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Commander
Size: 100Salt sum: 33.93
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LegendaryCreature-Kyle

384 views5 years ago
Commander
Size: 100Salt sum: 33.93
No deck tags

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Commander

Qty: 2 Price: $10.48
Silvar, Devourer of the Free
Partner with Trynn, Champion of Freedom (When this creature enters, target player may put Trynn into their hand from their library, then shuffle.)
Menace
Sacrifice a Human: Put a +1/+1 counter on Silvar. It gains indestructible until end of turn.
Legendary Creature - Cat Nightmare
Silvar, Devourer of the Free (c20) 15
Trynn, Champion of Freedom
Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.)
At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
Legendary Creature - Human Soldier
Trynn, Champion of Freedom (c20) 1

Commander

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Board Wipes

Qty: 10 Price: $13.50
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (2xm) 7
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (2xm) 117
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (akh) 210
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (c17) 60
Fumigate
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Sorcery
Fumigate (kld) 15
Kaya's Wrath
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Sorcery
Kaya's Wrath (rna) 187
Mythos of Snapdax
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If
was spent to cast this spell, you choose the permanents for each player instead.
Sorcery
Mythos of Snapdax (iko) 24
Shatter the Sky
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Sorcery
Shatter the Sky (thb) 37
Sublime Exhalation
Undaunted (This spell costs
less to cast for each opponent.)
Destroy all creatures.
Sorcery
Sublime Exhalation (cm2) 36
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (2xm) 39

Board Wipes

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Creature

Qty: 1 Price: $0.59
Bloodsoaked Champion
This creature can't block.
Raid —
: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
Creature - Human Warrior
Bloodsoaked Champion (ktk) 66

Creature

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Death Benefits

Qty: 7 Price: $78.53
Black Market
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Black Market (jmp) 204
Dictate of Erebos
Flash
Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
Enchantment
Dictate of Erebos (plst) JOU-65
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Enchantment
Grave Pact (cm2) 65
Martyr's Bond
Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.
Enchantment
Martyr's Bond (plst) CMD-19
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (rix) 81
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (eld) 107
Xathrid Necromancer
Whenever this creature or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
Creature - Human Wizard
Xathrid Necromancer (c20) 141

Death Benefits

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Draw

Qty: 12 Price: $94.28
Dark Prophecy
Whenever a creature you control dies, you draw a card and you lose 1 life.
Enchantment
Dark Prophecy (m14) 93
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana
Liliana, Dreadhorde General (war) 97
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (m21) 27
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (jmp) 121
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (cn2) 144
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (plst) DDP-56
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (cm2) 77
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (plst) CMD-260
Species Specialist
As this creature enters, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
Creature - Human Warrior
Species Specialist (c20) 47
Syphon Mind
Each other player discards a card. You draw a card for each card discarded this way.
Sorcery
Syphon Mind (cm2) 80
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (m21) 126
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (mh1) 116

Draw

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Human Tokens

Qty: 13 Price: $21.31
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (iko) 73
Call the Coppercoats
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Instant
Call the Coppercoats (c20) 23
Commanding Presence
Enchant creature
Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."
Enchantment - Aura
Commanding Presence (thb) 7
Elspeth, Sun's Nemesis
−1: Up to two target creatures you control each get +2/+1 until end of turn.
−2: Create two 1/1 white Human Soldier creature tokens.
−3: You gain 5 life.
Escape—
, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Planeswalker - Elspeth
Elspeth, Sun's Nemesis (thb) 14
Gather the Townsfolk
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
Sorcery
Gather the Townsfolk (ddq) 12
General's Enforcer
Legendary Humans you control have indestructible.
: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
Creature - Human Soldier
General's Enforcer (iko) 188
Hanweir Garrison
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
(Melds with Hanweir Battlements.)
Creature - Human Soldier
Hanweir Garrison (emn) 130
Hanweir Militia Captain
At the beginning of your upkeep, if you control four or more creatures, transform this creature.
Creature - Human Soldier
Hanweir Militia Captain // Westvale Cult Leader (soi) 21Hanweir Militia Captain // Westvale Cult Leader (soi) 21
Increasing Devotion
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Devotion (c20) 91
Jirina Kudro
When Jirina Kudro enters, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game.
Other Humans you control get +2/+0.
Legendary Creature - Human Soldier
Jirina Kudro (c20) 8
Omen of the Sun
Flash
When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
, Sacrifice this enchantment: Scry 2.
Enchantment
Omen of the Sun (thb) 30
Outlaws' Merriment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."
Enchantment
Outlaws' Merriment (eld) 198
Thraben Doomsayer
: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
Creature - Human Cleric
Thraben Doomsayer (c20) 104

Human Tokens

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Land

Qty: 37 Price: $77.79
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rna) 245
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (eld) 238
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (dom) 239
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cc1) 8
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (xln) 252
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (plst) CM2-253
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rna) 248
Hanweir Battlements
: Add
.
,
: Target creature gains haste until end of turn.
,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Land
Hanweir Battlements (emn) 204
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (dom) 241
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (iko) 269
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (znc) 135
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (c20) 294
Plains
(
: Add
.)
Basic Land - Plains
Plains (iko) 260
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (znc) 138
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (grn) 254
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (iko) 268
Tectonic Edge
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Land
Tectonic Edge (plst) C14-313
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (c20) 319
Westvale Abbey
: Add
.
,
, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
,
, Sacrifice five creatures: Transform this land, then untap it.
Land
Westvale Abbey // Ormendahl, Profane Prince (soi) 281Westvale Abbey // Ormendahl, Profane Prince (soi) 281

Land

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Ramp

Qty: 13 Price: $43.27
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eld) 331
Boros Signet
,
: Add
.
Artifact
Boros Signet (c20) 239
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (c17) 210
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (c20) 93
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (2xm) 20
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (c20) 247
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (c20) 249
Sol Ring
: Add
.
Artifact
Sol Ring (c20) 252
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (mh1) 230
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (mh1) 233
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (e01) 91
Verge Rangers
First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Creature - Human Scout Ranger
Verge Rangers (c20) 29
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (plst) 5DN-165

Ramp

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Removal

Qty: 5 Price: $8.71
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soi) 242
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (c20) 146
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (mh1) 11
Utter End
Exile target nonland permanent.
Instant
Utter End (c18) 193
Vigilante Justice
Whenever a Human you control enters, this enchantment deals 1 damage to any target.
Enchantment
Vigilante Justice (c20) 164

Removal

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Maybeboard

Qty: 1 Price: $69.99
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (rna) 22

Maybeboard

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Deck Info

Deck stats

45 pips - 30 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 4 cards
36 pips - 23 cards
22 mana - 22 cards
7 pips - 7 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
13 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is kinda an experiment to see if I can hone in one aspect of using humans: tokens.\n\nThere are certainly some utility humans missed, but I felt if I could create trickles of human tokens to keep Silvar fed, then we could launch lots of board wipes to make sure Silvar gets across the red line and into opponents' faces.\n\nI think there is a lack of ideal human token production to make the idea explosive. I would like to see more cards like "},{"insert":{"card-link":"Commanding Presence"}},{"insert":" , "},{"insert":{"card-link":"Hanweir Garrison"}},{"insert":" , or "},{"insert":{"card-link":"Outlaws' Merriment"}},{"insert":" , so as to keep a stream of humans available for sacrifice and allow mana to be free for other options.\n\nI do think there is something to be said for Mardu using boardwipes to leverage a commander that can gain indestructible, much like "},{"insert":{"card-link":"Zurgo Helmsmasher"}},{"insert":" .\n\nI will note that I think other options for using humans are similarly patchy. Humans with good ETBs or dies triggers are often don't relate to Silvar's ambitions as a commander. Humans with good abilities while on the board don't want to be sacrificed. I think Silvar and Trynn synergize nicely, but the deck is hard to fill out. That is not to say that the deck can't be successful. It can. But it feels like more of the same incomplete, patchy strategies that often show up in Mardu.\n"}]}
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