocation of the Founders (mom) 61
Kaheera, the Orphanguard
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
Legendary Creature - Beast Cat
Kaheera, the Orphanguard (iko) 224
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (soc) 202
Roiling Regrowth
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Roiling Regrowth (eoc) 105

Sideboard

(Ctrl to add secondary)
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Instant
Arachnogenesis (dsc) 169
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant
Bilbo's Gambit (hob) 285
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (cmm) 21
Disallow
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Disallow (drc) 74
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (inr) 69
Render Silent
Counter target spell. Its controller can't cast spells this turn.
Instant
Render Silent (dgm) 96
Simic Signet
,
: Add
.
Artifact
Simic Signet (dsc) 252
Spined Tyrranax
At the beginning of combat on your turn, you may pay
. When you do, put a +1/+1 counter on target creature. That creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Beast Dinosaur
Spined Tyrranax (j25) 26
Time Stop
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
Instant
Time Stop (fdn) 166

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

22 pips - 14 cards
24 mana - 22 cards
46 pips - 31 cards
21 mana - 17 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
28 pips - 19 cards
25 mana - 21 cards
0 pips - 0 cards
13 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The objective of this deck is to goad and control the table into a favourable 1v1, before beating down the last player with tall creatures and a handful of removal.\n\nTo achieve these objectives, the deck has to:\nIdentity favourable 1v1s."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control the board to see said 1v1 by creating leverage, removing threats and steadily accrue mana and resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw go into a win condition and out grind."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck also has the following macro objectives:\nLong term playability with a wide variety of balanced pods by winning in a deceptively fair way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Being able to control the flow of various game states effectively and consistently"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAs such, the deck follows a few deck building and piloting philosophies:\nPlays are planned reactively according early game, self and opposing threat assessment is kept in check mid-game, winning in well telecasted way late game to prevent preemptive opposing plays. As such combo and submarined wins are not a desirable outcome."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removal pieces are well distributed, flexible and card efficient, to ensure they can be consistently mulled for early game while efficiently providing more depth in developing game states. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMulligans:\nMulligan for 2 cmc ramp or draw/lands against fast/grindy decks respectively."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Threats can be kept but not presented when working towards faster game states."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Depending on the pod, you may choose to mulligan for an \"out\", be it a board wipe or a single counter spell that convinces everyone to hit a certain direction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIn essence, the deck works because of its deck building ratios and and plays rather than individual card choices. \n\nI also value the Kaheera companion over traditional Kros pieces due to the consistent late game pressure Kaheera provides, rather than supplementing the deck's ability to goad, draw and by extention generate threat.\n\nAs the deck does not run any back up combos, the deck will flop in pods dense with players playing combo or very creatures.\n\n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards