42022 views43 days ago
Commander
Size: 100Est cost: $3199.88Salt sum: 55.33
marsey
42022 views43 days ago
Commander
Size: 100Est cost: $3199.88Salt sum: 55.33
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Reyhan, Last of the Abzan
Reyhan enters with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Warrior

Commander
(CTRL to add secondary)
Artifact
Artifact
(CTRL to add secondary)
Creature
Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai

Hogaak, Arisen Necropolis
You can't spend mana to cast this spell.
Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .)
You may cast this card from your graveyard.
Trample
Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .)
You may cast this card from your graveyard.
Trample
Legendary Creature - Avatar

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Creature
(CTRL to add secondary)
Enchantment
Bridge from Below
Whenever a nontoken creature is put into your graveyard from the battlefield, if this card is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if this card is in your graveyard, exile this card.
When a creature is put into an opponent's graveyard from the battlefield, if this card is in your graveyard, exile this card.
Enchantment

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Bloodsoaked Insight
This spell costs less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery


Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Land
(CTRL to add secondary)
Sorcery
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Sorcery
(CTRL to add secondary)
Maybeboard
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Briarblade Adept
Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elf Assassin

Moss-Pit Skeleton
Kicker (You may pay an additional as you cast this spell.)
If this creature was kicked, it enters with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.
If this creature was kicked, it enters with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.
Creature - Skeleton Plant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Vengeful Pharaoh
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever combat damage is dealt to you or a planeswalker you control, if this card is in your graveyard, destroy target attacking creature, then put this card on top of your library.
Whenever combat damage is dealt to you or a planeswalker you control, if this card is in your graveyard, destroy target attacking creature, then put this card on top of your library.
Creature - Zombie

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Introduction"},{"insert":" \n\nWelcome to the MH3 new hotness. Na-who? Absolutely not. It's the Rog/Reyan Landless Turbo Suicide Engine.\n\nIn this deck we attempt to slam our one card combos [[balustrade spy]], [[undercity informer]], [[avenging druid]], or [[hermit druid]] to mill our entire deck (because we have no lands) and win by casting [[Dread return]] for its alternate cost and grabbing [[Necrotic Ooze]].\n\nWere running rograkh because he's completely broken and enables our Dread return, and reyhan, because he has pretty colors and we need green to fix our atrocious mana base and creature tutors to grab our good shit.\n\nThis deck is stupid fast. Likely the fastest in the format. On my last check of 200 goldfishing attempts, we have a 34.5% chance of dropping a win attempt turn 2 or sooner, and a 90% chance of at least dropping one turn 3 or sooner. Turn 1 wins are around 5%. Bottom line is that we are going to present win every game and the table is going to have to stop us. \n\nAnd if they do stop us, we can handle basically anything with our deck in our graveyard and a bit of mana. Weve got a big bag of tricks. We are going to continue throwing out win attempts turn after turn and also just generally confuse the hell out of our opponents. \n\n"},{"attributes":{"bold":true},"insert":"Winning the Game"},{"insert":"\n\nOur standard line is to ramp, play rograkh, then slam one of our one card combos to put our deck in our graveyard., except for blightsteel collosus, who goes back to deck. From there we need three creatures to flashback Dread Return. To get there, we flashback [[cabal therapy]] by sacrificing one of our creatures. This will return [[poxwalkers]] from our graveyard, and trigger [[bridge from below]], creating a 2/2 zombie and netting us a creature for 0 mana. If you use your brain with cabal therapy you can also snipe key interaction out of peoples hands and win tons of games. Typically we name [[mindbreak trap]] targetting the blue player with the most cards, but sometimes we get helpful hints (like people literally showing you their counterspell). From there we dread return Necrotic Ooze, which will use the abilities of [[devoted druid]], [[morselhoarder]], [[goro-goro, disciple of ryusei]], and [[deathrite shaman]] to generate infinite mana, give itself haste, and drain the table by exiling instants and sorceries from our graveyard with deathrite shamans second ability. All at instant speed. \n\nIf you need to use either undercity informer or destroy the evidence, you can work from zero creatures if you sandbag rograkh. Cast rograkh, triggering poxwalkers from graveyard, then sac poxwalkers to cabal therapy which triggers itself and bridge from below (call a judge when your opponents inevitably disbelieve this but its true lmao). Undercity informer can say itself to start the chain. Also I didnt know this for like two years until other players informed me which cost me probably hundreds of games. \n\nAlso, if bridge, poxwalkers, or cabal therapy, or any of our other combo pieces are in our hand we can discard them with [[phantasmagorian]], and if we need a spare creature we can pay one black to unearth [[direscape zombie]], or we can play a land to retun [[bloodghast]] to the battlefield for free. You can also target yourself with cabal therapy to discard a card. \n\n"},{"attributes":{"bold":true},"insert":"Avoiding Suicide"},{"insert":"\n\nUnfortunately, we live in a world populated by shitty blue players and counterspells. Usually we can get off a mill effect because they are mostly creatures which are fairly safe to cast, or just because our opponents are completely ignorant of the nonsense we are pulling, but when our deck hits the graveyard and we attempt to flashback dread return the alarm bells are on full blast and it will frequently get countered. This is where our opponents look at us like we're an idiot because clearly we have zero cards in our library and will just die on our next upkeep. \n\nHell nah.\n\nFirst off, if you have 3 spare mana when dread return is countered you can flashback [[diregraf rebirth]] targetting necrotic ooze and try again ( because weve sacced 4 creatures in our combo), or even two mana if youve sacced another creature due to culling the weak, tinderwall, undercity informer, or wild cantor. You can also attack with a creature like rograkh and trick someone into blocking and killing it to reduce the count. \n\nIf you cannot win this turn and have to pass, the first thing you should do is get free creatures onto the battlefield. You should have at least two untapped zombie tokens from bridge from below triggers on dread return. You should also still have a tapped poxwalkers (remember, if you sacrifice poxwalkers as a casting cost, it sees the dread return cast from the graveyard and comes back). Tap the two zombie tokens to convoke [[Hogaak, Arisen necropolis]]. You should usually end up with 4-6 creatures.\n\nSo, we milled out, and then we got countered. Weve got a blightsteel colossus in our deck. This is when things get fun, and pilot skill really counts. \n\nFirstly, between shenanigans and phantasmagorian we can basically keep putting blightsteel into our library for zero mana for a very long time. \n\nWinning from this positions usually requires putting cards back into your deck with [[turn the earth]] or [[krosan reclamation]], and then drawing them with [[Ox of ajanos]]. This requires 4 mana, but with our board full of creatures we can get there with just two by casting [[indulge//excess]]. The ideal 3 cards are a black land, flare of duplication, and reanimate. Play the land, cast reanimate, and if there's a counter sac the Ox for flare of duplication. But real life is messy and depending on the situation you may want to grab LED, Warren soultrader, breach, removal, or many other things. Like I said this is where knowing the deck pays off. Also you can always just shuffle a reanimate in with blightsteel on upkeep and pray for the 50/50 draw. \n\n"},{"attributes":{"bold":true},"insert":"Dealing With Bullshit"},{"insert":"\n\nIf some asshole exiles necrotic ooze from your graveyard, we have a backup line. Dread return Warren soultrader. Use Warren soultrader to generate enough mana to put underworld breach back in your deck with turn the earth or krosan reclamation. Draw it with Ox of aganos. Proceed to use LED and sacced creatures to cast [[zof consumption]] until the table is dead. \n\nIf there is a graffdiggers cage in play, first mill your deck as usual. On the next turn on your draw step dredge [[shenanigans]] and then use it to blow up that stupid graffdiggers then dread return and win the game. If shenanigans is countered, you can cast reyhan to put skeleton back on top of your library and try again next turn. \n\nFor drannith magistrate, mill your deck and then on your next turn pay 4 mana to activate [[carrionette]]. Note that if they pay it's cost it stays in your graveyard and can be reattempted. [Edit: carrionette has been cut due to lack of drannith magistrate play. Imma leave this hear so that you can adjust for your mana. Current drannith plan is just for some other player to kill it or tutor for culling ritual lol]\n\nProtip: For both drannith and graffdiggers, pretend to be an an idiot with the memory of a goldfish who just forgot they were in play. Then hit em with the big brain. \n\nFor many other annoying artifact stax pieces (mostly vexing bauble) we can simply flashback [[ancient grudge]] for one green.\n\n"},{"attributes":{"bold":true},"insert":"Mulligan strategy"},{"insert":"\n\nOur mulligan strategy is simple. Mulligan until you see a hand that wins by turn 3. Literally just look at the cards and see if they say win on the stack turn 3, if not throw it away. On a mull to 5 you may keep a hand that is one ramp piece short, and on a mull to 4 just good ramp or a couple lands and a tutor is ok. In assesing mull to 4's remember that we have a roughly 20% chance of drawing a tutor or wincon on any given turn and around a 50% chance of drawing some form of ramp. Also, it is worth remembering that [[flare of duplication]] can usually be considered a tutor. In most games someone will play a tutor in the first 2 turns that you can copy. YOU MUST MULLIGAN AGGRESSIVELY TO PLAY THIS DECK. YOU WILL LOSE GAMES BEFORE THEY EVEN BEGIN, THAT IS FINE, YOU GOTTA LOSE GAMES TO WIN GAMES. DO NOT COUNT ON DRAWING INTO ANYTHING. Believe in the deck. Fearlessly slam the fastest win attempt in the pod and if that doesn’t work catch ‘em on the rebound. There's only so much free countermagic in the game, make them play it if they’ve got it.\n\n"},{"attributes":{"bold":true},"insert":"Shameless Bragging"},{"insert":"\n\nTournament Record\n\n12-20-7\n\n30.8% winrate\n\n1st in Money Monday 16 person event\n\n2 Top 10's in local events\n\nhttps://topdeck.gg/profile/PuXui4owbORYREs27BheAn7EALc2\n\nAlso the deck was featured on Play to Win on youtube! I didnt get credited lol, and he mulliganned like a dumbass. Should have read the primer!\n\nhttps://youtu.be/oYFFwsYcuRw?si=S4C-NttrlLOCW8Ez\n\n\n"}]}














































































































































