colincanclimb
1k views3 days ago
Commander
Size: 101Salt sum: 35.19
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{"ops":[{"insert":"The objective of this deck is to goad and control the table into a favourable 1v1, before beating down the last player with tall creatures and a handful of removal.\n\nTo achieve these objectives, the deck has to:\nIdentity favourable 1v1s."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control the board to see said 1v1 by creating leverage, removing threats and steadily accrue mana and resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw go into a win condition and out grind."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck also has the following macro objectives:\nLong term playability with a wide variety of balanced pods by winning in a deceptively fair way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Being able to control the flow of various game states effectively and consistently"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAs such, the deck follows a few deck building and piloting philosophies:\nPlays are planned reactively according early game, self and opposing threat assessment is kept in check mid-game, winning in well telecasted way late game to prevent preemptive opposing plays. As such combo and submarined wins are not a desirable outcome."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removal pieces are well distributed, flexible and card efficient, to ensure they can be consistently mulled for early game while efficiently providing more depth in developing game states. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMulligans:\nMulligan for 2 cmc ramp or draw/lands against fast/grindy decks respectively."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Threats can be kept but not presented when working towards faster game states."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Depending on the pod, you may choose to mulligan for an \"out\", be it a board wipe or a single counter spell that convinces everyone to hit a certain direction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIn essence, the deck works because of its deck building ratios and and plays rather than individual card choices. \n\nI also value the Kaheera companion over traditional Kros pieces due to the consistent late game pressure Kaheera provides, rather than supplementing the deck's ability to goad, draw and by extention generate threat.\n\nAs the deck does not run any back up combos, the deck will flop in pods dense with players playing combo or very creatures.\n\n\n"}]}
Kros, Defense Contractor
At the beginning of your upkeep, put a shield counter on target creature an opponent controls.
Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Advisor Cat

Commander
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The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker

Board Wipes
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Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact

Draw Reccur Tutor
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
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Tolarian Contempt
When this enchantment enters, put a rejection counter on each creature your opponents control.
At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on their choice of the top or bottom of their library.
At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on their choice of the top or bottom of their library.
Enchantment

Removal
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Removal Counters
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Bloated Contaminator
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Phyrexian

Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

Ghalta and Mavren
Trample
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Legendary Creature - Vampire Dinosaur

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Top Ends
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Invasion of Arcavios
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Battle - Siege


Kaheera, the Orphanguard
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
Legendary Creature - Beast Cat

Sideboard
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Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"The objective of this deck is to goad and control the table into a favourable 1v1, before beating down the last player with tall creatures and a handful of removal.\n\nTo achieve these objectives, the deck has to:\nIdentity favourable 1v1s."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control the board to see said 1v1 by creating leverage, removing threats and steadily accrue mana and resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw go into a win condition and out grind."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck also has the following macro objectives:\nLong term playability with a wide variety of balanced pods by winning in a deceptively fair way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Being able to control the flow of various game states effectively and consistently"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAs such, the deck follows a few deck building and piloting philosophies:\nPlays are planned reactively according early game, self and opposing threat assessment is kept in check mid-game, winning in well telecasted way late game to prevent preemptive opposing plays. As such combo and submarined wins are not a desirable outcome."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removal pieces are well distributed, flexible and card efficient, to ensure they can be consistently mulled for early game while efficiently providing more depth in developing game states. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMulligans:\nMulligan for 2 cmc ramp or draw/lands against fast/grindy decks respectively."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Threats can be kept but not presented when working towards faster game states."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Depending on the pod, you may choose to mulligan for an \"out\", be it a board wipe or a single counter spell that convinces everyone to hit a certain direction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIn essence, the deck works because of its deck building ratios and and plays rather than individual card choices. \n\nI also value the Kaheera companion over traditional Kros pieces due to the consistent late game pressure Kaheera provides, rather than supplementing the deck's ability to goad, draw and by extention generate threat.\n\nAs the deck does not run any back up combos, the deck will flop in pods dense with players playing combo or very creatures.\n\n\n"}]}





























































































