Isamyth
52 views6 days ago
Commander
Size: 100Salt sum: 37.5
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"My pride and joy, my queen and my beloved. I started MtG originally when the Ixalan block was just about to rotate out of Standard and made a Commander deck of big stompy Dinosaurs; which i still have, but wanted to focus it more on creature combat. Nobody really wanted to go toe to toe with Dinosaurs then and probably still don't now unless they are Eldrazi players or get to cheat their bigger shit out like Reanimator. So when Wayta came out of the Lost Caverns of Ixalan, I knew I had to build her and this is where the deck currently is. Deck initially was a lot more Dinosaurs with Enrage effects and just \"hoping\" people would want to block in combat, as mentioned above people didn't really want to or quickly learned not to. So the deck drifted towards a more combo focused deck where I just blow people up instead.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Gameplan/Ideas"},{"insert":"\nThis is a combo deck that wants to see one of its multiple infinite damage loops and win by popping it off, the game winning combos rely 3 specific cards per combo. \n\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":"\nWhile I do want to get the Commander out early for my value cards like [[Ranging Raptors]] and [[Ripjaw Raptor]], if I do not see them or my combo pieces I am often better saving to cast her for later.\n\n"},{"attributes":{"bold":true},"insert":"Draw"},{"insert":"\nLacking on this part as my normal \"go tos\" for draw effects are [[Rishkar's Expertise]] and [[Call of the Wildspeaker]] which get significantly worse when using mostly stubs. Looking to swap these out for anything really, feeling like [[Beast Whisperer]] or [[Expedited Inheritance]] might be better but open to suggestions on more burst focused draw.\n\n"},{"attributes":{"bold":true},"insert":"Tutors"},{"insert":"\nI am another of those plebs who don't really like tutors as I often find myself finding the exact same cards most of the damn time rather than them being flexible second copies of anything. Maybe my options just suck... No, it's tutors that are wrong.\n\n"},{"attributes":{"bold":true},"insert":"Removal"},{"insert":"\nCommander can act as creature removal on stick, but otherwise the usual bog standard single target options, damage based sweepers are fine as I want my creatures to get hit too. Other removal suite is lacking so maybe add more for other options.\n\n"},{"attributes":{"bold":true},"insert":"Protection"},{"insert":"\nMainly want ways to keep my creatures alive during the self-damaging based combos, [[Flawless Maneuver]] and [[Heroic Intervention]] have been great and I have a few single target pieces of single target protection with [[Tamiyo's Safekeeping]] and [[Tyvar's Stand]]. \n"}]}
Wayta, Trainer Prodigy
Haste
, : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
, : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Warrior

Commander
(Ctrl to add secondary)
Body Training
(Ctrl to add secondary)
Counterstrike
(Ctrl to add secondary)
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant

I'm still standing
(Ctrl to add secondary)
Lands
(Ctrl to add secondary)
Neyith of the Dire Hunt
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
Legendary Creature - Human Warrior

Learning the style
(Ctrl to add secondary)
Nonbo Part A
(Ctrl to add secondary)
Nonbo Part B
(Ctrl to add secondary)
Nonbo to Combo
(Ctrl to add secondary)
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy

Potential Drops
(Ctrl to add secondary)
Quick Jabs
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Green Sun's Twilight
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
Sorcery

Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


Recruitment
(Ctrl to add secondary)
Removal
(Ctrl to add secondary)
Sweeper
(Ctrl to add secondary)
The Fighters
(Ctrl to add secondary)
Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"My pride and joy, my queen and my beloved. I started MtG originally when the Ixalan block was just about to rotate out of Standard and made a Commander deck of big stompy Dinosaurs; which i still have, but wanted to focus it more on creature combat. Nobody really wanted to go toe to toe with Dinosaurs then and probably still don't now unless they are Eldrazi players or get to cheat their bigger shit out like Reanimator. So when Wayta came out of the Lost Caverns of Ixalan, I knew I had to build her and this is where the deck currently is. Deck initially was a lot more Dinosaurs with Enrage effects and just \"hoping\" people would want to block in combat, as mentioned above people didn't really want to or quickly learned not to. So the deck drifted towards a more combo focused deck where I just blow people up instead.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Gameplan/Ideas"},{"insert":"\nThis is a combo deck that wants to see one of its multiple infinite damage loops and win by popping it off, the game winning combos rely 3 specific cards per combo. \n\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":"\nWhile I do want to get the Commander out early for my value cards like [[Ranging Raptors]] and [[Ripjaw Raptor]], if I do not see them or my combo pieces I am often better saving to cast her for later.\n\n"},{"attributes":{"bold":true},"insert":"Draw"},{"insert":"\nLacking on this part as my normal \"go tos\" for draw effects are [[Rishkar's Expertise]] and [[Call of the Wildspeaker]] which get significantly worse when using mostly stubs. Looking to swap these out for anything really, feeling like [[Beast Whisperer]] or [[Expedited Inheritance]] might be better but open to suggestions on more burst focused draw.\n\n"},{"attributes":{"bold":true},"insert":"Tutors"},{"insert":"\nI am another of those plebs who don't really like tutors as I often find myself finding the exact same cards most of the damn time rather than them being flexible second copies of anything. Maybe my options just suck... No, it's tutors that are wrong.\n\n"},{"attributes":{"bold":true},"insert":"Removal"},{"insert":"\nCommander can act as creature removal on stick, but otherwise the usual bog standard single target options, damage based sweepers are fine as I want my creatures to get hit too. Other removal suite is lacking so maybe add more for other options.\n\n"},{"attributes":{"bold":true},"insert":"Protection"},{"insert":"\nMainly want ways to keep my creatures alive during the self-damaging based combos, [[Flawless Maneuver]] and [[Heroic Intervention]] have been great and I have a few single target pieces of single target protection with [[Tamiyo's Safekeeping]] and [[Tyvar's Stand]]. \n"}]}

































































































