cro5bon5
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Commander
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Commander
Elenda and Azor
Flying, ward
Whenever Elenda and Azor attacks, you may pay . If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
Whenever Elenda and Azor attacks, you may pay . If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
Legendary Creature - Knight Vampire Sphinx

Commander
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Boardwipe
Boardwipe
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Card draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Card draw
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Counters
Counters
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Flash enablers
Flash enablers
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Land
Land
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MDFC
MDFC
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Ramp
Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Ramp
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Removal
Removal
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Soul sisters
Soul sisters
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Step dodge
Step dodge
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Land upgrades
Land upgrades
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Maybeboard
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Markov Baron
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Lifelink
Other Vampires you control get +1/+1.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Lifelink
Other Vampires you control get +1/+1.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Noble

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Elenda and Azor | Esper Control\n\nThis deck is an expansion of the themes and play patterns of my Nymris Control deck. \n\nThe Reanimator package of that deck has been stripped out by a truly absurd amount of artifact based ramp and a small handful of Soul Sister effects to negate the cost of E+A's ability and also pad the length of the game to allow for Esper Control to take over with card advantage.\n\nEsper allows for what is probably the best interaction suite available in 3 colours - counterspells, exile based removal, unconditionality. Void Rend is the case in point here.\n\nThe win con is to overwhelm with Elenda and Azor's tokens and card advantage. There is currently only one way to tuck the graveyard back into the library - Midnight Clock. More will be added if this becomes an issue. The sheer volume of interaction and artifact mana, coupled with a repeatable X cost token maker / draw effect out of the CZ, ought to make this deck extremely resilient. In playtesting it's been rare to not have at least one piece of interaction in the opener, often with multiple pieces of ramp. Important because my meta is extremely snowbally and rife with aggro decks and combo.\n\nThe deck could be clunky, if E+A is played too early and removed. Tapping out to play it should be avoided - it's meant as a way to refill your hand and close out a game, not to proactively be a threat. \n"}]}



























































































































































