91
2/15/2025
Slivers
Deck Size: 100
Commander
Legal
Est deck cost: $479.36
Salt sum: 40.91
91
2/15/2025
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Commander

Qty: 1 Price: $64.99
Sliver Overlord

{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)

Creature
Sliver Overlord (h09) 24

Commander

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Land

Qty: 38 Price: $126.88
Ancient Ziggurat

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Land
Ancient Ziggurat (h09) 31
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (ala) 220
Blighted Woodland

{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
Blighted Woodland (bfz) 233
Bloodfell Caves

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.

Land
Bloodfell Caves (ktk) 229
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmr) 350
Crumbling Necropolis

This land enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (ala) 222
Dimir Guildgate

This land enters tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (grn) 245
Dismal Backwater

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Land
Dismal Backwater (ddq) 70
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (c19) 242
Forest

({T}: Add {G}.)

Land
Forest (otj) 285
Golgari Rot Farm

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (ima) 236
Island

({T}: Add {U}.)

Land
Island (otj) 280
Jungle Hollow

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.

Land
Jungle Hollow (ktk) 235
Ketria Triome

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (iko) 250
Meticulous Archive

({T}: Add {W} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Meticulous Archive (mkm) 328
Mountain

({T}: Add {R}.)

Land
Mountain (otj) 284
Plains

({T}: Add {W}.)

Land
Plains (otj) 278
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (c20) 299
Rakdos Guildgate

This land enters tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (rna) 255
Raugrin Triome

({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raugrin Triome (iko) 311
Rupture Spire

This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Rupture Spire (con) 144
Savai Triome

({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 253
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (ala) 229
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (grn) 256
Simic Guildgate

This land enters tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (mm3) 248
Swamp

({T}: Add {B}.)

Land
Swamp (otj) 281
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (thb) 248
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (tsp) 279
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (ddq) 34
Vivid Creek

This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Vivid Creek (h09) 35
Vivid Grove

This land enters tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Vivid Grove (h09) 36
Wind-Scarred Crag

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Land
Wind-Scarred Crag (ktk) 247

Land

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Artifact

Qty: 6 Price: $37.64
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (rvr) 250
Coat of Arms

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Artifact
Coat of Arms (h09) 29
Ghirapur Orrery

Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

Artifact
Ghirapur Orrery (kld) 216
Grafted Exoskeleton

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip {2}

Artifact
Grafted Exoskeleton (som) 162
Heartstone

Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Artifact
Heartstone (h09) 26
Loxodon Warhammer

Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}

Artifact
Loxodon Warhammer (mrd) 201

Artifact

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Sorcery

Qty: 8 Price: $15.28
Aphetto Dredging

Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.

Sorcery
Aphetto Dredging (h09) 28
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (h09) 27
Eerie Ultimatum

Return any number of permanent cards with different names from your graveyard to the battlefield.

Sorcery
Eerie Ultimatum (iko) 184
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rav) 163
Grow from the Ashes

Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Sorcery
Grow from the Ashes (dom) 164
Harmonize

Draw three cards.

Sorcery
Harmonize (plc) 149
Lead the Stampede

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Sorcery
Lead the Stampede (mbs) 82
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (7ed) 262

Sorcery

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Creature

Qty: 43 Price: $179.31
Adaptive Automaton

As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

Creature Artifact
Adaptive Automaton (m12) 201
Battle Sliver

Sliver creatures you control get +2/+0.

Creature
Battle Sliver (m14) 128
Belligerent Sliver

Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)

Creature
Belligerent Sliver (m15) 129
Blur Sliver

Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Creature
Blur Sliver (m14) 129
Bonescythe Sliver

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

Creature
Bonescythe Sliver (pdp14) 1
Bonesplitter Sliver

All Sliver creatures get +2/+0.

Creature
Bonesplitter Sliver (tsp) 149
Brood Sliver

Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.

Creature
Brood Sliver (h09) 22
Cleaving Sliver

Sliver creatures you control get +2/+0.

Creature
Cleaving Sliver (mh1) 121
Clot Sliver

All Slivers have "{2}: Regenerate this permanent."

Creature
Clot Sliver (h09) 5
Cloudshredder Sliver

Sliver creatures you control have flying and haste.

Creature
Cloudshredder Sliver (mh1) 195
Crypt Sliver

All Slivers have "{T}: Regenerate target Sliver."

Creature
Crypt Sliver (lgn) 63
Crystalline Sliver

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Creature
Crystalline Sliver (h09) 11
Essence Sliver

Whenever a Sliver deals damage, its controller gains that much life.

Creature
Essence Sliver (tsb) 8
Fungus Sliver

All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)

Creature
Fungus Sliver (h09) 21
Fury Sliver

All Sliver creatures have double strike.

Creature
Fury Sliver (h09) 25
Gemhide Sliver

All Slivers have "{T}: Add one mana of any color."

Creature
Gemhide Sliver (h09) 8
Harmonic Sliver

All Slivers have "When this permanent enters, destroy target artifact or enchantment."

Creature
Harmonic Sliver (tsp) 240
Heart Sliver

All Sliver creatures have haste.

Creature
Heart Sliver (h09) 7
Homing Sliver

Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)

Creature
Homing Sliver (h09) 19
Manaweft Sliver

Sliver creatures you control have "{T}: Add one mana of any color."

Creature
Manaweft Sliver (plst) M14-184
Metallic Sliver

Creature Artifact
Metallic Sliver (h09) 1
Morophon, the Boundless

Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.

Creature
Morophon, the Boundless (mh1) 1
Muscle Sliver

All Sliver creatures get +1/+1.

Creature
Muscle Sliver (h09) 9
Necrotic Sliver

All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."

Creature
Necrotic Sliver (plc) 159
Predatory Sliver

Sliver creatures you control get +1/+1.

Creature
Predatory Sliver (m14) 189
Pulmonic Sliver

All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."

Creature
Pulmonic Sliver (tsp) 36
Quick Sliver

Flash Any player may cast Sliver spells as though they had flash.

Creature
Quick Sliver (h09) 10
Reflex Sliver

All Sliver creatures have haste.

Creature
Reflex Sliver (plc) 138
Sedge Sliver

All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Sedge Sliver (tsp) 177
Sentinel Sliver

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Creature
Sentinel Sliver (m14) 30
Shifting Sliver

Slivers can't be blocked except by Slivers.

Creature
Shifting Sliver (lgn) 52
Sliver Hivelord

Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Creature
Sliver Hivelord (plst) M15-211
Sliver Legion

All Sliver creatures get +1/+1 for each other Sliver on the battlefield.

Creature
Sliver Legion (fut) 158
Spined Sliver

Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

Creature
Spined Sliver (h09) 14
Steelform Sliver

Sliver creatures you control get +0/+1.

Creature
Steelform Sliver (m14) 38
Synchronous Sliver

All Sliver creatures have vigilance.

Creature
Synchronous Sliver (plc) 48
Syphon Sliver

Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)

Creature
Syphon Sliver (m14) 117
Talon Sliver

All Sliver creatures have first strike.

Creature
Talon Sliver (tmp) 50
The First Sliver

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sliver spells you cast have cascade.

Creature
The First Sliver (mh1) 200
Two-Headed Sliver

All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)

Creature
Two-Headed Sliver (tsp) 183
Venom Sliver

Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Creature
Venom Sliver (m15) 205
Victual Sliver

All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."

Creature
Victual Sliver (h09) 15
Winged Sliver

All Sliver creatures have flying.

Creature
Winged Sliver (h09) 4

Creature

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Enchantment

Qty: 3 Price: $53.97
Asceticism

Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Enchantment
Asceticism (som) 110
Mana Echoes

Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.

Enchantment
Mana Echoes (2xm) 136
Wild Pair

Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.

Enchantment
Wild Pair (h09) 30

Enchantment

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Instant

Qty: 1 Price: $1.29
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (zen) 165

Instant

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Deck Info

Deck stats

18 pips - 16 cards
21 mana - 21 cards
9 pips - 9 cards
22 mana - 21 cards
12 pips - 10 cards
19 mana - 19 cards
18 pips - 17 cards
17 mana - 17 cards
29 pips - 25 cards
20 mana - 19 cards
0 pips - 0 cards
2 mana - 2 cards
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