Joy
8230 views3 years ago
Commander
Size: 100Est cost: $21887.90Salt sum: 63.48
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
"Boring" Lands
"Boring" Lands
(CTRL to add secondary)
Combo
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Combo
(CTRL to add secondary)
Engine
Omnath, Locus of Creation
When Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Legendary Creature - Elemental

Soul of Windgrace
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Legendary Creature - Avatar Cat

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Wrenn and Six
+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Planeswalker - Wrenn

Engine
(CTRL to add secondary)
Extra Land Drop
Extra Land Drop
(CTRL to add secondary)
Flex-Slots
Slogurk, the Overslime
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Legendary Creature - Ooze

Flex-Slots
(CTRL to add secondary)
Gates
Gates
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Utility
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Utility
(CTRL to add secondary)
Maybeboard
Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"background":"#ffff00","color":"#e60000"},"insert":"PRIMER *UNDER CONSTRUCTION*"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"Lands.Dec"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"video":"https://www.youtube.com/embed/wJDsVDDTRPI?showinfo=0"}},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"underline":true},"insert":"About me"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI've been playing magic since OG Ravnica (the City of Guilds one) and EDH since around 2010. I used to go to a couple of GP' s every year (you know, pre-Corona age). Nowadays I don't play very often anymore, usually 1 or 2 times a month (not including MTGA). I love to watch streams, read articles,... but most of all. \n\nMost of all.\n\nI love to brew. \n\nGoddamnit, there is not a day that goes by where I don't think about adding new cards to some of my decks, or I come up with another crazy idea. Most of my decks never make it through the theorycrafting phase. Which is fine, and a bit easier on the wallet as well.\nSome other of my proudest achievments in deckbuilding are: \n\n"},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" Squirel Tribal"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Breya, Etherium Shaper"}},{"insert":" No-Green Landfall"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ertai, the Corrupted"}},{"insert":" Old Border Tribal (Control)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAnd then there's "},{"insert":{"card-link":"Child of Alara"}},{"insert":" . My baby. My everything. \n\n"},{"insert":{"video":"https://www.youtube.com/embed/AiIBKcd4m5Q?showinfo=0"}},{"insert":"\nI'm sad to inform, I'm not the genius who came up with this idea. If you like to read, you can find this primer dating back 11 years ago. \n"},{"attributes":{"link":"https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/217247-child-of-alara-lands-dec"},"insert":"https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/217247-child-of-alara-lands-dec"},{"insert":"\nThere's a ton of interesting discussion to be found there, yet I feel a lot of it is outdated, still worth reading if you're interested.\n\n\n"},{"attributes":{"underline":true},"insert":"Why would you want to play 56 lands?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You will love this deck if:"},{"insert":"\nYou like making your land drops (who doesn't right?)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your playgroup is okay with "},{"insert":{"card-link":"Strip Mine"}},{"insert":" and shenanigans involving "},{"insert":{"card-link":"Strip Mine"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your playgroup consists of mostly midrange and control decks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You adore versatility and every game feeling different (even though we play 10 Tutors)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like playing Lands, "},{"insert":{"card-link":"Life from the Loam"}},{"insert":", or "},{"insert":{"card-link":"Scapeshift"}},{"insert":" decks in eternal formats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You don't like your spells being countered"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You might not like this deck if:"},{"insert":"\nYour playgroup often play mass land destruction (MLD) (Find a new playgroup, monsters!)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like smashing face with creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You don't like thinking through intricate and complex lines of play"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your playgroup is dominated by combo and aggro decks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your budget doesn't allow for it*"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"*A brief sidenote on that last point, I'm not going to sugarcoat it: This deck is expensive as heck. I'm sure you could make a semi-decent budget friendly list, cutting the Duals "},{"attributes":{"italic":true},"insert":{"card-link":"The Tabernacle at Pendrell Vale"}},{"attributes":{"italic":true},"insert":" and "},{"attributes":{"italic":true},"insert":{"card-link":"Diamond Valley"}},{"attributes":{"italic":true},"insert":". After those I feel most of the cards included (especially the lands and the core of the deck) are must includes. Luckily all of the fetchlands are getting a reprint pretty soon, shocklands are reasonably low, and a couple of more expensive cards have gotten a reprint in 2020 ("},{"attributes":{"italic":true},"insert":{"card-link":"Azusa, Lost but Seeking"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Exploration"}},{"attributes":{"italic":true},"insert":","},{"attributes":{"italic":true},"insert":{"card-link":"Oracle of Mul Daya"}},{"attributes":{"italic":true},"insert":" ,...). An optimized list should run the OG duals and as much decent tutors you can afford."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"If your playgroup is okay with proxying, proxy away."},{"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"underline":true},"insert":"Why not commander \"X\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI'm hearing you think \"Yeah, I've seen lands decks plenty of times, how is this one any different?'. Well first off, the amount of lands. I've seen very few dedicated land-decks run this amount (I've seen Child list which run up to 70). I also believe a lot of the wincons are different then your usual "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" , "},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":", "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" wincon. The gameplan is also extremely different, since your commander changes how the game is played (more on that later), there is a constant balancing act of your opponents not trying to overextend, or you waiting for the right moment to blow up the board. We're playing 5 colors, which gives us acces to the most powerful cards across the board. Anyway, here's a list of popular \"lands\"commanders, and why I don't run them:\n\n"},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":": An extremely powerful option, it's a shame Simic has a really tough time actually closing out games. Value machine, but pretty generic, therefor boring (no clout towards you Tatyova players out there, to each their own)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Omnath, Locus of Mana"}},{"insert":": This is more of a big mana deck, then it is a lands matter deck, so for that reason: I'm out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":": Solid choice for a landfall deck, outside of the commander being too expensive to play more then twice. Easily countered, easily removed. same as with Tatyova, pretty generic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Omnath, Locus of the Roil"}},{"insert":" : More of an Elemental commander I reckon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Omnath, Locus of Creation"}},{"insert":": This one... Well, this one might actually be pretty decent. The only real downside is you'd not be running black, which I feel is a key component for this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Golos, Tireless Pilgrim"}},{"insert":": Boring. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lord Windgrace"}},{"insert":": Actually a real contender, I just love blue too much I guess? (At this point I'm just making dumb excuses, I know)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":": Too combo-oriented for my tastes, definitely a great card though (one of the best engines in the deck)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"History of the deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nLands have existed in mtg for a really long time. Let me rephrase that: the lands"},{"attributes":{"italic":true},"insert":" archetype"},{"insert":" has existed in mtg for a very long time. This deck takes some elements of all of them and shoves them into one deck. \n\n"},{"attributes":{"bold":true},"insert":"In Legacy"},{"insert":" there are currently 2 main different versions of lands being run (with ofcourse numerous other smaller variations within those two). \nThere is \"Turbo Depths\", "},{"attributes":{"background":"#ffffff","link":"https://www.mtggoldfish.com/archetype/bg#paper"},"insert":"https://www.mtggoldfish.com/archetype/bg#paper"},{"insert":" \nThis deck tries to smack their opponent in the face with a flying, indestructible 20/20 as soon as possible \nThey use the infamous "},{"insert":{"card-link":"Dark Depths"}},{"insert":" +"},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" /"},{"insert":{"card-link":"Vampire Hexmage"}},{"insert":" to do so. In the wild, you'll probably come across the version linked, which has more disruption, is more resilient but is a bit slower. \nThere is also a faster version which runs "},{"insert":{"card-link":"Elvish Spirit Guide"}},{"insert":", "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" and "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" , trading in those disruption pieces for speed. "},{"attributes":{"link":"https://www.mtggoldfish.com/deck/3389393#paper"},"insert":"https://www.mtggoldfish.com/deck/3389393#paper"},{"insert":"\n\n\"Loam\" decks are also pretty common in Legacy (\"Loam\" referring to the card "},{"insert":{"card-link":"Life from the Loam"}},{"insert":"). While they usually run the same combo as \"Turbo Depths\", the decks play completely different. Loam decks prey on midrange and creature decks mostly, while usually being vulnerable against fast combo decks. A combination of "},{"insert":{"card-link":"Rishadan Port"}},{"insert":", "},{"insert":{"card-link":"Wasteland"}},{"insert":" and "},{"insert":{"card-link":"The Tabernacle at Pendrell Vale"}},{"insert":" taxes your opponent, while you slowly grind value, using "},{"insert":{"card-link":"Life from the Loam"}},{"insert":". Ultimately you kill them using a Marit Lage token, or a shit-ton of "},{"insert":{"card-link":"Punishing Fire"}},{"insert":": "},{"attributes":{"link":"https://www.mtggoldfish.com/deck/4193428#paper"},"insert":"https://www.mtggoldfish.com/deck/4193428#paper"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"In Modern"},{"insert":" there are also 2 different, but similar decks. One is called \"Amulet Titan\" "},{"attributes":{"link":"https://www.mtggoldfish.com/archetype/amulet-titan#paper"},"insert":"https://www.mtggoldfish.com/archetype/amulet-titan#paper"},{"insert":". This deck tries to turbo out a "},{"insert":{"card-link":"Primeval Titan"}},{"insert":" using cards like "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" in combination with "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":", after which they smash face using "},{"insert":{"card-link":"Slayers' Stronghold"}},{"insert":". \n\nThe other deck, reffered to as \"Valakut\" "},{"attributes":{"link":"https://www.mtgtop8.com/event?e=26840&d=409095&f=MO"},"insert":"https://www.mtgtop8.com/event?e=26840&d=409095&f=MO"},{"insert":" is a bit slower, but more resilient, usually splashing blue for interaction. It uses traditional ramp spells suchs as "},{"insert":{"card-link":"Search for Tomorrow"}},{"insert":", while finishing the game with a "},{"insert":{"card-link":"Scapeshift"}},{"insert":" into "},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":". \n\n"},{"attributes":{"bold":true},"insert":"Throughout Standard "},{"insert":"there are plenty of examples to find of people trying to build some kind of lands deck. Most recently using "},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":" accompanied by "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" . While this is not technically a lands deck, it still uses the same tactic, being the hard to deal with nature of lands and the value that they generate.\n\nA long time ago, there was a tier 3 "},{"insert":{"card-link":"Maze's End"}},{"insert":" deck using "},{"insert":{"card-link":"Fog"}},{"insert":" effects, while you steadily creep towards those 10 gates, achieving a win. It wasn't very good, yet we use some of the same tactics. \n\nWhy is all this background useful? Well, you could very well argue it's not. It does however show some of the strengths of this kind of deck, while using examples you might've come into contact with. \n\n"},{"attributes":{"underline":true},"insert":"Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarly game: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOur perfect start always involves either "},{"insert":{"card-link":"Exploration"}},{"insert":", "},{"insert":{"card-link":"Manabond"}},{"insert":" or "},{"insert":{"card-link":"Burgeoning"}},{"insert":" in tandem with an engine card (eg "},{"insert":{"card-link":"Oracle of Mul Daya"}},{"insert":", "},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":",...) or a way to tutor for one. \n\nMidgame:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nBy turn 3 we'd like to have as much lands in play as possible. Depending on the opponents deck, and openers, you'll usually choose between dropping "},{"insert":{"card-link":"Child of Alara"}},{"insert":" or one of your engines. If you're opponents are slower, feel free to start generating value, if they are coming at you, guns blazing, drop that baby as fast as possible. This is usually also the part of the game where we try to slow down other people, using "},{"insert":{"card-link":"Wasteland"}},{"insert":"s, "},{"insert":{"card-link":"The Tabernacle at Pendrell Vale"}},{"insert":" or "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" \n\nEndgame: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nTime to drop some bombs. Once you get here, and you've stabilized, the world is your oyster. You can either start continuously sacrificing Child and replaying her (Using "},{"insert":{"card-link":"Volrath's Stronghold"}},{"insert":" and "},{"insert":{"card-link":"Diamond Valley"}},{"insert":" ,or another sac-outlet), or you can make giant plays involving "},{"insert":{"card-link":"Scapeshift"}},{"insert":", "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":", "},{"insert":{"card-link":"Sunder"}},{"insert":" and a multitude of other cards I will talk more about later, in the next segment: \n\n"},{"attributes":{"underline":true},"insert":"Winconditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSo how does this deck win exactly? You can't just reign victorious by just playing lands all day (or can you?!). Here's how we do it:\n"},{"insert":{"card-link":"Maze's End"}},{"insert":" : Most easily achievable with "},{"insert":{"card-link":"Scapeshift"}},{"insert":" , although "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" and extra land drops will do the trick as well (note taht the guildgates also come into play untapped, so you can use those to activate maze's end again and again, depending on how much land drops you can make). You might look at this combo as extremely slow, yet, I can testify, it's actually rather quick and hard to interact with, as are many of the things we are doing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":", "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" and most recently "},{"insert":{"card-link":"Felidar Retreat"}},{"insert":". This are all pretty similar, though Valakut requires another card to function ("},{"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"insert":" ), since we're only running 2 mountains. If you're just making a couple of land drops a turn, these function great, and are very scary. If you're playing "},{"insert":{"card-link":"Scapeshift"}},{"insert":", "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":" , "},{"insert":{"card-link":"Animist's Awakening"}},{"insert":", saccing "},{"insert":{"card-link":"World Shaper"}},{"insert":" it's downright disgusting, and good enough to close out games."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Manabond"}},{"insert":" + "},{"insert":{"card-link":"Sunder"}},{"insert":". You won't be making any friends with this combo, the good news is, in conjunction with nr2 on this list, you'll end the game pretty quickly, so you can start a new game. One thing I like to do is have 6 mana, cast "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" , keep drawing until you hit "},{"insert":{"card-link":"Manabond"}},{"insert":". It's also one of the reasons why running more lands and low cmc spells is good for this deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dark Depths"}},{"insert":" + "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":". Name a more iconic duo! You can't! For real though, a 20/20 indestructile creature is nothing to scoff at, even in a 40 life format. This combo becomes obnoxious(ly fun) when you combine it with "},{"insert":{"card-link":"Diamond Valley"}},{"insert":" and "},{"insert":{"card-link":"Life from the Loam"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Child of Alara"}},{"insert":" locking. Yes, this is not the nicest thing to do, and also certainly not foolproof. There are actually plenty of games where I never cast her, having her in the command zone often times is enough. People usually will not overextend just by virtue of you having her as a commander. Ofcourse there are times you need to cast her as soon as possible, preferably with a sacrifice outlet, such as "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":" or "},{"insert":{"card-link":"Diamond Valley"}},{"insert":". The new update to the rules let's us blow up the board, even if we don't send her to the command zone. If we do decide to let her go to the graveyard, we can reccur her back using "},{"insert":{"card-link":"Volrath's Stronghold"}},{"insert":". We can do this over and over again, until we win. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"(Only a wincon if you're playing 1v1). "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" + "},{"insert":{"card-link":"Strip Mine"}},{"insert":" + "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" lock. This is usually the fastest way to win a game if you're playing 1v1. We run redundant copies of these effects, and plenty of tutors to find the missing pieces, so this becomes a very solid plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Card Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFirst off, let's talk about the notable exclusions, as I can tell, when you were looking at the list, you were thinking: where is \"insert card name here\", you moron!\". Easy tiger, here's why:\n\n"},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":": Too be fair, I thought about this one for a long time. My answer boils down to this: At a certain point the redundancy is enough. I run so many effects that either gain me card advantage for playing lands, or let me play extra lands, this one just doesn't cut it, although very powerful. I run 10+ tutors as well, so usually no trouble finding what I need. Also, for every card I add, I ask the question: How much does it hurt to hit this with "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":"? The answer is: A lot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":"; I've always wanted to try it, but found him too expensive, so I figured I just wait. I'm still waiting, don't know what for. Uro does have a true downside though, the escape cost is not free for this deck, as the graveyard is an integral part of this decks functionality. I would even go as far as saying, removing our graveyard is way worse then an "},{"insert":{"card-link":"Armageddon"}},{"insert":" for this deck. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scute Swarm"}},{"insert":"/"},{"insert":{"card-link":"Felidar Retreat"}},{"insert":" With almost every new set, I like to put in some of the new spice, these were in previously, but were cut for newer spice. Could see myself putting these back in at some point."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"\nCuts for budget reasons? Upgrade paths?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths and weaknesses"},{"attributes":{"list":"bullet"},"insert":"\n\n"}]}































































































