1535 views16 months ago
Commander
Size: 100Est cost: $775.16Salt sum: 41.36
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Scherezad

1535 views16 months ago
Commander
Size: 100Est cost: $775.16Salt sum: 41.36

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Commander

Qty: 1 Price: $2.49
Kytheon, Hero of Akros
At end of combat, if Kytheon and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.
: Kytheon gains indestructible until end of turn.
Legendary Creature - Human Soldier
Kytheon, Hero of Akros // Gideon, Battle-Forged (v17) 13Kytheon, Hero of Akros // Gideon, Battle-Forged (v17) 13

Commander

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Card Advantage

Qty: 11 Price: $164.55
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 4
Court of Ardenvale
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment
Court of Ardenvale (woc) 21
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (cmr) 16
Escarpment Fortress
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Other creatures you control get +1/+0.
Whenever you attack with two or more creatures, draw a card.
Creature - Wall
Escarpment Fortress (acr) 278
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature - Soldier Angel
Firemane Commando (moc) 73
Ranger of Eos
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Creature - Human Soldier Ranger
Ranger of Eos (mm3) 19
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger
Ranger-Captain of Eos (mh1) 21
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (cn2) 22
Recruitment Officer
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Soldier
Recruitment Officer (bro) 23
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (plst) ONS-59

Card Advantage

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Interaction

Qty: 16 Price: $96.54
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Aura of Silence (10e) 6
Aven Interrupter
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost
more to cast.
Creature - Bird Rogue
Aven Interrupter (otj) 4
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (mid) 10
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (neo) 365
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Gideon's Sacrifice
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Instant
Gideon's Sacrifice (war) 14
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mh1) 13
Heliod's Intervention
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Instant
Heliod's Intervention (thb) 19
Hour of Revelation
This spell costs
less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
Sorcery
Hour of Revelation (hou) 15
Invasion of Gobakhan
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs
more to cast.
Battle - Siege
Invasion of Gobakhan // Lightshield Array (mom) 22Invasion of Gobakhan // Lightshield Array (mom) 22
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (bro) 12
March of Otherworldly Light
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs
less to cast for each card exiled this way.
Exile target artifact, creature, or enchantment with mana value X or less.
Instant
March of Otherworldly Light (neo) 441
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (cmd) 21
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ss2) 3
Thraben Charm
Choose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
Instant
Thraben Charm (mh3) 45
White Orchid Phantom
Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Spirit
White Orchid Phantom (mh3) 47

Interaction

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Land

Qty: 36 Price: $339.14
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Blinkmoth Nexus
: Add
.
: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
,
: Target Blinkmoth creature gets +1/+1 until end of turn.
Land
Blinkmoth Nexus (2xm) 311
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (eld) 238
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 413
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (zen) 213
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Hall of the Bandit Lord
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add
. If that mana is spent on a creature spell, it gains haste.
Legendary Land
Hall of the Bandit Lord (chk) 277
Kor Haven
: Add
.
,
: Prevent all combat damage that would be dealt by target attacking creature this turn.
Legendary Land
Kor Haven (nem) 141
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 420
Mistveil Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land - Plains
Mistveil Plains (uma) 247
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Plains
(
: Add
.)
Basic Land - Plains
Plains (pdgm) 157★
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (clb) 913
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 361
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Land

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Mana

Qty: 5 Price: $25.45
Deep Gnome Terramancer
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Creature - Wizard Gnome
Deep Gnome Terramancer (clb) 658
Defiler of Faith
Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Creature - Human Phyrexian
Defiler of Faith (dmu) 16
Loyal Warhound
Vigilance
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Dog
Loyal Warhound (blc) 107
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (akh) 233
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (c14) 260

Mana

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Recursion

Qty: 4 Price: $7.36
Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Ascend from Avernus (clb) 5
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Raise the Past (fdn) 22
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (c19) 5
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (c20) 101

Recursion

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Speedbumps

Qty: 8 Price: $43.82
Anointed Peacekeeper
Vigilance
As this creature enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost
more to cast.
Activated abilities of sources with the chosen name cost
more to activate unless they're mana abilities.
Creature - Human Cleric
Anointed Peacekeeper (dmu) 2
Archon of Emeria
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
Creature - Archon
Archon of Emeria (znr) 4
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 4
Eidolon of Obstruction
First strike
Loyalty abilities of planeswalkers your opponents control cost
more to activate.
Creature Enchantment - Spirit
Eidolon of Obstruction (pthb) 12s
Gideon of the Trials
+1: Until your next turn, prevent all damage target permanent would deal.
0: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
Legendary Planeswalker - Gideon
Gideon of the Trials (akh) 14
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (m12) 19
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (emn) 40
Thalia, Guardian of Thraben
First strike
Noncreature spells cost
more to cast.
Legendary Creature - Human Soldier
Thalia, Guardian of Thraben (dka) 24

Speedbumps

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Threats & Synergy

Qty: 19 Price: $95.81
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (pmid) 1p
Archangel Elspeth
+1: Create a 1/1 white Soldier creature token with lifelink.
−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Legendary Planeswalker - Elspeth
Archangel Elspeth (mom) 6
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (ss2) 8
Gideon Blackblade
During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.
Legendary Planeswalker - Gideon
Gideon Blackblade (sld) 503
Gideon, Ally of Zendikar
+1: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Create a 2/2 white Knight Ally creature token.
−4: You get an emblem with "Creatures you control get +1/+1."
Legendary Planeswalker - Gideon
Gideon, Ally of Zendikar (bfz) 29
Gideon, Martial Paragon
+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn.
0: Until end of turn, Gideon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
−10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.
Legendary Planeswalker - Gideon
Gideon, Martial Paragon (akh) 270
Gideon, the Oathsworn
Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures.
+2: Until end of turn, Gideon becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.)
−9: Exile Gideon and each creature your opponents control.
Legendary Planeswalker - Gideon
Gideon, the Oathsworn (war) 265
Gideon's Battle Cry
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sorcery
Gideon's Battle Cry (war) 267
Gideon's Resolve
When this enchantment enters, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creatures you control get +1/+1.
Enchantment
Gideon's Resolve (akh) 272
God-Eternal Oketra
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God
God-Eternal Oketra (war) 16
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get
(an energy counter).
Whenever you attack, you may pay
. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric
Guide of Souls (mh3) 29
Heliod, God of the Sun
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
Legendary Creature Enchantment - God
Heliod, God of the Sun (ths) 17
Intrepid Adversary
Lifelink
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many valor counters on this creature.
Creatures you control get +1/+1 for each valor counter on this creature.
Creature - Human Scout
Intrepid Adversary (mid) 25
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
Myrel, Shield of Argive (pbro) 18s
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier
Odric, Lunarch Marshal (psoi) 31s
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Legendary Creature - Human Soldier
Odric, Master Tactician (m13) 23
Stonecoil Serpent
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Creature Artifact - Snake
Stonecoil Serpent (peld) 235p
True Conviction
Creatures you control have double strike and lifelink.
Enchantment
True Conviction (ss2) 6
Warden of the Inner Sky
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
Creature - Human Soldier
Warden of the Inner Sky (lci) 359

Threats & Synergy

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Maybeboard

Qty: 43 Price: $159.80
Basri, Tomorrow's Champion
,
, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
Legendary Creature - Human Knight
Basri, Tomorrow's Champion (dft) 3
Blacksmith's Skill
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Instant
Blacksmith's Skill (mh2) 6
Bond of Discipline
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Sorcery
Bond of Discipline (war) 6
Cemetery Protector
Flash
When this creature enters, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Creature - Human Soldier
Cemetery Protector (vow) 6
Chaplain of Alms
First strike
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Cleric
Chaplain of Alms // Chapel Shieldgeist (mid) 13Chaplain of Alms // Chapel Shieldgeist (mid) 13
Charitable Levy
Noncreature spells cost
more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Enchantment
Charitable Levy (mh3) 21
Chivalric Alliance
Whenever you attack with two or more creatures, draw a card.
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Enchantment
Chivalric Alliance (moc) 11
Cliffside Rescuer
Vigilance
, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Creature - Soldier Kor
Cliffside Rescuer (c19) 1
Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Sorcery
Collective Effort (emn) 17
Companion of the Trials
Flying
: Untap target creature. Activate only if you control a Gideon planeswalker.
Creature - Soldier Bird
Companion of the Trials (akh) 271
Dauntless Bodyguard
As this creature enters, choose another creature you control.
Sacrifice this creature: The chosen creature gains indestructible until end of turn.
Creature - Human Knight
Dauntless Bodyguard (dom) 14
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (otj) 11
Glimmer Lens
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Whenever equipped creature and at least one other creature attack, draw a card.
Equip
Artifact - Equipment
Glimmer Lens (onc) 6
Gold Myr
: Add
.
Creature Artifact - Myr
Gold Myr (nec) 153
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Instant
Grand Crescendo (ncc) 16
Hushbringer
Flying, lifelink
Creatures entering or dying don't cause abilities to trigger.
Creature - Faerie
Hushbringer (eld) 18
Keen-Eared Sentry
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Each opponent can't venture into the dungeon more than once each turn.
Creature - Human Soldier
Keen-Eared Sentry (afr) 22
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Magus of the Disk
This creature enters tapped.
,
: Destroy all artifacts, creatures, and enchantments.
Creature - Human Wizard
Magus of the Disk (c20) 94
Metropolis Reformer
Flying, vigilance
You have hexproof.
Whenever this creature is dealt damage, you gain that much life.
Creature - Cleric Angel
Metropolis Reformer (mat) 4
Mikaeus, the Lunarch
Mikaeus enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Cleric
Mikaeus, the Lunarch (moc) 197
Myr Convert
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
, Pay 2 life: Add one mana of any color.
Creature Artifact - Myr Phyrexian
Myr Convert (one) 234
Novice Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Detective
Novice Inspector (mkm) 29
Oketra the True
Double strike, indestructible
Oketra can't attack or block unless you control at least three other creatures.
: Create a 1/1 white Warrior creature token with vigilance.
Legendary Creature - God
Oketra the True (akh) 21
On Wings of Gold
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
Enchantment
On Wings of Gold (drc) 5
Ondu Inversion
Destroy all nonland permanents.
Sorcery
Ondu Inversion // Ondu Skyruins (znr) 30Ondu Inversion // Ondu Skyruins (znr) 30
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (cmm) 966
Palace Jailer
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Creature - Human Soldier
Palace Jailer (cn2) 18
Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed —
: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Artifact
Perilous Snare (dft) 23
Plague Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Add
.
Creature Artifact - Myr Phyrexian
Plague Myr (mbs) 125
Platoon Dispenser
At the beginning of your end step, if you control two or more other creatures, draw a card.
: Create a 1/1 colorless Soldier artifact creature token.
Unearth
Creature Artifact - Construct
Platoon Dispenser (bro) 36
Rammas Echor, Ancient Shield
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Artifact
Rammas Echor, Ancient Shield (ltc) 505
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (exo) 17
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (otj) 26
Serra Ascendant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Creature - Human Monk
Serra Ascendant (m11) 28
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (2xm) 291
Taranika, Akroan Veteran
Vigilance
Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
Legendary Creature - Human Soldier
Taranika, Akroan Veteran (thb) 39
Thraben Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Soldier
Thraben Inspector (inr) 45
Throne of the God-Pharaoh
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
Legendary Artifact
Throne of the God-Pharaoh (akh) 237
Valor's Flagship
Flying, first strike, lifelink
Crew 3
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Legendary Artifact - Vehicle
Valor's Flagship (dft) 35
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (mid) 41
Wizened Mentor
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
Creature - Cleric Zombie
Wizened Mentor (drc) 8
Wojek Investigator
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Angel Detective
Wojek Investigator (mkm) 36†

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Deck Info

Deck stats

90 pips - 62 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
9 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"My pride and joy. A decently powerful deck that does decently powerful, but fair things, using decently powerful cards.\n\nThe foundation of this deck started with one core thought:\n\"I want to build a monowhite deck that never suffers for card advantage.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"I like to think I succeeded in this objective.\n\nThe core of this idea was planeswalkers. Planeswalkers are powerful value engines, with intrinsic synergies in monowhite. Using said 'walkers, one can form solid pillars to many core functions of a deck-- mana, card draw, removal. In monowhite in particular, many 'walkers have abilities that can provide buffs to your creatures; some temporary, others more permanent. The result of leaning into that angle being a very quirky voltron deck.\n\nFrom there, I mostly tried to shore up those core functions. To that end, I focused on creatures and equipment that satisfied the needs of the deck where I could, and used pieces synergistic with the rest of the deck where possible-- inspired by Rachel Weeks' article about not evaluating cards in a vacuum. This has resulted in a web of synergies in the deck that would resemble a conspiracy board if properly mapped out.\n\nOn the note of synergies, there are more than just Planeswalker synergies in here-- there are equipment, weenies, and other, less broad-strokes categories of synergy within the deck. It's gotten to the point where in this deck, having a mana value greater than three can be grounds for taking a card out of the deck (please see the changelog wherein I removed Mangara).\n\nDid I succeed in my goal? Did I manage to make a monowhite deck that never runs out of things to do?\nDoes only having hit 0 cards in hand like... twice across probably a hundred games count? And one of those was against a particularly grindy Gyome deck.\nDoes having on multiple occasions managing to outramp everybody else at the table-- including a green deck or two-- using monowhite count?\n\nYes.\nI succeeded.\n\nIn light of this fact, I'm thinking of writing a proper primer on the deck. I won't do so right now, but that's probably going to be a project I start work on soon.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Log of Changes as of June 24, 2021"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"March 13, 2023"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Total Overhaul. No detailed notes this time.\nGot sick of the old version, and have been testing out this new iteration. Feels good to play with my home group, but haven't taken it into pug pods much. Also haven't been playing quite as much of late.\nWith March of the Machine right around the corner, it wouldn't surprise me to see more changes coming soonish... that said, making cuts from my monocolor decks is always hard.\n\nThat said, I've got many, many eyes upon Elspeth's Talent.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"June 29, 2022"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I'm on a roll with these, aren't I?\n\nIn: Blacksmith's Skill; Teferi's Protection\nOut: Mother of Runes; Comeuppance\n\n"},{"attributes":{"italic":true},"insert":"In: Blacksmith's Skill"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Mom"},{"insert":"\nReason: I might've just been thinking a bit too much, hence the test cut category use... but Mom is a bit too slow in this deck. She takes a full turn to be online, and I'd much rather cast my commander on turn 1. She's too slow when it counts, and doesn't protect from the truly dangerous stuff for this deck. Also, she can only protect creatures, which... are kinda sparse in this deck. I'm going to experiment with Skill, and see if I like how it feels. I like the theory of it, given it can protect any one permanent, which is quite good.\n\n"},{"attributes":{"italic":true},"insert":"In: Teferi's Protection"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Comeuppance"},{"insert":"\nReason: Holding up 4 mana is "},{"attributes":{"italic":true},"insert":"rough"},{"insert":". 3 is a lot more palatable, given I often end up holding open 3 mana for Kytheon's activation, letting me more effectively bluff it. Also, though it isn't a \"kill you back\" for red burn like Comeuppance, it "},{"attributes":{"italic":true},"insert":"is"},{"insert":" a much more robust defensive option. The one major downside is that if I'm being kept alive by a Gideon of the Trials emblem, Tef Pro gets turned off... but if I'm in that situation, I have bigger worries.\n\n"},{"attributes":{"underline":true},"insert":"June 27, 2022"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In: Karmic Guide; Dusk // Dawn; Search for Glory; Kor Haven; Marsh Flats; Buried Ruin\nOut: Maze of Ith; Idyllic Grange; 3x Plains; Weathered Wayfarer\n\n"},{"attributes":{"italic":true},"insert":"In: Kor Haven"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Maze of Ith"},{"insert":"\nReason: These are similar enough in function, and I never use Maze on my own stuff in this deck. Kor Haven is legendary, taps for mana, and if I'm holding open mana it's likely 3 or more anyway. This is just... mostly dovetailing. Also, tapping for C isn't as much of a problem in monocolor decks.\n\n"},{"attributes":{"italic":true},"insert":"In: Marsh Flats"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Idyllic Grange"},{"insert":"\nReason: I wanted to include Marsh Flats, and didn't want to go down more basics. It was between Grange and Windbrisk, and Grange lost-- Windbrisk is virtual card advantage, and I'm almost always going to hit its hideaway proc.\nWhy did I want to include Marsh Flats? Sun Titan, Sev Rec, and Mistveil Plains\n\n"},{"attributes":{"italic":true},"insert":"In: Buried Ruin"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Plains"},{"insert":"\nReason: I realised that I don't have much in the way of unconditional artifact recursion. I have little problem getting to a sufficient land count off the basics in the deck, and I can't run Academy Ruins, so... I'm giving Buried Ruin a shot. It also has the added benefit of working with the usual suspects (Sun Titan, Sev Rec...).\n\n"},{"attributes":{"italic":true},"insert":"In: Karmic Guide; Dusk to Dawn"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: 2x Plains"},{"insert":"\nReason: I've been getting mana flooded a lot of late. I figured I should experiment with going down a bit on lands, so I decided to cut the effective land count by another 1. Note that Kor Haven is a mana-producing land that's replacing what is effectively a spell slot.\nAs for the things on the way in-- I realised I don't have as robust a recursion package as I would like. There's only one way to recur Sun Titan, and very little in the way of mass-recursion.\nKarmic Guide is synergistic with Dusk // Dawn and with Recruiter, and can reanimate any creature in the deck. It's also a flier, which comes up disappointingly often.\nDusk // Dawn is here for multiple reasons-- this deck needs board wipes to win. Odd, I know, but it makes sense with the asymmetry of them all. Also, Dawn is excellent multi-hit recursion that I can cast from my graveyard. This is more than just anti-mill tech, too!\n\n"},{"attributes":{"italic":true},"insert":"In: Search for Glory"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Weathered Wayfarer"},{"insert":"\nReason: This deck ends up ahead on lands surprisingly often. In these scenarios-- three of which I've run into in the past two days-- Wayfarer is reduced to effectively a vanilla 1/1 for W. That's... _really_ bad. Especially since the reason it made it into the deck to begin with was to get Nykthos!\nEnter Search for Glory. It's an immediate tutor, can't whiff on being able to tutor due to me being ahead, and it can find... well... most everything I wanted out of Wayfarer, and then some. It finds Kor Haven, Nykthos, Inventors' Fair, Reidane // Valkmira, "},{"attributes":{"italic":true},"insert":"Akroma's Memorial, and "},{"attributes":{"underline":true,"italic":true},"insert":"any Planeswalker in the deck"},{"insert":". That's not even everything, to boot!\n\n"},{"attributes":{"underline":true},"insert":"June 25, 2022"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In: Strip Mine; Skyclave Apparition; Serra's Emissary\nOut: Plains; Monastery Mentor; Urza's Ruinous Blast\n\n"},{"attributes":{"italic":true},"insert":"In: Strip Mine"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Plains"},{"insert":"\nReason: I'm dismantling several decks, and realised that this deck didn't contain a means of killing problematic lands! This will not do! Also, hey, it works with Fun Titan and/or Sev Rec!\n\n"},{"attributes":{"italic":true},"insert":"In: Skyclave Apparition"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Monastery Mentor"},{"insert":"\nReason: I never find myself wanting to find Mentor. It's a lot of mental upkeep, and doesn't "},{"attributes":{"italic":true},"insert":"do"},{"insert":" as much as one might help in the deck. Apparition is a bit more flexible removal, and as a bonus it has mana value 3, toughness 2, and an ETB ability! All of these are good for synergies in the deck!\n\n"},{"attributes":{"italic":true},"insert":"In: Serra's Emissary"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Urza's Ruinous Blast"},{"insert":"\nReason: URB has been in my hand a few times, and I hesitate to cast it. It hits basically the entire support structure of this deck, which is bad. The main thing about most of the area removal in here is the ability to break the symmetry. Also, I've been looking for more ways to get my damage through.\nEnter Serra's Emissary. I've had one sitting around for a little bit, and it's really pretty. Also, it can be both a flexible defence, and a deadly offensive tool. Protection from Creatures, anybody?\nThough Emissary doesn't protect my 'walkers, it's a tremendous deterrent from even coming in my direction. Mixed with the defensive layers in the deck, and the offensive potential of protection from creatures, I greatly like the idea of trying this out in this slot.\nThis exchange _was_ going to be for Ugin, the Spirit Dragon, but uh... I decided I needed some more \"oomph\" in the deck, and Ugin was basically just another board wipe that has the potential to backfire.\n\n"},{"attributes":{"underline":true},"insert":"June 11, 2022"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In: Elspeth Resplendent; Lion Sash; Seasoned Dungeoneer; Inventors' Fair; Rogue's Passage\nOut: Mangara, the Diplomat; Soul Snare; Verge Rangers; Mobilized District; Interplanar Beacon\n\n"},{"attributes":{"italic":true},"insert":"In: Elspeth Resplendent"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Mangara, the Diplomat"},{"insert":"\nReason: I've been consistently disappointed with Mangara's performance in the deck. Across probably 50 games, I've had him in my hand a noteworthy number of times. I've cast him few of those times, and actually drawn cards with him even fewer.\nI want to experiment with Elspeth, because she is also card advantage on her -3, and her +1 is modifications that work particularly well with Gideons, among other things.\nAlso, Elspeth being a planeswalker plays nicely with the rest of the deck, whereas Mangara has _absolutely no synergy_ with the rest of the deck.\n\n"},{"attributes":{"italic":true},"insert":"In: Lion Sash"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Soul Snare"},{"insert":"\nReason: I put in Soul Snare because I figured it was removal I could recur with Sun Titan and the like... but have never been able to actually use it. I've been disappointed with it over and over. To counterbalance this, Lion Sash is an additional piece of grave hate, with much more synergy with the rest of the deck-- heck, it can even be found by 3/4 of my tutors!\n\n"},{"attributes":{"italic":true},"insert":"In: Seasoned Dungeoneer"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Verge Rangers"},{"insert":"\nReason: This was a bit of a rough cut. I wanted to add the initiative to the deck, and the options for doing so were... non-stellar across the board. Verge Rangers has done good work for me before, but mostly just because it's a 3/3 for 3 with first strike.\nSeasoned Dungeoneer won out against White Plume Adventurer off the second abilities on the two of them. White Plume, though it has mana value 3, just... doesn't _do_ much for the deck. Seasoned Dungeoneer has the possibility to grab me extra lands, can grow, and at least can't be blocked.\nIf this doesn't work out, I might experiment with Dungeoneer's Pack.\n\n"},{"attributes":{"italic":true},"insert":"In: Inventors' Fair"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Mobilized District"},{"insert":"\nReason: While I like District in theory, it just... I too often just don't have the mana to really _use_ it. It also doesn't carry equipment well, and I'm not big on counters in this deck. The Fair is another tutor for chaining, and can be found by Weathered Wayfarer. It also increases my toolboxing range, allowing me to find the likes of Akroma's Memorial.\nFurthermore, the lifegain on Fair isn't nothing, and it sacrificing isn't as much of a downside as one might think-- Sun Titan _and_ Sev Rec can reanimate it.\n\n"},{"attributes":{"italic":true},"insert":"In: Rogue's Passage"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Interplanar "},{"attributes":{"strike":true,"italic":true},"insert":"bacon"},{"attributes":{"italic":true},"insert":" Beacon"},{"insert":"\nReason: How in the hell did I manage to forget _Rogue's Passage?!_\n\n"},{"attributes":{"underline":true},"insert":"February 06, 2022"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In: Sword of Hearth and Home\nOut: Keeper of the Accord\nReason: There have been a shocking number of times that I've had Keeper in my hand and just been... utterly disappointed. Even when I have fielded it, I rarely get triggers off it. Also, Keeper has very little synergy with just about anything else in the deck, and although it's very good... SoHaH is _also_ very good, and I can tutor that.\nThis is a provisional cut. I might end up deciding I want Keeper back in the deck at some point.\n\n"},{"attributes":{"underline":true},"insert":"August 11, 2021"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In: Esper Sentinel\nOut: Smothering Tithe\nReason: Smithe is at a complicated point in the curve, and only really synergizes with one card in the deck (E-Tutor).\n\tContrast with Esper Sentinel, which draws cards (a needed function), synergizes with... a "},{"attributes":{"italic":true},"insert":"lot"},{"insert":". It works well with Recruiter, E-Tutor, Sun Titan, Sevinne's Reclamation, and anything that can raise its power. It also raises my creature count, which is welcome.\n\n"},{"attributes":{"underline":true},"insert":"June 24, 2021"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In: Nykthos; Soul Snare; Stoneforge Mystic; Comeuppance; Coveted Jewel\nOut: Plains; Swords to Plowshares; Mind Stone; Oath of Gideon; Abolish\n\n"},{"attributes":{"italic":true},"insert":"In: Nykthos"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Plains"},{"insert":"\nReason: More mana is nice. This deck commits a lot to the board.\n\n"},{"attributes":{"italic":true},"insert":"In: Soul Snare"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Swords to Plowshares"},{"insert":"\nReason: Less staples, and TERFs can go acquaint their rectums with cacti.\n\n"},{"attributes":{"italic":true},"insert":"In: Stoneforge Mystic"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Oath of Gideon"},{"insert":"\nReason: Oath is rather low-key, often just providing chump blockers. Stoneforge is a tutor for six different cards in the deck, can be recurred with Sevinne's Reclamation, and provides tangible value. Can also find ramp "},{"attributes":{"italic":true},"insert":"or"},{"insert":" card draw!\n\n"},{"attributes":{"italic":true},"insert":"In: Comeuppance"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Abolish"},{"insert":"\nReason: The deck contains other removal that can hit artifacts and enchantments. Comeuppance is one of now-two cards in the deck that can feasibly save me from a noncombat damage death.\n\n"},{"attributes":{"italic":true},"insert":"In: Coveted Jewel"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Out: Mind Stone"},{"insert":"\nReason: Both are mana rocks that draw cards. The key reason is when they do so and how. Mind Stone comes down at 2, when I'm trying to do other things. It also requires caching in to draw, and only draws 1. Coveted Jewel comes down later, restocks my hand, and slingshots me to 9 mana next turn if I untap with it, enabling multiple spells per turn. If taken, I "},{"attributes":{"italic":true},"insert":"am"},{"insert":" able to get it back and draw more cards. Win.\n"}]}
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